Star Wars Roleplay: Chaos

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Approved Starship Felucia-class missile cruiser

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: Felucia-class missile cruiser
  • Affiliation: Open Market
  • Production: Limited
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
  • Classification: Missile Cruiser
  • Length: 762m
  • Width: 273m
  • Height: 183m
  • Armament: Extreme (100/75/100)
  • 16 Gatling rapid-fire turbolasers (6 port, 6 starboard, 2 topside, 2 underside; 64 turbolaser equivalents)
  • 8 Browning rapid-fire ion cannons (4 port, 4 starboard; 32 turbolaser equivalents)
  • 4 tractor beams (4 turbolaser equivalents)
  • 100 warhead launchers (200 turbolaser equivalents)
  • 55 heavy warhead launchers (550 turbolaser equivalents)
  • 70 Ventooine electromagnetic plasma machineguns (25 port, 25 starboard, 10 topside, 10 underside; 60 point-defense equivalents)
  • 30 Trian ion machineguns (10 port, 10 starboard, 5 topside, 5 underside; 30 point-defense equivalents)
  • Defenses: High
  • Hangar: 2 Squadrons
  • Maneuverability Rating: Very low
  • Speed Rating: Very low
  • Hyperdrive Class: 1
SPECIAL FEATURES

[*]Navigation:

[*]Defenses:

Strengths:

  • Ability to overwhelm enemy point-defense

  • Strong hull

  • Can land on planets

  • High resistance to slicing attempts
  • Ability to make nonlinear flights in hyperspace and Otherspace
Weaknesses:
  • Limited ammunition
  • Slow, ponderous
  • Repulsorlift generator failures must be repaired in orbit
  • A stray shot penetrating the missile magazines can gut the ship
  • Rapid-fire turbolasers can only be fired at half standard turbolaser range
  • Rapid-fire ion cannons can drain the ship's shields in a prolonged firefight
Description: The Felucia-class missile cruiser is a ship class intended to fight enemies whose point-defense is questionable, thanks to its armament reserves comprising 100 regular missile launchers and 55 heavy launchers, each possessing their own magazines carrying a variety of ammunition. In addition, in the aftermath of Ossus, explosive-reactive armor is installed to help protect the ship against asteroids and other debris that can affect in-flight performance, and also a few tractor beams being installed to tractor objects, such as stray asteroids, out of the way. Furthermore, due to the nature of missiles, with only a finite ammunition capacity, it will be a liability in prolonged firefights, so a captain using one will have to pray for a quick victory or to otherwise use it for hit-and-run attacks. Still using the original Lothal hangar configuration, the Felucia is able to house two squadrons of fighters to defend against enemies using fighters.

However, due to the need to accommodate large magazines of ordnance, in addition to two the ability of a Felucia to carry cargo, as well as its speed, is significantly reduced, and also no heavy or long-range non-missile hardpoints have been installed. As a result, Felucias must usually be escorted when in use and won't last very long in combat if they use their missiles too quickly.

- Consumables: 2 years
- Crew: 1,700 (skeleton: 600)
- Passengers: 1,000
- Cargo: 15,000 tons
 
[member="Cathul Thuku"]
Please add a weakness regarding your gatling turbolasers and rapid fire ion cannons, as your gatling turbolasers fire at half the range of standard turbolasers and your ion cannons can potentially drain your own ship's shields. Both of these are weaknesses in their separate submissions and need to be reflected here.
 
Cathul Thuku said:
Armament: Extreme (100/75/100) 16 Gatling rapid-fire turbolasers (6 port, 6 starboard, 2 topside, 2 underside; 64 turbolaser equivalents) 8 Browning rapid-fire ion cannons (4 port, 4 starboard; 32 turbolaser equivalents) 4 tractor beams (4 turbolaser equivalents) 100 warhead launchers (200 turbolaser equivalents) 55 heavy warhead launchers (550 turbolaser equivalents) 70 Ventooine electromagnetic plasma machineguns (25 port, 25 starboard, 10 topside, 10 underside; 60 point-defense equivalents) 30 Trian ion machineguns (10 port, 10 starboard, 5 topside, 5 underside; 30 point-defense equivalents) Defenses: High


I'm not approving Extreme/High combo and this current setup at Minor. Reduce to Limited production or drop those armaments suitably and down to Very High please.
 
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