Star Wars Roleplay: Chaos

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Work In Progress Credit Worm Workshop


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Kalist VI Advanced Automatic Shipyards [K-VI AAS]
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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
The Shipyards are situated in the heart of the Kalist VI mountain ranges, strategically positioned atop several mountains to provide a level ground for the construction of ships. Due to its geographical placement and its crucial role in the Galactic Alliance's war endeavors, the Shipyards pose a formidable challenge to locate, even with the aid of advanced scanning technology.

Furthermore, accessing this facility on foot or by ground troops is entirely impracticable. The sole means of accessing the facility involves utilizing either a shuttle or military transport, provided that one has obtained the necessary authorization to prevent being obliterated by the automated defense network.

  • Description:
The Kalist VI Shipyards have been constructed within a towering mountain situated in a secluded region of the planet. Nestled deep within the mountain ranges, these shipyards are positioned far away from any developed settlements on the planet. Comprising of the Central Command Center, the shipyards boast an expansive surface area that accommodates numerous private landing pads.

There are numerous other buildings within the Shipyard complex, such as the assembly facilities that are used for storage and arrangement of ship components, automated welding and cutting areas that are utilized for the fabrication of ship hulls and other structures, quality control inspection stations to guarantee the correct construction and functionality of starships, and offices and control rooms are designated for the management and supervision of automated operations.


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OPERATIONS INFORMATION
POINTS OF INTEREST

Main Assembly Bay -


The Main Assembly Bay serves as the central hub of the automated planetary shipyard, where the construction of colossal vessels takes place. Within this facility, automated drones diligently engage in the process of welding metal panels, installing intricate machinery, and assembling the intricate framework of starships.


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Material Processing Unit -

The Material Processing Unit, situated in the shipyard's backstage, is an advanced facility that utilizes cutting-edge technology to convert raw materials into the fundamental components of starships. Enormous smelters effectively liquefy metals obtained from asteroids in close proximity, while state-of-the-art Molecular Furnances fabricate intricate parts with remarkable accuracy and efficiency. The engineers diligently oversee the entire procedure, meticulously verifying that every individual piece adheres to stringent quality criteria prior to its integration into a fully assembled vessel.

Droid Maintenance Center -


In order to maintain the seamless operation of the shipyard, a specialized facility known as the Droid Maintenance Center is solely responsible for the maintenance and repair of the numerous automated drones that tirelessly contribute to the construction of starships. Proficient technicians diligently carry out regular maintenance tasks, identify and resolve any malfunctions, and enhance the software to guarantee optimal performance of the robots.

Central Command Center -

From its vantage point above the shipyard, the Command Center serves as a vibrant nerve center where managers and technicians oversee all facets of construction and logistics. Immense holographic screens provide up-to-the-minute information on ship development, resource distribution, and upkeep timetables, empowering the team to make well-informed choices to ensure the efficient functioning of the operation.


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Docking Bays -

After the construction of a starship is finished, it is transferred to any of the numerous Docking Bays located within the shipyard. These expansive areas serve as launching points for the ships, propelling them into the orbital boundary of the planet. With the assistance of automated systems and cranes, each vessel is meticulously guided into its designated launch position, readying it to become an integral part of the Galactic Alliance-Dark Empire War's frontline forces.

Maintenance Docks -

The Maintenance Docks, situated in the backdrop of the shipyard, serve as a bustling hub where starships that have suffered damage or are showing signs of aging are brought in for necessary repairs, enhancements, and complete overhauls. A team of highly skilled droids and technicians tirelessly operate day and night to replace worn-out components, carry out structural repairs, and incorporate cutting-edge technologies to ensure the fleet remains in optimal condition.

Training Facilities -

The shipyard provides cutting-edge training facilities for aspiring spacefarers to develop their skills and knowledge in order to become starship engineers, pilots, and crew members for the next generation. Through simulators, trainees can immerse themselves in piloting starships through asteroid fields, engaging in combat with enemy vessels, and executing complex docking maneuvers. Instructors lead students through practical exercises, sharing the necessary expertise and experience to excel in the competitive realm of space exploration.


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SECURITY
Maximum
HISTORICAL INFORMATION

The Advanced Automatic Shipyards of Kalist VI boast a rich and extensive background that traces its origins to the early era of the Old Republic. Initially founded as a modest facility for ship repairs and construction, the shipyard experienced rapid expansion and elevation in significance owing to its advantageous positioning in proximity to key trade pathways. Through the passage of time, it evolved into a colossal and cutting-edge shipyard within the galaxy, equipped with the capability to manufacture a diverse range of vessels ranging from compact starfighters to colossal capital ships.

Throughout the Clone Wars, the shipyard was instrumental in providing the Republic with essential warships and resources. Nevertheless, as the conflict intensified, the shipyard became a target for Separatist forces aiming to weaken the Republic's military strength. Despite enduring significant destruction, the shipyard was effectively safeguarded by a united front of Republic and Jedi forces, ensuring its continued importance in the war campaign.

After the Clone Wars concluded and the Galactic Empire emerged, the shipyard experienced a decline as the Empire established its dominance across the galaxy with the Imperial High Command choosing to close the facility due to ever-mounting costs of operations and increasing focus on Project Stardust, otherwise known as the Death Star as the only way to maintain hegemony over the galaxy. Nevertheless, following the Rebellion and the subsequent downfall of the Empire, the shipyard regained its significance and became a prominent contributor to the galactic economy.

The Galactic Alliance took the initiative to reactivate the Shipyards in 900 ABY, as a direct response to the swift mobilization of the Dark Empire and their subsequent invasion of the Core. Situated on the outskirts of the Dark Empire's territory, the Shipyards located at Kalist VI are ready to play a crucial role as one of the numerous fortress worlds being developed to strengthen the perimeter around the Imperial Occupation Forces.



 
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Nute Griimda

Theme
Full Name
Nute Hugruisk Griimda
Alias(es)
Commerce Fiend of the Core
Title(s)
Class(es)
Industrialist | Accountant | Banker
Origin
Age
56 Years Old
Rank(s)
Faction(s)
Dark Empire
Imperial Ruling Council
COMLIT
Species
Language(s)
Gender
Male
Force Sensitive
Not Force Sensitive
Character Alignment
Lawful Evil
Height
182.88 cm [6'0"]
Weight
74.8 kg [165 Ibs]
Hair
Hairless
Eyes
Multi-Colored
Playby
Template Credit
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  • Nute Griimda, a Neimoidian Banker & Industrialist from the Nute Hive holds the position of Trade Federation Regional Commander, a title given to officers of the Trade Federation who oversaw particular areas of the galaxy under Federation control.

    He is now apart of the Dark Empire, replacing Councilwoman Meii-Nu Suu after her unfortunate disapperance in Midnight Mass.

    With his spot secured on the
    Imperial Ruling Council and within the Commission for Logistics, Industry and Transportation, Nute is more than able to implement the Grand Designs of the Viceroy from a comfortable position of power.



  • HISTORY

    Nute Griimda was born on the Neimoidian homeworld of Neimoidia, to the wealthy and influential Nute Hive. From a young age, Nute showed a keen interest in politics and diplomacy, and his parents encouraged him to pursue a career in public service.

    Nute excelled in his studies and quickly rose through the ranks of the Neimoidian government, becoming known for his shrewd negotiating skills and ability to navigate the complex political landscape of his homeworld.

    He soon caught the attention of the Trade Federation during the rise of the New Imperial Order, a powerful trading organization ran by Director Gat Tambor, that saw potential in Nute's talent for manipulation and persuasion.

    The Trade Federation recruited Nute as a diplomat and soon he was representing them in high-stakes negotiations with other planets and factions across the galaxy.

    Nute's natural charm and cunning made him a valuable asset to the Trade Federation, and he quickly rose to the rank of Trade Federation Regional Commander, overseeing the Federations operations in the New Imperial Order.

    Nute's rise to power was not without controversy, however. Many rival factions accused him of using underhanded tactics and betraying his own people for personal gain. Despite these accusations, Nute continued to climb the ranks within the Trade Federation, amassing wealth and influence along the way.

    In 901 ABY, Nute was selected by the Commanding Viceroy to replace Councilwoman Meii-Nu Suu as the Chief Logistical Minister for COMLIT within the Dark Empire, securing himself a spot on the Imperial Ruling Council.



  • PERSONALITY

    Despotism Justifies the Means

    STRENGTHS & WEAKNESSES

    Shrewd Operator > Just like his fellow species members, Nute Griimda excels in various business operations and is always seeking opportunities to enhance his personal wealth and outsmart his rivals within the Imperial Ruling Council.

    The Black Book > Nute Griimda has an extensive network, with ties to various corporations and planetary governments, ensuring she can access whatever she needs whenever she needs it.

    Business, Not War > Despite his background as a banker and industralist, Nute lacks any experience in warfare or combat training.

    Cowardly > Nute, a Neimoidian Species member, is viewed as cowardly by his peers in the Ruling Council. He is constantly seeking to evade threats and is dedicated to fretting over potential worst-case scenarios.



  • DARK EMPIRE

    Name
    Description
    Character name/tagRelationship description
    Character name/tagRelationship description
    Character name/tagRelationship description
    Character name/tagRelationship description

    FAMILY

    Name
    Description
    Character name/tagRelationship description
    Character name/tagRelationship description
    Character name/tagRelationship description
    Character name/tagRelationship description

    OTHER CONNECTIONS

    Name
    Description
    Rulonom Laborr Rulonom Laborr Director - Trade Federation
    Lodd Grimmin Lodd Grimmin Senator - Galactic Alliance
    Character name/tagRelationship description
    Character name/tagRelationship description

  • NOTABLE SKILLS
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    UNDERWORLD TRADING
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    GALACTIC COMMERCE
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    CYBERNETIC INDUSTRY
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    DROID MANUFACTURING
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    CHEMICAL INDUSTRY
    *Ability Icons can be found here

    SKILL PROFILE / OTHER SKILLS & ABILITIES

    You could provide further information on the above notable skills, and/or speak of other skills and abilities, here. Or just get rid of this section of the tab and leave it at Notable Skills. Your choice.


  • INVENTORY



  • STORY ARCS

    INDEX
    - TBD
    - TBD
    Please do not move the anchors, they're where they need to be.

    See the 'Story Arcs' tab on this bio to see this thread tracking format in action. A simpler format can be seen on the 'Story Arcs' tab of this other bio. Or you can do something else of your choosing.

    ARC TITLE HERE
    Summary Here​
    Thread Title & Link [INCOMPLETE/COMPLETE/ONGOING] - Thread description

    CLICK TO RETURN TO INDEX


    ARC TITLE HERE
    Summary Here
    Thread Title & Link [INCOMPLETE/COMPLETE/ONGOING] - Thread description



 
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Type-104 Repurposed Imperial Star Destroyer [T-104 RISD]
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"To effectively confront this New Empire, we need to use their own doctrine against them. We need to produce a new type of ISD that merges cutting-edge Alliance Engineering with the shear firepower of the New Imperial Order's former war machine."
- Jorgan Muttz, to the Alliance High Command after the Invasion of the Core.

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
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STANDARD FEATURES
  • Standard Countermeasures
  • Standard Engine Unit
  • Standard Guidance Systems
  • Standard Hyperdrive System
  • Standard Life Support Systems
  • Standard Shielding System
  • Standard Targeting Systems
ADVANCED SYSTEMS
STRENGTHS
  • Extreme Armament Classification
  • Extreme Defense Classification
  • Many Advanced Systems
  • Thick Armored Plating
WEAKNESSES
  • Low Manueverability Rating
  • Low Speed Rating
  • High Maintenance due to Advanced Features
  • Repurposed Star Destroyer - Wedged Design
DESCRIPTION

The Galactic Alliance constructed the Type-104 Repurposed Imperial Star Destroyer in response to the Dark Empire's invasion of the core regions. This particular class of star destroyer was intricately assembled at Byblos Star Drives, incorporating salvaged parts from the fleets of defeated Imperial Warlords who sought to penetrate Alliance Territory while the superpower was preoccupied with the conflict against the Dark Empire.

Cost-saving strategies were given priority by the
Alliance High Command in their efforts to confront the Imperial Armada without overextending their defensive line.

Their belief was that by repurposing old designs obtained from the battlefield, they could improve the armaments and shielding of their ships, enabling them to directly engage other star destroyers affiliated with the remnants of the New Imperial Order and the Brotherhood of the Maw who had joined forces to make this insidious new threat.


The Type-104 Star Destroyer, with a length of approximately 1,850 Meters, boasts a formidable array of weaponry and robust armored plating that spans its distinctive wedge-shaped hull. Unlike other star destroyer designs that often incorporate carrier capabilities, this vessel was specifically crafted as a frontline combatant.

Consequently, its hangar capacity is rather restricted, allowing for the accommodation of only two squadrons of fighters during any given engagement.


 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL INFORMATION
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SPECIAL FEATURES
STRENGTHS
  • Many Special Variants
  • High Resistance to Lightsabers, Kinetic and Energy Weaponry
  • Mass-Produced for Frontline Combat
  • Many Advanced Systems
WEAKNESSES
  • Very Low Resistance to EMP/Ion Weaponry
  • Low Resistance to Sonic Weaponry
  • Poor Overall Accuracy due to Special Features
DESCRIPTION

With war looming over the galaxy, it swiftly became evident that the Trade Federation's freighters and cargo vessels traversing the vast galactic trade routes were inadequately safeguarded, leaving them vulnerable to potential threats from pirates and privateers from the various galactic powers.

As such the Trade Federation Directorate made the strategic decision to initiate the development and manufacturing of an innovation iteration of the B2 Super Battle Droid, designed to bolster their defensive capabilities and protect their valueable assets from enemy incursions.

This latest iteration of the B2 Battle Droid showcases a significant enhancement in physical prowess, boasting increased strength that makes it a formidable force on the battlefield. Additionally, it offers an extensive range of modular capabilities and presents various advanced models designed specifically for combat scenarios.

With its robust armor and defensive mechanisms, this variant has been finely tuned to withstand direct confrontations with adept force users, and can engage other heavy infantry battle droids it may encounter.


Although it does lack protection from sonic and emp/ion weaponry in order to save costs during its mass-production in one of the many trade federation owned factories.


 
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| : | HYPER CRYSTALLIC FUSION POWER GENERATOR CORE | : |

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Limitless Power | The generator harnesses the power of hypermatter reaction, fusion generator components, advanced AI Systems for cooling, and plasma generation. This unique combination, along with the fuel injection of the Isotope-5, enables it to produce a tremendous amount of power. The generator utilizes the concept of Deep Heat, which is an experimental idea that involves extracting heat from the planet's internal core by circulating cool water deep into it. If the scale of this generator is ultimately determined, it could be installed on star ships by utilizing secondary reactors to fuel the primary one. This arrangement would grant Capital Ships of the Dark Empire a remarkable advantage in terms of range and speed.
WEAKNESSES
  • Highly Unstable | The generator is characterized by numerous intricate components and the fusion process it entails in order to produce an enormous amount of power. Due to its complex nature, the entire generator is extremely unstable. Any minor breach or puncture would trigger a highly explosive reaction, capable of obliterating even an Imperial Star Destroyer if these generators were ever installed on such vessels after approval from the Imperial Military.
DESCRIPTION

The Trade Federation Hyper Crystallic Fusion Power Generator Core represents the most recent innovation in power generation technology, originating from the ingenious intellect of Doctor Evar Rimkin.

Dr. Rimkin conceived the idea of developing a novel form of boundless power generation by amalgamating multiple reactors into a single colossal unit capable of providing energy to starships for an almost infinite duration, although such an broad experiment is considerably expensive for even the massive trading empire, known as the Trade Federation to undertake not to mention highly illegal to develop given the state of war that exists between the
Galactic Alliance and the Dark Empire.

Despite the expenses involved, the Trade Federation proceeded with the experiment, clandestinely producing it in the Outer Rim region, far from the watchful gaze of the New Jedi Order and the Galactic Alliance. Dr. Rimkin took precautions by conducting initial tests of the initial prototypes on desolate planets, aiming to prevent any catastrophic disasters from befalling the native inhabitants.

After the generator was made partially operational, it was transported across the Galactic Alliance's Blockade surrounding the Occupied Core State of the Dark Empire. This was accomplished by utilizing multiple vessels adorned with the insignia of various trading organizations, in order to prevent any complications from arising before the Federal Assembly.



 
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TradeCoin, Unlimited(™)
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Automated accounts and holdings systems
  • Automatic electronic verifications without the need of a third-party.
  • Append-only data structure, making transaction history and info extremely secure.
    • Chronological data stamping across the blockchain.
    • Omni-node ledger data distribution.
  • Various consensus protocols, nearly removing the risk of duplicate entry or fraud.
  • Small Form Factor to facilitate large-scale system expansion.
  • Regulated Blockchain IDs with active databasing.
  • Rotation and retirement of Blockchain IDs after a set term.
  • Unique Barcodes directly linked to database ID.
  • Encrypted transfer though a blockchain for safe, fraud-protected, and hard-to-trace transactions
  • Peer-to-peer with no third party involvement required
  • Powerslave AI powered protocols.
  • Aurodium, Cortosis and Durasteel Standard
  • 'Mineable' (in the vein of real-life cryptos)
STRENGTHS
  • Trade Federation™ Blockchain:
    • The TradeCoin Blockchain secures information about transactions and transfers to avoid fraud and keep both parties' information safe from unwanted intrusions.
  • Triple Standard:
    • TradeCoin is supported by Aurodium, Cortosis, and Durasteel in order to provide a tangible foundation and value to a currency that is inherently intangible. The selection of these materials was based on their widespread utilization across the galaxy.
  • Inflation Protection:
    • TradeCoin has a hard cap on the whole number of coins that will ever be minted. For example, as the growth of the credit supply overtakes the growth in the supply of TradeCoin, the price of TradeCoin shall increase.
WEAKNESSES
  • Lack of Regulation:
    • TradeCoin has little to no regulations, meaning there may be rampant fraud, scams, and economic exploitation. Individuals or factions could manipulate the system for illicit gain, creating a black market or deepening the divide between the social elite and the poor on multiple planets.
  • Technological Barriers:
    • TradeCoin relies on high functioning infrastructure, which is simply unsustainable on a majority of the planets within the galaxy. This deficiency may result in technological elitism and unequal trade and commerce with planetary administrations.
DESCRIPTION

Amidst the ongoing conflicts spanning the galaxy, such as the Core War and the Sith-Alliance Conflict, the galactic economy faces significant strain. Planetary economies and galactic supply chains are becoming more dependent on the unpredictable actions of minor lords and warmongers within the major factions.

To prevent a further escalation of this crisis, it was deemed crucial to introduce a currency that is not tied to the financial systems of the dominant factions such as the Galactic Alliance or the Sith Order. This move aimed to bring stability to prices and restore public trust in the resilience of their finances.

TradeCoin, Unlimited™ was developed by the Trade Federation of Planets as a potential solution to the existing problem. It adopts the cryptocurrency framework of AvCoin 1.0, which remains favored by various independent systems and criminal syndicates despite its limitations.

TradeCoin is positioned as a promising replacement for AvCoin 1.0, as it is supported by a triple standard that enables a wider range of systems to utilize the currency, thanks to the prevalent availability of Durasteel and Cortosis materials within the galactic market. Despite being highly unregulated and posing challenges for governments in terms of preventing widespread criminal activities involving the currency, it also demands a sophisticated infrastructure to fully leverage its potential.



 
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|| Ziggst Aruetii ||

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General Information

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'Fear the individual who can walk between the lines of insanity and empathy.'
- Ziggst "Zigg" Aruetii

Name | Ziggst "Zigg" Traitor
Aliases | Silver Menace / The Traitor / The Clanless
Age | 48
Species | Cyborg Human
Gender | Female
Faction | Indpendent Contractor
Homeworld | Boonta
Occupation | Bounty Hunter, Imperial Mercenary
Force Sensitive | No



Physical Information

Height | 6'0"
Weight | 145 lbs
Build | Slim / Athletic
Eye Color | Dark Brown
Hair Color | Brown
Skin Color | Pale

Sexuality | Heterosexual
Relationship Status | Single



Notable Traits


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RANGED WEAPONRY EXPERTISE
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WARRIOR'S WILL
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SHIELDING
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DEATH FROM ABOVE
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PYROMANIAC

Strengths & Weaknesses


+Deadshot+

Ziggst demonstrates exceptional marksmanship skills, proficiently hitting targets with precision using a variety of short and long-range weapons. Her ability to accurately shoot moving targets, whether stationary, on the move, or airborne, serves as a source of inspiration for others.

-Endurance-

Ziggst, while a proficient warrior, lacks the durability of many Mandalorians due to her small frame and lightweight build. This makes it challenging for her to compete in strength-based battles against opponents who are stronger or larger. As a result, she must strategically use her opponent's strengths to her advantage.

+Mandalorian Warrior+

Despite being viewed as a betrayer by her own people, Ziggst remains unwavering in her identity as a Mandalorian Warrior. Her unwavering commitment to her pride and honor as a warrior is of utmost importance to her, and she is willing to go to any lengths to safeguard this pride, regardless of the consequences for herself or others.

-EMP/ION Weaponry-

Ziggst's susceptibility to EMP/ION weaponry, owing to her cybernetic enhancements, necessitates caution when confronting adversaries on the battlefield without adequate support.


Equipment

Cybernetics
Armor Unit
Melee Weaponry
Ranged Weaponry
Starship
 
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TFB Advanced Ionized Plasma Beam Cannon
(Artstation - Battlefront II) (Gat Tambor Permissions)
"We have created a state-of-the-art shield disruptor weapon capable of penetrating through any existing shield technology."
- Akrigg Luuk, Neimoidian Weapon's Specialist | Trade Federation |

TECHNICAL SPECIFICATIONS
  • Size: Extremely Large
  • Weight: Extremely Heavy
  • Ammunition Type: Super-heavy Caliber highly ionized plasma beam
  • Ammunition Capacity: Very Large
  • Effective Range: Extreme Range
  • Rate of Fire: High
  • Damage Output: Extreme Output
  • Recoil: High
SPECIAL FEATURES
STRENGTHS
  • Exceptionally potent, capable of potentially penetrating through and overpowering military-grade shielding up to Xythan Force Shield Grade within a single burst of ionized particles.
  • Concentrated Area of Effect - Straight Beam
  • Effective against large capital ships (Star Destroyers +)
  • Extremely Power Efficient
  • Extreme Range, Damage Output and very large ammunition capacity
  • Redundancy Systems to Prevent Backfire
WEAKNESSES
  • Extreme size, heavy weight.
  • Only able to be equipped to battlecruisers+ sized capital ships
  • Ineffective against smaller support ships (Frigates, Gunships, Starfighters)
  • Extreme Power Consumption
  • Unstable
    • Should an adversary successfully synchronize their attack, striking the cannon prior to its discharge of substantial ion energy, it may trigger a chain reaction that results in the failure of the redundancy systems, potentially culminating in the complete shut-down or destruction of the vessel to which it is affixed.
DESCRIPTION

The TFB Advanced Ionized Plasma Beam Cannon represents an ion-cannon variant of the TXA Starbreaker, initially conceived by Technoid Foreman Gat Tambor for the New Imperial Order's Flagship the Dissident Aggressor-class Star Dreadnought, but subsequently manufactured by the Trade Federation of Planets on the orders of Commanding Viceroy Rulonom Laborr Rulonom Laborr who wanted a weapon that would be able to penetrate through even the toughest of military grade shielding.

With boundless financial resources allocated to the endeavor and the full backing of the Executive Board, Akrigg Luuk, a notorious Neimoidian Weapon Specialist, promptly commenced his work by conducting research and running broad tests against the galaxy's most utilized shielding technology such as the Tectonic Shield developed by the Trade Federation.

The ionized version was created with the intention of interfering with the defensive systems of an adversary by directing a sustained stream of ionized particles towards an enemy ship in order to overwhelm their shield systems, sufficiently weakening them for the primary weapons to penetrate the enemy's fortified hull.



 
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BATTLEGROUP KENOBI |:| 175TH CHANDRILA FLEET
F L A G // :
ANS Monsoon | Bippina Class Dreadnought | 5000m

BATTLECRUISERS //:
ANS Mentor | MC97 Heavy Star Cruiser | 5000m
ANS Array |
MC97 Heavy Star Cruiser | 5000m
ANS Montorr | A-601 Main Battle Cruiser | 4500m
ANS Kellen | A-601 Main Battle Cruiser | 4500m
TFS Nute | Tambor Pattern Lucrehulk II | 3810m
TFS Gunray | Tambor Pattern Lucrehulk II | 3810m

DESTROYERS //:
RISD Barbarian | Type-107 ISD | 1850m
RISD Saxon |
Type-107 ISD | 1850m
RISD Onslaught | Type-107 ISD | 1850m
RISD Hand of Doom | Type-107 ISD | 1850m
ANS Bola One | CD170 Destroyer | 1500m
ANS Bola Two | CD170 Destroyer | 1500m
ANS Bola Three | CD170 Destroyer | 1500m
ANS Bola Four | CD170 Destroyer | 1500m


CRUISERS //:
ANS Hammer One
| Hammerhead Class Cruiser | 1000m
ANS Hammer Two | Hammerhead Class Cruiser | 1000m
ANS Hammer Three | Hammerhead Class Cruiser | 1000m
ANS Hammer Four | Hammerhead Class Cruiser | 1000m
ANS Hammer Five | Hammerhead Class Cruiser | 1000m
ANS Hammer Six | Hammerhead Class Cruiser | 1000m


FRIGATES //:
ANS Nebb One
.. | Nebulon L2 | 350m
ANS Nebb Two.. | Nebulon L2 | 350m
ANS Nebb Three.. | Nebulon L2 | 350m
ANS Nebb Four.. | Nebulon L2 | 350m

ANS Core One
.. | BSD Corona | 500m
ANS Core Two
.. | BSD Corona | 500m
ANS Core Three |
BSD Corona | 500m
ANS Core Four. |
BSD Corona | 500m
ANS Core Five
.. | BSD Corona | 500m
ANS Signet One.. | Gola Star Carrier | 500m
ANS Signet Two.. | Gola Star Carrier | 500m
ANS Signet Three.. | Gola Star Carrier | 500m
ANS Signet Four.. | Gola Star Carrier | 500m
ANS Signet Five.. | Gola Star Carrier | 500m


CORVETTES //:
Several Squadrons | DP40 Heavy Gunship


STARFIGHTERS DEPLOYED //:
F-29 Fortress Bomber
E-Wing Multi-Role Starfighter
LRS-B W-Wing Heavy Strike Bomber

RZ-5 Crynyd-series A-wing Interceptor
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The bridge of the
ANS Monsoon was enveloped in an errie silence, the only sounds that broke the stillness were the gentle clicks of fingers on monitors and the conversations of the Command Staff on board.

A fresh chapter was commencing in the continuous struggle against the New Empire, commonly referred to as the
Dark Empire. Serving as the backdrop for this chapter was the Keera Major Orbital Array, an indispensable asset of the Alliance Naval Arsenal and a crucial element in restraining the Imperial Armada.

If this stronghold were to be seized by the invaders, the Alliance would find itself at a disadvantage across the entire core.


The Alliance High Command had a thorough understanding of the imminent threat, deploying multiple fleets to bolster the Corporate Fleet guarding the shipyards in an attempt to thwart the Imperials from gaining any advantage in any planned siege of Coruscant, the once Capital and most prized possession in the Galaxy for any Galactic Government.

Despite being unaware of the full extend of the opposing forces, the Vice-Admiral Ideon remained resolute in his determination to protect the shipyards, even if it meant relying solely on a single capital ship.

For once, during this terrible war the Galactic Alliance had the advantage of a strong defensive position, near the shipyards, making the Imperial Fleet have to go on the offensive to suceed in breaking their line.


Ideon had already initiated theoretical combat simulations on the tactical display, prompting the Command Staff to review the data repeatedly in hopes of a better outcome, although it never came as each simulation depicted the Alliance sustaining significant losses and having to dock multiple battlecruisers for repairs.

This significant reduction of their forces would prove detrimental if the Dark Empire were to launch attacks on other planets.

"Enter Defensive Formation Aurak 4 around the the Orbital Array, bring up tactical screens and establish secure communication with our formation. Recycle all sheild systems and prime all batteries for a full charge, we need to push back the Imperial Armada from the Shipyards."

The Captain's chair reverberated with the commanding voice of the Vice-Admiral, as the chain of command swiftly followed the assigned orders and the communication's officer tirelessly exchanged messages to the secondary flag officers throughout the fleet.


  • Alliance Fleet is holding defensive position.

 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL INFORMATION
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SPECIAL FEATURES
STRENGTHS
  • Many Special Variants
  • High Resistance to Lightsabers, Kinetic and Energy Weaponry
  • Mass-Produced for Frontline Combat
  • Many Advanced Systems
WEAKNESSES
  • Very Low Resistance to EMP/Ion Weaponry
  • Low Resistance to Sonic Weaponry
  • Poor Overall Accuracy due to Special Features
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DESCRIPTION

With war looming over the galaxy, it swiftly became evident that the Trade Federation's freighters and cargo vessels traversing the vast galactic trade routes were inadequately safeguarded, leaving them vulnerable to potential threats from pirates and privateers from the various galactic powers.

As such the Trade Federation Directorate made the strategic decision to initiate the development and manufacturing of an innovation iteration of the B2 Super Battle Droid, designed to bolster their defensive capabilities and protect their valueable assets from enemy incursions.

This latest iteration of the B2 Battle Droid showcases a significant enhancement in physical prowess, boasting increased strength that makes it a formidable force on the battlefield. Additionally, it offers an extensive range of modular capabilities and presents various advanced models designed specifically for combat scenarios.

With its robust armor and defensive mechanisms, this variant has been finely tuned to withstand direct confrontations with adept force users, and can engage other heavy infantry battle droids it may encounter.


Although it does lack protection from sonic and emp/ion weaponry in order to save costs during its mass-production in one of the many trade federation owned factories.


 
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Model-61 Advanced Tactical Command Center
(Imperial Command Center) (Gat Tambor Permissions)
SPECIAL FEATURES
STRENGTHS
  • Military Grade Battle Analysis Computers
  • Advanced Integrated AI Capabilities
  • Advanced Military Grade Communications
  • Tactical Battle Awareness
  • Advanced Targeting Systems
WEAKNESSES
  • High Maintenance due to Advanced Systems
  • Targeted Military Grade EMP/ION Weaponry
  • Fragile Overall Construction - Can be destroyed quite easily
  • No Shielding or Armaments to defend itself with
Imperial-Command-Center.gif

DESCRIPTION

The Model-61 Advanced Tactical Command Center was manufactured as a next-generation tactical command center, for the Trade Federation after their losses and mass-withdraw from Eiattu 6 due to rather poor reconnaissance and the superior firepower of the Galactic Alliance's 34th Walkers known as the Hellstompers. The need for better reconnaissance and artillery management became apparent after this defeat, prompting the creation of a more advanced tactical command center.

This new center was designed with cutting-edge technology that allowed for improved communication monitoring, enemy movement prediction, and real-time tracking of ground units to maximize their combat effectiveness against a superior foe on the battlefield. Learning from the mistakes of the past in order to ensure that their forces were better equipped and prepared for future engagements with either the Galactic Alliance or the Sith Order.



 
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Imperial Kavaak Class Escort Destroyer

"Far too many starshipwrights in 900 ABY focus on adding more firepower and exotic weaponry across a ship's hull. However, they often overlook the fact that each new weapon necessitates a firing system, integration into the ship's targeting computers, and a significant amount of coolant to prevent overheating. By reducing the emphasis on weaponry and minimizing redundant systems, we have the opportunity to save a substantial amount"
- Jorgan Panzzi, to the Trade Federation Executive Board

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
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STANDARD FEATURES
  • Standard Countermeasures
  • Standard Engine Unit
  • Standard Guidance Systems
  • Standard Hyperdrive System
  • Standard Life Support Systems
  • Standard Shielding System
  • Standard Targeting Systems
ADVANCED SYSTEMS
STRENGTHS
  • Very High Armament Classification
  • High Defense Classification
  • Starfighter Support
  • Thick Armored Plating
  • Mass-Produced
WEAKNESSES
  • Wedged Design
  • Lack of Rear Weaponry
  • Exposed Command Bridge
  • Escort Duty Only
DESCRIPTION

The Imperial Kavaak Class Escort Destroyer was designed and constructed by both Republic Fleet Systems and Byblos Drive Yards as their first collaboration project since Republic Fleet System's refounding in 900 ABY by then Commanding Viceroy Rulonom Laborr Rulonom Laborr .

The main purpose of this particular class of star destroyer was to design a scale down warship that could be pushed into mass-production for the galactic ship markets, while still keeping the overall aesthetic and visage of the larger and more formidable Imperial Star Destroyer, the mainstream of the New Imperial Order's and the Dark Empire's naval might.

The Kavaak Class, with a length of approximately 1,001 meters, was specifically crafted to provide protection and support to larger warships during combat scenarios. It possesses a sufficient arsenal and defensive capabilities to effectively counter and overcome enemy corvettes and frigates.

However, due to its specialized nature, it is unable to engage in direct confrontations with larger star destroyers and battlecruisers on an individual basis. This limitation arises from its lack of substantial firepower and advanced weaponry, which are commonly found on star destroyers during the Galactic Chaos Era.


 
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------ TIE/ads Advanced Droid Seeker ------
( Artstation - TIE Seeker)
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
ansel-hsiao-seeker4.jpg

STANDARD FEATURES

ADVANCED SYSTEMS
STRENGTHS
  • Very High Armament Classification
  • High Defense Classification
  • Starfighter Support
  • Thick Armored Plating
  • Mass-Produced
WEAKNESSES
  • Wedged Design
  • Lack of Rear Weaponry
  • Exposed Command Bridge
  • Escort Duty Only
DESCRIPTION

The Imperial Kavaak Class Escort Destroyer was designed and constructed by both Republic Fleet Systems and Byblos Drive Yards as their first collaboration project since Republic Fleet System's refounding in 900 ABY by then Commanding Viceroy Rulonom Laborr Rulonom Laborr .

The main purpose of this particular class of star destroyer was to design a scale down warship that could be pushed into mass-production for the galactic ship markets, while still keeping the overall aesthetic and visage of the larger and more formidable Imperial Star Destroyer, the mainstream of the New Imperial Order's and the Dark Empire's naval might.

The Kavaak Class, with a length of approximately 1,001 meters, was specifically crafted to provide protection and support to larger warships during combat scenarios. It possesses a sufficient arsenal and defensive capabilities to effectively counter and overcome enemy corvettes and frigates.

However, due to its specialized nature, it is unable to engage in direct confrontations with larger star destroyers and battlecruisers on an individual basis. This limitation arises from its lack of substantial firepower and advanced weaponry, which are commonly found on star destroyers during the Galactic Chaos Era.


 
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Experimental S-Thread Praedium Hyperspace Engine
(Reactor Core Concept, Hyperspace Gif) (Gat Tambor Permissions)
"It is conceivable that a future scenario may arise in which the galactic powers find ancient Stormseed, subsequently utilizing them to obstruct critical resources and trade routes from the Trade Federation. The deployment of the Praedium Engine will enable us to counteract this ploy effectively."
- Monchar Nick, Neimoidian Hyperspace Professior | Trade Federation |
SPECIAL FEATURES
STRENGTHS
  • Advanced Integrated AI Capabilities
  • Advanced Military Grade Hyperspace Components
  • Praedium Hyperspace Link
    • The Hyperspace Engine is equipped with advanced Military Grade S-Thread Booster technology, which enables it to establish connections with the Localized Praedium Hyperspace Lanes. This capability is particularly significant in the context of navigating hyperspace routes that have been rendered inaccessible due to the disruptive effects of Stormseed technology. By utilizing these specialized boosters, the Hyperspace Engine is able to effectively engage with the localized hyperspace network, thereby facilitating strategic jumps that circumvent obstacles posed by stormseed interference.
WEAKNESSES
  • High Maintenance due to Advanced Systems
  • Significant Cooldown to prevent hyperspace malfunction
  • Highly Unstable due to being an Experimental Prototype
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DESCRIPTION

The Galactic Trade Federation stands as the foremost entity in transport and shipping across the galaxy, thereby bearing the obligation to ensure that hyperspace routes remain unobstructed by the galactic powers that may seek to dominate these lanes for their own advantage, thereby restricting the operational space of their rivals.

Although such actions fall within the legitimate rights of all nations to conduct warfare, they nonetheless have a significant impact on the Federation's profit margins. During their research and development activities in the regions formerly known as the Sith Worlds, the Federation encountered a mention of the ancient Stormseed tecnology. This device had previously allowed the Nihil Pirates to obstruct hyperspace routes, effectively isolating entire clusters of systems from the Galactic Republic.

Recognizing that the widespread implementation of such technology would undermine their objectives, the Commanding Viceroy Rulonom Laborr Rulonom Laborr tasked Monchar Nick, a Neimoidian expert in hyperspace, with the development of a hyperspace engine capable of circumventing this device, while simultaneously facilitating the efficient transport of goods and services across the galactic frontier worlds caught in the middle of galactic conflicts.

The development of such a device presented significant challenges, as it had never been necessary to create or utilize one on a galactic scale as required by the Trade Federation Executive Board. Nick formulated numerous theories regarding the navigation of obstructed hyperspace lanes without incurring destruction.

Ultimately, he decided to employ the localized hyperspace routes that interlinked individual systems, which had remained unscathed by the various galactic conflicts and dominions. By utilizing the S-Thread Boosters to establish a temporary hyperspace connection within these localized systems, they could effectively circumvent the stormseed devices strategically placed along the primary hyperspace corridors in order to resume commerce.

Following numerous years of experimentation and refinement conducted on isolated clusters and systems, the Experimental S-Thread Praedium Hyperspace Engine was produced and manufactured in limited quantities, designated exclusively for the largest Merchant Freighters of the Trade Federation. Currently, only a few dozen units exist, and there is potential for the technology to be advanced for mass production in the future.


 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Suitable for Any Terrain (Snow/Marsh/ Desert)
  • Reinforced Armor; Considerable Durability
  • Integrated Energy Pillars; Additional Power Output
  • Deflector Shield Generator.
  • Heavy Armament
WEAKNESSES
  • Slow Speed and Maneuverability
  • Heavy Automation of Systems, Vulnerable to Extreme Ionization
  • Lack of Heavy Rear Weaponry; Vulnerable to Attacks from Behind.
  • Command Center is located near the Front
DESCRIPTION

Developed by the Technocrat Rulonom Laborr, the TF-144 All Terrain Transport; Gunray Pattern serves as a first-generation Armoured Walker Hunter and Command Platform for sale in direct competition to the Galactic Alliance GAAT 5 Sphinx. Equipped with a veritable arsenal of weapons and heavy armor plating, the Gunray Pattern found itself capable of engaging a myriad of targets either through long-range assault or rapid-firepower, capable of effectively wipe out entire platoons of Infantry that were caught out in the open.

Adding in the energy torpedo launcher assembly, with extensive emitters, the TF-144 could engage heavily armoured targets and enemy walkers from a considerable distance without any serious difficulty.

What makes the All Terrain Transport considerably dangerous on the battlefields of 900 ABY is the inclusion of a twin mounted Concussion-Cannon Turret's on either side of its head which enable it to fire a pair of concussion energy balls at a vehicle or tank, and would do serious damage to the vehicle if they should hit.


 
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Bummuy the Venerable

MusicSeparatist March
AliasesQueen Bummuy Iinnon
The Venerable Trade Monarch
The Long Lasting Ruler
Class(es)High Nobility
Trade Monarch
Elderly Paragon
BirthplaceNeimoidia
AgeElderly
Personality TraitsPompous
Gossiper
Greedy
Intelligent
Education TraitsFirst Rate Education
Trade Specialist
Rank(s)Trade Monarch
Queen of the Purse-Worlds
Honorary Board Member
Faction(s)The Trade Federation
The Galactic Alliance
SpeciesNeimoidian
LanguagesPak Pak Language
Various Trade Languages
High Galactic
Galactic Basic
GenderFemale
Force SensitiveNo
Character AlignmentNeutral Neutral
Height5'0
Weight250 lbs


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    Royal Biography

    Hailed as a paragon of grace and intellect, Trade Monarch Bummuy the Venerable began her journey in the heart of the commercial powerhouse, Neimoidia. Born into a family esteemed for their shrewd business acumen, Phummih displayed an exceptional aptitude for negotiation and strategic thinking from an early age.

    As she matured ambitions grew beyond the realm of commerce yearning to lead her people with wisdom and compassion, envisioning a Neimoidia that thrived not only economically but also socially. Determined to earn her place on the throne of the Trade Monarch by studying politics, history and the complex dynamics of interstellar diplomacy.

    The ascent to power was not without obstacles given the male centered nature of Neimoidian Society, overcoming these with charisma and unwavering resolve gathering supporters around her from the more progressive factions within her society, while astute business acumen won over influential allies among the trade guilds and the Trade Federation of Planets.


    When the time came to accept the crown of Neimoidia, the planet's economy teetered on the brink of collapse due to corruption and greed of the previous rulership.

    With a keen understanding of commerce, Phummih would devise a comprehensive economic reform plan that revitalized industries on the world and restores its position within the galaxy.

    However the new queen's strength lay in her ability to bridge the divide between her people and the galactic community by skillfully navigating the treacherous waters of intergalactic politics and, forging key alliances and negotiating treaties that benefitted not only Neimoidia but also its neighboring systems.

    Under the queen's rule the Neimoidians experience a renaissance. Education and the arts flourished, the wealth gap narrowed and vital social reforms were implemented to ensure the fair treatments of all citizens.




  • Strengths:

    1. Strategic thinker:
      1. As the Neimoidian queen, she is skilled at assessing situations and developing effective strategies to achieve her goals.
    2. Charismatic leader:
      1. She possesses the ability to inspire and rally her people, fostering a sense of unity and loyalty among her subjects.
    3. Diplomatic skills:
      1. She excels at navigating complex political situations and negotiations, effectively representing her people's interests on the galactic stage.
    Weaknesses:

    1. Lack of combat skills:
      1. As a leader who relies more on diplomacy and strategy, she may struggle in combat situations or confrontations where physical prowess is required.
    2. Overly reliant on advisors:
      1. She may have a tendency to rely too heavily on the counsel of others, potentially missing out on important insights or making decisions based on biased information.
    3. Vulnerability to manipulation:
      1. Her diplomatic nature and desire for peace can make her susceptible to manipulation by others who seek to exploit her for their own gain.


  • tf-site-header.png

    Royal Thread

    Placeholder | Placeholder


  • tf-site-header.png

    THE TRADE FEDERATION

    Name
    Description
    Rulonom Laborr Rulonom Laborr Commanding Viceroy of the Federation
    Lodd Grimmin Lodd Grimmin Galactic Alliance Senator
    Meii-Nu Suu Imperial Economic Council


    OTHERS
    Name
    Description
    PlaceholderPlaceholder
    PlaceholderPlaceholder
    PlaceholderPlaceholder
    PlaceholderPlaceholder


 
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Countermeasures
  • Standard Engine Unit
  • Standard Guidance Systems
  • Standard Hyperdrive System
  • Standard Life Support Systems
  • Standard Shielding System
  • Standard Targeting Systems
ADVANCED SYSTEMS
STRENGTHS
  • Starfighter Support
  • Thick Armored Plating
  • Mass-Produced
  • Very-High Speed Rating
WEAKNESSES
  • Rather Outdated Weaponry
  • Very Low Manueverability
  • Not Designed for Prolonged Combat
DESCRIPTION

The GG-X1 Commerce Raider is a military-grade warship developed by the reestablished Republic Fleet Systems, a subsidary corporation of the Trade Federation of Planets.

Although mass-produced for the
Open-Market, the GG-X1 has recently seen an increase of interest from various planetary governments and criminal syndicates looking to bolster their defenses against rising threats.

With its many weapon systems and state-of-the-art sub-systems, the GG-X1 has proven to be quite the formidable force on the battlefield, earning a reputation for its speed and firepower.

The Commerce Raider's versatility allows it to adapt to different combat situations, making it a valuable warship for any criminal or pirate fleet operating on the galactic hyperspace lanes.

Its success in recent skirmishes with planetary defense forces has given it quite the reputation, allowing Republic Fleet Systems to become a leading provider of criminal starships.



 
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|:| GH-4201 Class Modular Core Ship |:|
"Each one carries an army large enough to threaten an entire planet."
Mace Windu
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Countermeasures
  • Standard Engine Unit
  • Standard Guidance Systems
  • Standard Hyperdrive System
  • Standard Life Support Systems
  • Standard Escape Pods
  • Standard Shielding System
  • Standard Targeting Systems
ADVANCED SYSTEMS
STRENGTHS
  • High Hanger Space
  • High Defense Classification
  • Large Compliment
  • Large Cargo Space
WEAKNESSES
  • Standard Armaments
  • Low Manueverability Rating
  • Low Speed Rating
  • Droid Control Computer
DESCRIPTION

Passengers
  • 60,000 (stateroom capacity for delegates)
Cargo capacity
Consumables

The Trade Federation GH-4201 Class Modular Core Ship is a mass-produced modernized variant of the Core Ship used by the previous iteration of the Trade Federation of Planets and the later Confederacy of Independent Systems. The new GH-4201 modular model features upgraded technology and enhancements, making it more efficient and reliable for transporting both goods and passengers across the galaxy during the Core Wars.

With its extensive cargo bays and rather large compliment, the GH-4201 is considered a massive improvement over its predecessor, offering better overall performance on the battlefield. Despite its similiarities to the ancient design, the GH-4201 has been pushed into mass-production to meet the needs of interstellar trade and commerce.



 
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SPECIAL FEATURES

Geonosian Iron-Rockite
is renowned for its exceptional strength and durability, making it an ideal choice for fortifications and Geonosian hives. However, its usage is often hindered by the demanding storage conditions it necessitates. This formidable metal/alloy is capable of withstanding substantial weight and pressure without succumbing to stress-induced collapse, making it a valuable reinforcement material for pre-existing structures.


The Iron-Rockite, with its unique properties, is a highly versatile material that can be utilized in various applications. It is capable of serving as the foundation for not only starship hulls but also land-based vehicles, whether it is used for their outer shells or inner components.

Despite its ability to function effectively in these roles, the true strength of Iron-Rockite lies in its ability to enhance the durability and resilience of other materials. By binding with different substances, it has the capacity to significantly strengthen them, making it an invaluable resource for construction and engineering projects.

STRENGTHS

Heavy Resilient:
This substance possesses remarkable strength and durability, making it well-suited for protecting starships and large vehicles from mass-driver rounds and blaster cannon fire.

Strengthen Other Materials: The Iron-Rockite has the capability to form bonds with various materials available in the market, thereby enhancing their structural integrity. This property proves to be advantageous in the realm of construction and engineering endeavors.

Defense Against Lightsabers: The Iron-Rockite has naturally incorporated Norris root plant fragments, providing it with a level of protection against energy from blaster bolts or lightsabers.

WEAKNESSES

Limited Bonding
: The Iron-Rockite possesses the ability to establish connections with other substances, albeit limited to a maximum of two materials simultaneously. If an individual surpasses this limit, the Rockite will exhibit volatile reactions and may potentially compromise the integrity of the material rather than enhancing it.

Deterioration: . Iron-Rockite is prone to rapid deterioration once removed from the Planet of Geonosis, as its unique molecules rely heavily on the specific atmospheric and ground conditions found exclusively on the planet. Those seeking to acquire this material must make arrangements for specialized transportation that replicates its native environment.

Lightsabers Part II: The Iron-Rockite contains Norris Root Fragments, however, these fragments are insufficient to entirely halt a lightsaber in its path. Although a superficial strike may not cause significant harm, a thrusting action could easily pierce through the substance.


DESCRIPTION

Geonosian Iron-Rockite
was only recently discovered in 901 ABY, by the efforts of the Geonosian Industries and its Chairman Brachtor the Vindicated Brachtor the Vindicated after conducting some geological surveys deep into the planet.

These surveys showed several abandoned mining shafts, left over from the Confederacy of Independent Systems when they collapsed, and after gathering enough of the worker-castes, these shafts were thoroughly explored to ensure that no remaining resources were left behind that could be sold on the open-market.

During this extensive investigation, the Geonosians unexpectedly encountered the Rockite, concealed at great depths within the lowest part of the mining shaft. Following a meticulous collection of a small sample, it was determined that the substance possessed inherent durability and remarkable resilience against immense pressure. Consequently, it emerged as an ideal material for fortifications and the mending of hives.



 
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  • Length: 3,000 Standard Meters in Length
  • Width: 3,000 Standard Meters in Width
  • Height:3,000 Standard Meters in Height
STANDARD FEATURES
ADVANCED SYSTEMS

Production Systems | Chemical Churner, Cryo-Furnace, Impact Sifter, Molecular Furnaces, Garment-Fabricators, Self-Constructing Armament Facilities, Self-Regulating Droid Makers, Prototypers, Duplicators, Nanoforges, Synthicators, Various Manufacturing Technology, Credit Markets

Communications and Sensor Systems | Ghostwave, Rear Warning System, Military Grade Communications Sensors, Ion-scrambler, Telesponder , Military Grade Hyperspace Communication Systems, Military Grade Communication Systems , Military Grade Holographic Communications ,Military Grade SubSpace Transceivers

Computer Systems | 'Electric Eye' weapon optics system, DB-SR01x Powerslave + 'Tempest' AI, Quad Photonic Neural Chipset Backup, Bio-hexacrypt Systems

External Components | AR-08 Damage Reduction Armor Component, G-32 Evasive Armor Plating, Carbon-nanofilament Armor, Enhanced Carbon-Durasteel Armor

Hyperdrive Systems | T-17 Hyperdrive Generator

Power Generation| Hypermatter Annihilator

Propulsion Systems
| Hoersch-Kessel Ion Drive

STRENGTHS
  • Hyperdrive Equipped
  • Can Land Within Atmosphere
  • Advanced Shielding Systems
  • Highly Advanced Production Technology
  • Conversion of Raw Materials into Weaponry
WEAKNESSES
  • No Armaments for Defence
  • Poor Overall Manueverability
  • Poor Overall Speed
  • Large Target
  • Many Advanced Systems
DESCRIPTION

Trade Federation Mobile War Foundries were modeled after the Mobile Munitions Complexes used by the Sith Lord Daiman during the Republic Dark Age's, after receiving the recovered blueprints from the Twice-Emperor of the Sith Empire, Darth Carnifex.

Much like their predecessors, the new variant is considered a class of mobile factory, which can also double as hyperspace-capable starships which enables the corporation to skirt around laws and regulations enacted by the Galactic Alliance on trading with the Dark Empire.

The Trade Federation, upon obtaining the retrieved blueprints, swiftly initiated the mass-production of war foundries in 903 ABY. Such a strategic advancement was in response to the Lightsworn Incursion on Cademimu V, which revealed the susceptibility of surface-based installations to small-scale strike teams.

These newly established state-of-the-art facilities would allow the Trade Federation to relocate its manufacturing operations from the war front and serve as a means of transportation for their employees and personnel stationed on the besieged planets.


 
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