Star Wars Roleplay: Chaos

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Hiss Hiss' Factory WIP Dump

Pythia's Sith Meditation Sphere Ship Thingy (i.e. a Heresiarch with a Sith Sphere Chamber in it)
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Command Battlecruiser
  • Length: 5000m
  • Width: 2693m
  • Height: 503m
  • Armament: High
    Turbolasers
    Heavy Turbolaser Turrets
  • Turbolaser Batteries
  • Long-range Turbolasers
  • KM/TL-1000 Megalaser Cannons

[*]Ion Cannons
[*]Deck Cannons
[*]Artemisia-class Solar Ionization Cannons
[*]Ballista-class Mass Drive Cannons
[*]General Purpose Warhead Launchers
[*]Heavy Tractor Beams

[*]Defenses: High
  • Armor / Shielding
    Deflector Shields
  • Reinforced Hull

[*]Electronic Defenses
  • Cap Drain
  • De-Ionizer
  • Socketguard

[*]Countermeasures
  • Sensor Jammers
  • Comm Jammers
  • Missile Jammers

[*]Internal Defenses
  • Defensive Autoblasters
  • Ray Shields
  • Turadium Bulkheads
  • Advanced Biometrics
  • Extensive Security Camera System
  • Laser Grids


[*]Hangar: Moderate
  • 31 Squadrons

[*]Hangar Allocations:


[*]Maneuverability Rating: Average
[*]Speed Rating: Average
[*]Hyperdrive Class: Average
STANDARD FEATURES

[*]Battlecruiser-class Encrypted Communication System

[*]Battlecruiser-class Navigation Systems

[*]Integrated Fleet Command Data Exchange Network
ADVANCED SYSTEMS

[*]Sith Meditation Chamber System (More In Description)

Strengths:
  • Command Battlecruiser: The Heresiarch was designed as a mobile command center for gifted commanders employed by the Sith Empire, and was thusly outfitted with state-of-the-art communication systems that allowed for seamless and efficient communication between the Heresiarch and other warships.
  • Powerful Warship: Outfitted with turbolasers, ion cannons, deck cannons, mass drivers, and a slew of missile launcher emplacements, the Heresiarch Command Battlecruiser is a monstrously powerful warship capable of going toe-to-toe with multiple enemy vessels without much effort. Thanks to its equally powerful shields and defensive equipment, it can take as much of a beating as it can dish out.

Weaknesses:
  • Rear Blind Spot: A recurring flaw in Imperial designs is a fixation on frontal assault capabilities, sacrificing rear-facing weapon emplacements in lieu of powerful ventral and dorsal cannons that are better suited for shooting forwards and to the sides than backward.
  • Low Maneuverability: Like most battlecruisers its size, the Heresiarch substitutes swiftness for firepower. While it can achieve pretty admirable forward momentum for a five-kilometer craft, it has difficulty in changing direction once it's in motion.

Description:

In order to make us of Darth Voyance’s acute powers over Battle Meditation, Force Visions, and Empathy, the Emperor of the Sith commanded the Sith-Imperial Corps of Engineers to provide his apprentice with a Sith Meditation Chamber which could be installed into a warship and be deployed into combat zones.

To carry out this mission the Corps of Engineers looked to the difficult task of combining the traditional designs of an ancient Sith Meditation Sphere and that of the Empire’s Star Destroyers. The result was the technical and arcane-artificer terror that is the Soothsayer model of the Heresiarch-Class Star Destroyer.

The Corps of Engineers took the traditional design that would be in the actual Meditation Chamber of a Sith Meditation Sphere, miniaturized it to a chamber and installed it dircetly below the command bridge (allowing for quick access between the two).

The Sith Meditation Chamber Technical Specifications:

Chamber Size: 40m Wide x 10m Tall
Location: Directly below Command Bridge

Description:
Darth Voyance's Meditation Chamber Interior:
The Meditation Chamber, as it is called, is an elongated disc-shaped space. The interior of the Meditation Chamber consists of a vast open floor.

Embedded into the floor is rows and rows of holo-projectors which flood the entire chamber in highly detailed battle-data updated holograms of the area around the ship (as well as of areas being beamed back to the Chamber by the Soothsayer’s Probe Droids). [As shown below]

196f9c5b60ae61e2f045003b8b87b47e.gif

[Art Credit: Alien Covenant]

This way Darth Voyance can literally sit in the middle of a battlefield and observe the actions of battle from a safe distance away and pin-point her Battle Meditation where needed through visual confirmation.

How it Operates:
The Meditation Chamber is powered by the prowess of the dark-side user. Darth Voyance's powers are first channeled through Sith Oracle Stones.

However there is more, in order to amplify her Battle Meditation's range and power, additional Dantari Crystals, harvested from Dantooine, are placed around the chamber and are manned by Darth Voyance's personal attendants of Voss Mystics.

Dantari crystals are well known to allow the user a better focus on recovering spent Force energies, occasionally recycling the fierce, wild energy of combat to the wielder to fuel their Force power. This creates a powerful channeling of renewed Force powers, reducing the stress on the sith lady as she powers her Battle Meditation.

As an added measure to power the Battle Meditation to a maximum, the Voss Mystics man the crystals channeling their own dark-side powers into the crystals which relay the new excess to Darth Voyance. All together this creates a massive and powerful whirlpool of dark energy to feed on and infuse the Battle Meditation with.

This ultimatley allows Darth Voyance to bath an entire battlefield (over time and concetration) with her presence, influence and powers of dark-side empathy, visions, and battle meditation.
 
DARTH VOYANCE'S SITH ALCHEMIZED BATTLE ARMOR WIP

Sith_Alchemy_Battle_Armor_Darth_Voyance.png

  • Intent: To create a Sith Alchemized Battle Armor for Darth Voyance to use in the midst of thickest comabt
  • Image Source: Original Picture Here [Photoshop Additions by Hiss Hiss]
  • Canon Link:
  • Primary Source:
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For armor utilizing restricted materials please review their production limits here.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
TECHNICAL SPECIFICATIONS
  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration. We recommend using this spreadsheet tool to maintain general balance, but its use is not mandatory.Increasing weight, lowering production levels, or reducing resistances gives more room to increase resistance ratings elsewhere, typically on a one-for-one tradeoff basis.)
- Blasters (And other plasma type weapons): How much protection does the armor provide against this type of damage?
- Kinetic: How much protection does the armor provide against this type of damage?
- Lightsabers: How much protection does the armor provide against this type of damage?
- Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)

SPECIAL FEATURES
  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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