Kay-Larr
Sphaera Tea Company Owner
[video]https://youtu.be/80XAJKqRU9k[/video]
A holo-image of Kay was displayed on the consoles and datapads of all the participants. ~Greetings everyone and welcome to our first War Games. The governments of Thokosia and Shador, after having decided to join our Systems Alliance, have graciously offered to host this event.
These War Games will be in two stages, one in the air and one on the ground. Each stage is vital to winning the Games, and of course the winners will be awarded. Not only are there teams competing, but individuals as well. So watch your backs but most of all have fun!
The War Games start in three...two...one.~
The holo-feed cut off and the heavy shields were activated on the orbital station and the personnel at the military base on Thokosia were put on alert. Squadrons of X-Wings took to the skies, their foils not yet open until they were set to engage the 'invaders'.
OOC:
Space Combat:
¤Opposing teams consisting of carriers, corvettes and fighters must disable the heavily shielded orbital station above Thokosia, board her and maintain control of the bridge for an alloted time to win.
¤All weapons will just be laser target sims, with each reacting to simulated damage.
¤Strategy is key here, and there are multiple ways to achieve this.
Ground Combat:
¤The heavy shields surrounding the orbital station are partly projected by a shield emitter system on a military base on Thokosia's surface. Ground units are required to break through the base's defences and turn off the emitter so that access to the orbital station is easier.
¤Teams are able to use vehicles, an array of weapons and ground units.
¤All blaster rifles must be set to stun and only flash bangs/smoke grenades will be permitted.
Individuals can attack either team or move on their own while the others are distracted to achieve the same objectives.
Any questions, comments, concerns can be relayed to our forum. I'll be GMing it to help keep things going.
Good luck!
~SPACE COMBAT~
Team A.
[member="Veiere Arenais"]
[member="Cassius Droma"]
[member="Abelain Narv'uk"]
Team B.
[member="Mythos"]
[member="Than Balthor"]
[member="Natalie LaForte"]
Individual.
[member="Bastin Arenais"]
~GROUND COMBAT~
Team A.
[member="Darben Skirae"]
[member="Darlyn Excron"]
[member="Orion Vikarson"]
[member="Eddak Manod"]
Team B.
[member="Lauri Törni"]
[member="Kei Raxis"]
[member="Mariya Fleischer"]
[member="Farlon Orbit"]
Individual.
[member="Virak Ip"]
Space Combat:
¤Opposing teams consisting of carriers, corvettes and fighters must disable the heavily shielded orbital station above Thokosia, board her and maintain control of the bridge for an alloted time to win.
¤All weapons will just be laser target sims, with each reacting to simulated damage.
¤Strategy is key here, and there are multiple ways to achieve this.
Ground Combat:
¤The heavy shields surrounding the orbital station are partly projected by a shield emitter system on a military base on Thokosia's surface. Ground units are required to break through the base's defences and turn off the emitter so that access to the orbital station is easier.
¤Teams are able to use vehicles, an array of weapons and ground units.
¤All blaster rifles must be set to stun and only flash bangs/smoke grenades will be permitted.
Individuals can attack either team or move on their own while the others are distracted to achieve the same objectives.
Any questions, comments, concerns can be relayed to our forum. I'll be GMing it to help keep things going.
Good luck!
~SPACE COMBAT~
Team A.
[member="Veiere Arenais"]
[member="Cassius Droma"]
[member="Abelain Narv'uk"]
Team B.
[member="Mythos"]
[member="Than Balthor"]
[member="Natalie LaForte"]
Individual.
[member="Bastin Arenais"]
~GROUND COMBAT~
Team A.
[member="Darben Skirae"]
[member="Darlyn Excron"]
[member="Orion Vikarson"]
[member="Eddak Manod"]
Team B.
[member="Lauri Törni"]
[member="Kei Raxis"]
[member="Mariya Fleischer"]
[member="Farlon Orbit"]
Individual.
[member="Virak Ip"]