Star Wars Roleplay: Chaos

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Fleeting System Update

[member="Captain Larraq"]

(Triple post!)

I also had an idea for special ‘orders’ PCs could give ships they were captaining once per battle.

So once per battle, the PC in command of a specific ship could give a ‘All power to shields!’ special order which would increase shield regen by 20% for one turn.
Could have one be for repairing the ship, extra power to weapons, repair attack craft etc.

Or something like that. Thoughts?
 
Grand Admiral, First Order Central Command
It only really matters, i think, if theres more distinction between escorts and capital ships. As it is, with the only thing i noticed being the amount of pd weaponry brought to bear, the way things work now is fine.

In WW2 terminology, you had your CL and your CA (light and heavy crusier, respectively) with the former being generally an AA escort and the latter a sort of jack of all trades independant operator.
 
[member="Cyrus Tregessar"]
Yeah, that's the thinking with these two.

The difference between Escort and Capital Ship mainly relates to defence guns, but there are some other minor things one group can or can't do.

Usually though it's just a grouping.
 
I usually have my smaller ships hang in the back protecting my bigger ships. Granted Im just getting into Fleeting, but I've come to the point where I don't restrict myself to up and down in space.
One during a Primevil attack, I had a ship go under an enemy ship, only to loop up over with with the top being "upside down".
Do these things matter?
 
Valiens Nantaris said:
[member="Captain Larraq"]

(Triple post!)

I also had an idea for special ‘orders’ PCs could give ships they were captaining once per battle.

So once per battle, the PC in command of a specific ship could give a ‘All power to shields!’ special order which would increase shield regen by 20% for one turn.
Could have one be for repairing the ship, extra power to weapons, repair attack craft etc.

Or something like that. Thoughts?
There is a similar system at play in Firestorm Armada (the main miniature game that I play) called TACs (Tactical Ability Cards). You can find them all here if you're looking for some ideas.

I would support such a system to be included in our game. I think it would add a nice extra layer to the game. I figure that IC, this could be explained as extra battle preparations. So for "All power to shields" it could doing some servicing and temporary modifications to the shield generators and/or their power supply, or something like that.
 
[member="Captain Larraq"] [member="Gir Quee"] [member="Cyrus Tregessar"]

Made a couple of minor edits in line with as mentioned above.

Long-Range weapons now have 125% speed penalty to compensate for their long distance.

So yes, they are very much a weapon for shooting at distant, slower targets. Firing them at fast targets will quickly pile on the penalties.

Also, made it so that unless a ship moves in its turn it counts as speed 20. Targets standing still are sitting ducks basically.

Anything else we need to address before we push this forward into a test?
 
But...but...

d03657b5-e919-1d71.jpg

But seriously, I am looking forward to testing this out.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
I am finally caught up with this and have an idea. More something I think you are missing on the attack craft scale.

Skill.

Maybe as you have said with PC one time conditional modifiers have a modifier for elite or gifted pilot skill. This would only apply to PC fighter pilots of course. But maybe something a dodge modifier or a "barrel roll" modifier that can be used by a PC pilot.

As I read this questions popped up but were soon answered by the people here. The system looks exciting and very straightforward but I can see where people who do not have a RP by dice background will feel very overwhelmed by the system. Navigating the forum is not easy for a new person. I know I am one. And at first glance someone coming in will see this and run. While this is an awesome system for people who can use it I am afraid the system will scare would be fleet writers away.

That being said I look forward to using the system. I just think it should not be a "mandatory" system for fleet writing but more of an option for people who are more at home with this sort of system. And yes I know you are not making it mandatory and this is just testing but I felt it needed to be said.

I am sure i have more question and comments but I kind of want to see how the system works first. I have played table top RP games for 30 years now and know there are always limitations to any system. I also know all the best gaming systems are terrible on the first edition. Only through play testing and trial and error will it be a viable system for fleeting. SO lets kick this pig and do some testing.
 
[member="Reshmar"]
These systems are not, and will not and can never be mandatory. It says as much in the second paragraph.

If you choose to use it it is so that fleeters can have an agreed on basis for determining their own damage. If your opponent doesn't use it, good for them, but you know you have a fair and rational way of determining damage.

PC fighter pilots will get a bonus. I'll add that in.
 
[member="Cyrus Tregessar"] [member="Gir Quee"] [member="Captain Larraq"]

I'm happy to do a test with you each on a basic map. Small fleets, just to test and compare things. Let me know.

Also, was considering diversifying defence guns a bit.

Maybe:
  • Quad lasers are standard and are as mentioned.
  • Flak cannons, when used in support, inflict more damage, but less if the ship is attacked directly.
  • Point defence lasers can elect not to shoot and can instead reduce damage taken from bombers or other attack craft.

Thoughts?
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
Valiens Nantaris said:
Maybe: Quad lasers are standard and are as mentioned. Flak cannons, when used in support, inflict more damage, but less if the ship is attacked directly. Point defence lasers can elect not to shoot and can instead reduce damage taken from bombers or other attack craft.
PD weapons opting to fire on incoming projectiles = GOOD

But can they opt to fire at incoming projectiles fired from a larger vessel also?
 

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