Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Work In Progress Mage's Laboratory - Factory Workshop I

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: First United Astral Engineering
  • Affiliation: Eleena Salwa
  • Market Status: N/A - Closed-Market
  • Model: FAE/R-07 “Regina Fair” Racing Prototype Repulsor Bike
  • Modularity: Yes
    • Various Aesthetic Modifications and Permutations.
    • Seat Height, Petal Position, and Other Relevant Ergonomic Factors May be Adjusted to Accommodate Riders of Virtually All Sizes and Builds
    • Various Settings and Programming Alterations
    • Variable Setup Adjustments
      • Capable of Being Tuned and/or Adjusted for Different Types of Tracks, Weather Conditions, Pilot Preference, Etc.
      • Systems May be Stripped as Needed or Desired
      • Setup Modules May be Switched
  • Production: Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Racing Swoop Bike
  • Size: Average
  • Weight: Average
  • Setup Modules: Pure Power │ Side Force - Circuit │ Side Force - Oval Track │ Balance - Side Force Focus │ Balance - Power Focus
Pure Power​
Side Force - Circuit​
Side Force - Oval Track​
Balance - Side Force Focus​
Balance - Power Focus​
Acceleration
Extreme
Average
Very High
High
Very High
Launch
Low
Very Low
Very Low
Very Low
Very Low
Braking Power
Low
Extreme
Low
Very High
High
Cornering Speed
Average
Extreme
Extreme
Very High
High
Top Speed
Extreme
Average
Very High
High
Very High
  • Propulsion: Repulsorlift
  • Minimum Crew: ECSAI-class "Sérhannaðar" Artificial Intelligence
  • Optimal Crew: 1 Pilot and ECSAI-class "Sérhannaðar" Artificial Intelligence
  • Passenger Capacity: None
SPECIAL FEATURES
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
  • Ricer - With three distinct setup modules, the Regina Fair can be tuned to the demands of almost any track or course, whether it be a ovular speedway, a technical short circuit, or something with characteristics of both.
    • Power -
    • Side Force -
    • Balance -
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
  • There Goes Pole Position - Due to a lack of the necessary gearing, the Regina Fair is quite frankly, terrible off the line, meaning that it is important to put the bike on the front row in qualifying. Even then, the Regina Fair might still suffer.
  • Night in the Garage - Setup modules require a night in the garage to switch out. Full module refits can not be done during a pit stop or even during an extended period of race suspension.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
Last edited:
gloomdanceveil.png
gloomveilmask.png
Not an exact depiction. Face mask visor has a crimson tint and does not have exposed tubing. Bodysuit does not have a turtleneck collar, which is replaced by the gorget in the face mask image.
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Echani Shield Suit
  • Weight: Very Light
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Average
    • Weaponized Cold: Very Low
    • Weaponized Heat: High
    • Weaponized Acid/Corrosives: Low
    • Sonic: Average
    • Tensor: None
    • Radiation: Average
    • Electromagnetic/Ion/Electronic Disruption: Very High
    • The Force: Very High
SPECIAL FEATURES
STRENGTHS
  • Skin Shield: In spite of its predominantly skintight construction, the Gloomdancer Veil offers excellent resistance to energy and kinetic weapons, in addition to a high resistance to directed heat attacks. Shikkar Death-Weave, mono-molecularly bonded gammaplast and ostrine mineral composite plating (arms, shoulders, vambraces, and neck), the miniaturized intrinsic shield array, and other systems all work together to lend Sai’vhaela excellent protection against these common battlefield threats.
  • Storm Chaser: A stunningly hardy resistance to EMP and Ion attacks ensures that the Gloomdancer Veil remains robust and functional even during conditions of heavy ionized and electromagnetic interference.
  • Metaphysical Shield: Terentatek hide threading (from the Death-Weave) gives the Gloomdancer Veil a stunning resistance to direct applications of the Force. The material makes up the bodysuit’s primary construction and is threaded throughout its systems, protecting both its wearer and subsystems. In addition, a dedicated Force shield in the face mask provides protection against mental attacks and intrusion.
  • Wallflower: Primarily constructed from Shikkari Death-Weave, the Gloomdancer Veil manifests all the properties of the material, allowing Sai’vhaela to effectively vanish into the shadows and elude Force senses. The bodysuit also includes a number of stealth systems to ensure that she is effectively invisible to sensors and scanners, allowing her to hide within plain sight and engage targets with virtually no risk of being picked up on sensors.
  • Distortion: The Obsidian Voidshards generate a localized distortion field that interferes with Force-based tracking, precognition, and sensory abilities. The ability to interfere with precognition is especially notable as this can blunt a Force-sensitivie’s primary defense against sniping attacks. In addition, enemies may experience visual warping, false shadows, or misjudgements when viewing the wearer, making it extremely difficult to effectively target Sai’vhaela, track her movements, or even register her as a distinct and dangerous presence.
  • Honed Shikkar: Achieved via ultralight energized and reactive polymer materials incorporated into the suit, the Gloomdancer Veil gives Sai’vhaela a twofold strength enhancement. In addition, the Ghost Link allows her to control virtually all of the suit's functions and attached subsystems via mental command. The Ghost Link provides further mental enhancement via the suit itself, which heightens and accelerates the user’s thought processes by supplementing them with processing power from the onboard computers. Thus, the suit enhances the user both physically and mentally.
WEAKNESSES
  • Acerbic Affliction: Unfortunately, acid weapons are very effective at eating through the bodysuit’s protective material to harm the wearer directly, potentially inflicting a host of dangerous effects.
  • Tensor: While optimized to mitigate damage from most forms of energy-based assaults, tensor weapons are indeed the exception. In firing compressed tractor beam waves, they can bypass most of the bodysuit’s defenses and affect the wearer’s body at a cellular level, with the potential to cause severe injury.
  • Shield Projector Fragility: The Gloomdancer Veil is a high-tech bodysuit that depends in large part on its electronics for its defensive prowess. Thus, should its electronics be overloaded, disabled, or impaired, the suit’s ability to protect Sai’vhaela will suffer in turn. In such a case, the miniaturized intrinsic shield array might suffer malfunction. Since this system is a linchpin to the armor’s resistance against disruptors (the protective material by itself is unable to adequately defend against this weapon type as solid materials can not be proofed against disruptors), these weapon will likely pose an especially mortal threat to the wearer in the event of system failure.
  • Surface Damage: While the bodysuit’s equipped Dream Sight has an extremely advanced surface-integrated passive reception array, any direct damage to the surface may diminish the effectiveness of the system due to the destruction of a number of passive micro-sensors. This can result in blind spots in the passive reception array.
  • Deep Freeze: While the suit is rated to protect the wearer from all environments (including arctic planets the likes of Hoth and Ilum), it unfortunately does not grade well in terms of defense against cold-based weaponry. That is to say that the biting, freezing power of cryogenic weapon systems is far more penetrating than that presented by cold environments. Thus, Sai’vhaela must rely on other means of protection should she come to face these weapons.
  • Circumvented: The Terentatek threading (from the Death-Weave) provides excellent protection against direct applications of the Force, including (but not strictly limited to) mechu-deru, direct telekinetic influences, and mental attacks. However, indirect applications of the Force (i.e. using the Force to generate bursts of pressurized air, throw rocks, generate elemental effects, etc.) may still be effective, depending on the specific resistance that the suit has to the attack in question.
DESCRIPTION
Created for Sai’vhaela’s exclusive use, the Gloomdancer Veil was awarded to Sai’vhaela not long after her initiation into the Shikkari priesthood. It is designed chiefly to facilitate her sniper specialization and to enhance her hyper-athletic movement capabilities stemming from her Jango Jumper physiology. For the latter, the suit has Obsidian Voidshards that render her a blur, making her incredibly difficult to effectively target. To enhance her sniping capabilities, the suit allows her to hide at will, whether by simply sinking into the shadows, being nullified on sensors, slipping past Force senses, or even being wholly cloaked via the concealment device that renders her totally invisible.

Given the lack of a helmet (though the bodysuit includes a face mask), the Gloomdancer Veil has an energized neck piece integrated into the gorget, which features a reactive conformal energy shield that acts to protect the wearer’s head and neck. Additional shielding is woven directly into the suit’s construction, in the form of a skintight, conformal Echani shield system that integrates a triple phase layer of energy shields.

Through storm, light, darkness, fire, frost, and yet more adversities, the Gloomdancer Veil is intended to keep Sai’vhaela shrouded under the purifying shadow of the Eclipsing Mission, to strike when the enemies of the Sith’ari least expect!
 
Last edited:
gloomstriker1.png
gloomstriker2.png
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Blaster Rifle - Antimatter Particle Beam Sniper Rifle
  • Size: Large
  • Weight: Heavy - 7 kg
  • Bolt Appearance: Transparent
    • The bolt is effectively invisible, generally appearing only as a slight, transparent haze or distortion.
  • Bolt Velocity: 5 km/s
    • Loses 5% velocity per km in standard atmosphere due to drag.
  • Ammunition Type:
  • Ammunition Capacity: Very Small - 10 Shots
    • HAPU is self-replenishing and does not need to be replaced.
  • Effective Range: Extreme
    • Exoatmospheric Range: ~12 km
      • Theoretically infinite due to zero drag, but in practice limited to set value due to target movement and accuracy limitations.
    • Standard Atmospheric Range: ~8.5 km
  • Rate of Fire: Semi-Automatic
  • Damage Output: Extreme
    • Muzzle Energy: ~150 kJ
  • Recoil: Very Low
SPECIAL FEATURES
  • Data and Information Security
  • Combat Electronics
  • Control Systems
  • Energy Modules
    • Antimatter Particle Bolt
      • Considered to be the standard energy module, this module fires an ethaerium X plasma bolt infused with antimatter, dealing damage firstly through mass-to-energy conversion (target vaporization through matter-antimatter annihilation), then thereafter a combination of gamma radiation, charged particles, plasma energy, kinetic shock, and electromagnetic pulse effects. The gamma rays stemining from the matter-antimatter annihilation are the dominant product of the reaction, representing ~50% of the energy in the annihilation event's repercussive effects. This process unleashes lethal ionizing radiation that can penetrate armor and cause cellular damage, potentially leading to acute radiation sickness in surviving targets. The remaining energy is carried by high-speed charged particles (pions, muons, electrons) that behave like a hypervelocity particle beam. For plasma energy, ethaerium X gas is ionized into a magnetically confined plasma, which carries thermal and electromagnetic energy like a normal blaster bolt. When the bolt strikes, the plasma explosively expands, adding a concussive blast wave to the effects. Kinetic transfer comes from the annihilation event itself, which produces a violent recoil akin to a small explosion. This sudden energy release produces a hypersonic pressure wave. Even if the annihilation event, then the gamma rays, charged particles, and plasma energy fail to neutralize a given target, the concussive force can rupture organs or armor. Finally, EMP effects are derived from the gamma surge itself—high-energy photons ionize the air, creating a localized EMP that has the potential to disrupt electronics and fry droids. EMP effects also come from the magnetically contained plasma, which when released, generates an electromagnetic surge. Of particular significance, each bolt has an explosive effect upon connecting with a shield or solid object, including the blade of a lightsaber.
    • Hyper-Ionized Particle Bolt
      • Considered to be the secondary energy module, this module manifests a hyper-ionized particle bolt that deal damage via a veritable hammer blow of concussive shock (kinetic energy) upon impact from explosion plasma expansion, the searing release of thermal energy as the superheated plasma particles destabilize matter to produce searing heat, and finally, ionization energy which can disrupt electronics and overload energy shields in the manner of an electromagnetic pulse. Of particular significance, each bolt has an explosive effect upon connecting with a shield or solid object, including the blade of a lightsaber.
    • Stun Bolt
      • Projects a stun bolt that is designed to leave a target unconscious by overloading their nervous system via charged electrical impulses.
  • Power and Energizing Systems
  • Utility and Safety Systems
STRENGTHS
  • Cross Map: The Gloomstriker is capable of engaging targets at incredible distances with match grade accuracy. When set on full power, the weapon only loses its accuracy past ~8.5 km.
  • Stealth: The Skuggalegt polymer coating makes the rifle extremely discreet, rendering it very difficult, if not impossible to pick up on sensors or scanners. The weapon also has a detachable silencer which makes it dead silent at the point of discharge. Finally, the ethaerium X gas mixture renders the bolt transparent and effectively invisible under normal conditions. In general, it is extremely difficult to pick out the shooter’s location by following the trajectory of the bolt.
  • Extreme Power: A weapon of extreme power, the Gloomstriker marries weaponized antimatter with particle beam blaster technology, producing a bolt that is orders of magnitude more powerful than a standard blaster bolt. In this, the weapon’s destructive potential is nothing short of catastrophic, capable of breaching personal grade beskar armor and up to 15cm of durasteel plating (or ~8 cm of beskar plating) through mass-to-energy conversion (matter-antimatter annihilation). Against flesh, this event can vaporize torsos or limbs. Even in the event that the bolt fails to penetrate or destroy armor, the kinetic force may be sufficient to break bones, rattle components, or knock man-sized targets down. Gamma radiation stemming from the annihilation event itself can also cause acute radiation sickness.
WEAKNESSES
  • Storm Surge: The Gloomstriker is susceptible to EMP and Ion-based assaults. If the HAPU is ion or EMP-shocked, the weapon will lose antimatter production until it is rebooted.
  • Mechanical Mutation: Like any piece of technology, the Gloomstriker is susceptible to mechu-deru and other technology-corrupting powers. If left unprotected, a practitioner of such esoteric sorceries could induce an overload or some other failure which might compromise the weapon entirely or demand precious time to purge, leaving the user vulnerable.
  • Breach: The installation of a HAPU into the Gloomstriker represents a point of failure and danger. A breach could see the reactor set off with potentially catastrophic consequences.
  • Unwieldy: The Gloomstriker has a large frame and rate of fire markedly lower than that of a standard blaster rifle, making it generally unwieldy and inconvenient to use in close-quarters.
DESCRIPTION
Considered to be as an exotic, experimental weapon, the Gloomstriker is an antimatter particle beam sniper rifle which marries conventional particle beam technology to weaponized antimatter. In this, the weapon represents an alternative to the more common disruptor, annihilating targets through mass-to-energy conversion rather than nonharmonic energy pulses.

Built from the frame of a “Precision-X” Marksman Rifle, the weapon has various modifications that facilitates its exotic energy composition. It notably weaponizes the HAPU reactor system, which injects positrons into the firing chamber to infuse the bolt with antimatter. However, its lethality comes not just from the annihilation event itself, but from the energy stemming from it. This includes gamma radiation (potential acute radiation sickness, cellular damage), charged particles, plasma energy (plasma jet scorching), kinetic shock (hypersonic pressure wave), and EMP effects.

However, while powerful, the Gloomstriker is not an outright tank killer. For larger targets, the weapon fares best against light vehicles and can cripple medium-armored vehicles with precise shots to exposed equipment (joint hydraulics, sensor arrays, exhaust ports, etc.) or weak points. However, against heavy-armored vehicles (tanks, heavy walkers, etc.), it is best used against tracks and viewports, requiring multiple shots on the same spot to breach heavy vehicle-grade armor.

The weapon was given to Sai’vhaela a few months after her induction into the Shikkari, which she then christened as the Gloomstriker. Very quickly, she learned the weapon inside and out, making a daily ritual of disassembling it while blindfolded for both maintenance and training. Sai’vhaela intends for the weapon to serve as an instrument through which the Sith’ari’s judgement is delivered and thus, treats the wea
pon as nigh-sacred.
 
Last edited:
gloomrippercrescent.png
Not an exact depiction. Each chakram includes a textured grip.
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Chakram
  • Size: Average
    • Diameter: 22 cm
  • Weight: Average
SPECIAL FEATURES
  • Diagnostic System
    • Diagnostic system runs automatic maintenance checks on the chakrams and is able to identify parts, systems, and components in need of repair or replacement.
    • An integrated electronics and communication suite links to virtually any system, allowing the wielder to obtain hard data from the chakrams’ systems, such as running temperatures, stability, diagnostic information, etc.
  • Remote Link
    • The chakrams can be controlled by Sai’vhaela via an ion-scrambled and ghostwave-channeled bio-hexacrypted short range comm link, allowing her to interface with them remotely. This typically takes the form of a neural link so that the wielder can control their functions through thought, but interfacing can also be executed via other means.
  • Mono-Molecular Edge
    • Each chakram has an edge honed to a single molecule of thickness. Thus, the edges are extremely, surgically sharp, increasing potential cutting performance.
  • Svolten Rhyolite Treatment
    • Allows the chakrams to retain their integrity and cutting power even after sustaining hard impacts with the blade of a lightsaber or with especially dense materials.
  • Trapped Grip
    • Controlled by an integrated biometric authentication access control system which allows only Sai’vhaela and anyone she permits to activate and wield the chakrams. Each of the chakrams have an anti-theft system, whereby the grip will discharge a potent electrical energy field in the event that the weapon is handled by an unauthorized agent, with the potential to cause severe burn injuries to the victim.
  • Repulsorlift Engine
    • Each chakram has a miniaturized repulsorlift engine capable of independent flight at typical speeds of 340 m/s, with a maximum speed of 850 m/s. The engine is also rated to function underwater, albeit with reduced speed (typical underwater speeds of 100 m/s and maximum underwater speed of 150 m/s). The chakrams can be remotely controlled by the wielder via direct neural link (or other means), allowing them to be directed in flight by remote command.
    • Kinetic Rebounding System
      • Allows a chakram to deflect/bounce harmlessly off of select surfaces and unintended targets while maintaining lethal cutting power against intended targets. The chakram’s outer edge is lined with a short-range repulsion field emitter network that can be directly controlled by the wielder via the remote link.
      • Bounce Mode
        • When the chakram strikes a surface/unintended target, the repulsors activate for a split second, deflecting the blade harmlessly off the object, acting as a brief "bounce shield".
        • This prevents the blade from digging in, instead ricocheting at an angle (like skipping a stone on water).
        • The angle of deflection can be pre-set or adjusted mid-flight via controls.
      • Cutting Mode
        • When striking an intended target, the repulsion field network remains inactive, allowing the ultra-sharp edge to slice deep.
        • The lack of repulsor cushioning (or “bounce”) facilitates full penetration.
    • Inertial Directional Surge Core
      • An internal directional energy capacitor stores kinetic impact force from a bounce and releases it as an impulse surge on the next vector. This allows the chakram to maintain its velocity and kinetic energy regardless of prior momentum loss from the previous bounce. It also compensates for velocity and kinetic energy decay on multibounce throws/trajectories.
  • Sound Dampening System
    • Each chakram has an integrated sound damper that renders the weapon completely silent, making it ideal for stealth.
  • Gyroscopic Stabilizer
    • Each chakram has an integrated gyroscopic stabilizer, which improves the stability of the weapon in flight, ensuring that the blade stays aligned with the target.
  • Ultrasonic Vibration Generator
    • A high-grade vibration generator, the ultrasonic vibration generator causes the chakrams’ blades to vibrate with extreme speed and force, giving the weapon the ability to tear through flesh, hard organic carapace, thick stone, and heavy metal alloys the likes of titanium and durasteel. In addition, the blades have the potential to inflict devastating, gaping wounds and possibly even dismember, with little more than a touch.
  • Poison Reservoir
    • Each chakram has a poison reservoir that is compatible with a range of different poisons, treating the blade with the poison inside the reservoir. However, only one poison type can be deployed in the reservoir at a time. Naturally, the reservoir can be left empty as well, should the wielder choose it. Compatible poisons are listed and detailed below:
      • Devaronian Blood-Poison
        • Devaronian Blood-Poison has the potential to cause extreme, potentially debilitating pain upon making contact with a victim’s flesh with even a glancing hit.
      • Senflax
        • Senflax has the potential to induce paralysis or numbing effects in a victim’s body. It can also compromise a person’s focus, possibly disrupting their ability to harness the Force.
      • Blood Boiler
        • Arguably the most gruesome of the compatible poisons, when introduced into a victim’s bloodstream Blood Boiler has the potential to turn their blood into acid, possibly inflicting excruciating pain and even causing a victim’s body to eat itself from the inside out.
      • Sith Poison
        • Most often utilized against Jedi and Light-aligned warriors, Sith Poison has the potential to amplify the rage felt by a victim by triggering a chain of chemical reactions that diminishes their ability to resist the Dark Side.
      • Mgehye ot Lloig | Ruiner of Mind
        • Mgehye ot Lloig has the potential to inflict a wide range of effects on a victim, the most prominent of which might include vivid, terrifying hallucinations and weakened willpower.
      • Nihilblight
        • Nihilblight is an alchemical bio-weapon designed to annihilate both physical and spiritual life. It combines hyper-toxic chemical compounds with Dark Side alchemy to create a weapon that not only liquefies organic tissue but also disrupts the metaphysical essence of its victims. Its physical effects include rapid cellular degeneration (potential liquefaction within seconds), neural cascade failure (seizures and brain death), and physical melting. Spiritually, it can sever or corrupt a victim’s connection to the Force, while a lingering Dark Side taint can induce hallucinations, immune collapse, or psychological necrosis. In order to be adapted for use with the poison reservoir, the Nihilblight is contained in diluted liquid form with its semi-sentient characteristics tuned out, ensuring safety for the user.
      • Empty
        • No poison contained in the reservoir. Only native effects (ultrasonic vibration generator and mono-molecular edge) apply.
  • Resilient Construction
    • Owing to their material construction, the chakrams are very resistant to lightsabers, vibroblades, and energy weapons.
  • Collapsing Mirrors Retraction System
    • The blade can retract within the inner ring of the chakram via molecular disruptor mirror cells for safe and easy storage. From here, the chakram itself can collapse down to half of its active size.
  • Miniaturized Sensor Mask
  • Miniaturized FAE/C-01 Multiphase Tensor Field Element
  • Miniaturized Gravitic Stabilizer
  • Rust Inhibitor
  • Passive De-Ionization System
STRENGTHS
  • Obsidian Blur: The Obsidian Voidshards integrated into each chakram renders them incredibly difficult to detect or counter via direct, external Force applications. In addition, the Voidshards generate a localized distortion field that interferes with Force-based tracking, precognition, and sensory abilities. When looking at the chakrams, enemies may experience visual warping, false shadows, or misjudgments, making them extremely difficult to visually process.
  • Twisted Flesh: Each Gloomripper Crescent has a poison treatment system which is used to treat the blade with a given poison inside the reservoir. These poisons have the potential to inflict a host of deadly effects, possibly compromising a victim's ability to fight, in the process.
  • Rip and Tear: The mono-molecular blade and the ultrasonic vibration system lends the chakrams extreme potential cutting power, allowing them to shear through virtually any material with frightening efficiency.
  • Swift Slaughter: A high-powered miniaturized repulsorlift engine in each Gloomripper Crescent boosts the velocity of Sai’vhaela’s throws to blinding speeds, while a downscaled tensor field element gives the weapons excellent maneuverability in flight.
  • Resilience: The tensor field element allows the chakrams to resist tractor beams, while the gravitic stabilizer prevents them from being grounded by repulsorlift jammers.
  • Rupture: The energy-reflective nature of the ultrachrome (used as a nanocoating on the frame and the blade) repels energy fields and gives the chakram a very high chance of passing through energy shields. This allows the wielder to engage energy-shielded targets with a good expectation of success.
  • Null Halo: A miniaturized sensor mask nullifies the chakrams' signature to effectively zero, minimizing the chances that they are picked up by both technological and organic sensors. In addition, a sound damper renders the weapons totally silent.
WEAKNESSES
  • Melee: While still lethal in melee, chakrams are ultimately suboptimal compared to a traditional lightsaber or vibroblade, due to a lack of reach. Their ability to block incoming attacks is inferior to that of a standard length lightsaber or vibroblade.
  • Fried: The chakrams depend heavily on their electronics for lethality and operational efficiency. EMP and Ion discharges of high enough intensity could compromise these systems or even disable the weapon entirely, rendering it as little more than dead weight.
  • Exposure Window: Like any chakram, throwing the Gloomripper Crescents requires motion and form—sometimes telegraphed. Although it is possible to mitigate this demand (often through snap throws), against ranged enemies, this can create brief exposure windows where the user may be vulnerable to return fire. In the same token, the act of recovering the chakrams can be risky. The split-second intervals of a close-quarters fight can make recovering them impractical, even with the repulsorlift engine.
  • Circumvented: While the Obsidian Voidshards interfere with direct Force use against the chakrams, Indirect applications of the Force (i.e. using the Force to generate bursts of pressurized air) are still effective in defending against the chakrams.
DESCRIPTION
Rings of flying death, the Gloomripper Crescents are ultra high-tech chakrams that marries Sith-crafted materials to advanced technology. Engineered for equal parts terror and morbid efficiency, the Gloomripper Crescents are Sai’vhaela’s primary option for close to mid-range combat. Among the incorporated technologies that enhance the chakram’s performance a repulsorlift engine which augments the release velocity of the wielder’s throws, a kinetic rebounding system which allows the chakrams to be bounced off of objects (while retaining their momentum), a gyroscopic stabilizer, a remote link, various stealth systems, and yet more utility or enhancing systems.

Of particular note, the Gloomripper Crescents apply Sai’vhaela’s training in toxins and poisons. Each of the chakrams has a poison reservoir which is compatible with a number of poisons to inflict a host of effects on targets cut by the blades.

Ultimately, the Gloomripper Crescents are ring-shaped instruments of terror and assassination, meant to rip and tear through the enemies of the Sith Dyarchy!
 
Last edited:

Users who are viewing this thread

Top Bottom