ADM. Reshmar
Directorate Officer Fleet Admiral SJC 3rd Fleet
sure I am excited to see how this goes.
I am a big fan of that. I might even consider giving flak cannons a slightly larger range increase (2 hexes), but handicap them at a closer range. But then again, that's probably making things more complicated than what they need to be.Valiens Nantaris said:[member="Cyrus Tregessar"] [member="Gir Quee"] [member="Captain Larraq"]
I'm happy to do a test with you each on a basic map. Small fleets, just to test and compare things. Let me know.
Also, was considering diversifying defence guns a bit.
Maybe:
- Quad lasers are standard and are as mentioned.
- Flak cannons, when used in support, inflict more damage, but less if the ship is attacked directly.
- Point defence lasers can elect not to shoot and can instead reduce damage taken from bombers or other attack craft.
Thoughts?
I think it has more to do with tracking speeds.Cyrus Tregessar said:I would work it the other way. Lasers beinf accurate at range and all while flak will disperse indefinitely.