Rusty
Purveyor of Fine Weaponry
Sure, I get that. I'm worried about the the rules lawyering assholes that will pitch a hissy fit when we tell them that their dev isn't enough for what they want to do.
[member="Cira"]
[member="Cira"]
Reshmar said:Another issue I see with beskar is mass. A beskar armored ship would be terrible at maneuvering because of the mass of it all. Thrusters would have to work alot harder to counter its inertia and turn the thing.
To be able to use a Restricted Item in your Factory Submission, a writer must first complete the objective attached to the restricted item in a convincing manner that adds to the quality of the role-play thread. Standard development may grant up to limited production, with a maximum of minor production following additional development. Below in alphabetical order are the items and their associated objectives.
Pretty muchDarth Vulkan said:Secondly, I'd say leave the mining requirements the same as anything else (10 unique, 20 limited, 30 minor), and then just have them Dev the crap out of the ship. If they wanna go bigger with the mining that's them.
This was the wording I was looking forRaziel said:[member="Spencer Varanin"] [member="Cira"]
We ran through the example of Beskar on Skype. I think Limited is likely a bit much for 10 posts of dev. You could outfit a lot of NPCs in beskar.
I know the wording says MAY but I'd shift to:
Standard development may grant between Unique and Limited production depending on the submission, with a maximum of Minor production following additional development. Below in alphabetical order are the items and their associated objectives.
Circumstantial, we can discuss that with standardized ship stuff.Reshmar said:[member="Cira"]
[member="Rusty"]
[member="Bianca"]
[member="Spencer Varanin"]
[member="Raziel"]
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[member="Netherworld"]
[member="Darth Vulkan"]
What about on things like Corvettes, frigates and such. DO we allow phrik and Besker on capital ships? you are talking about ALOT of it if so.