Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Gil's Playground

1249-banner-1548729591.png
 
alexander-ivanov-3.jpg

OUT OF CHARACTER INFORMATION

  • Intent: To create a dedicated gunship for public use and sale.
  • Image Source: "DP-20 Corellian Gunship" by Alexander Ivanov
  • Canon Link: DP20
  • Primary Source: N/A
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Gunship
  • Length: 110 Meters
  • Width: 50 Meters
  • Height: 29 Meters
  • Armament: High
    6 Double Turbolasers
  • 1 Double "Heavy" Turbolaser
  • 8 Quad Laser Cannons
  • 4 Concussion Missile Launchers

[*]Defenses: Low
[*]Fighter Hangar: Average: 0
[*]Support Craft Hangar: None
[*]Maneuverability Rating:Very Low
[*]Speed Rating: High
[*]Hyperdrive Class: Average: 1
STANDARD FEATURES
  • Deflector Shields
  • HoloNet Transceiver
  • Military Sensor Suite
  • Military Encryption
  • Standard Warship Safety Features
  • Standard Warship Features
  • Port and Starboard Docking Tubes

ADVANCED SYSTEMS
  • Slight Compartmentalized Design

Strengths:
  • Armed to the Teeth
  • High Speed
Weaknesses:
  • Weak Defenses
  • Limited Maneuverability
  • Large Ventral Profile
Description: One of the few purpose built warships by CEC, the DP-Series Corellian Gunship was an escort vessel utilized by a variety of clients. Unlike its patrol focused cousins, the DP-series had a focus on speed heavy firepower. Its lack of flexibility in mission profile was seen by many as a strength, as its focused design made it an exceptional anti-capital vessel and superb escort gunship. One-hundred and twenty meters long, much of the vessel's internal space was taken up by its powerful engines and weapons systems. These engines helped it keep up with many starfighters in the vacuum of space and helped law enforcement catch smugglers and pirates alike.This unfortunately left the vessel with a subpar shield generator. This coupled with its limited maneuverability made it something of a glass cannon and a challenge to fly as its role was to fly through enemy formations and take out enemy starfighters and small to medium sized capital ships.

With an impressive range of weapons, which included turbolasers, concussion missile launchers, and laser cannons, the DP-Series was more aptly named a gunship. With the Corellian modernization act, the newly assembled Corellian Defense Force contracted CEC to produce the DP35c, a variant on the DP-Series that boasted advanced sensors and targeting systems. While these increased the crew count in the already strained crew compliment, it provided the Corellian Defense Force with the ability to patch into both the New Republic Holonet systems and the proprietary Corellian Holnet along with both factions' encrypted military communications. The escape pods in the modified DP35c were also fixed with Corellian transponders. Painted in the black and orange of the Corellian Defense Force, these vessels would become an even more common sight in the Corellian Sector as escorts to the larger frigates and cruisers of the Defense Fleet.
 
OUT OF CHARACTER INFORMATION
  • Intent: To provide a support vessel to the Corellian Confederation, New Republic, and any other groups.
  • Image Source: Gifs from Halo 2 anniversary video made by me; Art by
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Starbound Industries
  • Affiliation: New Republic; Closed-Market
  • Model: Ire-Class Patrol Corvette

  • Production: Minor
  • Material:
    Doonium
  • Quadanium
  • Durasteel-Titanium Alloy
  • Transparisteel

TECHNICAL SPECIFICATIONS
  • Classification: Patrol Ship and Troop Transport
  • Length: 195 Meters
  • Width: 65 Meters
  • Height: 40 Meters
  • Armament: Moderate
    Mini-Hypervelocity Gun
  • Ion Cannons
  • Point-Defense Laser Cannons
  • Dual Turbolasers
  • Concussion Missile Tubes

[*]Defenses: Low
  • Deflector Shields [Ray/Particle]
  • Light Armor
  • Dampner Aerosol Missiles

[*]Hangar: Low: 0

[*]Maneuverability Rating: High
[*]Speed Rating: Average
[*]Hyperdrive Class: Average: 1
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
  • Long Range Communication Suite
  • Deep-Space Multifrequency Antennas
  • Advanced Sensors
  • Sensor Scrambler
  • Slave Rigged
Strengths:
  • High Maneuverability: The Ire-class maneuvered well both inside and outside of atmosphere.
  • Rapid Deployment: Several multi-occupant drop pods and excellent atmospheric maneuverability allowed for the Ire-class to rapidly deploy its contingent of marines onto a battlefield or planet.
Weaknesses:
  • Firing Sequence: When firing its Hypervelocity Gun, the Ire-Class corvette must drop its particle shields, making it extremely vulnerable to anti-ship ordinance and other projectile weapons.
  • Low Defense: Weak shields and weak armor leave the Ire-Class vulnerable to assault.
  • Ion Weapons: Heavy reliance on automation left the ship vulnerable to ion attack and electronic warfare.
  • Exposed Bridge: Though armored, the bridge was slightly exposed.
Description: Based on several frigate designs used by the Omega Protectorate, the Ire-class borrowed the original design from Corellian Engineering Corps. At 195 meters in length it was dwarfed by its older cousins. Like others in its family, the Ire-Class had a powerful hypervelocity cannon that was comprised of 75% of the corvette's length. Aggressive and imposing, the threat of the three shot burst cannon was often enough to cause smugglers and small time pirates to surrender. In pairs the Ire-class corvette had enough firepower to challenge vessels two and three times its size. Unlike its larger cousins however, the Ire did not rely on projectile weapons and swapped the mass driver cannons out for turbolasers which were generally more powerful at short ranges. Several point-defense laser cannons also protected it against starfighters and heavy ordinance. Because the Ire did not have a true hangar, ships disabled by the ship's ion cannons or weapons were often guarded as the Ire floated in wait for its backup.

The Ire-class' non-combat systems were heavily automated which allowed for small, intimate crews and allowed for extremely long tours through space. The small hangar, if it could really be called that, held enough space for a single U-wing and two speder bikes. Adjacent to the hangar was a complex conveyor belt designed to launch marines into combat via the multi-occupant boarding drop pods. These pods were essential to the ship's second role as a troop transport. The Ire-class could carry an entire company of troops into battle and held facilities to house and feed them on top of the crew's quarters.

The bridge offered a wide view of the battlefield but also provided an easy target for starfighters. Equipped with a suite of advanced sensors and deep-space antennas, the Ire-class often acted as a communications ship. Its sensors worked together with advanced holodisplays and holoprojectors to give bridge crew an impressive understanding of the battlefield. Its four sublight engines and powerful repulsors allowed the Ire-class to maneuver just as effectively in atmosphere as it did in space. Its maneuverability afforded it the ability to zip around larger ships with little effort and corral enemies into crossing lanes of fire. While not entirely effective on its own, when paired or escorted by smaller picket ships, the Ire-class performed its duties admirably. When used as part of a larger formation its point defense cannons were able to form a tight net of fire to defend its larger allies while its main gun still gave its enemies something to not simply ignore. The Ire-class would go on to become one of the mainstay corvettes of the Corellian Confederation.
 
CP8mktv.jpg

OUT OF CHARACTER INFORMATION

63hJDqX.gif
SETTING INFORMATION
  • Military Base Name: Fort Derik'hur
  • Classification: Corellian Security Base and Training Facility
  • Location: Talus, Derik'hur Highlands
  • Affiliation: Corellian Confederation
  • Population: Heavy
  • Demographics:
    67% Military Personnel (Recruits, CorSec Troppers, Corellian Officers, CDF Personnel, Pilots etc.)
  • 30% Military Family
  • 3% Misc. Civilian Workers/New Republic Military Personnel

[*]Accessibility: Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
[*]Description: One of the largest Corellian military bases, Fort Derik'hur was a joint military base located in the Derik'hur Highlands on the planet of Talus. Far removed from most settlements and cities on the planet, Fort Derik'hur included not only the physical base but also several hundred kilometers of community space, forests, mountains, hills, and open fields which were used extensively by the base's rigorous training programs. Fort Derik'hur was one of a small number of Corellian military bases that housed both CorSec Troopers and Naval personnel. Officers for all branches also trained at the fort at some point during their training and schooling. Each branch was given its own sector of the Fort which kept integration limited but there were entertainment and leisure areas that allowed for intermingling between the recruits and stationed personnel. Scattered across the Confederation owned property were suburban communities, shopping centers, hangars, firing ranges and other miscellaneous military structures. Some of the Corellian Confederation's most prestigious special forces units trained at Fort Derik'hur and Corellian Naval Intelligence held a heavy presence at a satellite campus as well where they trained their own special forces units.
2VQJsfx.gif
CDF Shocktroopers training


POINTS OF INTEREST
kQAWQq6.gif
CorSec Troopers on punishment run through the main courtyard.

  • Dormitories: Separated by Enlisted, Officer, Senior Officers, and High Command, the dormitories of Fort Derik'hur provide housing for the military personnel who are without families or spouses. The dormitories varied only slightly in size and could be quite accommodating, even at the Enlisted level, though Enlisted and Officer dormitories lacked amenities like the small kitchens that were in the Senior Officer and High Command rooms but did have things like private restrooms, refreshers, holonet connectivity and other basics one would find in modern small apartments. These rooms also often held visiting Military Officials.
  • Derik'hur Dam: A highly defended outpost that doubled as one of the prime energy producing centers in the region. The Dam created a lake known as Lake Miranda and was at the edge of the territory that was claimed by Fort Derik'hur. The dam had a hanger for half a squadron of fighters and garages for a pair of scout walkers, a single tank, and various repulsorlift and water craft. It was located deeper into the mountains of the fort and the deep waters there were often used for special operations aquatic training. The waters became fridgid and often froze over during the winter.
  • Advanced Sim Range: An advanced shooting range that utilized holograms to simulate rapid movement or static targets.
  • The Reach: The Reach was an advanced training complex utilized by all branches of the Corellian Defense Force that was at the center of Fort Derik'hur's main district. Its basic amenities were open to family of stationed military personnel and guests of the fort. These included classrooms, shock boxing and hand-to hand gyms, weight and cardio rooms, a twelve lane 50 meter pool, showers, saunas, hot tubs, and a nutrient paste dispensary. To the enlisted and trainees however, the Reach has a different function. Past the family friendly health facility was a series of computer rooms, flight and combat simulators, shooting ranges, top of the line gyms, a fully staffed and equipped infirmary, and the training course for which the facility was named. The Reach itself was a massive complex that held several battlefields. Through the use of adjustable floor panels, repulsors, and atmospheric generators the fields could easily replicate a variety of terrains. Trainees were tested and trained here to utilize a variety of repulsorlift craft, walkers, weapons, and tactics.
  • Fire Base Miranda: A fully operational military outpost. Made as both a fall back location and quick response facility it held its own contingent of transports, soldiers and weapons. It essentially acted as its own military base within the boarders of Fort Derik'hur and was placed midway between the Reach and Derik'hur Dam.
  • CNI Firebase Shadow Fire: A CNI facility nestled in the mountains. It was guarded heavily by Corellian Darksabers and had extremely restricted access. It was rumored they had their own training facility that rivaled the Reach and was where secret CNI projects unfolded. Due to Fort Derik'hur's visibility it wasn't afforded the same level of secrecy as the base on Gus Tralva, however its lips were so tightly shut that it was an easily forgot location.
YYP2wtG.gif
X-Wing flight over Lake Miranda

XaCdpF2.gif
SECURITY
  • Maximum: The joint military base Fort Derik'hur was one of the most heavily defended military bases in the Corellia System. With hangars dotting mountain sides and an active presence by CorSec Troopers. A contingent of CNI Darksabers also protected Intelligence assets at the satellite base. Various ground vehicles patrolled the outskirts of the base and the main military hub was protected by anti-starfighter turbolaser turrets and a robust deflector shield generators at the Reach and Derik'hur Dam.
pIWBvRS.gif
Winter Graduation Ceremony


HISTORICAL INFORMATION
Established as a training facility for CorSec sometime before the fall of the Republic at the hands of the Sith Empire and shut down during the One Sith's occupation of the system, Fort Derik'hur was reactivated and expanded on as part of the reintroduction of the Corellian Defense Force. Its relatively remote location on the planet allowed for an easy to hide base of operations after the Galactic Alliance fell and was made the de facto headquarters of the Corellian Resistance movement against the Sith Empire's occupational forces. Several years after the New Republic aided Corellia in freeing itself from the Sith occupiers, Fort Derik'hur remained one of the most active military bases in the system and gave way to several of the most intense training programs in the New Republic.


After its introduction into the New Republic, Fort Derik'hur was staffed to capacity and further expanded on. Corellian Naval Intelligence established its own satelite base just outside of the boarders of the fort and began training its first class of Darksabers and Bloodstripes. Another notable Corellian unit that was trained at Fort Derik'hur was the first and second classes of Corellian Hell Jumpers, a joint special unit within CorSec and CNI meant to explore, map, and ultimately build a trail through the Netherworld to other Netherworld gates. The prestige of these units brought hard standards to the regular CorSec and Navy troops trained there and ushered in a reputation for having the most robust and difficult training of all the Corellian military academies and training facilities.

stfndLz.gif
 
yuZB4GD.png

OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: Galactic Alliance Trooper Armor
PRODUCTION INFORMATION
  • Manufacturer: Corellian Confederation
  • Affiliation: Corellian Confederation Marines
  • Model: Dalrayke-Class Armor
  • Modularity: None

  • Production: Limited
  • Material:
    Duraplast
  • Transparisteel
  • Bodyglove Material
  • Plastoid

TECHNICAL SPECIFICATIONS
  • Classification: Anti-Infantry Weapon
  • Weight: Heavy
  • Resistances
  • - Blasters High
  • - Kinetic: Very High
  • - Lightsabers: None
  • - Other:
    Kinetic Force: Average
  • EMP: None
  • Gassses: Very High
  • Vacuum: Very High
  • Electric Shock: Very Low
  • Flame: Very Low
  • Sonic: Low

SPECIAL FEATURES
  • Helmet
    Night Vision
  • Thermal Vision
  • Polarized Lens
  • Macrobinocular Visor
  • Military-Grade HUD system
  • Annunciator
  • Aural Dampner
  • 30 Min of Oxygen
  • Headlamp
  • Life-Form Scanner
  • IFF Circuitry

[*]Forearms

[*]Torso
  • Bodysuit Tourniquet
  • Integrated Thrusters
  • Magnetic Weapon Clamps

[*]Boots
  • Magnetic Boots

Strengths:
  • Anti-Infantry Weapon: Designed from the ground up as an armor to be worn on the front line, the Dalrayke-Class armor provided excellent protection against blaster and projectile small arms.
  • Techy: Packed with tech, the armor provided its wearer with a well rounded understanding of the world around them. From vision modes to advanced friend or foe programming, the suits stood almost toe to toe with even advanced Alliance and Sith designs.
Weaknesses:
  • EMP: While the Corellian Defense Force budget was wide, it was not infinite. Due to budgetary constraints the armor lacked any resistance to the effects of EMP blasts which shut off the visor in the helmet and most other functions.
  • Lightsabers: Corellian Marines weren't meant to fight Force Users one on one. Their armor provided as much resistance as most other infantry armors...None.
CpmPjej.gif

DESCRIPTION
Based off of old Alliance designs, Dalyrake Armor was a sturdy piece of equipment modified for the needs of the new Corellian Marines. Named for the massive insectoid predator native to the Corellia System, the armor was made from reinforced duraplast which provided superb protection from blaster bolts and most slugthrowers. Dalyrake Armor was a heavy armor rated for vacuum operations and the extreme temperatures experienced during reentry via drop pods. Various slight modifications were made to the armor to suit the needs of the new military unit as well such as an increase in joint flexibility and a higher quality HUD. While not technically shock troopers, the marines of the Corellian Defense Force were still often on the front lines and required greater mobility than the armor previously provided.


The armor's reinforced duraplast was able to effectively disperse energy from most blaster weapons and even some light laser cannon fire. However, as a result of modification for greater mobility, the shoulders were more lightly armored than the torso or legs which left much of the black bodysuit exposed and vulnerable to attack. The armor also didn't fully cover the neck. Despite these drawbacks survivability from blaster bolts was incredibly high at almost 80% and the mobility gained from these drawbacks was seen as such a boon that Navy High Command was willing to overlook them.

Helmets were also updated with the latest in HUD technology. Powerful filtration systems on the cheeks of the helmets kept toxins out when active and could connect to extrernal oxygen packs for extended activity in vacuum. Each set of armor came with a CDF Medical Reference code digitally etched into the left breastplate which contained crucial details like bloodtype, species, and any potential allergies. The Confederation prided itself in keeping its marines well equipped and safe, and so as they began moving forward in these uncertain times good armor was essential.
 
OUT OF CHARACTER INFORMATION
  • Intent: To provide CorSec and CorSec Troopers with an adequate armor for combat.
  • Image Source: "Halo 3 Marine Iterations" by, Isaac Hannaford
  • Canon Link: None
  • Primary Source: None
PRODUCTION INFORMATION
rOcv3ms.png

  • Manufacturer: Corellian Confederation
  • Affiliation: Corellian Confederation
  • Model: CBU-01
  • Modularity: Limited
    Optional Face Masks
  • Breath Masks
  • Cold Weather Variant
  • War Zone Specific Camo
  • Optional Flightsuit instead of Bodyglove

[*]
Production: Mass-Produced
[*]Material:

TECHNICAL SPECIFICATIONS
  • Classification: Combat Armor
  • Weight: Average
  • Resistances:
- Blasters Average
- Kinetic: Very High
- Kinetic Force: Low
- Lightsabers: None
- Other:
  • Gasses: None - Very High [Breath mask needs to be equipped]
  • Sonic: Very Low
  • Electric Shock: Low
  • EMP: None
  • Environmental: High
  • Attacks to the Face: None
  • Vacuum: None
SPECIAL FEATURES

[*]Forearms

[*]Torso
  • Utility Belt
  • Load Carriers
  • Ammo Belts and Pouches

[*]Boots
  • Mag Boots

Strengths:
  • Kinetic Armor: Most slugthrowers and melee weapons dealt little damage to the armor or the wearer.
  • K.O.: While high powered blaster rounds would melt through the armor in certain areas, generally the armor had a high rate of survival from blaster wounds as the armor was able to effectively disperse the energy, knocking out the trooper.
Weaknesses:
  • Lightsabers: The armor offered no protection against lightsabers and similarly high powered weapons.
  • Sonic: The armor provided little protection against sonic and hard sound weapons.
  • Open Face: The helmet was open faced which left the wearer vulnerable to head-shots
DESCRIPTION
Designed for the first line of defense against insurgents and invaders alike, the CBU-01 was a low-tech armor meant for protection and flexibility. The CBU-01 had three layers. The first layer was a black, temperature controlled bodysuit. The bodysuit helped in the energy dispersal process when under fire and kept the wearer's body cool or warm, whatever the needs of the user. The environmental suit worked autonomously, but could be controlled through the U20 Field Wrist Link on the armor's forearm. The Second layer was a gel-like substance meant to disperse kinetic energy and it lied beneath the final layer of segmented plastoid plates. Generally speaking, the armor provided more physical protection than the armor used by Corellian Marines, however as plastoid was a less protective material than the duraplast used in a marine's armor, it provided much less actual protection under fire.


Designed mostly as armor for a peacekeeping force, the armor went heavy into diminishing the kinetic force on the wearer. From primitive slugthrowers and thrown rocks to high powered and silent coil or rail guns, the armor sufficiently protected the wearer from such attacks. In that way it surpassed the armor of the marines, however it provided no protection for the wearer's face. Part of its design was to make the troopers in armor feel more like people rather than nameless and expendable grunts. As a result however, the wearer was extremely vulnerable to attacks aimed at the face or head. The suit was also not rated for use in vacuum as a result.

Painted in the greens, whites, and blacks of CorSec, the CBU-01, while not as effecient and high tech as other armors in use by the Corellians or the larger Galaxy, provided CorSec with the means to fight off pirates, invasions, and rioters. The armor helped fan the budding rivalry between CorSec Troopers and Corellian Marines and the green armor would become a symbol of Corellian security and safety.
 
CLB3feM.jpg

OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • ​Image Credit: [ Link to where you found the images, or to the original artist if possible. TinEye or Google Image Search can help. ]
  • Canon: [ Is this a canon location? If yes, link to the original wiki article here, if no simply put N/A. ]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, equipment, etc here. ]
SETTING INFORMATION
  • City Name: Coronet City
  • Classification: Eperopolis (Continent-Spanning City)
  • Location: Corellia
  • Affiliation: Corellian Confederation
  • Population: Crowded
  • Demographics: The population of Coronet City was vastly human, though with as diverse a system as the Corellian system had and as many people as there were in Coronet alone it was difficult sometimes to remember that the majority were human. In the past this led to various pro-human and anti-alien groups sprouting up and while these radical groups still exist, the vast majority of people in Coronet City either tolerated or embraced the diverse cultures brought to the massive city.
  • Wealth: High
    ​​​

[*]Stability: High

[*]Freedom & Oppression: Coronet was by all accounts an extremely free city and a shining beacon for democracy. However, just like any city it had its dark side. Corellian Naval Intelligence watched citizens extremely closely behind the scenes and criminals were punished harshly. With its incredibly growth since the cataclysm, these criminal elements were on the rise, resulting in harder crackdowns, tighter shipping laws, and more patrols in the lower levels of Coronet. This mostly affected the poorest of the city where acts of police brutality and shady police behavior was on the rise. The middle and working classes only saw the increased patrols as an increase in safety where the richest of Coronet City didn't see a change at all in their day to day.
[*]Description: [ Provide a description of this city at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
  • Old Coronet: Old Coronet was a large district of Coronet City that held most of the eperopolis' historic buildings and sub-districts. It also held a large bulk of Coronet's entertainment district which included old cantinas, theaters, museums, and gardens.
    One CorSec Plaza
  • Blue Sector: The most dangerous sub-district of Coronet city and also the most popular place to visit by tourists. It held one of the city's oldest open air markets, Treasure Ship Row, as well as low income housing, seedy cantinas, brothels, casinos, and was also the home base of various crime syndicates in the city. Pirates, bounty hunters, and smugglers called this place home and it was heavily trafficked by CorSec.
  • Coronet Arms Hotel: One of the oldest hotels in Coronet City. Rumors said it was haunted by the ghosts of old Corellian Dictats and politicians. During various cultural holidays such as Life Day the hotel is decorated. Its Winter Lights were one of the city's biggest events of the year and brought tourists from across the galay.
  • Coronet City Spaceport: The aged and historical spaceport of Coronet City. While it has received internal upgrades, its structure has been largely untouched save for the restoration it received after Corellia was ripped asunder. It connected to all of Corellia's main public transportation services including the air bus, sub-sonic tram, and the rocket tram. It also had a hotel.
  • Independence Square: A monument to the men and women who serve and served in CorSec as well as the Green Jedi. The statue depicts a male and female CorSec agent flanking a Green Jedi in an armored robe. The date and text of the statue have long been eroded and various parts of the structure were heavily damaged during the cataclysm that nearly saw Corellia destroyed.
  • Corellia Times: The historic home of Corellia Times, the oldest newspaper in Coronet City. Its now only half functioning as a publisher of the Corellia Times and acts mostly as a museum of Corellian news history.

[*]Military District
  • Corellian Defense Force Plaza: A plaza dedicated to the Corellian Defense Force. It contained several buildings each owned by a different branch of the Defense Force. Though CorSec's main headquarters was at One CorSec Plaza, their precinct at CDF Plaza was their second largest.
  • Corellian Naval Intelligence Headquarters: The de jure headquarters of Corellian Naval Intelligence. It was heavily patrolled by the Shock Trooper Corps with some areas even patrolled by Corellian Darksabers. Despite not largely being considered the secondary base of operations by the highest ranking Intellegence operatives, it was the location of the Director's office and the epicenter of various low profile missions. Press conferences, meetings with military officials and politicians, disciplinary hearings, and various other "official" business took place at HQ. It was probably the most secure location on the planet. It was adjacent to CDF Plaza
  • Coronet Access: A plaza of extremely high end high-rise housing where the majority of apartments were owned by high-ranking military or their families. It also housed apartments owned by some of the wealthiest members of Corellian Society. The complex contained a high-end cantina, shops, two private schools, a library, theater, and various restaurants, all of which offered slight discounts to residents.
  • Fort Antilles: The main military base in Coronet City. It was dedicated to the defense of the city should the city come under assault. It had its own spaceport for military personnel arriving from deployments and leaving for them.

[*]Government District
  • Corellian Legislature: A collection of political offices and the home of the Corellian Council, the main governing body of Corellia and the Corellian confederation. The Council Chambers held seats for thousands of worlds and colonies imitating senate floors from around the Galaxy, but with a clear hierarchy.
  • Corellian Security Precinct 11: The third largest CorSec precinct in Coronet City. Most of this precinct's job was to watch over and protect Corellian politicians and run security for the Corellian Legislature. As a result they were considered the most well equipped precinct even rivaling One CorSec Plaza.
  • Corellian Naval Intelligence Offices: A collection of political offices run by Corellian Naval Intelligence.
  • The Corellian Star Plaza: A complex of high-rise apartments and condos owned by various politicians, actors, and well to do members of Corellian society. It held all the amenities such posh people would expect and then some.
  • Freedom Plaza: Freedom plaza was a park in the center of the Government district. Several large ponds dot the park with various historic buildings moved from Old Coronet offering premium office and living space. At the north entrance to the plaza a statue originally from Independence Square sat, meticulously restored. It depicted a Quarth male and human female holding up a planet, representing Corellia.

[*]Industrial District: The Industrial district took up much of the coastline of Coronet City and consisted of factories, low income housing, shipyards, and corporate offices for the various companies that worked on Corellia or in the Corellian System. A spaceport was also located here. Its streets were the second most dangerous to walk alone, but only in the residential areas. It generally had a very gloomy vibe as compared to the rest of Coronet City, even more so than the Blue Sector.


SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian locations have a different scope in security, compared to military locations. As such a primarily civilian location with a Maximum security rating is not on the same level as a military base with a Maximum rating. Consider the ‘Stability’ and ‘Freedom and Oppression’ fields when working on this section, and make sure these reflect each other in your final submission. Please link relevant tech/equipment to the SW wiki article or Factory-approved submission. ]

HISTORICAL INFORMATION
[ Include a description on the city's history here. Detail how it came to be created and why. Talk about the people involved in this city's history and expansion; and what role it played and still plays. For historical cities, if you so desire, you can include events from the Chaos Canon timeline or board history where appropriate. ]
 
SQuirJ6.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To provide CNI Field Operatives with a light, flexible armor
  • Image Source: "ISB Infiltrators" by Ryan Valle
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Corellian Confederation
  • Affiliation: Corellian Confederation
    ​CNI Field Operatives

[*]Model: OCA-01
[*]Modularity: Optional helmet from the Dalrayke-Class armor
[*]
Production: Limited

[*]Material:

TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances
- Blasters Average
- Kinetic: Low
- Lightsabers: Extreme [Guantlets]
- Other:
  • Gasses/Toxins: None - Very High [Optional Helmet]
  • Electricity: Very Low
  • Vacuum: None - High [Optional Helmet]

SPECIAL FEATURES
  • Neural Band
  • Magnetic Boots
  • Shock Gloves
  • Air Canister
  • Utility Belt
  • Forearm Mounted Datapad
  • Forearm Vibroblade

    [*]Forearm Mounted Light Blaster

    [*]Long-Range Comm
    [*]U20 Field Wrist Link
    [*]Integrated Thruster [Chassis]
    [*]Magnetic Weapon Holsters

Strengths:
  • Cortosis Gauntlets: While not necessarily easy to use in practice, the Cortosis gauntlets that come as part of the armor can block and deactivate lightsabers on contact
  • Neural Band: Protects operatives from the suggestions and mentalism of potential Force Using enemies
  • Light Stealth: The light-warping, sensor stopping polymer Reflec was applied over the light plastoid armor which allowed operatives to operate without the fear of being picked up on a variety of sensors and scanners.
Weaknesses:
  • No Helmet: By default Operative Combat Armor doesn't have a helmet. Without protection for the head the wearer was vulnerable to not only headshots but also a variety of gasses, toxins, sudden flashes, darkness etc.
  • Projectiles: While most armor in the Galaxy was relatively resilient against slugthrowers and personal railguns, Operative Combat Armor was made with a lighter plastoid composite than normal which made it possible to penetrate with high powered slugrifles and personal railguns.
DESCRIPTION
The Operative Combat Armor was developed for CNI operatives deployed in the field or on deep cover missions in the case of a lively emergency extraction. Constructed from a lighter plastoid composite than the one used in CorSec's CBU-01, it still retained its ability to absorb and disperse energy projectiles with ease, keeping the wearer alive in most circumstances if not incapacitated. Where it lacked however was its protection against slugthrowers which wasn't seen as much of an issue considering the vast proliferation of blaster-type weapons throughout the Galaxy. The armor also protected the wearer from shrapnel and its reflec coating bounced sensors and scanners which gave operatives a modicum of stealth when infiltrating enemy instilations. A lack of helmet that came standard with the suit was seen as a design oversight, however the restricted view, field operatives argued, was a much better asset to them than the information given in HUDs due to the clandestine nature of their missions. Instead, most opted to have the data displayed on the U20 Field Link integrated into their armor and most field operatives argued that the advanced headsets they wore that amplified audio, offered secured long range comm channels, and protected their minds from meddling was much preferred in actual missions. Gas masks, they argued, were sufficient should the need arise.


Essentially a stripped down and lighter version of the CBU-01, the OCA-01 offered flexibility and enough protection for operatives that were good at their job and didn't get caught in a firefight while offering enough protection for those that were stupid enough to find themselves in need of rapid extraction.
 
FmrRiVM.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To provide a menacing analogue of the Death Trooper armor for the shadowy and morally grey Corellian Naval Intelligence
  • Image Source: "Battle Prep" by JamesPaick
  • Canon Link: Death Trooper
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Corellian Confederation [Corellian Naval Intelligence]
  • Affiliation: Corellian Confederation
    Darksaber Troopers within Corellian Naval Intelligence

[*]Model: Voxyn-Class Armor
[*]Modularity: No
[*]
Production: Limited

[*]Material:
  • ​Duraplast
  • Cortosis
  • Transparisteel
  • Electronics
  • Reflec

TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Very Heavy
  • Resistances:
- Blasters Very High
- Kinetic: Very High
- Lightsabers: Very High [Chest, Gorget, Guantlets]
- Other:
  • Gasses: Very High
  • Vacuum: Very High
  • Electric Shock: Very Low
  • EMP: None
  • Ion: None
  • Kinetic Shock: Low
  • Open Flame: Very Low

SPECIAL FEATURES
  • Helmet
    Vocubulator Scrambler
  • Automatic Translator
  • Broadband Antenna
  • Advanced HUD
  • Macromotion Monitor
  • Integrated Macrobinoculars
  • Audio Enhancer
  • Multi-Vision HUD
  • Advanced Scanners
  • Tracking Tech
  • Vocabulator Scrambler
  • Annunciator
  • Comm Unit
  • Neural Band

[*]Torso
  • Body Glove Tourniquet
  • Extended Oxygen Canister

[*]Arms

[*]Boots/Legs
  • Mag Boots

Strengths:
  • Nueral Band: Kept Force users out of the minds of the wearer
  • Cortosis: Deactivated lightsabers and effectively dispersed energy weapons
  • Light Stealth: Reflect bounced back various scanners and radar, hiding the wearer from most sensors.
Weaknesses:
  • Arc Weapons: Weapons that discharged large amounts of unfocused electricity could destroy and heavily damage the armor and deactivate critical armor systems.
  • Cortosis: Focused and continuous weapons such as particle weapons could cause an energy feedback loop and cause in the destruction of the armor and heavy damage or death of the wearer.
DESCRIPTION
Produced secretly by Corellian Naval Intelligence for their Darksaber troopers, Voxyn-class armor was one of the most advanced pieces of equipment in use by the Corellian Confederation. Equipped with a myriad of sensors, vision enhancements, and spray painted in reflec, the Cortosis weave armor was excellent for the stealth missions and provided excellent protection against a myriad of weapon types. Its physical design was one meant to intimidate while also being functional. Modeled from the armor of the First Order's Death Troopers, it held many of the same protective abilities and ocular functions. The viewport was a large, green, reinforced transparisteel panel that housed an advanced holodisplay for a fully immersive HUD. The HUD connected with the Corellian HoloNe which offered the soldiers an extensive amount of information to utilize in the field. The helmet also included audio enhancers, video/audio recorders, and a vocubulator which changed basic and several other trade languages to a scrambled and robotic variant of garbled Old Corellian, a nearly dead language within the Core. Powered servos enhanced the user's strength bringing it just under the abilities of power species such as the wookie. Unlike the OCA-01, the Voxyn was a dedicated combat armor and offered flexible joints, hearty protection, and extreme versatility.
 
4Y7Fmjn.png
battle_prep___concept_design_by_jamespaick_d92dbcb-pre.jpg
OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Army Name: Corellian Darksabers
  • Classification: Intelligence Security Force
  • Affiliation: Corellian Confederation, Corellian Naval Intelligence
  • Army Symbol:
    q8bEEHp.jpg
  • Description: The Corellian Darksabers were a collection of elite troopers from across the Corellian military dedicated to the defense and protection of Corellian Naval Intelligence assets. Intimidating and secretive they secretly ran strikes against insurrectionists, Sith sympathizers, Sith Imperial Remnants of high importance, and acted as the personal strike force of Corellian Naval Intelligence. Their clandestine operations typically allowed them to operate outside the confines of a formal chain of command with individual squads and squadrons sometimes operating directly under various Deputy Directors or Admirals within Corellian Naval Intelligence. They didn't often take part in high risk operations however and more often supplied security for sensitive CNI assets.
SOCIAL INFORMATION
  • Headquarters: Gus Talon
  • Goals: To protect and defend sensitive operations and assets in use by Corellian Naval Intelligence.
  • Reputation: While the Darksabers are a known and rumored quantity, they were rarely seen in the public eye. They were often criticized by both internal and external entities who saw the rapid militirization of the Corellian system as a threat. These critics often drew parallels to the First Order's Death Troopers and Stormtroopers due to the shadowy and intimidating nature of their armor and actions.
COMPOSITION INFORMATION
  • Army Size:Small
  • Composition: The Corellian Darksabers were a collection of special forces units under the jurisdiction of Corellian Naval Intelligence. Picked from the most imposing and strongest soldiers from both the CorSec Troopers and Corellian Shock Troopers, they were given intense training on special operations and briefed on some of the most important projects of Naval Intelligence. While not "super-soldiers" in any way, they were trained to peak physical ability and given some of the most advanced armor and weapons in the Corellian Confederation.
MEMBERS
No PC Members

HISTORICAL INFORMATION
The Corellian Darksabers were established by Corelian Naval Intelligence [CNI] some time after Corellia's liberation by the New Republic. Tasked with keeping Corellia's deepest and darkest secrets safe from prying eyes and enemy operatives, the Darksabers were a highly selective and secretive group of elite soldiers pooled from every branch of the Corellian Defense Forces and Security Forces. Individuals were often larger in stature and performed high above the average in intelligence, sharpshooting, and other essential skills. Darksabers were rarely seen in the public eye and often only guarded the highest of military ranks on secret projects or missions. They often worked alongside CNI operatives in the field and were used to arrest insurrectionists, Sith Imperial sympathizers, and Sith Remants. They answered only to the highest of ranks within CNI. Members of the Darksabers had incredibly high security clearances and almost unparralled access to ordinance and equipment.


Though small in number the Corellian Darksabers were an integral part to CNI's defenses and security. To be included among the Darksabers was considered an honor, though they lost their identity once the armor was donned and refered to only by number to protect the individual's identity.
 
p3Q9J7m.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a Confederation Owned shipyard for the Corellian Confederation
  • Image Credit: [ Link to where you found the images, or to the original artist if possible. TinEye or Google Image Search can help. ]
  • Canon:
  • Links: [ Provide links to any relevant threads, characters, companies, locations, equipment, etc here. ]
SETTING INFORMATION
  • Shipyards Name: Centerpoint Shipyards
  • Classification: Orbital Shipyard and Deep-Dock Network
  • Location: Centerpoint; Between the Twin Worlds
  • Affiliation: Corellian Confederation
  • Population: Heavily Staffed
  • Accessibility: Areas of Centerpoint Shipyards are open to the public such as the Observatory and Centerpoint Museum. However most of the shipyards are heavily patrolled and were restricted space. High ranking members of the military, Corellian Shipbuilding Coorporations, and certain members of Corellian politics were given variable levels of access. Individual companies also kept their branches of the shipyard rather tight lipped to avoid corporate espionage.
  • Description: Constructed from the ancient remains of Centerpoint Station, Centerpoint Shipyards were a collection orbital of deep-docks and shipyard stations both small and large. Massive in size and scope the shipyard was instrumental in the economy of Corelliarepairing the few battlecruisers utilized by the New Republic. It was also the main shipyard utilized by the Corellian Confederation during their secret rearming. Centerpoint Shipyard was thus heavily patrolled by Corellian Confederation ships and a vital part to the system's economy.
OPERATIONS INFORMATION
  • Production: Up to Battlecruiser-Class ships
  • Specialty: Starfighters, Destroyer-Class Vessels [1000-2000] and Battlecruisers
  • Output: Centerpoint Shipyards were able to rapidly produce vessels in its specialties as they are a main focus, but medium sized vessels take longer than they would at an "all-rounder" type shipyard.
  • Market: Non Dark-Side factions
POINTS OF INTEREST
  • Centerpoint Museum: A museum dedicated to Corellian Naval History. While the history itself is very pro-Corellian and skewed towards the legendary rather than the factual, most if not all of the artifacts were incredibly close to replicas, though its claim to fame was a hangar that held what the museum swore was the real and legit Millennium Falcon.
  • Observatory : A relaxing atrium-like room with a food court. The wide panels of the view screen give visitors a great view of ships as they enter and leave the shipyards as well as the fleet that protected it. The glass was interactive and would give short exciting summaries of ships that passed by with the press of your hand on the glass.
  • Starbound Industries Yard: The shipyard space dedicated to Starbound Industries projects
  • Corellian Engineering Corporation Yard: The shipyard space dedicated to CEC projects

SECURITY: Maximum
The shipyards at Centerpoint were defended by the CDF's 2nd Fleet. Though the second fleet's job was to defend the twin worlds as well, it was large enough to fend off most attackers from smaller groups and rivaled the size of Corellia's home fleet. Centerpoint Shipyards' proximity to Corellia also afforded it the benefit of the home fleet being only a short hyperpsace jump away. The 2nd Fleet's defensive core however was a Golan Star Fortress station.

HISTORICAL INFORMATION
Constructed from the remnants of Centerpoint Station, Centerpoint Shipyards were founded several hundred years before the Gulag Plague decimated the Galaxy. Instrumental in the economy of Corellia, Centerpoint Shipyards grew to be the largest public shipyard in the system. Owned by the member worlds of the Corellian System, several companies utilized their facilities as their own including the once legendary Corellian Engineering Corporation. Companies would pay hefty fees on top of their discounts to utilize the shipyard facilities on a regular basis which made working at the shipyards incredibly lucrative, developing a wealthy working class in the system. However during the Gulag Plague production stalled to nearly a halt as fewer and fewer workers came in for work. To make up for their loss in credits a number of droids were utilized to ramp production back up, but to no avail.

While reports during this time were hazy at best, it is believed that the advanced Artificial Intelligence Omni took control of the shipyards during its one year crusade on the Alliance. In its weakened state the Alliance nearly lost control of the system. A grand battle took place at Centerpoint Shipyards as part of a coordinated strike against Omni's largest facilities. After the war, the shipyard was left incredibly damaged and fear of another droid uprising resulted in the shutting down and recycling of all droids on the station. Centerpoint Shipyards would stay in disrepair until around the mid 700s ABY. While the Plague was still running rampant across the Galaxy, the Core was slowly beginning to stabilize and Corellia along with it.

Full reconstruction of the shipyards was completed in 840 ABY and Centerpoint Shipyards were promptly thrown into overdrive, producing parts and repair services to the Omega Pyre mercenaries and subsequent Omega Protectorate navy. Its significance was such that despite the many battles that occurred in the system between its reconstruction and current day, most factions ignored the space around the station as the loss of such an asset in battle would defeat the purpose of capturing the system which had once again risen to prominence due to its shipyards. In more recent times the newly recognized Corellian Confederation has made heavy use of the shipyards in producing its navy and has also profited a great deal economically from placing heavy fees on the New Republic for its use as one of the only major shipyards in its territory capable of producing and repairing battlecruiser sized vessels.
 
tOQzjuu.jpg
"We're Troopers Ethan, mean and green. Ain't nothin' gettin' through us."
-CorSec Trooper to another Trooper
OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Army Name: CorSec Troopers
  • Classification: Land warfare and peacekeeping force
  • Affiliation: Corellian Confederation - CorSec
  • Army Symbol:
    x2H0ApY.png
  • Description: The CorSec Troopers were a ground-based military group dedicated to defending Corellian Confederation worlds. While officially a branch of CorSec, both their training and structure blurred the lines between military and security force. CorSec Troopers were not a replacement for CorSec's top notch police force, but instead acted as a supplement on worlds near contested boarders, colony worlds, and near important CC assets where CorSec police officers were just not effective enough. They repelled pirates on colonies, aided in CorSec sting operations, and in times of war provided security to cities and planets where marshal law was in effect. They would also be part of a "second wave" after Corellian Shock Troopers and air support were able to establish a presence on the target world. While not a part of the Corellian Navy, they operated a small number of naval vessels alongside CorSec as well as their own special forces units. While some would inevitably see combat, the hope was that CorSec Troopers were there to stop conflict from arising as a powerful deterrent. A mighty green shield to compliment the long reaching sword that was the Corellian Navy. They were easily distinguished from Corellian Shock Troopers by their heavier green armor and usually open faced helms as well as the CorSec symbol emblazened on the shoulder of their armor. CorSec vessels also sported a white and green color scheme in contrast to the aggressive black and orange of the Corellian Navy.
SOCIAL INFORMATION
  • Headquarters: Corellia
  • Goals: To protect Corellian interests, defend the Corellian Sector, and project power.
  • Reputation: CorSec Troopers are the good 'ol boys of the Corellian Confederation and member worlds. While a ground army and used as an occupying force in war, CorSec Troopers were the face of the Confederation. With helmets without masks, they were the most relateable soldiers in the Corellian Defense Force and cared deeply for the communities they defended. Not quite cops, not quite Corellian Shock Troopers they had the highest approval rating out of the various branches of the Corellian Defense Force and held in high regard by most law abiding citizens.
COMPOSITION INFORMATION
  • Army Size: Huge
  • Composition: The CorSec Troopers were a group of professional soldiers comprised of volunteers and members previously associated with CorSec Special Weapons and Tactics. They utilized standard military equipment such as the CBU-01 and standard blaster weapons and vehicles. CorSec Troopers also made use of small special forces units and had access to limited naval vessels. They were also supported by the Corellian Starfighter Corps and Corellian Navy.
MEMBERS
  • N/A

HISTORICAL INFORMATION
The CorSec Troopers division of the Corellian Defense Force was a result of the rapid militirization of the Corellian System. Originally part of CorSec's Special Weapons and Tactics division, the Troopers became a distinct entity from the beat cops of CorSec after the Corellian Defense Force Modernization Plan was put into action. They were re-trained and re-armed with modern weapons and armor and established as the main peace keeping force ground side within the system. Because the CorSec Troopers were no longer a part of standard policing or spacelane management, they were able to better defend colony worlds and Corellian interests from attacks by pirates and Sith Imperial remnant forces. Unlike the Navy which adopted a more aggressive black and orange color scheme, the CorSec Troopers stayed true to their roots and adopted a battle armor in greens and blacks. Placed in strategic locations on Corellian Confederation worlds, they operated mostly out of bases and forts with some rare special occasions placing them directly in cities and settlements.





XaCdpF2.gif
 
OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Link to where you found the images, or to the original artist if possible. TinEye or Google Image Search can help. ]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, equipment, etc here. ]
GENERAL INFORMATION
  • Army Name: [ What is the name of your army? Does it have an official designation? A nickname? ]
  • Classification: [ What type of army is this? Droid army? Corporate? A band of cultists? Mercenaries? Expeditionary Force? ]
  • Affiliation: [ What character, group, company, or faction is this army loyal to? Faction affiliation? Link any relevant characters, faction pages, or groups. ]
  • Army Symbol: [ If your army has a sigil or logo, provide a picture or briefly describe what it looks like. Feel free to include colour scheme, etc in this field. ]
  • Description: [ Give a general description of this army. Is it a professional force? Roving marauders? ]
SOCIAL INFORMATION
  • Headquarters: [ Where is the army headquartered usually? Provide a link to the planet or specific location if there is one. ]
  • Goals: [ What are the goals of this Army? If it has an official mission, what is it? ]
  • Reputation: [ Is this army known by people outside of itself and how do they view it? With pride? With concern? Wary or neutral? Describe your army’’s reputation here if it has one. This can include multiple views, from enemies and allies, depending on the type of army. ]
COMPOSITION INFORMATION
  • Army Size: [ Choose from Small, Medium, Large, Huge. This is a rough idea, not a hard number. Keep in mind that this is relative to the Army's affiliation. A Large army for a minor faction would be smaller than a Large army for a Major faction for instance. A mercenary company's Small army would be larger than a civilian company's Small mixed security force would be . This field is not meant to be used to decide which army, head to head, wins a battle. That can only be decided in RP. ]
  • Composition: [ A sample of the units in this army. This is an example of what may be seen, not a hard troop number. Include in a list format the different types of units, with canon or codex links. Keep in mind the Unit Availability of Codex units when creating this list, as well as your Size rating above. If desired, list different configurations / versions / subdivisions of your army. ]
MEMBERS
[ List any PCs or NPCs who play a role in your army, as well as their ranks or functions. Designate the leader of your army. Link any relevant characters or NPC subs. If desired, you may include a blurb including name, rank and a brief explanation of this character if there is no bio or sub to link - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request sub mods to add/remove members. ]

HISTORICAL INFORMATION
[ Include a description of the army’s history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, prior allegiances, notable battles, etc. ]
 
OUT OF CHARACTER INFORMATION
  • Intent: To give the brave Corellian Confederation soldiers a way to fight the wraiths, spawn, and creatures they will encounter while exploring the Netherworld
  • Image Source: "AR-B", by Aleksandr Bobrishev; Gif found here
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Corellian Confederation
  • Affiliation: Corellian Confederationtion
  • Model: NER-23
  • Modularity: No

  • Production: Limited
  • Material: Blaster Components; Shatter Rifle Components
TECHNICAL SPECIFICATIONS
  • Classification: Blaster/Coil Hybrid
  • Size: (Please choose a size between Very Small, Small, Average, Large, Very Large and Extreme.)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful the weapon, the lower the magazine capacity is likely to be.)

  • Reload Speed: (How quickly the weapon can be reloaded. Choose from None, Very Slow, Slow, Average, Fast, Very Fast and Extreme.)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Stopping Power: (How powerful the weapon is, in relation to its class. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more stopping power it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from None, Very Low, Low, Average, High, Very High, and Extreme.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
OUT OF CHARACTER INFORMATION

[*]Canon: [ Is this a canon location? If yes, link to the original wiki article here, if no simply put N/A. ]
[*]Links: [ Provide links to any relevant development threads, characters, companies, locations, etc here. ]
SETTING INFORMATION
  • Structure Name: [ Name of the structure. ]
  • Classification: [ What kind of structure is this? Options include, but are not limited to: School, Temple, Laboratory, Homestead, Industrial plant, Farm, Shop, etc. ]
  • Location: [ Link the planet or other place where this location resides. ]
  • Affiliation: [ Who owns this structure? A person? A faction? A government? Link any relevant characters, faction pages or groups. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this structure at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the structure are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian structures have a different scope in security, compared to military bases. As such a civilian structure with a Maximum security rating is not on the same level as a military base with a Maximum rating. A civilian structure with a Maximum rating could be the seat of a planetary government, or the headquarters of an inter-galactic corporation. Private security, alarms, perhaps even a defensive shield, but they should not have entire armies within or enough armament to destroy a fleet above. Please link relevant tech/equipment to the SW wiki article or Factory-approved submission. ]

HISTORICAL INFORMATION
[ Include a description on the structure's history here. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]

https://twitter.com/swtor/status/1059926460016812042
 
swWlraZ.jpg
OUT OF CHARACTER INFORMATION
  • Intent: To provide a serviceable space station for use in defending assets
  • Image Source: "The Star Fortress" by chris anderson
  • Canon Link: Golan Defense Platform
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Golan Arms
  • Affiliation: Closed-Market
  • Model: Golan Star Fortress VII

  • Production: Limited
  • Material: Standard Starship/Space Station Materials
TECHNICAL SPECIFICATIONS
  • Classification: Orbital Defense Platform
  • Length: 3000 Meters
  • Width: 3000 Meters
  • Height: 3000 Meters
  • Armament: Very High
    Heavy Turbolaser Batteries
  • Tractor Beam Generators
  • Quad Laser Cannons
  • Quad Turboaser Turrets
  • Pont-Defense Missile Octets
  • Dual Long Range Turbolasers
  • Proton Torpedo Launcers

[*]Defenses: Extreme
[*]Fighter Hangar: High: 17
[*]Support Craft Hangar: 4 Squadrons
[*]Maneuverability Rating: Very Low
[*]Speed Rating: None
[*]Hyperdrive Class: Very Slow: 10
STANDARD FEATURES
  • Standard Features

ADVANCED SYSTEMS
  • Back-Up Spin Gravity Array

Strengths:
  • Stalwart Defense: Powerful redundant shields
  • Advanced Communication and Sensor Suites: Allowed for extremely long distance scanning and communication
Weaknesses:
  • Tug Only: Can manuever slightly, but can only truly be moved to precise locations via tug as the Golan Star Fortress had no thrusters for designed forward momentum.
  • Launch Bays: Particle Shields needed to be deactivated around hangars to allow for ships to move in and out.
  • Cityscape: The group of towers, sensors, scanners and communication dishes that made up the cityscape on the Star Fortress' crown if targeted could blind many of the station's sensors and scanners or even block all standard communications.
Description: Before the Gulag Plague Golan Arms held a reputation for producing some of the highest quality space stations in the galaxy. Its shining star was the Golan Defense Platform series which were powerful battlestations capable of taking on the toughest destroyers the Galaxy had ever seen. Though they boasted powerful shields and impressive weapons systems they generally only held two squadrons of fighters for defense and focused on destroying enemy capital ships with firepower alone.

Commissioned at some point by the Republic prior to the Gulag Plague the Golan Star Fortress were powerful stations designed not as an offensive tool like its cousin, but instead with defense in mind. Massive in size and scope, the Star Fortress was equipped with a vast array of weaponry. Dozens of heavy turbolaser batteries, long range turbolasers, and proton torpedo tubes made up the bulk of its anti-capital ship weaponry while point defense missile octets rounded out its anti-starfighter capabilities. The most distinctive feature of the station were its two wedge shaped appendages which held a multitude of hangars, garages, and launch bays for the dozens of starfighters and transports it housed. While the Star Fortress only held eight launch bays, a complex system of moving platforms could quickly and efficiently move starfighters into maintenance bays deeper within the wedges. Several smaller hangars dotted the main structure of the Star Fortress for civilian and military shuttles and transports, some of which were large enough to easily house corvettes and bulk freighters.

Defensively the Star Fortress line outclassed previous Golan Defense Platforms. With a thick hull and powerful redundant, overlapping shields it easily withstood sieges and assaults from multiple vessels. It boasted both ray and particle shields in its deflector shield suite, however for ships to be able to fly into the hangar bays areas of the particle shield needed to be lowered. A myriad of long range sensors and powerful scanners adorned the Star Fortress' bulk, forming a cityscape of towers and sensor dishes. Communications suites and holonet trancievers were located in the sensor bundle as well, making it one of the most glaring targets on the station.

Ahead of its time and capeable of standing up to entire flotillas on its own, the Golan Star Fortress line would continue until the Gulag plague. A revived Golan Arms would see to it that the station would return to the Galaxy with a myriad of upgrades, including advanced slave-rigging to aid in focused fire, upgraded targeting systems, and powerful tractor beams. While the market was saturated with competition, the Star Fortress line would be a strong asset to any planetary defense force.
 
0QArJhQ.gif

am2EKeZ.gif


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Corellian Confederation [Development]; Starbound Industries [Construction]
  • Affiliation: Corellian Confederation
    Closed-Market

[*]Model: Colossus-Type Battle Droid
[*]
Production: Minor .

[*]Modularity: Color
[*]Material: Standard Droid building Materials
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: (Via Metric System)
  • Height: 3.7 Meters
  • Movement: Bipedal
  • Armaments:
    ​Anti-Armor Mass Driver Cannon [Left Arm]
  • Retractable Repeating Blaster Cannon [Right Arm]
  • Tight-Spray Flame Thrower [Right Hand]

[*]Misc. Equipment:
  • ​Droid Brain
  • Vocabulator
  • Photoreceptors
  • Holoprojector
  • Life-Form Scanner
  • Internal ComLink
  • Audio Ampliphier/Recorder
  • Macrobinocular Vission
  • Video Recorder
  • Memory Crystal

SPECIAL FEATURES
Strengths:
  • Versatile: With its anti-armor weapon and asortment of anti-personell weapons, the Colossus-Type Battle Droid is a useful battlefield companion.
  • Flow of Battle: Advanced actuators and the use of Flexisteel in its construction allowed the Colossus-Type Battle Droids to keep up with infantry and properly support them. It was also able to traverse most terrains.
  • Learner: Equipped with heuristic processors, the Colossus-Type Battle Droid was over time able to learn from its experiences and use them to form new solutions to new problems.
  • Physicality: The Colossus-Type Battle Droid was a large droid capeable of feats of great strength.
Weaknesses:
  • Ground-Based: Mines and other ground-based traps are very effective if laid effectively.
  • EMP/Ion: The good old fashioned "droid popper" or ion-based weapons will disable the droid, even medium powered handheld ion weapons.
  • Sink, No Swim: While the Colossus-Type can traverse on most types of terrain, it did have difficulty traveling through loose sand, snow, and loose rocky terrain making them less than ideal for these environments. They also couldn't swim and had the tendency to sink in thick bogs and swamps.
DESCRIPTION
After the raid on Vasar it became clear to Corellian High Command that a handful of scout artillery walkers and a small garrison wasn't enough to defend the Outer Systems. Developed alongside several other top-secret projects, the Colossus-Type Battle Droid was one proposed solution to better defense. Standing at almost 4 meters tall, the Colossus-Type was an extremely capable fighting machine commonly deployed in groups of two or three alongside most ground-based units. Equipped with a wrist mounted repeating blaster cannon and flamethrower it was an effective anti-personnel droid while its mass driver cannon and nimble design expanded its mission profile to a light anti-armor and reconnaissance.

Colossus-Type Battle Droids were also used in military construction as their height and strength made them ideal for setting up pre-fabricated bases, military fortifications, and moving cargo around on large vessels. Often, Colossus-Type Battle Droids would stay with a particular unit, especially in the case of Halcyon Commandos where they would become an integral part to their fireteams and heavily relied upon combat support droids. Despite their effectiveness in combat however, they fell through the same pitfalls as most other droids. They were constructed quickly and as cheaply as possible, resulting in a lack of any shielding or ion protection. They were also heavy and very dense which made them impossible to use in large bodies of water. Loose footing could also see the droids swallowed up in the heat of battle.

Despite these pitfalls however, they were well liked by infantry units throughout the Confederation and were heavily featured in propaganda and recruitment art and literature. They were even made into several popular toys and models for children and hobbyists.
 
y9fqri7.png

"Though few in number, the high tech Resurgent-Class Star Destroyer represents one of the deadliest warships of its time, outclassing the more numerous vessels of the New Republic by a wide margin...Any engagement with a vessel of the Resurgent-Class should be approached with the utmost caution as only careful planning and effective tactics will allow for the defeat of such a formidible vessel."
-Spacedock on Resurgent-Class Star Destroyers

OUT OF CHARACTER INFORMATION
  • Intent: To provide Corellian Confederation Admirals with a powerful and imposing flagship
  • Image Source: : Fiolette Raaf color edited.
  • Canon Link: Resurgent-class Star Destroyer
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Corellian Confederation
  • Affiliation: Corellian Confederation
  • Model: Resurgent-Class Battlecruiser

  • Production: Semi-Unique
  • Material: Various Standard Shipbuilding Materials
TECHNICAL SPECIFICATIONS
  • Classification: Assault Command Ship
  • Length: 2915 Meters
  • Width: 1510 Meters
  • Height: 540 Meters
  • Armament: Extreme
    Heavy Quad Turbolaser Batteries
  • Heavy Ion Cannon Batteries
  • Variable Warhead Launcher Batteries
  • Quad Laser Cannon Turrets
  • Point-Defense Quad Missile Launchers
  • Long Range Heavy Turbolaser Batteries
  • Turbolaser Cannons
  • Hypervelocity Cannon Batteries
  • Variable Output Turbolaser Turret
  • Heavy Tractor Beam Projectors

[*]Defenses: Average
  • Dampner Aerosol Chaff
  • Armor Plating
  • Deflector Shields
  • Chaff
  • Internal Defense System

[*]Fighter Hangar: Moderate: 12
[*]Support Craft Hangar: 3000 Meters: 4 Squadrons
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Average
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
  • Sensor Suite (HSI/DER/EPR/AS/LFI)
  • Targeting Systems
  • Encryption Module
  • Hyperwave Transciever
  • Combat Radar Suite
  • Escape Pods
  • Life Support
  • Deflector Shields
  • Barracks
  • Med Bay
  • Standard Starship Safety Systems
  • Aural Sensors
  • Various Standard Military Grade Warship Systems
  • Extensive Brig Facilities
ADVANCED SYSTEMS
  • Secondary Internal Bridge
  • Electronic Warfare Suite
  • Ventral Docking Clamp
  • Single and Multip-Occupant Drop Pods
  • All Terrain Rapid Deplyment Pods
  • Ship Breaching Pods
Strengths:
  • Ventral Weapons: Ventral weapons systems allowed the ship to fire below, making what is usually a weakpoint in vessels of its size, just as well defended as its other flanks.
  • Mobile Military Base: The SID Endeavor could function as a mobile military base, housing thousands of troops and keeping them well supplied for a planetary assault.
Weaknesses:
  • Engine Blind Spot: The enlarged, powerful Corellian engines installed on the SID Endeavor were a prime target as the rear of the vessel was poorly defended.
  • Poor Maneuverability: While quick, it could not make turns or evasive maneuvers easily.
  • Particle Shields: When accepting/launching fighters or firing missiles particle shields need to be lowered.
Description: Obtained in the aftermath of the Ssi-ruu incursion of First Order Space, the Resurgent-class Star Destroyers proved to be an incredible boon to the Corellian Confederation. However, to keep the prying eyes of the New Republic away from the Corellian bounty the ships were modified and repaired in secret. When they appeared over the skies of Corellian worlds it came as s surprise to all. The Resurgent was a new class of vessel for the Corellians, whom for so long instead relied on corvettes, frigates, and large cruisers for their navy. Now with a number of battlecruisers at their disposal they finally had a navy capable of standing up on the galactic stage.

Pained in the black and orange, the Resurgent-class Star Destroyers in the service of the Corellian Defense Force were modified from their original design. Reducing the power of their shields and re-routing it to the heavily modified engines increased the vessel's speed by a substantial amount, bringing it in line to class standards. Class standards however was a lose descriptor as most vessels of the Resurgent's class typically sacrificed speed for heavier armor, shields, or more powerful weapons systems. This would give the Corellian Resurgent an element of surprise to commanders familiar with its original specifications. The weapons compliment of the Corellian Resurgent was as frightening as one would expect. Bristling with a wide option of long and short range turbolaser batteries, banks of missile silos, and powerful tractor beam projectors the battlecruiser commanded the respect of its Corellian commanders.

The ships were large enough to house a full legion of Corellian Shock Troopers who served both as the ship's security but also as a way of projecting strength onto other ships via boarding actions. Boarding actions could be initiated either through the use of the vessel's ship breaching pods or by pulling an enemy ship into its ventral docking bay and insisting entry via plasma cutters. At least one of these vessels, the Independence, was used to train new Shock Troopers in the Corellian Defense Force Navy.

The introduction of Resurgent-Class Star Destroyers into the Corellian military was seen as callous by many and a step towards the greatly despised Tarkin Doctrine which had become staple in the various Imperial governments of the Galaxy. Despite this backlash Corellian High Command stood by their decisions and Corellian leadership was widely silent on the issue. Regardless of the ire it drew from freedom loving governments and worlds, the Resurgent-Class would prove in invaluable asset to the Corellian Defense Force and a reminder to all that Corellia would never be vulnerable again.
 
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Fleet Name: Corellian Home Fleet
    Fleet of Five Brothers
  • Five Worlds Fleet

[*]​Classification: Capital Defense Fleet
[*]Affiliation: The Corellian Confederation
[*]Fleet Symbol: The symbol of the Corellian Home Fleet is the same emblem utilized by sevearl Pro-Corellian groups within the Confederation. It places the Five Brothers in orbit around the star Correll and symbolizes a Corellian-centric view of the Confederation. Despite this however the Home Fleet can and has been called to other systems outside of Corellia for aid.
logo_copy.PNG
[*]Description: The Corellian Home Fleet was a massive fleet of starships that included everything from starfighters and picket blast boats to incredible battlecruisers. Due to the unorthodox make-up of the Corellian System where nearly every world was inhabited, the Home Fleet was split up into several battlegroups, each dedicated to a world in the system including the dead worlds Crollia and Sorollia at the edge of the system. Essentially a collection of planetary defense fleets it comprised the largest collection of naval power in Confederation territory with the fleets over Corellia and the Twin Worlds being the largest battlegroups in the fleet. Each battlegroup had its own battlecruiser as a flagship with the flagship of the entire fleet settled over Corellia herself. While largely defensive these battlegroups were occasionally asked to settle disputes and defend against raids on worlds in the Outer Systems of Corellia or in other Sectors as needed.
SOCIAL INFORMATION

[*]Centerpoint Shipyards

[*]​Goals: To defend the Five Brothers which were the main seat of political power in the Corellian Confederation. Also to defend Centerpoint Shipyards and provide aid to other systems/sectors within the Confederation.
[*]Reputation: To be placed among the elite of the Corellian Home Fleet was considered the highest honor. Many old naval families took their place among these elite, giving it two reputations. The first was the obvious one, that you were great at your job. The second was that you knew people and that the posting was a cushy position. Between the five brothers and the two outer worlds of the system, the fleet consisted of hundreds of ships and in its past with the New Republic it was seen as an aggressive show of force. Now however its presence alone deters would be world raiders and excites foolhardy smugglers. The fleet was featured heavily in propaganda and promotional material for the military.
COMPOSITION INFORMATION
  • Fleet Size: Huge
  • Lead Ship: Ascendant Justice
  • Composition: The Corellian Home Fleet was a flexible multi-role fleet composed of 6 task forces, one for each of the planets in the Corellian System and two small task forces at the edge of the system. These task forces were each led by a battlecruiser with formations that conformed to similar conventions as the First Fleet. The Home Fleet also included a number of Golan platforms and Watchman Stations. The backbone of the home fleet were the Bothan Assault Cruiser which was supplemented with various Star Defenders, corvettes, light cruisers, and frigates.
    Task Force Corellia
    Led by the Ascendant Justice, Task Force Corellia is the largest task force in the fleet. With several battlecruisers, Star Defenders, and cruisers at its disposal it defends the Emerald Jewel of the Confederation.

[*]Task Force Drall

[*]Task Force Selonia
  • Led by the Selonian Dream, a Defiance-Class Battlecruiser, Task Force Selonia defended the world from threats and kept the mostly subterranean people safe. Outside of the Crollia and Srollia boarder task forces it was considered the smallest within the Five Brothers Fleet.

[*]Twin Worlds Task Force
  • The Twin Worlds Task Force was the second largest Task Force. Despite having fewer capital ships than the Corellian Task Force, it easily rivaled Corellia's task force in fire power. Led by the CDF Event Horizon and the CDF Shadow of Corell, two CDF Resurgent-Class Battlecruisers, it was tasked with defending not only the military world of Talus, but also its twin world of Tralus, and Centerpoint Shipyards. With such important assets under its protection the Twin Worlds Task Force necessitated multiple powerful battlecruisers, Star Defenders, and various Golan platforms.

[*]Crollia and Sorolia Task Force
  • The smallest task force of the entire fleet. They had a single Ferrata/C-class Corps Assault Carrier named the Looker's Glass. This task force was widely considered boring or as punishment, as the only other largein the task force were two Golan Star Fortresses and three Golan Fighter Platforms. The rest of the task force consisted of small light cruisers and corvettes with advanced sensor equipment. The Task Force was tasked with monitoring the edges of the Corellian System for suspicious activity.

[*]Space Stations


MEMBERS
  • Fleet Admiral [member="Yularen Nova"]
  • Admiral Corintha Whales: Secretly a First Order defector. She commands the Shadow of Correl. [Human Female]
  • General Torj Ghis: A Corellian Mon Cal patriot. Despite his position in the Twin Worlds Task Force and his position as a General in the Corellian Starfighter Corps, he was the second in command of the entire fleet and captained the CDF Event Horizon.
  • Madame Admiral Thol: A proud Selonian warrior, Thol was an infertile female tasked with defending and representing Selonia and her military interests within the Confederation. She acted as a military adviser for the Selonian Councilor. She captained the Selonian Dream and utilized an all female Selonian crew.
  • Admiral Dohgen Marr: The admiral in charge of the Crollia and Sorollia Task Forces. He was a bitter old Corellian at the end of his career. [Human Male]
  • Admiral Drenns: Admiral Drenns was the Drall commander of the Drall Task Force and the captain of the Colony II-Class Battlecruiser Stars Die Twice. He was an avid lover of military history and was personal friends with the Dral Councilor.



HISTORICAL INFORMATION
Established after the Battle for Corellia where the New Republic curved the onslaught by Annaxes Imperials, the Corellian Home Fleet was originally a system defense fleet and only held several dozen vessels. Over time however, as the military of the Corellians grew unchecked due to the New Republic's lack of fleet limits or regulations, it swelled to hundreds of capital ships of varying sizes. The seemingly sudden militarization of the Corellians unburdened by regulation brought fear to many New Republic Senators, claiming the fleet could be used to subjugate further worlds from the New Republic's boarder. It was argued however that such measures were required, especially for mop-up operations of Imperial Bloc and Annaxes forces from the Corellian Sector.

Quickly it became one of the largest fleets in the New Republic, easily rivaling its own in terms of firepower, even if they lacked in numbers. Several skirmishes with Imperial Bloc forces and the defection of a flotilla of First Order Resurgent Battlecruisers only bolstered the Corellians' resolve in their requirement of such a large fleet. When the Corellian Council declared secession from the New Republic the Five Brothers Fleet stood fast, ready to face any retaliation. None came however and Corellia celebrated its independence. The fleet would go on to serve in a defensive roll, as originally intended, however the fleet was large enough at that point to begin patrolling the Corellian Outer Worlds, small systems on between Corellia and the edges of the Corellian Sector. In the early days of the Confederation the massive fleet also extended its patrols up and down the Corellian Trade Spine and Corellian Run in order to stop pirates and expand Corellia's influence. However the numbers of the "Home Fleet" swelled to the point in which a new fleet was created which was the birth of the First Fleet.
 
"Though few in number, the high tech Resurgent-Class Star Destroyer represents one of the deadliest warships of its time, outclassing the more numerous vessels of the New Republic by a wide margin...Any engagement with a vessel of the Resurgent-Class should be approached with the utmost caution as only careful planning and effective tactics will allow for the defeat of such a formidible vessel."
-Spacedock on Resurgent-Class Star Destroyers

OUT OF CHARACTER INFORMATION
  • Intent: To provide CorSec with a flagship
  • Image Source: color edited. Other image from video linked in above quote.
  • Canon Link: Resurgent-class Star Destroyer
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Corellian Confederation
  • Affiliation: Corellian Confederation
  • Model: Resurgent-Class Battlecruiser

  • Production: Unique
  • Material: Standard Ship Building Materials
TECHNICAL SPECIFICATIONS
  • Classification: Assault Command Ship
  • Length: 2915 Meters
  • Width: 1510 Meters
  • Height: 540 Meters
  • Armament: Extreme
    Heavy Quad Turbolaser Batteries
  • Heavy Ion Cannon Batteries
  • Variable Warhead Launcher Batteries
  • Quad Laser Cannon Turrets
  • Point-Defense Quad Missile Launchers
  • Long Range Heavy Turbolaser Batteries
  • Turbolaser Cannons
  • Variable Output Turbolaser Turret
  • Heavy Tractor Beam Projectors

[*]Defenses: Moderate
  • Dampner Aerosol Chaff
  • Armor Plating
  • Deflector Shields
  • Chaff
  • Internal Defense System

[*]Fighter Hangar: Very Low: 5
[*]Support Craft Hangar: 3000 Meters: 4 Squadrons
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very High
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
  • Sensor Suite (HSI/DER/EPR/AS/LFI)
  • Targeting Systems
  • Encryption Module
  • Hyperwave Transciever
  • Combat Radar Suite
  • Escape Pods
  • Life Support
  • Deflector Shields
  • Barracks
  • Med Bay
  • Standard Starship Safety Systems
  • Aural Sensors
  • Various Standard Military Grade Warship Systems
  • Extensive Brig Facilities
ADVANCED SYSTEMS
  • HIMS
  • Gravity Well Projectors
  • Crystal Gravfield Trap
  • Secondary Internal Bridge
  • Electronic Warfare Suite
  • Ventral Docking Clamp
Strengths:
  • Ventral Weapons: Ventral weapons systems allowed the ship to fire below, making what is usually a weakpoint in vessels of its size, just as well defended as its other flanks.
  • Mobile Military Base: The SID Endeavor could function as a mobile military base, housing thousands of troops and keeping them well supplied for a planetary assault.
  • Detainer: Quick for its class and equipped with both powerful tractor beams, two ventral docking clamps, and gravity well projectors, the SID Endeavor was perfect for capturing and detaining vessels of various sizes and keeping systems safe.
Weaknesses:
  • Engine Blind Spot: The enlarged, powerful Corellian engines installed on the SID Endeavor were a prime target as the rear of the vessel was poorly defended.
  • Poor Maneuverability: While quick, it could not make turns or evasive maneuvers easily.
  • Particle Shields: When accepting/launching fighters or firing missiles particle shields need to be lowered.
Description: Obtained in the aftermath of the Ssi-ruu incursion of First Order Space, the Resurgent-class Star Destroyers proved to be an incredible boon to the Corellian Confederation. However, to keep the prying eyes of the New Republic away from the Corellian bounty the ships were modified and repaired in secret. When they appeared over the skies of Corellian worlds it came as s surprise to all. The Resurgent was a new class of vessel for the Corellians, whom for so long instead relied on corvettes, frigates, and large cruisers for their navy. Now with a number of battlecruisers at their disposal they finally had a navy capable of standing up on the galactic stage.

One of these vessels was the SID Endeavor. Given to the CorSec branch of the CDF, the Endeavor was a highly modified Resurgent-class Star Destroyer. With high powered engines and bristling with weaponry it was easily the fastest Resurgent in any of the Corellian fleets and one of the most well armed vessels in the sector if not New Republic space. Uniquely built for the Smuggling Interdiction Division of CorSec, the Endeavor was equipped with several internal gravity well generators, powerful tractor beams, and array of non-lethal weapons systems to compliment its monstrous arsenal. As the flagship of the Smuggling Interdiction Division, which often functioned more like CorSec's own small navy, the Endeavor was fitted with advanced long range scanners, sensors, and communications equipment including the rare crystal gravfield trap which allowed the Corellian vessel to detect stealth and cloaked ships.

Despite being a part of the Smuggling Interdiction Division of CorSec, the Endeavor housed two full legions of CorSec troopers and at least one special forces CorSec unit. These troopers were used in boarding actions as well as planetary assault in times of conflict. To accommodate for the increase in troop carrying capacity and the numerous additional sensors and systems only a small portion of the original flight deck was left for fighters, substantially cutting the amount of fighters the vessel could carry from two full wings to only five squadrons of assault craft. The space was instead used for an advanced barracks facility that made the flight deck look, feel, and function more like a mobile military headquarters than a hangar. The ventral hangar space was also repurposed. While several squadrons worth of support craft were available, much of the ventral hangar space was reserved for walkers, ground assault vehicles, and a pre-fabricated base which allowed the Endeavor to quickly establish a foothold on a given world.

The introduction of Resurgent-Class Star Destroyers into the Corellian military was seen as callous by many and a step towards the greatly despised Tarkin Doctrine which had become staple in the various Imperial governments of the Galaxy. Despite this backlash Corellian High Command stood by their decisions and Corellian leadership was widely silent on the issue. Regardless of the ire it drew from freedom loving governments and worlds, the Resurgent-Class would prove in invaluable asset to the Corellian Defense Force and a reminder to all that Corellia would never be vulnerable again.
 

Users who are viewing this thread

Top Bottom