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Approved Starship Hyperion Ascendant

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[SIZE=12pt]OUT OF CHARACTER INFORMATION[/SIZE]

[SIZE=12pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer: Order of Silver Jedi[/SIZE]

  • [SIZE=9pt]Affiliation: [/SIZE][SIZE=9pt]Silver Jedi[/SIZE]

  • [SIZE=9pt]Model: Hyperion Ascendant[/SIZE]

  • [SIZE=9pt]Production: [/SIZE][SIZE=9pt]Unique[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Neutronium, Durasteel, electronics, Tibanna Gas[/SIZE]
[SIZE=12pt]TECHNICAL SPECIFICATIONS[/SIZE]

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[SIZE=9pt]Defensive[/SIZE]




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[SIZE=9pt]Hangar: [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt]: 21[/SIZE]

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Manoeuvrability[SIZE=9pt] Rating:[/SIZE][SIZE=9pt] Low[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt](Very Low when Zak Ion Drive is engaged in boost mode)[/SIZE]

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[SIZE=9pt]Speed Rating: [/SIZE][SIZE=9pt]Low [/SIZE][SIZE=9pt](Very Low when T.E.R.A. is engaged, [/SIZE][SIZE=9pt]Average when Zak Ion Drive is engaged in boost mode)[/SIZE]

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[SIZE=9pt]Hyperdrive Class: [/SIZE][SIZE=9pt]1[/SIZE]

[SIZE=12pt]STANDARD FEATURES[/SIZE]

[SIZE=9pt]A multitude of heavy tractor beams all over the ship.[/SIZE]
[SIZE=9pt]Crew Quarters[/SIZE]
[SIZE=9pt]Bridge[/SIZE]
[SIZE=9pt]Flag Bridge[/SIZE]
[SIZE=9pt]CiC[/SIZE]
[SIZE=9pt]Mess Halls,[/SIZE]
Officers Quarters
Socialising rooms
Hangars
Engines
Military sensors
Other locations found on all ships.

[SIZE=12pt]ADVANCED SYSTEMS[/SIZE]

[SIZE=9pt]Crystal Grav Trap: An advanced sensor that is able to detect cloaked ships by sensing their gravitational signatures.[/SIZE]
[SIZE=9pt]A.I. - Olympus System: A series of memristor Neural network nodes scattered all over the ship is the hub for a powerful AI focused on helping support the ship's operations and enhancing the Hyperion's EWAR capability as well as providing a tactical assistant to a battlefield commander. [/SIZE][SIZE=9pt](See below for more details)[/SIZE]
[SIZE=9pt]Metis Sensor Array: A capable capital ship sensor array[/SIZE]
[SIZE=9pt]T.E.R.A. :[/SIZE][SIZE=9pt] A reactive armour system based on a series of tractor/pressor emitters spread across the surface of the ship which drew power from the ship's engines to increase the defences of the ship to repel incoming attacks, robbing them of some of their power. [/SIZE][SIZE=9pt](See description for more details)[/SIZE]
[SIZE=9pt]Hibridum Cloak: A cloaking device that acts as a double-blind, preventing any electromagnetic waves (sensors or comms) from getting in or out while it is active. [/SIZE]
[SIZE=9pt]Molecular shields: Advanced shiels capable of absorbing energy attacks funnelling them back into the ships own systems. [/SIZE]
[SIZE=9pt]Phalanx: A shielding system that uses multiple small shield emitters to allow the quick transfer of shielding energy around the ship.[/SIZE]
[SIZE=9pt]“Hydra” Mesh Networking Program: A networking system that creates networks allowing communications through jamming and the sharing of data within the network. [/SIZE]
[SIZE=9pt]Freyja: An advanced comms system capable of creating multiple communications networks while using quantum-based encryption to provide a secure method of communications.[/SIZE]
[SIZE=9pt]Harmonia: A system plugged into both comms and ECM systems to allow them to access the telepathic means of communication that are normally out of the reach of technology.[/SIZE]
[SIZE=9pt]Mithril security software: A cloud-based security software that provides protection against slicing and tampering.[/SIZE]
[SIZE=9pt]Erebus Jamming Array: A powerful Electronic Warfare emitter which can be used to either reduce the accuracy of long-range fire or create a jamming bubble around the ship (not at the same time): [/SIZE]
[SIZE=9pt]KP-02 “Hariken” Cyclonic Shields: An advanced shield system drawing power from the engines to counter ramming or extreme physical attacks. Activation of this system, much like T.E.R.A. will reduce the engine output to a very slow crawl.[/SIZE]
[SIZE=9pt]Saotome Filter: Biological filters capable of protecting the ship and its inhabitants from biologically based attacks.[/SIZE]
[SIZE=9pt]Zak Ion Drive: A powerful Ion drive that can provide a boost of speed to the Hyperion while sacrificing manoeuvrability.[/SIZE]
[SIZE=9pt]Skynet Holocontrol System: A command and control system which allows the use of holographic control screens to display data and control ships systems.[/SIZE]
[SIZE=9pt]Loki Ewar System: An EWAR system that allows the Hyperion the core of its powerful electronic warfare capability, using a variety of methods to degrade enemy comms and sensors while attempting to counter enemy ECM.[/SIZE]


[SIZE=9pt]Strengths:[/SIZE]

  • [SIZE=9pt]Tera/Cyclonic Shields: The Hyperion is equipped with two defensive systems which have the ability to boost its defences to help it handle specific threats allowing the commander to turtle up to tank threats to the ship.[/SIZE]

  • [SIZE=9pt]Powerful offensive armament: Drawing technology from the entire contingent of companies associated with the Silver Jedi, the Hyperion is equipped with the very latest and greatest in technology and weapons systems, giving it a very nasty bite. [/SIZE]

  • [SIZE=9pt]Highly Automated : Through the use of a largely robotic crew and Zeus many of the ship's functions can be handled by the droids and automated systems, allowing the ship to operate with a much smaller crew than expected.[/SIZE]

  • [SIZE=9pt]Zeus/Olympus: A powerful AI which supports the crew and is able to enhance the Hyperion's EWAR capacity.[/SIZE]

[SIZE=9pt]Weaknesses:[/SIZE]

  • Tera/Cyclonic shields: While the TERA and Cyclonic Shield systems provide a boost to the defences they do not do this without a price. Each system draws significantly from the engines, causing the already slow ship to slow even further, meaning that it becomes easier for enemies to escape from and manoeuvre around the ship.

  • Small Hangar Space: Although the Hyperion is one of the largest ships in the galaxy, very little of its space is dedicated to hangars and support for combat craft. This leaves the ship very vulnerable to attack by small craft attack craft.

  • Vulnerable: The Hyperion is a powerful ship with capable defences, but with its low speed and manoeuvrability, combined with the lack of onboard space for fighters the ship can be easily cut out by smaller ships and overwhelmed by numbers, like any larger ship. With it's default stats the Hyperion Ascendent is slower than many other ships of it's class, making it much harder to run for safety.

  • Blind spot: The large engines at the back of the ship harken back to the Star Destroyer design, providing a blind spot in the sensor and weapons loadouts, and necessitating a weaker location in the defences of the ship.

  • T.E.R.A. and Cyclonic shields cannot be active at the same time, providing a window for a canny opponent to exploit.

  • Highly Automated: The highly automated nature of the Hyperion leaves it vulnerable to situations where it's droid complement are taken offline, such as in the aftermath of an Ion or EMP attack.

  • Zeus: the Hyperion is heavily dependant on Zeus, to both run the ship and work with the ECM systems onboard, however the very nature of the spread out neural networks, while allowing Zeus to focus different neural nets on different tasks. However, should one neural network be compromised by enemies it has the ability to shut down key areas of the ship (taking out the bridge vault will shut down the bridge etc) While Zeus himself is protected in the citadel rerouting the pathways to bypass damaged or compromised networks can take some time.
[SIZE=12pt]DESCRIPTION:[/SIZE]

[SIZE=12pt]Design Features[/SIZE]

[SIZE=9pt]The Hyperion Ascendant is heavily based on the [/SIZE][SIZE=9pt]dagger-shaped[/SIZE][SIZE=9pt] Imperial Design that is so prevalent in the galaxy with a thin prow flaring out into a thicker rear. Unlike the Imperial designs though it has a more trapezoid shape with the thick armour forming ridges to allow weapons emplacements and hangar bays access to the surface of the ship. The armour stretches back over the main hangar and the engines of the ship, protecting it from glancing attacks.[/SIZE]


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[SIZE=9pt]Unlike its sister ship, The Shining Path, the Hyperion Ascendant lacks the smooth curves and bends of the Mon Calamari designs. The ship instead uses high ceilings, large open spaces and a more luxurious design to create a comfortable operating atmosphere for the crew, many of who will spend months at a time aboard the Hyperion Ascendant. Instead of the normal square utilitarian corridors of most ships, the corridors contain curved ceilings and curved triangular pillars (as the image above) that along with the non-metallic decor and the larger public areas create a more [/SIZE][SIZE=9pt]relaxed and welcoming environment rather than a cold artificial environment. Yet even these measures for the comfort of the crew was developed with one eye on defence. The large open spaces of the crews were either set away from the paths to key locations such as the bridge and engineering or set far enough away from the hull of the ship that the defenders can set it up as a killing zone first. Rather than using one large gravity generator, the designers seeded the ship with a multitude of small gravity generators allowing for localised fields. This change allows gravity in specific passages to be switched off, allowing for easier transport of goods and repairs. As with all the design elements of the Hyperion it also has an eye towards defence, allowing for the gravity to be switched on and off to discomfort any invading force and slow their approach. The corridor contains hidden blast doors spaced all around the ship capable of sealing off sections if damaged in battle, or[/SIZE][SIZE=9pt] if needed for security.[/SIZE]

[SIZE=9pt]The focus on defensive systems and [/SIZE][SIZE=9pt]setups[/SIZE][SIZE=9pt], while foremost on the mind of the ship’s designers was not their only thought and they introduced a number of systems which were aimed at improving the quality of life of the crew such as the Sabrina waste heat recovery device[/SIZE][SIZE=9pt]. The mess rooms scattered around the ship all came equipped with a [/SIZE][SIZE=9pt]roto rooter autochef, capable of serving up any meals required, as long as the maintenance droids kept them well stocked. A larger mess area did exist, with actual chefs in a cafe setting, smaller tables for groups to meet at and eat while they relax, as well as a wardroom[/SIZE][SIZE=9pt], and captain and admiral’s messes, each with their own kitchen. The ship is not just seeded with mess halls, social areas and training rooms[/SIZE][SIZE=9pt] are also readily available for anyone onboard the ship to use.[/SIZE]

[SIZE=10pt]Hangars[/SIZE]

[SIZE=9pt]The main hangar of the Hyperion Ascendant is located at the rear of the ship, just above the engines, allowing engineering crews to quickly travel back and forth between the hangar and engineering as needed. The ship contains secondary hangars spread out across the rest of the ship, preventing damage to the rear of the ship to stop the ship from launching fighters. The main hub of the Rangers aboard the ship was located near to the hangar, providing a reaction force if any enemy raiders try to enter the ship through the main hangar, of if counter boarding is needed.[/SIZE]

[SIZE=10pt]The Citadel[/SIZE]

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[SIZE=9pt]The Citadel is a home away from home for the [/SIZE][SIZE=9pt]Antirian Rangers, the military branch of the Silver Jedi Forces. An almost self-contained multi-storey base within the Hyperion Ascendant set just off from the main hangar and engineering the Citadel is the hub of security and protection on board the Dreadnought. The walls and doors of the Citadel are constructed from Neutronium, the dense metal provided an additional level of protection for the unit that almost proved to be a self-contained fortress within the ship. The complex had only a few entrances each of which was guarded around the clock, once the doors were closed the Citadel became a completely sealed unit, protected against vacuum, biological and chemical weapons and other more mundane forms off attack through filters such as the [/SIZE][SIZE=9pt]Saotome Filterhttp://starwarsrp.net/topic/121790-saotome-filter/.[/SIZE]

[SIZE=9pt]While the Citadel contains some barracks and the weapons depots as would be expected of any base, it also houses the primary Vault for Zeus, the neural network that houses his primary mainframe and personality. While the AI is capable of transferring to any other vault, it is the central vault that offers the most security at its most vulnerable. The Citadel also contains the primary armoury for the troops on board the ship. While security stations are scattered along the length of the dreadnought contained small armouries which contain basic weapons and armour, the most powerful and dangerous toys are held within the Citadel, making the protection of both Zeus, and the Ranger’s tools of the utmost importance. In the case of a catastrophic disaster, the Citadel can also double as a lifeboat, allowing those crew who can evacuate to it to survive the destruction of the ship.[/SIZE]

[SIZE=10.5pt]Powerplant[/SIZE]

[SIZE=9pt]Like the Shining [/SIZE][SIZE=9pt]Path[/SIZE][SIZE=9pt], the Hyperion Ascendant utilises KSA’s newest source of power, Zero Point Energy[/SIZE][SIZE=9pt]. Zero point energy is calculated at being orders magnitude more powerful than nuclear energy, providing the Hyperion with a capable power supply. While not unlimited, the Zero Point energy does provide more than enough energy to run the ships Systems and weapons. [/SIZE]

[SIZE=12pt]Propulsion[/SIZE]

[SIZE=10pt]Sublight[/SIZE]

[SIZE=9pt]The Hyperion is equipped with a Large Zak ion drive manufactured by Ringovada. By sacrificing some manoeuvrability the Zak is capable of temporarily boosting [/SIZE][SIZE=9pt]its[/SIZE][SIZE=9pt] speed, letting the Hyperion travel with one further trick up its sleeve.[/SIZE]

[SIZE=10pt]Hyperspace[/SIZE]

[SIZE=9pt]The Hyperion, although slower than it’s sister ship, the Shining Path, does come equipped with a powerful hyperdrive capable of allowing it to travel through hyperspace at a hyperspeed of 1. Like all over Silver Jedi Ships the Hyperion is outfitted with a HIMS system, allowing it to use it’s momentum in hyperspace to pierce through an Interdiction Field to allow it to arrive at its destination[/SIZE]

[SIZE=12pt]Computational[/SIZE]

[SIZE=9pt]Due to the sheer size of the ship, one of the largest in the galaxy, normal means of data transmission up and own the ship were not good enough. A normal wire could be easily hacked or interfered with and lacked the speed of data transmission which was really needed to transfer the data as fast as it was needed. For this reason, instead of using normal cabling the Hyperion Ascendant is fitted with photonic circuitry allowing for much faster data transfer, at the cost of requiring specialised adaptors to connect other devices to the system. A wireless system, heavily regulated by Mithril and Zeus, does exist across the ship allowing the crew and guests to easily access data and the systems where allowed.[/SIZE]

[SIZE=10pt]Olympus System[/SIZE]

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[SIZE=9pt]A ship the size of the Hyperion Ascendant requires an enormous crew to work it,thousands and thousands of sailors and soldiers, technicians and crew working together to move the ship the size of a city through space and keep it running in the middle of one of the most complicated tasks known to man, space combat. Just working any ship is a testament to the training and dedication of the crew, but working the largest of ships, ships designed to dominate the battlefield wherever they’re deployed is something else entirely, something that requires more than just sweat and blood.[/SIZE]

[SIZE=9pt]The Hyperion Ascendant was always designed as a flagship, a ship designed to act as the core of a fleet, to manage and control the entire battlespace, any battlespace, which it found itself in. To assist in that and with running the ship Locke and Key went back to a previous ship they had designed, albeit one with a vastly different magnitude of scale. The Sleipnir [/SIZE][SIZE=9pt]had been Locke and Key’s testbed ship, one which they used to test out a variety of different technical systems. One of those systems proved to be very useful in the building of the Hyperion, the Aesir System, a series of linked droid brains which were able to run the ship and its systems. When designing the Hyperion Locke and Key sought to do something similar, with the Hyperion but scaled up to a much larger ship.[/SIZE]

[SIZE=9pt]Spread across the ship are secure vaults, with one every [/SIZE][SIZE=9pt]kilometre, an additional vault by the Bridge, CIC[/SIZE][SIZE=9pt], Flag Bridge, Engineering and the Citadel. Where the Sleipnir’s vault contained droid brains each linked with one another each vault onboard the Hyperion contains a memristor [/SIZE][SIZE=9pt]powered artificial neural network, an advanced computer capable of mimicking the workings of a human brain, allowing for a superior approach to data. Each vault is connected and [/SIZE][SIZE=9pt]cross-connected[/SIZE][SIZE=9pt] in an optical network that runs the length of the ship allowing the computational power of each system to work together or separately allowing a truly impressive amount of computing power to be ascribed to the various tasks of managing the ship and both commanding the fleets/sectors in any battlespace it finds itself in as well as any droids (fighter or combat) which might be deployed.[/SIZE]

[SIZE=9pt]The Olympus system was developed at the Locke and Key Mechanics facility on [/SIZE][SIZE=9pt]Kiribi[/SIZE][SIZE=9pt] over a period of months before being installed in the Hyperion Ascendant, and has been provided with the sum total of the Silver Jedi and their affiliates knowledge on matters of diplomacy, tactics, engineering and science, allowing the superior pattern recognition of the neural networks to work through incoming data, from both the ships own sensors and outside sources to provide the best possible analysis. In addition, the cores are able to supplement and in many places replace the crew of the ship allowing the Hyperion to operate at peak efficiency even if it’s crew complement is reduced. A side effect of the multiple neural networks loaded with data was exactly what the engineers had hoped for, the creation of a true artificial intelligence, named Zeus, capable of governing the computational network which it was born into, using that power to run the ship and provide support to the crew and commanders of the Hyperion Ascendant. Zuest sits at the pinnacle of the Olympus system, commanding the data, and assigning the proto AIs which make up each of the vault bound Neural Nets which make him up to assist with the running of the ship or other operations.[/SIZE]

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[SIZE=9pt]Zeus’ ability to manage the Olympus system allows the commanders of the Hyperion to shorten their reaction time in combat as he is capable of both providing superior tactical analysis and advice as well as helping to highlight data and patterns shortening the time needed to identify and react to new tactics[/SIZE][SIZE=9pt].[/SIZE][SIZE=9pt](OOC Note: Zeus operates much like Romi from Andromeda, or the AIs from the Halo series, both an integral part of the running of the ship and a companion of the crew and commanders.)[/SIZE]

[SIZE=12pt]Sensors[/SIZE]

[SIZE=9pt]If a ship is compared to a living being, a leviathan of battle, then the sensors of the ship are it’s eyes and its ears, without them it wouldn’t be able to do anything, and for a command ship, being able to observe a battle is an integral part of controlling the myriad of moving parts that make up a fleet. The Hyperion Ascendant is no slouch in this area, the sensor package is built around the Metis from Lucerne Lab supplemented by additional sensors such as the Crystal Grav Trap Electromagnetic sensors.[/SIZE]
[SIZE=12pt]Communications[/SIZE]

[SIZE=9pt]A flagship needs to have the ability to communicate with every ship under its command, something that any communications system on the market could do. But when he sat down to examine the communications system on board the Hyperion Ascendant he wanted to do more than just communicate. Leveraging the Freyja Communications System the Hyperion is able to construct communications networks between various nodes, allowing all the ship or fighters within a squadron to be linked together under the auspices of the Hyperion’s CiC. This has an added advantage since it allows squadrons and ships to be linked into a cohesive whole on the fly in response to the changing tactics required to manage the battlefield.[/SIZE]

[SIZE=9pt]However, ECM is a constant worry for any communications network so the designers included both the Harmonia System and KSA’s Bio-Comm Module[/SIZE][SIZE=9pt] allowing the Hyperion Ascendant to transmit messages via telepathic means if the ship they are communicating with contains a system to receive it. The Harmonia System also allowed the Hyperion to use it’s capable ECM package against telepathic communications, tapping into the normally unblockable communications and using white noise to make transmission of messages more difficult. The Hyperion was also equipped with a [/SIZE][SIZE=9pt]Ghostwave[/SIZE][SIZE=9pt]transmitter, allowing it to communicate while [/SIZE][SIZE=9pt]stealthed[/SIZE][SIZE=9pt].[/SIZE]

[SIZE=12pt]Command and Control[/SIZE]

[SIZE=9pt]The entire length of the Hyperion Ascendant is seeded with projectors for the Skynet Holo Control system which allows the crew to access the ship's controls wherever they are, allowing them to respond as required no matter where they are. The Skynet transmitters have a secondary purpose, they also allow the progress and location of all crew and visitors to be tracked. Especially useful when planning the ships defences or keeping track of visitors and making sure they stayed where they were supposed to.[/SIZE]

[SIZE=9pt]While Skynet provides an immediate ability to respond, it fails to match the capability of a dedicated control panel such as those found on the bridge of the Hyperion, all three of them. The Hyperion has [/SIZE][SIZE=9pt]a main[/SIZE][SIZE=9pt] bridge, CiC centre which can function as a secondary bridge and a dedicated flag bridge. The flag bridge is a large room dedicated to communications and analysis that allows a commander or dignitary to examine the data coming into the ship and plan and coordinate a battle both in local space, nearby planets and entire sectors.[/SIZE]

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[SIZE=9pt]The [/SIZE][SIZE=9pt]main bridge was a large, open plan room dominated by the holoprojector that took up the centre of the room. This projector could be used to display the ship and its systems or more commonly a depiction of the space around the ship allowing it’s commander to see the situation they found themselves in clear detail at any time. The walls of the room were inset with small alcoves dedicated to each department on the ship, the open plan nature allowing crew members to travel back and forth between the alcoves supporting one another as needed. From his seat at the center of the bridge the Captain is able to view both the holoprojector, and each department’s alcove to ensure his will is being carried out and thanks to Zeus and the Skynet system his able to watch over all the data and track his commands to keep the ship moving towards his goal. The decor of the bridge matches that of the rest of the ship[/SIZE][SIZE=9pt], high ceilings and a comfortable wood and metal design make it easy to feel comfortable when on duty. Unlike most Star Destroyers, the Hyperion does not have an exposed bridge,[/SIZE]


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[SIZE=9pt]The flag bridge is an opulent room, without the focus on managing [/SIZE][SIZE=9pt]the ship's systems much of its space is given over to communications and analysis, allowing an admiral or visiting dignitary to perform their tasks in the comfort to which they’re accustomed. The flag bridge contains enough seats for an entire entourage while remaining spacious enough for people to move around and work without feeling cramped. Off to the side of the flag[/SIZE][SIZE=9pt] bridge is an office for the admiral/dignitary to work in private or meetings out of the public eye.[/SIZE]


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[SIZE=9pt]The [/SIZE][SIZE=9pt]CiC, Combat Information Centre, is the tactical hub of the ship, working in conjunction with Zeus to take the data provided by the ships sensors and that provided by data uplinks from the rest of the fleet and it’s probes[/SIZE][SIZE=9pt] to construct and analyze a picture of the battlefield to allow the ship and fleet commanders to plan their next moves. The CiC is also responsible for command and control functions of the fighters and droids assigned to the fleet, providing them with instruction and taking the Captain and Admiral’s orders and making them a reality.[/SIZE]

[SIZE=12pt]Offensive Systems[/SIZE]

[SIZE=9pt]The Hyperion Ascendant was equipped with a variety of weapons systems, giving the ship the ability to hit at all ranges, with a multitude of weapons types. The Hyperion’s signature weapon is the Helios Cannon, the [/SIZE][SIZE=9pt]custom-made Proton cannon able to reach across the battlefield to strike at any target with their signature yellow beams. The Helios were particularly effective since they could be programmed to fly in a parabola, allowing them to bypass defences[/SIZE][SIZE=9pt] and provide a surprise for anyone who faced them.[/SIZE]

[SIZE=9pt]Outside of the Helios Cannons, the Hyperion Ascendant is equipped with a variety of weapons, beam, rail and missile, that allow it to strike opponents at all ranges. The combat concept of the ship is to use [/SIZE][SIZE=9pt]its long range firepower to whittle down an opponent, slowly increasing the level of fire they come under as they[/SIZE][SIZE=9pt] get closer and closer to the ship until they close with the ship. The weapons are all situated in ridges within the armour to give them some protection and are drawn from all the Silver Jedi affiliated companies.[/SIZE]

[SIZE=9pt]The hardpoint weapons of the Hyperion Ascendant are backed up by a collection of fighters, bombers and drones. Although the [/SIZE][SIZE=9pt]Dreadnought[/SIZE][SIZE=9pt] didn’t carry as many fighters as some ships were capable of the communications systems onboard the ship, and the command and control systems built into the ship allowed it to control a vast number of fighters and droids deployed from all the ships in its fleet, building them into a deadly force capable of reacting to any threat.[/SIZE]

[SIZE=12pt]Defensive Systems[/SIZE]

[SIZE=9pt]The Hyperion contains a system of layered defences which make it one of the toughest ships in existence, a match for almost anything out there. [/SIZE][SIZE=9pt]The ship's defences are split between Shields, Armour, ECM and Active defence systems (point defence), each part of the defence building and supporting one another to create a tough not for anyone to crack. Even before an enemy fires on the Hyperion, they have to contend with the ship’s powerful ECM, disrupting an opponent’s ability to lock in with their sensors and weapons systems. As attacks close they come into the range of the active defences, while still assailed by the very capable ECM systems of the Hyperion Ascendant, fighter, bomber and missile attacks will then come under attack by the point defences with carpet the outer surface of the ship. Any attacks that pass the active defences then have to contend with the powerful shields that blanket the ship. Locke and Key built the shields around their capable Phalanx Shield System reinforced by molecular[/SIZE][SIZE=9pt] shields that had been added to the array of shields available to the Phalanx System. The shields of the Hyperion were also augmented with the KSA’s Cyclonic Shields to help to defend it against possible ramming and powerful kinetic attacks when needed at the cost of slowing the ship.[/SIZE]

[SIZE=9pt]Finally, [/SIZE][SIZE=9pt]any attack that managed to break through all these defences still has to break through the armour of the Hyperion Ascendant. The Ship started off with a Neutronium reinforced Tritanium superstructure. The metals were chosen for their high strength, allowing the ship to more easily absorb the shock of the weapons firing[/SIZE][SIZE=9pt] or impacts from enemy actions. The superstructure is then covered by plates of KSA’s Ajax IV Laminate Armour[/SIZE][SIZE=9pt]. In the event of an attack being capable of breaching these layered [/SIZE][SIZE=9pt]defences[/SIZE][SIZE=9pt], the Hyperion can activate the T.E.R.A. system, transferring power from its engines to a series of tractor generators spread across the surface of the ship as detailed below.[/SIZE]

[SIZE=10pt]T.E.R.A. - Tractor Energy Reactive Armour[/SIZE]

[SIZE=9pt]The same system which was introduced by K.S.A. in the Hyperion Ascendant's sister ship, The Shining Path, the system uses a series of powerful tractor pressor’s emitters spread across the surface of the ship to create an energy field which, when used defensively, will actively repel incoming energy and projectile attacks, slowing or turning back the attacks. When used in coordination with the Hyperion Ascendant’s own weapons system it allows the weapons of the ship to be fired off-axis or with increased accuracy (OOC note: the use of T.E.R.A. does not increase the power of ships systems when used). The T.E.R.A. system is based upon the technology used in the Nantex-class Territorial Defense Starfighters[/SIZE][SIZE=9pt] taken up to a massive scale.[/SIZE]

[SIZE=9pt]While the defensive boost provided by the T.E.R.A. system can be a fight changing the system is generally kept deactivated due to the massive power drain which is involved in projecting the tractor repulsion field across the entire surface of the ship. When activated the TERA generally draws its power from the engines, both slowing the ship and it’s manoeuvring systems, making the Hyperion Ascendant, never the fastest ship, into a slow-moving turtle.[/SIZE]

[SIZE=10pt]Electronic Warfare[/SIZE]

[SIZE=9pt]The modern battlefield is one where electronic countermeasures reign supreme, the game of deception and slicing is an integral part of combat now, and the fleet with the best ECM often has the best chance of proving victorious on this battlefield. To that end the Hyperion Ascendant is equipped with ECM systems capable of dominating a battlefield, allowing the ship to pressure its enemies without firing a shot. The ECM capability of the ship is built around Locke and Key’s LOKI and Lucerne’s Erebus, the two systems capable of working together to create a powerful ECM system capable of both shrouding the Hyperion and disrupting enemy ships. The ship is also protected by KSA’s Mithril security software, combining with Zeus to provide a protection against slicing attacks from both without the ship, and within.[/SIZE]

[SIZE=10.5pt]Internal Defences[/SIZE]

[SIZE=9pt]Although the Hyperion's internal structure was designed to assist the crew [/SIZE][SIZE=9pt]to repel[/SIZE][SIZE=9pt] boarders, the ship also boasted a number of active internal defences to help protect from the inevitable boarding as listed below.[/SIZE]

[SIZE=10.5pt]Automation[/SIZE]

[SIZE=9pt]Like most Silver Jedi vessels the Hyperion Ascendant is heavily automated, allowing the leviathan to operate with a much smaller crew than expected. In a large [/SIZE][SIZE=9pt]part[/SIZE][SIZE=9pt], this is due to the Olympus System and Zeus, and in a large part due to the numbers of droids which were onboard to assist with the maintenance of the ship. The Hyperion contains a wide range of mechanical droids, from the E SM Spider[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Tach Series[/SIZE][SIZE=9pt] droids of EODD to the Archimedes of Locke and Key. Even the [/SIZE][SIZE=9pt]defence[/SIZE][SIZE=9pt] of the ship is dependant upon automation, although the Hyperion contains a significant complement of rangers, they are reinforced by a number of combat droids including Marinus[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Hoplite[/SIZE][SIZE=9pt] droids under the tactical control of Zeus as well as the [/SIZE][SIZE=9pt]Inago Battle Biot[/SIZE][SIZE=9pt].[/SIZE]
 
[member="John Locke"]

Hey there sorry for taking so long, I'm still in the middle of reviewing this but if you could, please. Elaborate on your advanced systems and explain what they do for the ship as an ease of access for both future SJO fleeters and prospective opponents that would be much appreciated! Let me know when this is done and I will have another look at it!
 
[member="Ria Misrani"]

Hi, thank you for picking up the sub. I totally get the review thing, it took me ages to write so I can imagine having to review it and I might have packed in a lot of detail but you only get to write up an SSD sub once in a while.

I've added cheat sheet notes to the advanced systems :) Is that the kinda thing you were looking for? I've detailed their specific uses in the description, mostly, but the summaries should allow fleeters on both sides of a conflict to get an idea of the ship's systems :)
 
Thank you. Now moving forward I do have a few questions.

[member="John Locke"] is T.E.R.A a subbed system? If so please link it, and provide some detail on it in the advanced systems. Ratings wise this is balanced, however; I'm not seeing any significant weaknesses, in fact I see two of them that are repeated. Which are the first two, here.



  • [SIZE=9pt]Tera/Cyclonic shields: While the TERA and Cyclonic Shield systems provide a boost to the ddefences they do not do this without a price. Each system draws significantly from the engines, causing the already slow ship to slow even furrther, meaning that it becomes easier for enemies to maneuovre around the ship. [/SIZE]

  • [SIZE=9pt]Slow: The Neutronium used in the construction of the Hyperion Ascendant gives the ship a very significant mass, meaning that acceleration or deceleration require significant power for the ship, limiting it's speed and manoeuvrability significantly. [/SIZE]
So if you could change one of these out to be a little more tangible during PvP or even just PvE. I can imagine that with blindspots and a low hangar this thing might have issues defending itself on its own, just as a suggestion. And while not required to submit Olympus/Zeus to the factory but given its abilities this may be something you want to consider doing in the future. Also, you should mention this in the advanced systems at the very least and quite possibly include a strength/weakness for it as well. I'll leave the latter part up to you, but I will ask that you mention it in the advanced systems. Once this is done we can move forward!
 
[member="Ria Misrani"] Not a problem, as you say it'll make it much easier for someone else to use the Hyperion.

The T.E.R.A. is not a subbed system. It is a type of armour that was first used on the Shining Path, and that I am using on the Hyperion Ascendant. I have provided details on it in the description second to explain how it works.

In regards to the weaknesses, I have amalgamated weaknesses and added some new ones. Please let me know if that is satisfactory.

As to your point on Zeus. I would be happy to sub him to the factory at a later date :) I have added strengths and weaknesses regarding him. I had already mentioned him in the advanced systems, but I have fleshed that out slightly.
 
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