Star Wars Roleplay: Chaos

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Adding Influence

[member="Akio Kahoshi"]

Off the top of my head I can think of six long-running instances of outside groups who've controlled territory inside Fringe space. Other factions have done similar things -- the Mandos, OP -- again, just off the top of my head. Get to know the factions, get involved with them, get to know what they do, or heck, even talk with them, and you'll see that the map is much more welcoming of the kind of thing you're proposing than you suspect.
 

Caius Flavian

Faction Admin - The Galactic Republic
Jay Scott Clark said:
Now you're talking. I know this is a 'Suggestions to the Staff' thread, but should it find it's way into the Roleplay Discussion forum? I think you'd make some awesome waves with it Akio. Some serious merit here and with the abscence of the Rebellion Rules like you mentioned, yeah... Could be pretty awesome with enough people on board. :D
I agree with [member="Jay Scott Clark"]
This is certainly something that can be worked out in the roleplay discussion forum.



Tefka said:
Major Faction leaders could already do this by creating their own maps of their territory and providing the option themselves. But it won't be Staff governed.

Staff's not going to intentionally back any Major Faction leader because my honest opinion is, not too many people in this community should be given more authority than necessary. Mainly because I've seen a lot of A-holes come through here and somehow make it to leadership positions, and I'm not going to back those sort of people with any sort of Staff-supported authority.

Want to be a test-bed? Do it within your own faction. But do so knowing Staff will not assist in any manner whatsoever. We might watch. But we're not going to help.

[member="Tefka"]

Okay! :p
I don't think I said at all for staff to back me or back anyone in this.
I just said "Hey we are totally up for trying this out" and that was it.
I didn't ask for any authority or anything. :cool:

I'm just a dude writing stories, thanks for letting me hang here.
No need to be so brusk.

Any who you mention internal maps.
This is actually something I've been working on for awhile to get an actual map up and running for the Imperial Remnant.
Was most likely going to to use the grid system.
Since the territory we have amounts to somewhere between 2 full sectors of space and perhaps 1 to two more when cross referenced with the star wars essential atlas.

Now the reason I bring that up is because there are a host of canon systems available for use by minor factions. From the Corporate Alliance to even full on companies who have their own minor faction.

Now I'm willing to set up some sort of thread or tracker thingy for this as I'm already doing something along those lines any ways to best keep track of the history of contracts and diplomatic deals made IC with each individual faction/company.
This can be expanded on out of character

I think the only involvement really staff will be having with this is their already basic duties to begin with. Updating codex stuff with new submission, updating factory stuff with new submissions.
Perhaps at this point this should just be recognized as a new element with which can better guide and influence roleplaying as just being aware of such dynamism for members and providing it in a clear and concise manner.
Will it it improve things? Maybe, maybe not?
But I'm willing to try it.



Akio Kahoshi said:
With the recent discussions, and the continuing discussion of the Rebellion rules that were nixed, I had an idea for a new set of rules that would help make the map more dynamic and factions in general more interesting.

Influence.

The basis of this are two types of influence. Influence of the State, and influence of the People. Not actually named that, but just to give a distinction. What we see on the map is the Influence of the State. The One Sith may own Coruscant, but do the people of Coruscant want them there? Probably not. On the same token, a criminal empire may buy the politicians of a planet, but they run it from the shadows. While the ADA controls Tantooine, we all know its the criminals that really run the show on that fun little planet.

So what does this mean? It means we need to start looking at things from more than one direction, not just the top down "which government claims this planet." This idea is for minor factions, factions that may have a Galaxy wide effect but never actually "own" a single planet.

Such factions include Rebel factions, merc factions, crime factions, religious factions, and more.

For it we add a new level of dominions and invasions. Influence missions of a sort. While Naboo belonged to the Galactic Republic, the Trade Federation blockaded it and established influence rule over the planet. The Republic (or rather a couple Jedi, a Queen, and some goofy aliens), did a counter and removed that influence. Okay maybe not the best example, but you get my point.

Influence would be a separately tracked sphere on the map. Minor factions can raise influence on free planets to establish themselves easily, and spread their influence. But they can also spread their influence within the territory of major factions. The further they push this influence, the stronger their influence becomes elsewhere. Eventually reaching the point where they can bypass the major faction completely on that planet.

For it to work I think we would need stages of influence:
  1. Little influence - The faction has a minor presence, not really known by the major faction. The faction can move their people to and form this planet without to much effort, but have little effect on what happens on the planet.
  2. medium influence - The faction has a serious influence on the planet. Their presence may or may not be known, depending on how secretive the faction is (a major faction may not mind a major merc operation on one of their planets for instance). The minor faction can influence politics on the planet, but ultimately control is still with the major faction.
  3. Heavy influence - The major faction is control in name rather than practice. If the local politicians are loyal, they may alert the major faction that they've lost control. If they've been sufficiently bribed, only direct contact will alert the owners. The minor faction has complete political influence on the planet, and can control its actions (or inaction).
  4. Rebellion - A minor faction that chooses to go major can use their influence to take over a planet as their new capital. At this point the original owners are kicked out, and the planet has a new owner.
Both the minor faction and major faction involved can do "invasions" to increase of decrease influence on a planet. But instead of weapons and Force powers, these battles are won through words, money, and intrigue. There is also ways this can work with major factions against each other to make things more interesting, but for now I think just focusing on minor factions is better.

This is just the simplest of ideas, but the question is if anyone finds it an idea worth developing further.



[member="Akio Kahoshi"]

Now then back to how this could be implemented in terms of a small scale trial of things.

Within the Imperial Remnant we have a small client state whom we had backed in helping end a really long civil war.
Now the Imperials are embroiled in peacekeeping operations and striving to rebuild this civilization.

Using this example and looking at your system devised we could write it up as such that said minor faction or sub faction would be presently at the second level of "Influence"

Now we may not necessarily even have to use a new tag such as "Influence" versus that of the ones in existence already.
As this would be a Faction based thread with a story typically for the faction seeking to improve its status in some way or form.
The Faction title would most likely be appropriate.
Once discussed Out of Character prior to with the major faction leadership on the outcome of such a thread and what impacts it might have.

So now there is a resistance group aided by the rebel alliance.
Their actions will could galvanize the people to rise up against the monarchy again by reaching the fourth level. Now does it necessarily mean they go major? nope it could just mean that now the major faction controls that territory in name on the map but in truth no longer holds sway

Taking a brutal real world example here would be the situation in the Mesopotamia region with swathes of northern Iraq and eastern syria now under control by the Islamic State. The governments of either respective nation may still lay claim to that territory but in essence they have lost true control of it.

Another real world example would be back in ancient egypt under Roman rule.
Despite being apart of a larger empire the romans had to constantly deal with rebellions and banditry disrupting grain to the larger region all due to the heavy reliance on grain from that region. Having to work with the local populace and people of influence.

Now on here if a pirate group performs a skirmish thread where they raid a shipping lane
or a corporation performs a faction thread where they blockade a world (such as the trade federation blockading naboo) then the repercussions of such actions should affect the major faction. Now if the major faction has to step in and do something about two minor factions or have to hunt down these pirates then a new thread or the same respective thread should also give the chance to keep a status quo or effect things.

tl:dr So after that long winded post I will expand upon my own template "in house" to facilitate the "influence" of individual minor factions and companies and their impact upon our stories!
 
Why not have a faction test out, as mentioned prior, an internal map that shows only the faction space that is updated monthly (weekly?) to reflect on A) New planets, B) Territories that may be controlled by singular entities within said faction, and C) Areas within faction space that have came into control of opposing forces. Obviously we should not be seeing three or four major factions following the procedures that minor factions or singular groups might engage in to have changes in control reflected on these maps (they can deal with invasions and not complain about it - they have enough power as it is).

Obviously this would still be subject to the faction's consent, but that is how it needs to be in this case, as the site staff is more than likely not going to be interested in micro-managing minor factions and rebellions and such as of now. If you show this can be done efficiently and well, with positive effects in both the short-term and the long term, it may be adopted as a faction rule. Just don't expect to just waltz into a planet, do a private thread, and expect the faction to acknowledge such a change.

Key ways to get a faction and their members to like you and allow you to act in their air space:
  • Always, always, act in open, public, threads. You should never expect to secretly enter their planets and control it through a private thread, or expect them to play nice when you go after something valuable (say a Holocron, ship, or something to that effect) in a private thread without at least having consent for it to occur.
  • Always ask first. The One Sith (For example) openly allows skirmishes, rebellion-esque threads, and infiltrations as long as the faction is approached about it first. Even when we aren't, we are generally nice people and work things out after the fact - generally letting them know that such behavior isn't exactly respectable and that discussion and fair warning is much more widely accepted.
  • Do not expect a faction to allow you to have a predetermined outcome without heavy discussion between both sides. While you may want to take that factory and burn it to the ground, you may find yourself fighting against what amounts to a small army or at least a security task force, that may keep you from succeeding. Failure is a part of role-playing, we need to get passed this.
Now, of course, would be the task of having a faction that actually follows the idea of updating their own territory map (maybe even a map for each sector if they're going to go all-out crazy). Clearly this would be easier for a smaller faction than a larger one, at least in terms of time consumption and attention to detail, but I'm sure that some factions out there probably already flirt with the idea of having a map of their own territory to mark areas of interest (much like that wonderful material resource map that was posted by Ashin). I can't really volunteer my own faction as I'm not an administrator, but I'm sure if you ask a faction (like the Imperial Remnant that seems highly interested in the idea, as seen above) then they may either a) Ask you to construct the first map for them as a blank slate (I actually recommend doing this first and giving it to them as a way to entice them), b) Agree and work with you on the map and ideas, or c) Look for someone else to help them with this, so I highly suggest starting with A and hoping they go with it.

Obviously this will take a lot of research as sectors contain a large amount of planets and may have to be ran off of the same, but scaled, hex-grid map as the rest of Chaos.

Or maybe just bypass the entire faction bit for the map portion and find someone who likes to make these sort of maps (or do it yourself) and make a map for each faction territory in one nice thread and then simply ask each faction to acknowledge and participate in a trial run of the idea and manage it yourself with their help or vice-versa. (Maybe start the thread, give each owner/admin a copy of their map, then have them post their updated maps in the thread?)

Anyways, this is one giant mess of an idea on my part, I pretty much got it from Caius but didn't spend more than a few minutes thinking about it.
 

Caius Flavian

Faction Admin - The Galactic Republic
[member="Darth Vitium"]

Brilliantly put!

yes I have been in the process of developing out a list of the Sectors with in our territory along with their respective worlds.

I'll be putting this together slowly

I leave home this saturday for Naval Station Norfolk Virginia to begin mobilization processing and indoctrination; so my roleplaying will be limited but I'll be focusing on admin work for the Imps.

Utilizing my Essential star wars atlas thingy along with the host of resources out there from wookieepedia and other books I'll be hard at work on the map's contents. I had already decided that Kalee will be the Carrion Sector's capital; Valc VII will be the Perrinn Sector's capital; With Crina and Kad V becoming their own sector capitals down the line as they are kinda out in wild space right now and alhtough we may have like a bunhc of systems out there they are unexplored and the Primeval are out there too so it will be interesting to build up this system of "Influence" as we may also have some pirates and such rise from [member="Rave Merrill"] and his new hyperspace lane that he and I believe others are working towards charting.

I've searched high and low for all the systems in the Perrinn sector and Carrion sector. Now that I have rough draft in the works I will work with this system of influence.

Now actual cartography skills, well cracker jacks that is not my alley but yes working with others will bring about this map.

I'm about to give a stamp of Imp approval to the Order of the Phoenix to operate and practice their force beliefs within our territory. They'll be setting up a temple and such. Since they are unknown for the most part to the wider galaxy they will likely have little influence on things just yet.

Once that explorer corvette thingy I made gets approved I'll likely get an IC exploration type development thread and perhaps if I find another company or two who specialize in cartography we can get this map thing put together.

Due to my pending deployment this up coming weekend and possible limited internet access as to where I am going I will do a monthly update.

Also yes the people who want to work with any major faction should do so out of character first to set up the premise before acting! Otherwise FLs get headaches which can lead to staff getting headaches...

Granted this could entirely flop if I end up in area where I won't have such access to intertubes so wheeeeeeeeeeeee
 

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