Lore Master
Draconis

Out of Character Information
General Information
Physical Information
Strengths & Weaknesses
Culture
Historical Information
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- Name: Draconis
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Designation:
Semi-Sentient Limited self-awareness and intelligence, often driven by instinct. Can follow commands, form bonds, use basic tools, but lack abstract thought or full culture. Not considered legal persons. Often categorized as animals or fauna. - Origins: Centerra
- Average Lifespan: 200 years
- Estimated Population: Planetary (Primarily found on Centerra)
- Description: The Draconis are massive, elementally inclined dragons native to Centerra. Towering and powerful, their appearance evokes that of beasts. Draconis possess a primal intelligence, with some demonstrating semi-sentient traits. Revered, feared, and occasionally allied with, they are as ancient as the land itself.
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- Breathes: Type I / Type 2 (Oxygen atmosphere)
- Average Height of Adults: 15-20 meters (at the shoulder)
- Average Length of Adults: 30-40 meters (including tail)
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Distinctions:
Each subtype possesses unique scales, horns, breath weapons, and elemental traits. Some can be feathered or furred as well. - Races:
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- Frostwings (Ice)
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Horns Icicle-like Tail Ice-like spikes Breath Weapon Frostbite Breath (icy wind) Conflict With Reason Pyroclasts Elemental opposition (ice vs. fire) Galecrests Competition for mountain skies - Pyroclasts (Fire/Lava)
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Horns Volcanic rock-like Tail Spiked club Breath Weapon Inferno Breath (molten lava) Conflict With Reason Frostwings Opposing elements (fire vs. ice) Tidescales Fire vs. water domains, competition over coastal ranges - Tidescales (Water)
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Horns Coral-like Tail Finned Breath Weapon Tsunami Blast (pressurized water) Conflict With Reason Pyroclasts Opposing elemental natures—water extinguishes fire Stormclaws Compete for control of coastal storm fronts and sky-ocean overlap zones - Stormclaws (Lightning)
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Horns Lightning bolt-shaped Tail Whip-like, delivers electric shocks Breath Weapon Thunderstrike (lightning bolt) Conflict With Reason Tidescales Struggle over storm-dominated coasts Geostones Oppose each other in highland vs. stormfront dominance - Geostones (Earth/Gem)
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Horns Crystal-like Tail Mace-like, solid rock Breath Weapon Earthquake Breath (rock shards) Conflict With Reason Stormclaws Struggle over elevated, storm-prone ridges Galecrests Air vs. earth clashes for territory and altitude control - Galecrests (Wind)
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Horns Streamlined, aerodynamic Tail Long and flexible, excellent for flight maneuvering Breath Weapon Gale Force (powerful wind gusts) Conflict With Reason Geostones Classic air vs. earth clashes over terrain control Frostwings Competition for mountainous skyspace and glacial peaks
- Force Sensitivity: All
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Strengths:
- Elemental Abilities – Each dragon wields a unique set of elemental breath tied to their physiology.
- Massive Strength – Towering over most creatures, they possess immense physical power.
- Natural Defenses – Thick hides, armored scales, and sharp claws/fangs provide natural protection.
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Weaknesses:
- Draconic Wrath – Most dragons have a temper; provoking them can push them into reckless behavior.
- Large Size – Their massive frames make them less agile in confined spaces.
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Strengths:
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- Diet: Omnivorous, with variation preferences by type.
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Communication:
- Limited Telepathic communication
- Dragon Song – Guttural, melodic vocalizations used for long-distance calls.
- Technology Level: Low (Animalistic).
- Religion/Beliefs: N/A
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General Behavior:
- Solitary and territorial – Rarely form permanent groups.
- Elemental displays – Use breath weapons in ritualized duels and territory disputes.
- Intelligent and aware
- Loyal to bonded rider
- Emotionally reactive
- Territorial and protective
- Aggressive when provoked
- Hard to control without a bond
- Predatory and hunts prey
- Respond to confidence, not fear
- Can remember people and places
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Ancient Origins:
- The Draconis are an ancient, Force-attuned dragon species native to Centerra, a hidden world deep within the Starweaver Nebula in the Unknown Regions. Unlike Sithspawn or genetically engineered creatures, Draconis evolved naturally, shaped over millennia by Centerra's unstable leylines and recurring Stellar Convergence events. Their elemental nature gave rise to powerful subtypes like Pyroclasts, Stormclaws, and Frostwings.
Rare and long-lived, Draconis can form permanent psychic bonds with select individuals through a dangerous ritual called the Rider Bond. Only Force-sensitive or exceptionally strong-willed beings survive the process. These Riders are few, but legendary.
Only two great kingdoms on Centerra ever forged lasting bonds with the Draconis, raising Rider-warrior legions feared across the land. Elsewhere, those who sought to dominate the dragons met ruin.
- The Draconis are an ancient, Force-attuned dragon species native to Centerra, a hidden world deep within the Starweaver Nebula in the Unknown Regions. Unlike Sithspawn or genetically engineered creatures, Draconis evolved naturally, shaped over millennia by Centerra's unstable leylines and recurring Stellar Convergence events. Their elemental nature gave rise to powerful subtypes like Pyroclasts, Stormclaws, and Frostwings.
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Conflict & Alliances:
- Sanguiorians use them for intimidation and enforcement.
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Territorial Disputes:
- Dragon types conflict over resources, mating, and elemental dominance.
- Example conflicts:
- Frostwings vs. Pyroclasts – Fire vs. Ice
- Tidescales vs. Stormclaws – Water vs. Lightning
- Galecrests vs. Geostones – Air vs. Earth
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Ancient Origins:
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