Star Wars Roleplay: Chaos

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Work In Progress Mage's Laboratory - Factory Workshop I

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: First United Astral Engineering
  • Affiliation: Eleena Salwa
  • Market Status: N/A - Closed-Market
  • Model: FAE/R-07 “Regina Fair” Racing Prototype Repulsor Bike
  • Modularity: Yes
    • Various Aesthetic Modifications and Permutations.
    • Seat Height, Petal Position, and Other Relevant Ergonomic Factors May be Adjusted to Accommodate Riders of Virtually All Sizes and Builds
    • Various Settings and Programming Alterations
    • Variable Setup Adjustments
      • Capable of Being Tuned and/or Adjusted for Different Types of Tracks, Weather Conditions, Pilot Preference, Etc.
      • Systems May be Stripped as Needed or Desired
      • Setup Modules May be Switched
  • Production: Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Racing Swoop Bike
  • Size: Average
  • Weight: Average
  • Setup Modules: Pure Power │ Side Force - Circuit │ Side Force - Oval Track │ Balance - Side Force Focus │ Balance - Power Focus
Pure Power​
Side Force - Circuit​
Side Force - Oval Track​
Balance - Side Force Focus​
Balance - Power Focus​
Acceleration
Extreme
Average
Very High
High
Very High
Launch
Low
Very Low
Very Low
Very Low
Very Low
Braking Power
Low
Extreme
Low
Very High
High
Cornering Speed
Average
Extreme
Extreme
Very High
High
Top Speed
Extreme
Average
Very High
High
Very High
  • Propulsion: Repulsorlift
  • Minimum Crew: ECSAI-class "Sérhannaðar" Artificial Intelligence
  • Optimal Crew: 1 Pilot and ECSAI-class "Sérhannaðar" Artificial Intelligence
  • Passenger Capacity: None
SPECIAL FEATURES
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
  • Ricer - With three distinct setup modules, the Regina Fair can be tuned to the demands of almost any track or course, whether it be a ovular speedway, a technical short circuit, or something with characteristics of both.
    • Power -
    • Side Force -
    • Balance -
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
  • There Goes Pole Position - Due to a lack of the necessary gearing, the Regina Fair is quite frankly, terrible off the line, meaning that it is important to put the bike on the front row in qualifying. Even then, the Regina Fair might still suffer.
  • Night in the Garage - Setup modules require a night in the garage to switch out. Full module refits can not be done during a pit stop or even during an extended period of race suspension.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Sprite: The TIE Sprite is much, much smaller than a standard TIE/ln or TIE/LN. Thus, it has a tighter profile and is generally harder to hit. It is also easier to handle in confined spaces, such as dense asteroid fields, debris fields, hangar bays, or cavernous ship interiors.
  • Electromagnetic Warrior: With its ECM, EPM, and shield frequency scrambler, the TIE Sprite is capable of exerting significant influence on the electromagnetic environment in almost any given battlespace. It can disrupt enemy targeting solutions while enhancing its own, pierce through concerted jamming, and execute yet more feats.
  • Amphibian: The life support systems, electromotive field motors, and hydrostatic fields allow the TIE Sprite to traverse underwater and remain submerged for an indefinite period of time. In a pinch, this function could be used to hide from pursuing enemy forces or even to initiate a surprise attack!
  • Phantom Sprite: Priesse’s TIE Sprite TN-29-6 has a full suite of stealth systems, allowing it to maintain an invisible sensor profile under virtually all operating conditions. It is also capable of remaining concealed against most common anti-stealth sensors, including, but not limited to, gravity sensors, crystal gravfield traps, and mass sensors due to its gravitic modulators, magnetic sensors due to its magnetic field generators, thermal sensors, and Force Sense (and its derivative powers) due to the Taozin undercoat and the Terentatek hide hull liner integrated into the craft’s construction. In addition, the TN-29-6 benefits from the addition of the Phase Masque, which works to effectively distort the craft's visual and sensory profile.
  • Pursuit Predator: Owing to its performance upgrades, the Sprite TN-29-6 can sustain extreme combat and cruising speeds. This allows Priesse to dictate the terms of a given engagement and escape at will, if needed.
  • Hummingbird: The TIE Sprite is quite balletic and maneuverable in flight, demonstrating dazzling agility that allows a skilled pilot to evade incoming fire and missiles with deft ease. From here, the various upgrades installed in Priesse’s Sprite TN-29-6 elevate its maneuverability performance to the extreme, making it virtually untrackable in many contexts.
WEAKNESSES
  • Automation: The TIE Sprite is supported by a suite of automated processes which govern its targeting systems, power systems, flight control systems, and yet more. In the event that these systems are somehow disabled, whether via EMP/Ion discharge, concentrated slicing, or in rare cases, jamming, the operating efficiency of the craft will be negatively affected.
  • Sensitive Passive Sensors: The passive sensor array on the hull of the TIE Sprite is an extreme boon to the pilot’s battlespace awareness, especially in conditions where the use of active sensors may reveal the craft’s location. However, they are also very vulnerable, as even glancing blows can destroy or disable the sensors on or around the affected areas. In essence, as the hull takes more hits, the Spyglass’ passive reception array will become increasingly ineffective.
  • Straight and Narrow: The SLAM Mk. II provides a significant boost to speed and acceleration, but it compromises maneuverability while active.
  • Thin Skin: The TIE Sprite has ultralight, low-grade shields and a weak, thinly armored hull. Thus, the craft is unable to withstand direct fire for long.
  • Catching Flak: Although the TIE Sprite is a tiny, fast starfighter that is hard to hit, it is susceptible to high-damage area of effect munitions, typically from cluster explosives or flak. The craft’s lack of heavy armor renders it quite vulnerable to attacks from these weapon types and others of similar profiles.
  • Sprite Sting: Priesse TIE Sprite TN-29-6 has a light armament when equipped with the stock armament options (beam cannons, autocannons, and scattercannons). However, it should still be noted that these weapons are still very much small craft/vehicle-grade and thus are naturally more powerful than even heavy man-portable small arms.
  • One at a Time: Between the Phase Masque and the polarized solar ray-particle energy shields, the Sprite TN-29-6 can only have one of these systems active at a time.
DESCRIPTION
A naturally gifted pilot, Priesse established herself as a TIE ace in her first two combat sorties with Titan Squadron. Proving herself to be an asset to the Imperial Navy, Priesse was authorized to have her TIE undergo a regimen of upgrades to improve its performance characteristics, the depth of its stealth capabilities, and its armaments. In essence, she had earned the right to an ace custom.

The upgrades to Priesse’s TIE Sprite were comprehensive. Among the most notable are uprated engines and secondary thrusters, uprated SLAM, advanced stealth systems, an anti-stealth suite, and finally, the ability to install disruptor cannons that offer a significant leap in the craft’s firepower.

Priesse chose not to christen her Sprite with a name, opting instead to retain its hull number. Nevertheless, as her first assigned TIE, she intends for the craft to carry her through the remainder of her training and far into her career as an Imperial starfighter ace!
 
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VERSION CHANGELOG
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Echani Shield Bodysuit
  • Weight: Very Light
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: High
    • Sonic: High
    • Weaponized Acid / Corrosives: Very Low
    • Electromagnetic / Ion / Electronic Disruption: Very High
    • Tensor: None
    • Weaponized Radiation: Average
    • Weaponized Cold: Very Low
    • Weaponized Heat: High
    • The Force: Extreme
SPECIAL FEATURES
STRENGTHS
  • Skin Shield: In spite of its predominantly skintight construction, the Midnight Graveglass offers very high resistance to energy weapons and high resistance to kinetic weapons and directed heat attacks. The Shikkari Death-Weave, the skin-integrated Echani energy shielding, the self-sealing properties, and the Anti-Shank Cloth secondary layer all work together to give Olyssandra excellent protection against these common threats.
  • Metaphysical Shield: Terentatek hide threading (from the Death-Weave) gives the Midnight Graveglass a stunning resistance to direct applications of the Force. The material makes up the bodysuit’s primary construction and is threaded throughout its systems, protecting both its wearer and subsystems. In addition, a dedicated neural stabilizer in the eye mask provides protection against mental attacks and intrusion.
  • Wallflower: Primarily constructed from Shikkari Death-Weave, the Midnight Graveglass manifests all the properties of the material, allowing Olyssandra to effectively vanish into the shadows and elude Force senses. The bodysuit also includes a number of stealth systems to ensure that she is effectively invisible to sensors and scanners, allowing her to hide within plain sight and engage targets with virtually no risk of being picked up on sensors.
  • Distortion: The Obsidian Voidshards generate a localized distortion field that interferes with Force-based tracking, precognition, and sensory abilities. The ability to interfere with precognition is especially notable as this can blunt a Force-sensitive's primary defense against Olyssandra’s ranged vibroblade strikes. In addition, enemies may experience visual warping, false shadows, or misjudgements when viewing the wearer, making it extremely difficult to effectively target Olyssandra, track her movements, or even register her as a distinct and dangerous presence.
  • Sharpened Shikkar: Achieved via ultralight energized and reactive polymer materials incorporated into the suit, the Midnight Graveglass gives Olyssandra a more than twofold strength enhancement. In addition, the Ghost Link allows her to control virtually all of the suit's functions and attached subsystems via mental command. The Ghost Link provides further mental enhancement via the suit itself, which heightens and accelerates the user’s thought processes by supplementing them with processing power from the onboard computers. Thus, the suit enhances the user both physically and mentally.
WEAKNESSES
  • Acerbic Affliction: Unfortunately, acid weapons are very effective at eating through the bodysuit’s protective material to harm the wearer directly, potentially inflicting a host of dangerous effects.
  • Tensor: While optimized to mitigate damage from most forms of energy-based assaults, tensor weapons are indeed the exception. In firing compressed tractor beam waves, they can bypass most of the bodysuit’s defenses and affect the wearer’s body at a cellular level, with the potential to cause severe injury.
  • Shield Projector Fragility: The Midnight Graveglass is a high-tech bodysuit that depends in large part on its electronics for its defensive prowess. Thus, should its electronics be overloaded, disabled, or impaired, the suit’s ability to protect Olyssandra will suffer in turn. In such a case, the miniaturized intrinsic shield array might suffer malfunction. Since this system is a linchpin to the armor’s resistance against disruptors (the protective material by itself is unable to adequately defend against this weapon type as solid materials can not be proofed against disruptors), these weapons will likely pose an especially mortal threat to the wearer in the event of system failure.
  • Surface Damage: While the bodysuit’s equipped Dream Sight has an extremely advanced surface-integrated passive reception array, any direct damage to the surface may diminish the effectiveness of the system due to the destruction of a number of passive micro-sensors. This can result in blind spots in the passive reception array.
  • Deep Freeze: While the suit is rated to protect the wearer from all environments (including arctic planets the likes of Hoth and Ilum), it unfortunately does not grade well in terms of defense against cold-based weaponry. That is to say that the biting, freezing power of cryogenic weapon systems is far more penetrating than that presented by cold environments. Thus, Olyssandra must rely on other means of protection should she come to face these weapons.
  • Circumvented: The Terentatek threading (from the Death-Weave) provides excellent protection against direct applications of the Force, including (but not strictly limited to) mechu-deru, direct telekinetic influences, and mental attacks. However, indirect applications of the Force (i.e. using the Force to generate bursts of pressurized air, throw rocks, generate elemental effects, etc.) may still be effective, depending on the specific resistance that the suit has to the attack in question.
DESCRIPTION
Christened after the Graveglass Reed, a marsh reed native to Dromund Kaas, the Midnight Graveglass is a bespoke, hyper-advanced combat bodysuit built for the Shikkari Kissai Olyssandra of the Blades sub-sect. The bodysuit is constructed primarily from Shikkari Death-Weave and reinforced with Obsidian Voidshard, both of which synergize to provide stunning stealth capabilities, often rendering both wearer and suit little more than a distorted shadow. In addition, to facilitate her Blade Dancer martial art the Death-Weave can shift its density, stretch, tighten or even morph at will, allowing Olyssandra to enact her lethal Bloodsteel Symphony Blade Dances virtually unimpeded.

As the bodysuit itself is designed by First United Astra Engineering, it includes several of the company’s technological hallmarks, which includes the BioMedical Support System, the Energized Neck Piece, Energized Foot Gear, the Infiltration Suite, the Symbiotic Ghost Link, and more. However, the Midnight Graveglass itself was created by the master-craftsmen of the Artificer’s Collegium, who were responsible for integrating Kainate-native materials and technology into the design.

Finally, the Midnight Graveglass includes an electromyographic sensor array which reads Olyssandra’s muscle signals, before the oversight droid brain translates these into control signals to be transmitted to any linked set of aerial weapons. In this, the Midnight Graveglass is both an assassin’s and a dancer’s outfit, allowing its wearer to enact the graceful steps of the Bloodsteel Symphony!
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Combat Armor
  • Weight: Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Extreme
    • Lightsabers: Very High
    • Sonic: Average
    • Weaponized Acid / Corrosives: High
    • Electromagnetic / Ion / Electronic Disruption: Extreme
    • Tensor: None
    • Weaponized Radiation: Very Low
    • Weaponized Cold: High
    • Weaponized Heat: Very High
    • The Force: Very High
SPECIAL FEATURES
STRENGTHS
  • Energy Aegis: The combination of triple-phase Echani conformal shielding, energy sinks, and betaplast-laminanium composite plating gives the armor extreme resistance to blasters, disruptors, plasma, particle weapons, electrical attacks, ion weaponry, and stun effects. Against most ranged energy threats, the wearer can remain fully mobile under sustained fire.
  • Kinetic Shield: The MRS-04D Omvendt Ablative Inertial Damper alters the armor’s interaction with kinetic threats by significantly reducing momentum at the moment of impact. As a result, slugthrowers, mass drivers, shrapnel, explosive shock, and blunt-force impacts may lose most of their kinetic force dramatically reducing internal injury and acceleration trauma. Against conventional ballistic weapons, even anti-materiel calibers may cease to be reliable one-shot threats.
  • Mind and Body Augmentation: Achieved via energized and reactive polymer materials incorporated into the body glove, the armor will enhance the wearer’s raw muscle strength roughly thricefold. In addition, the Ghost Link integrated into the helmet significantly enhances reaction time, mental processing capability, and awareness.
  • Metaphysical Shield: Terentatek hide significantly dampens direct Force-based effects. While not total immunity, this resistance complicates many types of Force attacks and reduces the effectiveness of many Sith and Jedi techniques. In addition, a dedicated neural stabilizer in the helmet protects against mental attacks.
  • Extreme Thermal Tolerance: Ostrine reinforcement and thermal shielding allow the wearer to operate in environments with intense heat, fire, or plasma exposure. Directed flamethrowers, thermal detonator shock-heat, and heat bloom are far less lethal than they would be to conventional armor.
  • Storm Chaser: Reinforced duraplast electronic hardening, solar ray shielding, and the AEGIS nanoarray make the armor extraordinarily resilient to ion weapons, EMP grenades, and electronic warfare. This prevents catastrophic system shutdowns common to advanced armor systems.
  • Attrition Survivability: Laminanium’s self-reforming properties, supplemented by programmable matter, allow the armor to seal penetrations and repair microfractures over time. While not instantaneous, this capability prevents damage accumulation from escalating into catastrophic failure, greatly extending operational endurance during prolonged engagements or extended campaigns without immediate resupply.
  • Multi-Spectrum Stealth Architecture: The armor is a multi-spectrum concealment platform designed to defeat visual perception, electronic sensing, biometric tracking, metaphysical senses, and battlefield acoustics simultaneously. Its stealth profile is layered, redundant, and adaptive. Its core strengths include near-total visual obfuscation via the photo-reactive coating, sensor and scanner suppression via the stealth polymer and the mirror masking system, electronic surveillance defeat via the Blue Witch sensor jammer, thermal/infrared invisibility via the thermoguard system, concealment from metaphysical senses via the taozin node, and acoustic erasure via D-baffling.
WEAKNESSES
  • Surface Damage: While the armor’s equipped Dream Sight possesses an extremely advanced surface-integrated passive reception array, any direct damage to the surface of the armor may diminish the effectiveness of the system due to the destruction of a number of passive micro-sensors. This can result in blind spots in the passive reception array.
  • Slow Self-Repair Cycle: Programmable matter repairs are gradual. Severe damage incurred in rapid succession cannot be immediately undone and may accumulate during prolonged engagements. It goes without saying that the programmable matter will not be able to effect repairs during most live confrontations.
  • Energy Intensive: The simultaneous operation of the conformal Echani shield projector array, inertial damper, strength enhancer, and other systems demands an extreme-output power source. This power core, the Hypermatter Synthesis Engine, is a critical single point of failure; disabling it would drastically reduce the armor's capabilities to its (still formidable) passive layers.
  • Low Tensor Resistance: While optimized to mitigate damage from most forms of energy-based assaults, tensor weapons are indeed the exception. In firing compressed tractor beam waves, they can bypass most of the armor’s defenses and affect the wearer’s body at a cellular level, with the potential to cause severe injury.
  • Radiation Attrition: Although the suit is fully sealed against contamination, its resistance to high-energy radiation is low. Extended exposure degrades organic components, stresses electronics, and shortens system lifespan. Radiation-heavy environments are survivable but not sustainable for long-duration operations. And high-energy directed-radiation weapons are likely lethal.
  • Shield Projector Criticality: The armor is a high-tech combat platform that depends in part on its electronics for its defensive prowess. Thus, should its electronics be overloaded, disabled, or impaired, the armor’s ability to protect the wearer will suffer in turn. In such a case, the Echani shield array might suffer malfunction. Since this system is a linchpin to the armor’s resistance against disruptors (the protective material by itself is unable to adequately defend against this weapon type as solid materials can not be proofed against disruptors), these weapons will likely pose an especially mortal threat to the wearer in the event of system failure.
DESCRIPTION
Manufactured in small numbers by First United Astral Engineering under exclusive commission from the Tarkin Initiative, the Tarkin-Imperial Death Trooper Armor sits at the absolute pinnacle of Imperial military science. Aesthetically indistinguishable from standard Death Trooper equipment, the armor's true nature is revealed in the field, where its performance has been characterized as equal parts unbreakable and apocalyptic. Each suit is assigned to a specific operative and is recovered at all costs; the Initiative does not permit its enemies to study such advanced technology.

The armor's defensive architecture is built for redundancy. An outer Echani conformal shield array utilizes solar ray, particle, and thermal shields to neutralize incoming energy, projectiles, and directed heat before contact is ever made with the physical hull. Beneath this, molecularly bonded duraplast-purified cortosis composite, reinforced with Ostrine for thermal absorption, provides a hard shell that is capable of causing lightsabers to short-circuit on impact and shrugging off munitions that would cripple light armored vehicles. The ablative inertial damper, layered beneath the plating, mitigates the kinetic energy of kinetic-based attacks, transforming anti-materiel rifle rounds into nigh-harmless taps. Finally, a terentatek-armorweave underlayer treated with dilatant anti-shank cloth catches fragmentation and dissipates residual energy, while shell spider silk articulation ensures the wearer moves with the fluid lethality expected of a Death Trooper. Each system is hardened against ion warfare with reinforced duraplast and active de-ionizers. Circuits are lined with terentatek microfibers to frustrate Force users. Finally, virtually all of the armor is treated with Anti-Corr 113 for operational longevity in any environment.

Beneath the outer shell of reinforced cortosis and durasteel, the Tarkin-Imperial Death Trooper armor incorporates a layered stealth architecture of such sophistication that the armor can become functionally invisible across the entire spectrum of detection. A Skuggalegt P-pattern stealth polymer undercoat, synthesized from Stygian-triprismatic polymer, reflec, shadowskin, nightshadow, and shadowsilk, renders the suit nearly imperceptible to sensors and scanners while providing very high EMP/ion protection, overlaid with a photo-reactive coating of synthetic photosensitive crystals that warp ambient light to provide optical camouflage. Mirror construction woven into the bodyglove masks lifesigns from electronic detection, while D-baffling eliminates extraneous sound and a thermoguard system maintains external temperature equal to the environment, defeating infrared and thermal imaging. A Blue Witch sensor jammer masks the armor and its wearer from all electronic surveillance including sophisticated security holocams, and embedded within the chestplate rests a taozin skin nodule, an organic stealth component capable of clouding Force senses so completely that Inquisitors, Jedi, Sith, and trained Force-sensitives might find themselves grasping at empty space. In this, the Tarkin-Imperial Death Trooper armor is designed to virtually erase itself from existence, leaving virtually nothing for enemies to see, hear, sense, or pursue.

The Tarkin-Imperial Death Trooper Armor is a weapon of assassination and denial, fielded when the Initiative requires an obstacle to cease existing with extreme prejudice. Its operator is expected to engage Jedi and Sith alike, walk through saturation bombardment, and operate in vacuum or chemical weapons strikes without degradation of capability. The armor's few vulnerabilities to tensor weapons and radiological attack are closely held operational secrets, and Death Troopers so equipped are briefed to prioritize such threats for immediate termination. Nevertheless, the Tarkin-Imperial Death Trooper Armor is the Empire made manifest on the individual level: overwhelming, relentless, and utterly without mercy!
 
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