Star Wars Roleplay: Chaos

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Discussion about Dev threads and the Factory

Camellia Swift said:
[member="Danger Arceneau"]

I like number 2, but I'm still a fan of the post/thread quality insurance Silara mentioned.

I concur. I'm more apt to say that it should be a post quality check. Where the posts have to deal specifically with the planning, development, creation, and testing of said product.

Not "Fluff" used to fill in space.
 
Danger Arceneau said:
I concur. I'm more apt to say that it should be a post quality check. Where the posts have to deal specifically with the planning, development, creation, and testing of said product.

Not "Fluff" used to fill in space.
Agreed, that was more of what I meant
 
I'm in favour of option 2.

I think there needs to be a mechanism for adding new items to the list of items that need Dev. Maybe judges discussion and admin approval of any new items going onto the list as they come up?
 
Aye, that's what I meant earlier with the being "Reactive" If something comes up that we think needs dev thread and it isn't on the list, we can all discuss, bring it to the admins to approve, then post it on the list!


Yay progress!

Okay, if we go with number two --- let's list off the bat what we "know" need dev threads.


  1. Anything created with restricted Items. ( IE the gathering of the resource ( or the link to where it was purchased along with a link where the original resource mining was gained) and the development of said tech with that resource)
  2. Flagships
  3. Stealth Tech
  4. Powerarmor
  5. Force Artifacts or Holocrons ( Not including personal holocrons)
  6. Moving / creating of a new Company Headquarters
  7. To start a PC company at Tier 3.


This is just off the top of my head. Any other ideas?
 
[member="Danger Arceneau"]

I'd also include the creation of weapons/items with little counterplay.

I'd also suggest adding in the creation of things like mechs or the wurm the One Sith use a lot as they are such things that heavily sway a battle it seems.
 
I think any thing at all that reeks of power-gaming should require a dev thread. Warships over 1500 meters, weapons with one hit kill capability, force nullification without reasonable weakness, alchemized items with more than standard effect ex..my alchemized bastard sword shoots lighting and eats souls etc..., but over all I agree with option two.
 
Camellia Swift said:
[member="Danger Arceneau"]

I'd also include the creation of weapons/items with little counterplay.

I'd also suggest adding in the creation of things like mechs or the wurm the One Sith use a lot as they are such things that heavily sway a battle it seems.

The worm that was used by the One Sith is a canon creature actually -- no tech sub needed.

If it isn't canon, then yes, it does require a tech sub. So say someone decides to make an alchemized version of the worm, then yes it will require a tech sub and a dev thread.

That's a good point.

Updating list:

  1. Anything created with restricted Items. ( IE the gathering of the resource ( or the link to where it was purchased along with a link where the original resource mining was gained) and the development of said tech with that resource)
  2. Flagships
  3. Stealth Tech
  4. Powerarmor
  5. Force Artifacts or Holocrons ( Not including personal holocrons)
  6. Moving / creating of a new Company Headquarters
  7. To start a PC company at Tier 3.
  8. Any item that is alchemized.
  9. Any Force nullification items without reasonable weaknesses
  10. Warships over 1500m.

[member="Ordo"] Edit -- added in your points!

Camellia Swift said:
[member="Danger Arceneau"]

I'd also include the creation of weapons/items with little counterplay.
Can you elaborate more on this so it is more specific. We want to make sure that it is clear to understand. By what do you mean little counterplay?
 
[member="Ordo"]

what would be "standard" alchemizing properties?

Do you mean perhaps, an item with more than one "Standard" alchemizing property? IE if a sword is alchemized to be "unbreakable" if you end up imbuing it with a SECOND item to also have it "forever sharp" it will require a dev thread?

How about anything that is imbued with Force powers too?

Also, I'd say that they have to make a new dev thread to "create" every single time. I'm not keen on people constantly reusing old dev threads for items.
 
[member="Danger Arceneau"]

Actually what Ordo was saying. Things with one hit kills or or super effects that make it difficult for a majority of members to either counter or not die to without appearing to break meta.

Also even if that worm is canon, it is very powerful. While not maybe requiring a dev thread to create it, what about for acquiring it? I'd rather they explain raising or breaking it to their will than suddenly having something like that. Goes for anyone actually, otherwise Basilisk wardroids would murder us all by now in great numbers.

XD
 
Camellia Swift said:
[member="Danger Arceneau"]

Actually what Ordo was saying. Things with one hit kills or or super effects that make it difficult for a majority of members to either counter or not die to without appearing to break meta.

Also even if that worm is canon, it is very powerful. While not maybe requiring a dev thread to create it, what about for acquiring it? I'd rather they explain raising or breaking it to their will than suddenly having something like that. Goes for anyone actually, otherwise Basilisk wardroids would murder us all by now in great numbers.
XD

For now, we are dealing with dev threads specific to the Factory --- anything beyond that isn't our domain unfortunately. That's the RPJ's job.

If there is no tech sub being put in, we as Factory judges cannot ask a faction to make a dev thread for canon items.



But to your first case --- I don't think the factory will ever accept one hit wonders. They all have to be balanced in some way.

But I think this can be written as:


Anything that does not have at the very least three reasonable weaknesses to prevent powergaming requires a dev thread.



Does that sound okay?
 
Camellia Swift said:
[member="Danger Arceneau"]

Actually what Ordo was saying. Things with one hit kills or or super effects that make it difficult for a majority of members to either counter or not die to without appearing to break meta.

Also even if that worm is canon, it is very powerful. While not maybe requiring a dev thread to create it, what about for acquiring it? I'd rather they explain raising or breaking it to their will than suddenly having something like that. Goes for anyone actually, otherwise Basilisk wardroids would murder us all by now in great numbers.
XD
They were actually purchased from the marketplace, but I agree with the general idea.
 
Danger Arceneau said:
For now, we are dealing with dev threads specific to the Factory --- anything beyond that isn't our domain unfortunately. That's the RPJ's job.

If there is no tech sub being put in, we as Factory judges cannot ask a faction to make a dev thread for canon items.



But to your first case --- I don't think the factory will ever accept one hit wonders. They all have to be balanced in some way.

But I think this can be written as:


Anything that does not have at the very least three reasonable weaknesses to prevent powergaming requires a dev thread.



Does that sound okay?
Yes, that sounds good.
 
Danger Arceneau said:
[member="Ordo"]

what would be "standard" alchemizing properties?

Do you mean perhaps, an item with more than one "Standard" alchemizing property? IE if a sword is alchemized to be "unbreakable" if you end up imbuing it with a SECOND item to also have it "forever sharp" it will require a dev thread?

How about anything that is imbued with Force powers too?

Also, I'd say that they have to make a new dev thread to "create" every single time. I'm not keen on people constantly reusing old dev threads for items.
I thought it was 1 thread per sub, how're they reusing them? ( Or is this a loophole?)

Oh, I see what you're saying.

How about 1 thread per additional modification, and require a baseline product to standardize from?
 
Okay, what I have so far. This can also all be re written to be clearer, I'm just typing whatever comes to mind.


  1. Anything created with restricted Items. ( IE the gathering of the resource or the link to where it was purchased along with a link where the original resource mining was gained and the development of said tech with that resource)
  2. Anything that does not have at the very least three reasonable weaknesses to prevent powergaming.
  3. Warships over 1500m.
  4. Flagships.
  5. Stealth Tech.
  6. Powerarmor.
  7. Force Artifacts or Holocrons ( Not including personal holocrons).
  8. Any item that is alchemized.
  9. Any Force nullification items without reasonable weaknesses.
  10. Moving / creating of a new Company Headquarters.
  11. To start a PC company at Tier 3.
 
Silara Vantai said:
I thought it was 1 thread per sub, how're they reusing them? ( Or is this a loophole?)

Oh, I see what you're saying.

How about 1 thread per additional modification, and require a baseline product to standardize from?

This sounds great!

What does everyone else think?
 
Danger Arceneau said:
Okay, what I have so far. This can also all be re written to be clearer, I'm just typing whatever comes to mind.


  • Anything created with restricted Items. ( IE the gathering of the resource or the link to where it was purchased along with a link where the original resource mining was gained and the development of said tech with that resource)
  • Anything that does not have at the very least three reasonable weaknesses to prevent powergaming.
  • Warships over 1500m.
  • Flagships.
  • Stealth Tech.
  • Powerarmor.
  • Force Artifacts or Holocrons ( Not including personal holocrons).
  • Any item that is alchemized.
  • Any Force nullification items without reasonable weaknesses.
  • Moving / creating of a new Company Headquarters.
  • To start a PC company at Tier 3.
This seems good, would asking for a second dev when they meet three or more things on this list be too much? ( Such as Ultrachrome + Ysalmir + stealth tech).

I'm on a phone, too, so some spelling may be inaccurate
 
Silara Vantai said:
This seems good, would asking for a second dev when they meet three or more things on this list be too much? ( Such as Ultrachrome + Ysalmir + stealth tech).

I'm on a phone, too, so some spelling may be inaccurate

I think a "creation" dev thread is enough to blanket everything when "creating" whatever you are doing.

Restricted items still require their own resource gathering threads just to get them IE Ultrachrome and stealth.


If you want a ysalamir, then you can in your "creation thread" also write in how you got it too! ( it isn't a restricted item)


Some people may kill two birds with one stone by doing a "Resource gathering" thread ( IE Songsteel requires making a thread that rhymes.) and doing a "creation" thread by rhyming in that same thread how they created it!
 
Danger Arceneau said:
To start a PC company at Tier 3.
No.

It would be the following as it pertains to companies.
  • To start a subsidiary of a Tier V+ company at III.
  • To start a company with an abnormal amount/unrelated operations.
And then I would like to add.
  • To become the owner of a canon company.
 

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