Star Wars Roleplay: Chaos

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Bryce's playground

SP-"Boneshatter"- Class Patrol Frigate
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: (Titan Industries) VIA - ONE SITH and / or The FIRST ORDER) Modified by ORC ship yards thorough the outer rim
  • Affiliation: Limited to ORC
  • Model: SP "Boneshatter" - Class Patrol Frigate

  • Production: Minor - A large number of these have been captured by the Outer Rim Coalition with the fall of One Sith, with many others commandeered from the FO as they withdrew
  • Material: Durasteel Hull, Upgraded Alusteel and Quadanium Double-Layer Composite Armor Plating, Glassteel and Transparisteel where appropriate.
TECHNICAL SPECIFICATIONS
  • Classification: (Patrol Frigate)
  • Length: 380 meters
  • Width: 62 meters
  • Height: 97 meters
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STANDARD FEATURES

  • Communications Array

  • Encryption Network

  • Escape Pods

  • Holonet Transceiver

  • Secondary Deflector Shield Generator

  • Standard Detention Cells

  • Standard Life Support Systems

  • Standard Navigational Systems

  • Standard Sensor Array

  • Standard Targeting Systems
ADVANCED SYSTEMS
Strengths

  • Very heavy forward-arc firepower

  • A relatively maneuverable and durable close-in bruiser

  • Slice and Dice - Specialty weapons to chew through both shield and armor at close range combo is a powerful one-two punch.​
Weaknesses

  • All Torpedo firepower confined to forward arc

  • Not the greatest AA suite in the world

  • Missiles are a munition, and thus limited

  • Bad day if the missile magazines get hit
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Description: More commonly known as the 'Sith Assault Frigate' the Boneshatter-class exemplifies everything that is dangerous about the One Sith. Appearing as a standard patrol frigate, the ship is designed to rush in and punch right through enemy convoys. It is especially well-suited to destroying other frigates and similarly-sized vessels.

That is till the ORC got a hold of it. As major space battles were not common we needed a boat that could handle it self in the wilds of the outer rim. Built for down and dirty combat the "Boneshatter" was a perfect from to modify into a brute of a system patrol frigate.

Similar to much of the One Sith Navy, the Boneshatter-class was built from the ground up to confront the Republic Navy and pick apart its vulnerabilities. However where the Dark Blade and Vanguard focus on long-range firepower and durability, the Boneshatter is built like a brawler. Most of the firepower is centered around the nose, and lessons from the past were applied to develop its main gun.

The enemies of the outer rim are many and powerful, this brawler mentality was critical for the purpose needed from it.

The nose contains three 'fast-rack' Assault Concussion Missile Launchers. Basically a standard launcher, the loading bay has the capability to load and fire two missiles in rapid succession from each tube, giving the ship an effective volley of six rather than three.

This is rounded out by a pair of long-range turbolasers mounted next to the missile tubes, four heavy turrets, and an array of ion cannons and light turbolasers. In a fight, the frigate darts in close, firing with its turbolasers to weaken the enemy shields, then it launches a volley of the powerful ACM's at close range, potentially doing incredible damage to enemy ships.

Like most things in ORC we like to take things to the max, so we increased its' close in abilities at the cost of its' longer ranged weapons. We removed the long range and heavy turbolasers off of the "Boneshatter" and replaces them with the unique weapon systems to the outer rim. In engagements the ship moves into close range and the Raptor ACES shieldcutters are used to strip the the enemy shields. Once down it will launch a powerful ACM volley are close range and follow up with the Primbec beam emplacements to shred the enemy.

Against enemy capital ships, the frigate depends more on its speed and small size to evade concentrated weapon fire. While a durable ship, it is not designed to sit in a battle line and trade shots, it is built for breaking enemy lines and hit-and-run attacks. On top of that, the AA suite is somewhat lacking. This is partially compensated for by the fast-mount turbolasers, but overall the ship is somewhat weak when attacked off-axis by smaller an more maneuverable ships or strikecraft.

To correct some of the small craft defense issues additional Rotary Ion Cannons were added to make it a better and balanced frigate. It still is not equiped to handle large numbers of fighter sized ships but is better balanced against them.

The aforementioned limitations were hardly enough to scare off the Sith from approving the vessel for mass production, and the 'Sith Assault Frigate' quickly became feared as a convoy raider and harassing vessel across Republic space.

With the collapse of the One Sith the once ubiquitous Boneshatter-class Frigate found itself acquired by many different parties, including the First Order. While the Imperials would go on to update and modernize the ship, it found a home amongst dozens of pirate, corporate, and minor system factions. Given the sheer number of these ships in service, it was not a surprise when the design schematics themselves were uncovered and sold across the galaxy.

Note, this is a report taken from the First Order and it looks like they counted the ORC as either a pirate, and minor system faction. To be honest that is the way we like it, we hope to continue to be underestimated and under the "radar" so to speak.

The really only other option not noted here is the new hyperdrive system we added. While older nothing beats the silkworm for reliability and speed. As the outer rim is so large with few established hyperspace routes increasing the transit speed of this vessel was a must.
 
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OUT OF CHARACTER INFORMATION
  • Intent: Create a unique Dreadnought for the ORC and a set piece for an upcoming thread.
  • Image Source: Great site here
  • Canon Link: Shards
  • Restricted Missions: NA
  • Primary Source: NA
PRODUCTION INFORMATION
  • Manufacturer: Shard Civilization (ORC)
  • Affiliation: ORC
  • Model: Shard Colony ship
  • Production: Unique
  • Material: Millions of Shards, Manufacturing Compounds, Metals, Compounds, salvaged starship components)
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TECHNICAL SPECIFICATIONS
  • Classification: Carrier
  • Length: 5634 meters
  • Width: 3528 meters
  • Height: 3187 meters
  • Armament: Very Low
  • Defenses: Extreme
  • Fighter Hangar: Extreme: 46 Squadrons
  • Support Craft Hangar: 6 Squadrons
  • Maneuverability Rating: Average
  • Speed Rating: Moderate
  • Hyperdrive Class: Very Slow: 10
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STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)

Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
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Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 
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Image Source: [here]

Affiliation: The Outer Rim Coalition / The Underground

Manufacturer: Alderaan Royal Engineers, modified by the Underground with assistance from Clan Rekali and the Exchange.

Model: Oasis-class medical station, heavily modified

Modularity: Can be modified, but not to the extent of full militarization or its former dedicated hospital function.

Production: Unique

Material: Hull composed mainly of durasteel and duraplast. Viewports are transparisteel.

Classification: Spaceport


Length: 7,000m

Width: 7,000m

Height: 10,000m


Armament: 5, focused on defensive weapons: a mix of quad lasers, point defense CIWS, flak cannons, antimissile octets, and QQ-C15 Hushabye rotary ion cannons. Instead of offensive weapons, Port Dameron mounts five Great River long-range tractor/pressor emplacements.

Defenses: 15 for a station of this size, comprising decent armour, standard countermeasures, and strong shields.


Hangar: The original Saelari Medical Centre had 15 docking bays and no dedicated starfighter complement. The refitted station likewise prioritizes non-military hangar capacity. Port Dameron has the cavernous hangar bays of a full-sized starport. It can hold, repair, and refit ships up to heavy cruiser/heavy freighter scale, as well as dozens of light freighters. It has numerous external docking ports. In terms of military small craft, Port Dameron supports four squadrons as follows:

RebelX Light Gunship (1 squadron, 6 vessels)

Terminus-class Starfighter (3 squadrons, 36 vessels)


Special Features:

Silk Holdings QQ-4L-Y354 Angel Eye sensors (near hangers, to prevent stealth incursion)

QQ-C15 Hushabye rotary ion cannons

QQ-543N/53R cap drains

Heavy shields

Numerous tractor beams

Great River-Type Tractor/Pressor Emplacement x5

Clan Rekali Ori’beskaryc escape pods

Crystal gravfield trap

Hyperspace early-warning sensors

Ion-scramblers prevent communications tracing

Comprehensive medical facilities

Comprehensive refit and repair facilities

Refining and manufacturing facilities, mainly for spare parts fabrication

Gravity well projector (4)

Navicomputer

Advanced sensor suite, comprising long-range and wide-angle detectors, both active and passive

Extensive hydroponic gardens


Maneuverability Rating: 20

Speed Rating: 20

Hyperdrive Class: 5


Strengths:

Extremely capacious hangars

Flotilla-scale refit capability

Wide variety of services available

Compartmentalized interior mitigates decompression damage

Excellent spread of sensors and advance warning systems


Weaknesses:

Massive, sluggish, obvious target

Internal structures are large enough that getting around can take a while -- for example, to gather significant forces to repel boarders

Internal structures are large enough, and in some cases wrecked enough, that comprehensive internal monitoring is not always possible

No capital-sale weaponry


Description: The Saelari Medical Centre was the pinnacle of modern Republic engineering, a gigantic station capable of saving lives on a grand scale. Decommissioned and forgotten during one of the Republic’s more warlike and revisionist phases, it languished at the edge of the Coruscant system for years. When the One Sith took Coruscant, the hulk was overlooked. Led by General Jorus Merrill, an Underground covert team infiltrated the system in freighters and linked the decrepit station to the equipment necessary for its theft. The station was moved to the Anaxes system, where the Republic happily paid for its return -- and then, pressed by the demands of a long and losing war, did absolutely nothing about it. The Anaxes system fell shortly thereafter; once more, the One Sith overlooked the immense, powerless hulk. Merrill’s young daughter Mara, enlisting the aid of an Underground team, repeated her predecessors’ feat and stole Saelari Medical Centre again. The station was moved to a secure location in Mandalorian territory, under the aegis of a sympathetic clan willing to look the other way. With the aid of the Exchange, the station was retrofitted under the code name Port Thesh. Its appearance was changed somewhat, to obscure its origin and bolster its structural integrity. Eventually dubbed Port Dameron, the station became a full-scale shadowport and resistance base of operations, comparable to Rebellion Actual.


Port Dameron retains several elements from Saelari Medical Centre. Like the original station, Port Dameron can comfortably support upwards of eighty thousand passengers and crew. It has a consumables rating of fifteen standard years. Its supercapital-grade hypermatter reactor has been retrofitted and thoroughly updated. Its immense hangar capacity has been repurposed from medical transportation to civilian and starfighter docking. Though its gigantic medical capacity was removed years ago -- Saelari once boasted a hundred thousand bacta tanks -- Port Dameron is still capable of serving up to five hundred patients if necessary. It is a common location for Underground fighters to get patched up.


Port Dameron has basically any service one might need in a shadowport. Infochants, outlaw techs, fences, cantinas, everything. However, it spent years as a derelict and was not professionally restored. Some portions of its interior is still a little wreck-ish.


Currently, Port Dameron is located inside the Kathol Outback. It moves when necessary for security reasons.


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Liberty Falls

Unlike most of the station, and built into the very heart of the station, is a two-kilometer stretch of greenery and glass buildings called “Liberty Falls”. Here dignitaries from all over come to discuss matters of state and settle disputes as needed in the lap of total luxury. The area is designed to impress all who enter it and is the “Nice” side of town as far as the station goes.


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The Cage (image source)


Build onto the aft quarter of Port Dameron is a massive ship repair and refit area nicknamed “the Cage”. Build with a folding scaffold design it can be extended to house many capital sized ships or retracted when the station needs to move. The Cage extends along the station's major axis from the flat sides of the torus, so it does not increase the station's key dimensions. The Cage is most effective when servicing cruisers or smaller vessels, though the scaffolding can be extended to partially embrace full-sized dreadnought Star Destroyers if necessary.


Tranquility gardens

Frejappel.blogspot.com

As Port Dameron is often deployed to remote locations, feeding its crew can be a major undertaking. As such part of its interior space and exterior rings was converted over to hydroponics and now is used to grow much of the stations food needs.

Command

https://www.pinterest.com/pin/547468898435431150/

Equipped with the finest Corellian Digita O/S Cresh system and communication this is the very heart of KILs military and intelligence operations. With the series of subspace relay stations they are able to communicate virtually instantaneously with all parts of the league even with the Kathol region's difficulties.

“The scrap yard”

https://twitter.com/atomhawk/status/666595311016656897


A zone of the station close to the Cage, the scrap yard is where salvage and raw materials are brought in to make custom modifications to Coalition vessels under construction or repair.

Development Thread:

First heist (31 posts)

Second heist and refit (29 posts)

Refit ongoing (31 posts)

Refit complete (18 posts)

Intent: To convert an old wreck into a shadowport.

Who Can Use This: Members of the Underground/TKO and guests.

Primary Source: Some elements influenced by Rebellion Actual.
 
O.R.C.S - AQUILA TRANSCENDENCE

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION


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TECHNICAL SPECIFICATIONS
  • Classification: Assault Carrier
  • Length: 5000
  • Width: 900 Meters
  • Height: 1200 Meters


[*]Defenses: Extreme

[*]Hangar: Extreme: 42

[*]Support Craft Hangar:

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: High .5 QQ-C15 Silkworm Hypertransit Package
STANDARD FEATURES
  • Deflector Shields
  • Battle Computers
  • Navi Computers
  • Med Bay
  • Crew Quarters
  • Standard Military Sensor Package
  • External Docking Tubes
ADVANCED SYSTEMS
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Strengths:
  • Extensive Hangar: Unlike the other colony models which have docking for up to frigate sized ships, all internal hangers space has been converted over to hold fighter craft. It also supports integrated docking with one Corvette sized ship along the spine of the ship behind the bridge dome.
  • Extensive Point Defense Network
  • Extensive shielding and armor
Weaknesses:
  • Exposed Bridge Dome: While not in the tradition shape of the birdge towers on Mon Cal and Star Destroyer-type ships, the bridge is still exposed at the top of the ship along its spine.
  • Engine Blind Spot: While most of the ship's vital areas such as the hangars and bridge are protected by extensive point defense systems, the large engines of the Colony-Class are too large to defend in any sort of reliable way, leaving them a large blind spot.
  • Electronic Warfare: The advanced Shard link can be sliced into as it is similar to that of droid model. Either locally or through a powerful electronic warfare suite may be able to access it. What this means for the crew is up to the imagination of the Slicer as the ship computer manages most of the large functions such as weapons and shields, internal gravity, internal defenses, and is tasked with regulating the ship's generator.
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Description:

One of the largest starships produced by the Free Worlds Coalition, the Colony-class is the result of several years of work in secret. Spearheaded by the Omega Protectorate, the Battlecruiser was being designed as a new class of warship to defend against the pressing threat of the One Sith. However after the One Sith took control of Corellia and the shipyards fell, most of the data on the ship was wiped from existence. The project would only come up in conversation years later after Corellia's destruction and the militirization of CorSec under Director Basali. After pledging an unspecified amount of the planet's budget to military operations and spending, Corellia reached out to the Free Worlds Coalition and struck a deal with several of the member planets. Pooling resources these planets began construction of the ship that would become known as the Starfall-Type Supercarrier.

This project would eventually be renamed to the Colony-Class Battlecruiser, and was a dedicated command carrier commissioned by the Free Worlds Coalition (FWC) some time during the Great Galactic War. Less than a dozen were ever put into service by the FWC before Sith and Dark-Side allied governments wiped the coalition away, scattering its modest military forces to the wind. Many of the battlecruisers would enter Galactic Alliance Service towards the end of the war, acting as carriers and command ships in several skirmishes across Alliance, Sith Empire, First Order, and Galactic Empire space. The Aquila Transcendence, the fourth Colony-Class battlecruiser to enter FWC service and the third to enter Alliance service, was off on assignment during the battle of Fondor. After the treachery of what is now known as "endgame" its' battlegroup would retreated to the Outer Rim Coalition. Once in orbit over Outer Rim Coalition (ORC) world of Kal Sheball, her Captain would hand her over to Admiral Khar Garck as the Alliance could no longer field her or her battle group and would offer her as good faith payment to the ORC for safe harbor.

Unlike her sister ship the "Starchild", the Aquila Transcendence was virtually unchanged when she was deployed in the western reaches of ORC space to address the Sharukan incursion. Through heavy battle she led the defense of Zonju and the western planets. The battles though left her badly damaged and in need of a refit. One which she got at the centerpoint shipyards of Corellia during its' secession from the Republic. Due to the damage she lost her corvette bays but they were rebuilt into more traditional hangers for fighter sized craft.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Alliance-in-Exile
  • Affiliation: Outer Rim Coalition
  • Model: BE2 - B-Wing - Heavy Assault Starfighter

  • Production: Mass-Produced
  • Material: Titanium Alloy, starship components
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Assault Starfighter
  • Length: 12.4 meters
  • Width: 7.3 meters
  • Height: 16.9 meters
  • Armament: High
*Light ion cannons (3)
*Heavy laser cannon (1)
*Twin autoblasters (1)
*MG9 proton torpedo launchers (2)
(12) proton torpedoes total
  • Defenses: Average
  • Squadron Count: Low: 8
  • Maneuverability Rating: Low
  • Speed Rating: Average
  • Hyperdrive Class: Average: 2
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Capital Ship Hunter: The BE2 is a single role starfighter, to launch in packs and attack capital ships with its' impressive weapon build out. The BE2 will flank slower, less maneuverable capital ships, exploiting their weaknesses and cripple them with well placed shots.
  • Ease of Production: Designed to be above all things very easy and cost effective to produce, the BE2 is seen in large numbers throughout the outer rim. Even system with relatively modest income sources could potentially field a few B wings.
WEAKNESSES
  • Easy Prey: While the BE2 has good straight line speed, it has no rear guns and very sluggish maneuverability making it easy prey for even modest stunt fighters and interceptors.
DESCRIPTION

Officially marketed as a system patrol vessel intended to be sold to system defense forces and other paramilitary groups, the BE2 is a thinly veiled attempt to disguise military hardware as civilian surplus. In fact the minds behind the BE were deeply connected with the exiled Galactic Alliance government now in hiding deep in the Outer Rim Territories. As what remains of the Alliance Defense Fleet withered away under attrition, the BE2 was commissioned to serve as a replacement craft for a government which could no longer afford the multiple capital ships but instead have turned to hit and run tactics to counter small to medium sized capital ships.

Other differences from more traditional and advanced B-wings are the rotating cockpit has been moved to the center line, and Astromech port installed to replace expensive nav computers. Cheap to build, cheap to maintain, easily replaceable for a resistance outfit on a budget, it is hoped it can be fielded in numbers to fill the gaps left by the lack of small capital craft.
 
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OUT OF CHARACTER INFORMATION
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Intent: Create a unique substance based on Kathol Sector Canon
Image Source:http://www.tokkoro.com/1147135-metal.html
Restricted Missions:
Primary Source:

PRODUCTION INFORMATION

Name: Shadowcrete “Demons Dirt”
Manufacturer: PZC,
Homeworld (optional): Demonsgate
Production: Limited (members of ORC and The Underground),
Affiliation: The Outer Rim Coalition / Bryce Bantam
Company Name(s): PZC, Gallofree Yards, and The Outer Rim Coalition
Modularity: When first mixed it is a liquid that can be poured into a mold and shaped, once it sets it is no longer malleable. Can also be aerated to decrease weight.
Material: Mixture of minerals and metals from the planet of Demonsgate including but not limited to - Demonsgate Obsidian (gives color and special properties) , Calcium Carbonate, and elements of Duracrete

PHYSICAL SPECIFICATIONS

Classification:Compound (Building material)
Weight: Heavy (Lighter if aerated)

Resistances
- Kinetic: Low - Material has low tensile strength and can shatter much easier than other building substances such as Durasteel
- Lightsabers: High - material has a high melting point so it stands up better to lightsabers than other building substances such as Durasteel
-EMP/ION: High - Material does not conduct electricity well and is a good insulator to electrical current as compared to other building substances such as Durasteel
-Sonic: Low - Material has low tensile strength and can shatter much easier than other building substances such as Durasteel
-Elemental: High - Material has a high melting point so it stands up better to heat based weapons such as lasers and plasma than other building substances such as Durasteel

Color: Smoke Grey to light Black

SPECIAL FEATURES

Can be molded into any shape
Can be Aerated to reduce weight (but increases brittleness and chance to shatter)
Dampens force signature of anything surrounded or behind it

Strengths:

Resistance to heat based attacks such as laser and plasma weapons.
Resistance to ION/EMP attacks as material does not conduct electricity well.
Resistance to effects of the kathol rift when applied to ships, vehicles, or clothing

Weaknesses:

Heavy - Much more so than Durasteel and other comparable building materials
Susceptible - Kinetic attacks will shatter material much easier than durasteel
Susceptible - Sonic attacks will shatter material much easier than durasteel
Force deadening - Materials inhibits the flow of the force so those who rely on any sense abilities will have harder time using these power when surrounded by it.
Expensive - Expensive to transport due to weight and practical uses.
Cold - Those using the force will feel strange around substance as it is force deadening substance

DESCRIPTION

Shadowcrete or “Demons Dirt” is a form of Duracrete native to the planet of Demonsgate. What makes shadow crete special is the native obsidian materials it is made from. Unique to the outback the obsidian found on the remote world has the unique property of taking the properties of the substances it is mix with and translating them to affect the force around it. In the case of Shadowcrete it takes its natural insulation properties translates that to hinder the flow of the force through it and hide its’ presence from force users.

As the planet of demonsgate sits at the very heart of Kathol Rift life on the world is hard, the planet has a volcanic nature that leaves much of the world in constant upheaval.

Those who first settled there made their homes from the obsidian rich rock that made up the soil below their feet. Over time it was discovered that it could be molded and processed further to block out the negative effects of the rift and over centuries refined to the finished product it is today. Recently studied by Bryce Bantam it was found that it had more applications than one would just normally expect from a duracrete. Now as experimentation continues more extensive uses are being discovered and perfected, some being the uses in armor, starship construction, and alchemy based products.
 
[SIZE=9pt]
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[/SIZE][SIZE=9pt]
[/SIZE]​
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]
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[/SIZE]

  • [SIZE=9pt]Intent: Create a moderately powerful gun as a reward for the judges of ORC[/SIZE]

  • [SIZE=9pt]Image Source:https://www.pinterest.com/pin/848013804809379520/[/SIZE][SIZE=9pt] altered by [member="Joza Perl"][/SIZE]

  • [SIZE=9pt]Canon Link:[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification: Heavy Blaster[/SIZE]

  • [SIZE=9pt]Size: [/SIZE][SIZE=9pt]Large[/SIZE][SIZE=9pt] (As compared to other pistol weapons)[/SIZE]

  • [SIZE=9pt]Weight: Heavy[/SIZE]

  • [SIZE=9pt]Ammunition Type: (Power cell focused through kyber shards)[/SIZE]

  • [SIZE=9pt]Ammunition Capacity: 12 shots then shards will overhead, 20% of meltdown cumulative after - 30 in power cell (any mode)[/SIZE]

  • [SIZE=9pt]Reload Speed: Slow[/SIZE]

  • [SIZE=9pt]Effective Range: Personal[/SIZE]

  • [SIZE=9pt]Rate of Fire: [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]Stopping Power: [/SIZE][SIZE=9pt]Very High,[/SIZE]

  • [SIZE=9pt]Recoil: Average[/SIZE][SIZE=9pt],[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Mode options (Stun, regular, Kyber)[/SIZE]

  • [SIZE=9pt]Agrinium barrel - hardened alloy used to control and direct the blast[/SIZE]

  • Brylark-wood grip will not slip from the hand
[SIZE=9pt]Strengths:[/SIZE]

  • [SIZE=9pt]Stopping power - Enhanced with Kyber, full power blast has massive stopping power[/SIZE]

  • [SIZE=9pt]Recharging shot - Each kyber shot charges the power cell as small amount is channeled back to the power cell[/SIZE]

  • [SIZE=9pt]Rugged - Made to be ran through the mud and keep shooting, corellian steel strong [/SIZE]
[SIZE=9pt]Weaknesses:[/SIZE]

  • [SIZE=9pt]12 shooter - Each Kyber chamber is only good for two shots before weapon begins to overhead and needs time to cool.[/SIZE]

  • [SIZE=9pt]Average without Kyber - Without the kyber boost the weapon is just an ordinary blaster[/SIZE]

  • [SIZE=9pt]Disturbance in the force - weapon can be sensed by force users due to kyber chards[/SIZE]

  • [SIZE=9pt]GETS HOT - Kyber chards must be removed from chambers to cool, takes an hour at room temperatures, less if artificially cooled.[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt]Newly hired munitions Marshal Lofo Afu was charged with rebuilding the Judges armory after the the assault of the Sharukans on the western reaches. Zanju was hit especially hard and raided leaving the judges low on equipment, and even lower on judges as many were lost defending their ancestral home.[/SIZE]
[SIZE=9pt]During the Sharukans invasion Zonju was one of the last systems to fall. Surrounded and about to be invaded, the Sharukans demanded the unconditional surrender of all defending forces and for the world to submit to enslavement. The response from sector commander M. Reynolds of the brown coat division was a simple one, “Feth off”. [/SIZE]
[SIZE=9pt]The brown coats fought nearly to last man, and when Zanju was finally liberated, those still living told the story of their brave commander and his heroic end. To honor him his body was brought to his home on Corellia personally by Loto. The family in return offered a small amount of Corellian Bloodsteel as a gift for his kindness.[/SIZE]
[SIZE=9pt]Using this gift of Bloodsteel, and the the assets of the coalition Loto collected Agrinium from Demonsgate, Kyber shards from Utapau, and using [/SIZE]independence[SIZE=9pt] arms on Exocon a limited addition of craftsman revolvers were commissioned and shipped to Zonju. [/SIZE]
[SIZE=9pt]Build on the base of rugged outback revolver and named the Reynolds Firefly Revolver to honor its’ namesake it was designed to deliver the needed stopping needed to penetrate all [/SIZE]mundane[SIZE=9pt] and some elite armors. Created to be faithful side iron for any Judge who wields it is quite capable weapon when used in the hands of a skilled gunslinger even though it can not punch through elite armor such as besker or philk. Due to expense a labor intense process it takes to make the [/SIZE]Reynolds[SIZE=9pt] these weapons are only awarded to skilled judges who prove themselves in the field through a heroic act.[/SIZE]
 

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