Star Wars Roleplay: Chaos

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Catalog Breshig War Forge Consolidated

Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated

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Breshig War Forge
"Traditional Mandalorian Build Quality"

Mandalorian run and owned, and formerly located in the Breshig System, Breshig War Forge is dedicated to ensuring that the lessons of tradition are never forgotten in the pursuit of progress, and are dedicated in ensuring that the products we put on offer are what we ourselves would be willing to trust our lives with. Our company places a strong emphasis on tradition and solid build quality, ensuring that no matter what you purchase, you take it into battle confident that you've spent your credits well.

Services

Should our catalogue selection not meet your requirements, we're happy to create something to match your exact needs. Our company offers bespoke droid, ship, armor, vehicle, defensive emplacement and weapons manufacturing.

We reserve the right to deny service to any individual or group.

Completed commissions:

Catalogue

Weapons

Note: All solid projectile weapons have special ammunition. Please specify if extra magazines/power cells/gas canisters are required and how many. Also please specify if any special ammunition is required and the quantity required.

All Class-D disruptors do not immediately vaporize sufficiently unprotected targets. On impact, each bolt exothermically reacts in a manner visually similar to an explosion. Anything impacted by the cross-section of the bolt or caught in the reaction will molecularly disintegrate proportionately to the strength of the bonds between the material's molecules/the material's density.



  • The following are only available to Mandalorian customers.
    • B-01M Beskad - Staple of Mandalorian melee weapons design brought to the modern age with an ultrasonic vibration generator, mono-molecular edge and repulsor generator. A Rylith power cell rounds increases time between power cell recharges/replacements.
    • K-02M Kal - Traditional Mandalorian Kal knife with a mono-molecular edge, ultrasonic vibration and a Rylith power cell for better battery life.
    • M-06S 'Skirata' Mra'jitr - Old Mandalorian design that made it's way into the Breshig sector and quickly became a favorite centuries ago. Packs all the modern features of the company's Kal knife and has the added benefit of creating an even nastier wound channel.

  • All handguns feature HUD linked targeting computers.


    • Verpine Shatter
      • A-02 Verpine Shatter Autocannon - Man-portable Verpine Shatter autocannon with excellent anti-vehicle and anti-infantry capabilities, boasting the excellent range, armor penetration, accuracy and low-noise of Verpine Shatter weapons.
    • Plasma
    • Pulse
      • PPC-01 Phased Pulse Cannon - Anti-material fusion plasma weapon with an extremely long range and high rate of fire. Features an integrated gyro-gimbal and cooling system to ensure optimum operation of the weapon system.
    • Mandalorian Ripper
      • RR-03 Repeating Ripper - Heavy, yet viciously effective ripper-based support weapon with a high rate of fire and long-range. Features HUD linking capabilities, an integrated gyro-gimbal and a variety of special rounds.
      • MHRR-02 Man-portable Heavy Repeating Ripper - Man-portable heavy repeating ripper with a high rate of fire and long range designed to deal with everything from heavy infantry in exotic armor to light and medium armored vehicles.
    • Particle
    • Verpine Shatter Flechette
    • Class-D Disruptor
    • Explosive
      • ML-04 Missile Launcher - 3-tube launcher with ordnance acceleration capabilities. Features a gyro-gimbal, dedicated sensor suite and an integrated advanced optic suite.
      • The following missiles are manufactured for use with the launcher.
        • Cretanr-class Guided Plasma Missile - High speed long-range guided incendiary plasma missiles that selects between airburst and impact detonation depending on whether the target is infantry or a vehicle. Features backup inertial guidance.
        • Striilir-class Brilliant Missile - Fast, nimble, low-profile proximity detonating brilliant missile with home-on-jam capabilities. Comes with either a baradium or ion warhead.
        • Dtema-class Carbonite Missile - High speed long-range guided airbursting carbonite missile with backup inertial guidance.
      • UGL-02 Underbarrel Grenade Launcher - Grenade-launching Verpine Shatter weapon, quiet, accurate and long-ranged. Can be used mounted under a weapon's barrel or standalone.

    • Grenades:
      • The following grenades are all all largely immune to redirection via the force or by more conventional or esoteric means, Ion/EMP weapons and Mechu Deru. Additionally, they can either be launched from a grenade launcher or thrown by hand.
        • GG-02 Glop Grenade - The GG-02 is designed to be used for crowd control, capturing non-Force User high value targets and the like.
        • BG-02 Baradium Grenade - The BG-02 grenade is a classic high explosive grenade, somewhere between grenades that use more traditional explosives and thermal detonators in lethality.
        • PG-02 Incendiary Plasma Grenade - The PG-02 is excellent for dealing with large infantry formations or swarms of hostile creatures. While not great at area denial, it can technically do the job in a pinch.
        • IG-02 Ion Grenade - Classic Ion grenade, perfect for use against equipment, droids, vehicles and the like.
        • EG-02 Electronet Grenade - Electronet grenade for subduing high value targets, downing enemy recon droids or any other creative uses that the user can come up with.
        • CG-02 CryoBan Grenade - The CG-02 is perfect for damaging equipment, droids, vehicles and the like not rated for extreme cold weather use as well as impromptu firefighting means.
        • NGG-02 Nagnol Gas Grenade - The NGG-02 is designed to supplant smoke grenades as a screening and concealment tool. Nagnol gas has the benefit of being both visually obscuring and having the benefit of being able to block, sensors, scanners, targeting equipment and the like.
        • AWCGG-02 Anti-Energy Weapon Countermeasure Gas Grenade - The AWCGG-02 can provide screening against energy weapons, including but not limited to blasters, disruptors, plasma pulse weapons and particle weapons. They're capable of reducing the energy of even heavy infantry portable weapons to nothing more than a light slap.
        • TG-02 Trihexalon Grenade - Trihexalon in a grenade. Extremely lethal to organics not in sealed suits.

    • Vambrace/Gauntlet-mounted:
      • NML-02VTB Nano missile Launcher - Similar in technology to the colloquially referred to 'Whistling Birds', this weapon system can unleash a literal swarm of high impact target seeking nano-missiles at one or multiple targets (up to three).
      • CP-03V CryoBan Projector - HUD linked CryoBan projector with enough fuel for three minutes of continuous fire or twenty five bursts, whichever comes first.
      • TBP-01V Tractor-Pressor Beam Projector - Combination tractor/pressor beam projector that can be used as a grapple line stand-in and is useful in putting distance between the user and potential hostiles.
      • MML-01V Miniaturized Missile Launcher - Compact, light, high capacity HUD linked projectile launcher capable of firing darts, micro-rockets and small missiles.
      • METL-02V Micro Energy Torpedo Launcher - Vambrace-mounted energy torpedo launcher, putting a powerful, accurate deadly anti-vehicle weapon with a long-range, high velocity projectile and an essentially unlimited ammunition supply.
      • PC-05V Plasma Caster - HUD linked extreme temperature vambrace-mounted incendiary plasma weapon with two operation modes. The first, mimics flamethrower operation, while the second is a longer ranged focused mode, perfect for cutting through obstacles.
    • Back-mounted:
      • MML-02S Miniaturized Missile Launcher - Larger, back-mounted, articulated version of the MML-02V with double the ammunition capacity. Also features a dedicated electro photo receptor to allow targeting and engaging of targets from behind or around cover.
      • A-03S Verpine Shatter Autocannon - Back-mounted, articulated Verpine Shatter Autocannon. Also features a dedicated electro photo receptor to allow targeting and engaging of targets from behind or around cover.
      • ETL-02S Energy Torpedo Launcher - Back-mounted, articulated Energy Torpedo Launcher capable of firing different types of energy torpedoes. An in-built optic system allows aiming around corners,over cover and seeing through walls and other obstructions.
      • OL-02S Ordnance Launcher - Back-mounted, articulated ordnance launcher capable of firing both guided and unguided ordnance. The launcher can function like a mass-driver missile launcher or as a standard ordnance launcher. The user can choose to have up to three tubes attached to the armature. An in-built optic system allows aiming around corners, over cover and seeing through walls and other obstructions.

    • 'Kyrayc Sur'haai' Optics System - Variable zoom optic system with a number of integrated targeting systems and scanners, including a wall-scope function allowing the user to see through certain obstacles. There are different variable zoom range models available.


Cybernetics

Note: Breshig War Forge Consolidated is not responsible for any cybernetic rejection or failures unless the product is installed at one of our facilities or that of a licensed affiliate.
  • 'Gar Tkiriyr' Neural Interface - Two-way direct neural interface to allow users to connect to and interface with computers, droids, vehicles, armor, vehicles, starships and a number of other compatible systems.
  • 'Alr' Pilot Enhancement Package - Cybernetics package that notably increases a user's natural dexterity, agility, stamina, pain tolerance, reaction speed and ability to react to information to help bridge the gap between force sensitives and other similarly preternaturally gifted combatants.
  • 'Verd' Enhancement Package - Comprehensive combat cybernetic package that greatly increases a user's natural dexterity, agility, strength, stamina, pain tolerance, natural healing rate, reaction speed and ability to react to information. It greatly enhances their natural senses as well.

Droids/Drones and Droid Components


    • BMD-01 Vhe'viin Battlefield Mechanic Droid - Compact, heuristically learning repair droid with a constantly updating pre-loaded repair database and datalink to ship/installation computers and other droids of their kind.
    • MCD-01 Gar'gotabor Maintenance/Construction Droid - Heuristically learning repair/construction droid with a self-updating pre-loaded repair database, datalink to ship/installation computers, other droids of their kind and shup/installation internal security scanner and advanced self-repair capabilities.
    • The following droids cannot be purchased but are contracted out on a one year contract. This contract includes a finders fee and is paid in whole to Breshig War Forge Consolidated. Following which it must be renegotiated with the droid.
      • NS/SD-01 'Gar Nayaor Verd' Network Security/Slicer Droid - Sentient slicer/network security droid programmed with advanced slicing and counter-slicing techniques as well as considerable armed and unarmed close-combat abilities. The droid's chassis is combat-rated and is fitted with a number of utility functions. The droid comes standard with the Shev'la Gteditr rocket pack.
      • CMD-01 'Gar Cayatr Baar'ur' Combat Medical Droid - Sentient combat medical droid/surgeon droid programmed and equipped to deal with a staggering array of injuries and built to withstand battlefield conditions while more than pulling it's own weight in combat. The Gar Cayatr can go from fighting in the thick of it with their organic comrades to working on them without any pause. The droid comes standard with the Shev'la Gteditr rocket pack.
      • ID-01 'Gar Verd' Infantry Droid - Sentient combat droid programmed with advanced armed and unarmed combat techniques, fitted with powerful sensors and fitted with the company's CNT musculature to give it nigh on unparalleled agility and strength for a droid. Equipped with characteristically tough armor and a shield generator and featuring not only a number of modular weapon attachment points compatible with armor-mounted weapon systems but a number of inbuilt weapons, the droid is ready for any combat situation. The droid comes standard with the Shev'la Ori'gteditr Rocket Pack.

    • DS-03 'Ver'gebuir' Drone Sentry - Networked, resilient, agile drone sentry armed with a pair of 'Araniik' Point-Defense System turrets. Perfect for extending point-defense and electronic warfare coverage.
    • RP-01/01S 'Sur'ulur' Recon Probe - Low-profile reconnaissance drone equipped with a powerful array of sensors and secure, jam-resistant communications suite to facilitate communication of information as well as allow remote operation by the host ship. Additionally, a powerful electronic warfare suite can serve to both aid in defense against detection as well as harass the enemy. RP-01S model only sold to trusted customers.
    • D/EWP-01 'Jahaatir' Decoy/Electronic Warfare Probe - Electronic warfare and decoy probe capable of mimicking the EM signature, transponder code and appearance (by way of a solid-state holographic emitter) of any ship up to fifty meters in length that the host ship has detailed scans of.
    • D/EWP-02 'Nehaa'taycir' Electronic Warfare Probe - Electronic warfare probe with a fighter-grade jamming beam, allowing it to greatly support ships by potentially increasing the detection and targeting delays of enemy warships.

    • 'Gar'mirshe' Droid Brain - Sentient, extremely advanced, heuristically learning droid brain with multiple interchangeable memory modules that allow it to perform different functions, with or without combat training.
    • 'Gar'mirshe'ika' Droid Brain - Extremely advanced heuristically learning with interchangeable memory and tool modules to allow droids to be tailored to perform different roles.

    • 'Manda' Tactical Battlenet - Ground Variant - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects in formations.

    • 'Argu'a'ika' Isotope-5 Reactor - Compact stabilized Isotope-5 reactor with a hardened case, emergency failsafe and an advanced diagnostic and power management suite.

    • 'Shev'la Ori'gteditr' Rocket Pack - Large, sound and IR suppressed rocket-repulsor pack offering nigh-on true flight capabilities.
    • 'Shev'la Gteditr' Rocket Pack - Smaller version that sacrifices of flight capabilities for a smaller form factor, allowing the use of the back armor panel for mounting other equipment.

    • 'Gata'dr' Personal Energy Shield - Combination shield generator featuring a molecular, verpine, electric and kinetic capacitance shield. Features multiple modes that shunt more power to the generators depending on immediate need.
    • 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.

    • 'Ysalamiri Birikad' Nutrient Frame - Armored nutrient frame that keeps a Ysalamiri both safe from and blissfully unaware of the world around them.
    • 'Usen'ye'-class Field Disruptor - Re-usable powerful field disruptor designed to adapt to new and upcoming shield technology with use.
    • 'Haaranovor' Soft-kill Active Protection System - APS with full sensor integration with the capability to deploy a number of countermeasures to defend against guided ordnance or energy weapons, either automatically or as directed bv a dedicated operator. Can be installed on on most vehicles, gunships, transports and droids larger than humanoid proportions.

    • 'Gar Agol' CNT Synthetic Muscle Fiber - The CNT muscle fiber allows droids to be strong, fast, agile and most importantly fluid. Droids utilizing this system are capable of great feats of strength and agility that droids with more conventional actuator based systems may not be able to replicate.

    • 'Beskar'ad Baar' Modular Droid Component Suite - Modular droid component suite designed to be integrated into humanoid droids. Features impressive data analytic and predictive capabilities, an advanced and powerful power generation system and a movement system that allows, strong, agile, fluid movement that exceeds that which most actuator based droids are capable of.


Armor and Armor Components


    • Mandalorian customers only:
      • 'Verd'jurkad'gam' - An advanced set of beskar'gam which features the company's Shev'la Gteditr rocket repulsor pack, solid armor plates, a number of modular weapon attachment points, comprehensive sensor and jam resistant communications suite, an integrated med-system and a dexterity, agility and strength increasing bodysuit.

    • Mandalorian customers only:
      • 'Ori'kute' Armored Bodyglove - Self-sealing, temperature regulated, dexterity, agility and strength augmenting bodyglove with an integrated med-system with enough power for 12 hours of use. Also features integrated crushgaunts with magna and power glove technology. Can be used (though highly discouraged) as a standalone armor, but designed to be the base for a more dedicated hard armor system.
      • 'Prudii'kute' Armored Bodyglove - Reflec coated version of the Ori'kute with ThermoGuard technology, ensuring that the bodyglove has a very small sensor profile.
    • 'Ori'kute-CA' Armored Bodyglove (Export version only for non-Mandalorian customers) - Computer assisted version of the Ori'kute that does not require a direct neural interface.

    • Mandalorian Customers Only:
      • 'Verd b' Marev' Gauntlet and Vambrace - Advanced crushgaunt/vambrace combination unit with a number of additional functions for the crushgaunt, modular tool and weapon mounts, a powerful integrated datapad with backup communication systems, integrated medical regulator and repulsor-based strength enhancement system.
    • 'Verd b' Marev'-E Gauntlet and Vambrace - Advanced gauntlet/vambrace combination unit with a number of additional functions for the gauntlet, modular tool and weapon mounts, a powerful integrated datapad with backup communication systems, integrated medical regulator and repulsor-based strength enhancement system.

    • 'Nasreyc' Combat Boots - Advanced, sound dampened combat boots with FrictionGrip enhanced grip on any surface, increased jump height and distances, the ability to scale sheer surfaces and finally allowing users to move at planes 45-180 degrees opposite normal gravity as long as they are at an altitude below 150 meters from the surface. These boots allow the user to adhere themselves to surfaces via the boots' magnetic tractor feature or by reversing the repulsors.

    • 'Gar Baar'ur' Integrated Med-system - Armor integrated medical system capable of administering stims, combating toxins and disease, repairing bones and administering bacta via a bacta pump that filters the bacta that allows it to be reused.

    • 'Manda' Tactical Battlenet - Ground Variant - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blindspots within formations.

    • 'Argu'a'ika' Isotope-5 Reactor - Compact stabilized Isotope-5 reactor with a hardened case, emergency failsafe and an advanced diagnostic and power management suite.

    • 'Shev'la Ori'gteditr' Rocket Pack - Large, sound and IR suppressed rocket-repulsor pack offering nigh-on true flight capabilities.
    • 'Shev'la Gteditr' Rocket Pack - Smaller version that sacrifices of flight capabilities for a smaller form factor, allowing the use of the back armor panel for mounting other equipment.

    • 'Gata'dr' Personal Energy Shield - Combination shield generator featuring a molecular, verpine, electric and kinetic capacitance shield. Features multiple modes that shunt more power to the generators depending on immediate need.
    • 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.

    • 'Ysalamiri Birikad' Nutrient Frame - Armored nutrient frame that keeps a Ysalamiri both safe from and blissfully unaware of the world around them.
    • 'Nasreyc' Combat Boots - Advanced, sound dampened combat boots with FrictionGrip enhanced grip on any surface, increased jump height and distances, the ability to scale sheer surfaces and finally allowing users to move at planes 45-180 degrees opposite normal gravity as long as they are at an altitude below 150 meters from the surface. These boots allow the user to adhere themselves to surfaces via the boots' magnetic tractor feature or by reversing the repulsors.
    • 'Usen'ye'-class Field Disruptor - Temporarily out of Stock


    • 'Sapan'got Sur'haai' Combat Suite - A replacement for the older 'Kartayl' Armor Subsystem that features extremely advanced data processing, local area networking, sensors, scanners, targeting and tracking systems. Additionally, the systems features an early warning system and a location system for hidden weapon operators.


Vehicles and Vehicle Components


    • Haran'calyr-class Recon Speeder - High speed, agile, well-armed, resilient, jammer equipped, IR dampened, sound baffled, auditory dampened low sensor profile recon speeder.

  • Note: Some starfighter-grade weapons may also be suitable for use on vehicles and are listed in the category below. All solid projectile weapons have special ammunition, please specify if any are required.

    All Class-D disruptors do not immediately vaporize sufficiently unprotected targets. On impact, each bolt exothermically reacts in a manner visually similar to an explosion. Anything impacted by the cross-section of the bolt or caught in the reaction will molecularly disintegrate proportionately to the strength of the bonds between the material's molecules/the material's density.
    • AC-07 Verpine Shatter Autocannon - Whisper-silent, pinpoint accurate, deadly, high-caliber Verpine Shatter autocannon with a respectable rate of fire.
    • HRR-02 Heavy Repeating Ripper - High-caliber, high-rate of fire, long-range vehicle-mounted ripper weapon. Perfect for dealing with energy shielded light and medium armored vehicles, airspeeders and heavy infantry.
    • RCDC-01 Repeating Class-D Disruptor Cannon - Accurate, long-range, high velocity repeating Class-D disurptor weapon in a resilient package.
    • MA-02 Mass-driver Autocannon - High fire rate, accurate, high-velocity, pinpoint accurate dual-barrel mass-driver autocannon.
    • Cretanr-class Guided Plasma Missile - High speed long-range guided incendiary plasma missiles that selects between airburst and impact detonation depending on whether the target is infantry or a vehicle. Features backup inertial guidance.
    • Striilir-class Brilliant Missile - Fast, nimble, low-profile proximity detonating brilliant missile with home-on-jam capabilities. Comes with either a baradium or ion warhead.
    • Dtema-class Carbonite Missile - High speed long-range guided airbursting carbonite missile with backup inertial guidance.

    • 'Haaranovor' Soft-kill Active Protection System - APS with full sensor integration with the capability to deploy a number of countermeasures to defend against guided ordnance or energy weapons, either automatically or as directed bv a dedicated operator. Can be installed on on most vehicles, gunships, transports and droids larger than humanoid proportions.

    • Coming soon.
    • 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.

    • 'Argu'a' Isotope-5 Reactor - Powerful stabilized Isotope-5 reactor with advanced droid-brain governed diagnostic and power management functions. Additional emergency shutdown and ejection functions mitigate any damage done in the unlikely case of a reactor overload.

    • 'Manda' Tactical Battlenet - Ground Variant - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots within formations.

    • Coming soon.


Starships, Stations and Components



      • Cuyan-class Lifeboat - Reusable, well-protected life boat with a limited 5-jump navicomputer and short-range hyperdrive.
      • B/DP-01M Chekar-class Boarding/Drop Pod - Highly maneuverable, fast, agile, well-protected, low-profile drop pod that doubles as a boarding pod. The pod is equipped with a field disruptor and features an automated turret that can be deployed on breach to aid with the assault and defend the pod once it's occupants have left. The pod additionally features a droid autopilot.



  • Note: Some starfighter-grade weapons may also be suitable for use on vehicles.

    All Class-D disruptors do not immediately vaporize sufficiently unprotected targets. On impact, each bolt exothermically reacts in a manner visually similar to an explosion. Anything impacted by the cross-section of the bolt or caught in the reaction will molecularly disintegrate proportionately to the strength of the bonds between the material's molecules/the material's density.

    • Accelerator cannons are mass-driver/energy torpedo hybrid weapons that can either function as a mass-driver, a energy torpedo launcher or a weapon that fires energy torpedo sheathed mass-driver rounds.
      • UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon - Massive, extremely large caliber accelerator cannon that usually runs the entire length of the mounting platform's spine. Accurate, extremely high velocity with a higher than average ammunition capacity and fire rate for most weapons of similar configuration, the UAC additionally boasts extremely high armor-piercing potential.
      • SAC-02S Super-heavy Accelerator Cannon - Extremely large emplacement-grade, very large caliber accelerator cannon. The SAC-02S boasts high accuracy, extremely high damage and armor-piercing potential and two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
      • HAC-03H Heavy Accelerator Cannon - Very large emplacement-grade, large caliber accelerator cannon. Like the SAC-02S, the HAC-03H boasts high accuracy, extremely high damage and armor-piercing potential and two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.

      • SCDC-02S Super-Heavy Class-D Disruptor Cannon - Extremely large, accurate, extremely long range, high velocity, deadly armor piercing Class-D disruptor weapon with two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
      • HCDC-02S Heavy Class-D Disruptor Cannon - Very large, accurate, high velocity, deadly armor piercing Class-D disruptor weapon with two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.

      • ETL-04M Energy Torpedo Launchers - Powerful energy torpedo launcher that can switch from firing 'standard' fusion plasma to incendiary plasma and packets of ion energy.
      • HETL-05S Heavy Energy Torpedo Launcher - Capital-grade version of the ETL-04M, retaining the former's ability to switch from firing 'standard' fusion plasma to incendiary plasma and packets of ion energy.

      • SIC-01 Super-Heavy Ion Cannon - Long-range, accurate, potent, ion railgun intended for fixed mounting on small craft designed to engage larger vessels to soften up energy shields or disable subsystems.




      • 'Araniik' Point-Defense System - Powerful networked fast-track missile and mass-driver autocannon armed point defense with a supplemental jamming beam to make engaging its intended targets of ordnance and small craft potentially easier to engage.


    • 'Ori'ga'yusr' Electronic Warfare Suite - Potent capital ship and installation based droid brain managed electronic warfare suite that features both passive and active signature spoofing and disguising, communications and sensor detection, spoofing and jamming.
    • 'Ga'yusr' Electronic Countermeasure Suite - Starfighter and small craft based electronic warfare suite that features both passive and active signature spoofing and disguising, communications and sensor detection, spoofing and jamming.

    • PCBL-01 Point-defense Cluster Bomb Launcher - Close-in point-defense cluster bomb launcher against missiles, rockets, torpedoes and starfighters with its own dedicated sensor and targeting suite, predictive targeting and a fast-track turret with a fast autoloader.
    • CL-02 Countermeasure Launcher - Capital-grade countermeasures launcher for chaff, flares, EM probes, tractor shrouds and snti-laser aerosol and dampener aerosol or nagnol gas rockets. The launchers are fast track and have their own dedicated sensor suites.
    • CS-05 'Carud Dha'haase' Countermeasure Suite - Fighter-grade countermeasure suite that deploys flares, chaff, tractor shrouds and EM probes at the direction of aj organic crew member or another automated system.
    • NF-01 Nano-flares - A countermeasure flare that takes up less space than a standard flare and features swarm targeting against both enemy starfighters and ordnance.
    • 'Haaranovor' Soft-kill Active Protection System - APS with full sensor integration with the capability to deploy a number of countermeasures to defend against guided ordnance or energy weapons, either automatically or as directed by a dedicated operator. Can be installed on on most vehicles, gunships, transports and droids larger than humanoid proportions.

    • 'Caritr' Shield Generator - The Caritr generates molecular, kinetic capacitance and anti-concussion fields with point-of-impact pressor and EM fields and a number of utility shields. The shield features a number of utility modes, grab safety and micropole reinforced emitters.
    • 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.

    • 'Morut' Modular Turret System - Well-protected fast-track modular turret with it's own sensor and targeting suite and a quartet of repair droids. Starship versions are mounted inside an open toped armored bunker integrated into the vessel's hull.

    • 'Argu'a' Isotope-5 Reactor - Powerful stabilized Isotope-5 reactor with advanced droid-brain governed diagnostic and power management functions. Additional emergency shutdown and ejection functions mitigate any damage done in the unlikely case of a reactor overload.
    • 'Ori'argu'a' Isotope-5 Reactor - Frigate and larger version of the smaller, less powerful Argu'a reactor.

    • 'Jai'galaar Sur'haai' Sensor and Targeting Suite - Comprehensive, long-range sensor and targeting suite capable of tracking and simultaneously engaging a number of differing targets under a number of differing battlefield conditions including heavy ECM.
    • 'Utrel'a'nayr' Communications Suite - Auto-negotiating, frequency hopping, location spoofing system with a self-modulating encryption key, making it extremely resistant to jamming and interception. Also includes a number of utility functions, backup ptp link and laser-flash signaller with a gravitic pulse coder and Locke and Key's Harmonia system as alternative communication means.
    • 'Sragivagr' Control Suite - Highly customizable control interface for everything from speeder bikes to starships or stations and even groundside installations. Controls can be linked to the user's HUD, controlled via cybernetic link, gestures, voice commands or some combination of the above. One of the most notable features is the holographic augmented view which utilizes sensor data to generate an augmented reality holographic view of the world outside of the ship. The system can create tactical and strategic maps that are overlaid over the real-time sensor composite image. The suite also features a number of quality of life features and utility functions such as landing/docking assistance and automated handling of waste management and life support.
    • 'Manda' Tactical Battlenet - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects in formations.
    • 'Manda'ika' Battlenet Relay - Allows ships to share data both from their own systems and from other ships in the same battlenet with other vessels that do not have a compatible or existing battlenet system.


    • 'Sarutaya' Engine - Low profile, Tibanna-X burning engines that function in atmosphere with scramjet thrusters and SLAM. The engines feature full thrust vectoring thanks to the use of vectrals.
    • 'Redalur' Maneuvering Thruster Array and Inertial Compensator System - Low-profile. powerful maneuvering system that features emergency vectoring, precision control allowing for computer assisted mid-course rotation in all any direction relative and without deviation from the craft's flight path and re-routing of power to the maneuvering thrusters.

    • 'Ori'karbakar' Advanced Hyperdrive-Navicomputer Module - Advanced hyperdrive with an integrated navicomputer that features an early warning system with automated compensation functions, micro-jump capabilities, integrated asteroid drift chart and compensation for the same, interstellar jump schedule and detailed astrogation charts of known space. The drive itself features a slow reversion function and an advanced geometry hyperspace bubble to significantly lower the chances of setting off gemcutters, reversion sensors, hyperspace early warning systems, hyperwave monitors, signal interceptors and similar technology. Additionally, the drive features jump capacitors and an emergency s-thread booster which in the absence of a viable route, the drive can force open a tunnel between two known safe locations using nav data from the integrated navicomputer.

    • 'Iu'yaniyasa Gar'birgaan' Automated Cargo Management System - Automated cargo management system that can automatically load and unload as well sort cargo into a number of varied storage methods as well as full compatibility with the company's on-board fabrication and ammunition storage/handling systems and can also work with similar systems manufactured by other companies.
    • 'Iu'yaniyasa Larda' Automated Ammunition Handling System - De-centralized ammunition handling system that automatically monitors ammunition levels and dispatches fresh ammunition supplies to the various batteries and launchers without crew intervention.
    • 'Iu'yaniyasa Ga'napr' Automated Modular Foundry - Modular system for salvage, and fabrication modules. The first of the modules is a repair/support foundry that can produce spare parts, ammunition and the like, while the second is a full-fledged factory that can produce whole vehicles or starfighters.

    • 'Ka'ra'mircin' Modular Brig - Modular brig facility with dedicated. redundant security, life support and reactor. The brig in default configuration features a warden room with riot control gear, a force user containment cell and an interrogation cell with a one year contract for the company's combat medical droid.
    • 'Morut'yc' Security System - The Morutyc system is a multi-access level, heuristically learning security system with it's own internal security net. It features turrets, shock fields at entrances, exclision grids in high security hallways, gas dispersal systems and a number of sensors and scanners to detect intruders and track crew.

    • 'Can'gal Morut' Modular Hangar - Hangar bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
    • 'Me'sen Morut' Modular Deployment Bay - Corvette and larger vessel deployment bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
    • 'Jayeritr Morut' Modular Vehicle Bay - Vehicle bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
    • 'Heyr'latr Morut' Modular Drop/Boarding Pod Bay - Automated (with manual override) boarding pod launch tubes with a retrieval bay that automatically prepares retrieved pods for subsquernt launches.
    • 'Beskar'ad'ika Morut' Modular Probe/Drone Bay - Carousel loaded probe/drone launch tube with tractor/pressor assisted launch/recovery. Storage, maintenance and rearmament and/or refueling is handled by hangars located in the loader's 'spaces', and is handled by company manufactured MCD-01 droids. The system features full integration with the company's ammunition store and on-board factory module. For additional security, each module features its own security system that can react with another company manufactured security suite or compatible similar system.

    • 'Ka'ra'yaim' Modular Quarters - The Ka'ra'yaim is designed to provide a home away from home for crew serving on long tours of duty whilst providing them all the facilities that most Mandalorians expect out of living space, notably plenty of storage for weapons, armor and space to work on them. Additionally, the system features full integration with life support and security systems.
    • 'Ka'ra'tapcaf' Droid-assisted Mess Hall - Automated cafeteria and/or bar that can assist organic personnel with meal and beverage preparation or function on its own. Meal preparation and planning can be handled automatically by the system. The facility can be styled in a number of different ways, from a military mess to a traditional Mandalore tapcaf styled after the Oyu'baat. Features full integration
    • 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay - Advanced automated heuristically learning medical system that can treat virtually any kind of injury with its automated med unit and bacta tank(s). The system can instruct those without medical training to assist with prepping the patient for treatment or immersion in a bacta tank, or can assist trained personnel with their tasks, vastly reducing stress on said personnel in emergency situations.
    • 'Ka'ra'vhetin' Aquaponics Facility - Heuristically learning droid brain controlled self sufficient (once set up and running) aquaponics module. An optional Mandalorian endemic plant life module is available. Features full integration with company manufactured cargo and security systems or other similar systems.
    • Aryarir-class Internal Transit Monorail - Automated arterial transit monorail that features full integration with company manufactured cargo and security systems or other similar systems. The train has its own backup power, life support and atmospheric containment systems.
    • 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility - An advanced, scalable training environment that can replicate a number of environments and opponents, the latter of which can learn from previous simulations to provide an increasing challenge level in later simulations. Can optionally include holosimulators for pilots.


Emplacements, Structures and Components


  • All listed weapons can be used as emplaced weapon systems when mounted in the 'Morut' Modular Turret System.

    All Class-D disruptors do not immediately vaporize sufficiently unprotected targets. On impact, each bolt exothermically reacts in a manner visually similar to an explosion. Anything impacted by the cross-section of the bolt or caught in the reaction will molecularly disintegrate proportionately to the strength of the bonds between the material's molecules/the material's density.


    • Accelerator cannons are mass-driver/energy torpedo hybrid weapons that can either function as a mass-driver, a energy torpedo launcher or a weapon that fires energy torpedo sheathed mass-driver rounds.
      • SAC-02S Super-heavy Accelerator Cannon - Extremely large emplacement-grade, very large caliber accelerator cannon. The SAC-02S boasts high accuracy, extremely high damage and armor-piercing potential and two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
      • HAC-03H Heavy Accelerator Cannon - Very large emplacement-grade, large caliber accelerator cannon. Like the SAC-02S, the HAC-03H boasts high accuracy, extremely high damage and armor-piercing potential and two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.

      • SCDC-02S Super-Heavy Class-D Disruptor Cannon - Extremely large, accurate, extremely long range, high velocity, deadly armor piercing Class-D disruptor weapon with two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
      • HCDC-02S Heavy Class-D Disruptor Cannon - Very large, accurate, high velocity, deadly armor piercing Class-D disruptor weapon with two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.

      • ETL-04M Energy Torpedo Launchers - Powerful energy torpedo launcher that can switch from firing 'standard' fusion plasma to incendiary plasma and packets of ion energy.
      • HETL-05S Heavy Energy Torpedo Launcher - Capital-grade version of the ETL-04M, retaining the former's ability to switch from firing 'standard' fusion plasma to incendiary plasma and packets of ion energy.

      • SIC-01 Super-Heavy Ion Cannon - Long-range, accurate, potent, ion railgun intended for fixed mounting on small craft designed to engage larger vessels to soften up energy shields or disable subsystems.




      • 'Araniik' Point-Defense System - Powerful networked fast-track missile and mass-driver autocannon armed point defense with a supplemental jamming beam to make engaging its intended targets of ordnance and small craft potentially easier to engage.


    • 'Haaranovor' Soft-kill Active Protection System - APS with full sensor integration with the capability to deploy a number of countermeasures to defend against guided ordnance or energy weapons, either automatically or as directed by a dedicated operator. Can be installed on on most vehicles, gunships, transports and droids larger than humanoid proportions.

    • 'Caritr' Shield Generator - The Caritr generates molecular, kinetic capacitance and anti-concussion fields with point-of-impact pressor and EM fields and a number of utility shields. The shield features a number of utility modes, grab safety and micropole reinforced emitters.
    • 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.

    • 'Morut' Modular Turret System - Well-protected fast-track modular turret with it's own sensor and targeting suite and a quartet of repair droids. Starship versions are mounted inside an open toped armored bunker integrated into the vessel's hull.

    • 'Argu'a' Isotope-5 Reactor - Powerful stabilized Isotope-5 reactor with advanced droid-brain governed diagnostic and power management functions. Additional emergency shutdown and ejection functions mitigate any damage done in the unlikely case of a reactor overload.
    • 'Ori'argu'a' Isotope-5 Reactor - Frigate and larger version of the smaller, less powerful Argu'a reactor.

    • 'Jai'galaar Sur'haai' Sensor and Targeting Suite - Comprehensive, long-range sensor and targeting suite capable of tracking and simultaneously engaging a number of differing targets. The suite's redundant systems make it fully capable of resisting light ECM on its own.
    • 'Utrel'a'nayr' Communications Suite - Auto-negotiating, frequency hopping, location spoofing system with a self-modulating encryption key, making it extremely resistant to jamming and interception. Also includes a number of utility functions, backup ptp link and laser-flash signaller with a gravitic pulse coder and Locke and Key's Harmonia system as alternative communication means.
    • 'Sragivagr' Control Suite - Highly customizable control interface for everything from speeder bikes to starships or stations and even groundside installations. Controls can be linked to the user's HUD, controlled via cybernetic link, gestures, voice commands or some combination of the above. One of the most notable features is the holographic augmented view which utilizes sensor data to generate an augmented reality holographic view of the world outside of the ship. The system can create tactical and strategic maps that are overlaid over the real-time sensor composite image. The suite also features a number of quality of life features and utility functions such as landing/docking assistance and automated handling of waste management and life support.
    • 'Manda' Tactical Battlenet - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects in formations.
    • 'Manda' Tactical Battlenet - Ground Variant - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects in formations.


    • 'Iu'yaniyasa Gar'birgaan' Automated Cargo Management System - Automated cargo management system that can automatically load and unload as well sort cargo into a number of varied storage methods as well as full compatibility with the company's on-board fabrication and ammunition storage/handling systems and can also work with similar systems manufactured by other companies.
    • 'Iu'yaniyasa Larda' Automated Ammunition Handling System - De-centralized ammunition handling system that automatically monitors ammunition levels and dispatches fresh ammunition supplies to the various batteries and launchers without crew intervention.
    • 'Iu'yaniyasa Ga'napr' Automated Modular Foundry - Modular system for salvage, and fabrication modules. The first of the modules is a repair/support foundry that can produce spare parts, ammunition and the like, while the second is a full-fledged factory that can produce whole vehicles or starfighters.

    • 'Ka'ra'mircin' Modular Brig - Modular brig facility with dedicated. redundant security, life support and reactor. The brig in default configuration features a warden room with riot control gear, a force user containment cell and an interrogation cell with a one year contract for the company's combat medical droid.
    • 'Morut'yc' Security System - The Morutyc system is a multi-access level, heuristically learning security system with it's own internal security net. It features turrets, shock fields at entrances, exclision grids in high security hallways, gas dispersal systems and a number of sensors and scanners to detect intruders and track crew.

    • 'Can'gal Morut' Modular Hangar - Hangar bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
    • 'Me'sen Morut' Modular Deployment Bay - Corvette and larger vessel deployment bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
    • 'Jayeritr Morut' Modular Vehicle Bay - Vehicle bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
    • 'Heyr'latr Morut' Modular Drop/Boarding Pod Bay - Automated (with manual override) boarding pod launch tubes with a retrieval bay that automatically prepares retrieved pods for subsquernt launches.
    • 'Beskar'ad'ika Morut' Modular Probe/Drone Bay - Carousel loaded probe/drone launch tube with tractor/pressor assisted launch/recovery. Storage, maintenance and rearmament and/or refueling is handled by hangars located in the loader's 'spaces', and is handled by company manufactured MCD-01 droids. The system features full integration with the company's ammunition store and on-board factory module. For additional security, each module features its own security system that can react with another company manufactured security suite or compatible similar system.

    • 'Ka'ra'yaim' Modular Quarters - The Ka'ra'yaim is designed to provide a home away from home for crew serving on long tours of duty whilst providing them all the facilities that most Mandalorians expect out of living space, notably plenty of storage for weapons, armor and space to work on them. Additionally, the system features full integration with life support and security systems.
    • 'Ka'ra'tapcaf' Droid-assisted Mess Hall - Automated cafeteria and/or bar that can assist organic personnel with meal and beverage preparation or function on its own. Meal preparation and planning can be handled automatically by the system. The facility can be styled in a number of different ways, from a military mess to a traditional Mandalore tapcaf styled after the Oyu'baat. Features full integration
    • 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay - Advanced automated heuristically learning medical system that can treat virtually any kind of injury with its automated med unit and bacta tank(s). The system can instruct those without medical training to assist with prepping the patient for treatment or immersion in a bacta tank, or can assist trained personnel with their tasks, vastly reducing stress on said personnel in emergency situations.
    • 'Ka'ra'vhetin' Aquaponics Facility - Heuristically learning droid brain controlled self sufficient (once set up and running) aquaponics module. An optional Mandalorian endemic plant life module is available. Features full integration with company manufactured cargo and security systems or other similar systems.
    • Aryarir-class Internal Transit Monorail - Automated arterial transit monorail that features full integration with company manufactured cargo and security systems or other similar systems. The train has its own backup power, life support and atmospheric containment systems.
    • 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility - An advanced, scalable training environment that can replicate a number of environments and opponents, the latter of which can learn from previous simulations to provide an increasing challenge level in later simulations. Can optionally include holosimulators for pilots.


Equipment


    • 'Mircit' Restraint Harness - Advanced means of restraint for force sensitive and other dangerous prisoners that can ideally keep them sedated, pliant and generally easy to handle.


 
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