Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Imura Forgework/Factory Thread

This thread will be a collection of items, or other creations that I will make. Any and all critiques are welcome, and appreciated.

List of Completed Creations:
  • WIP

List of needing to make creations:
  • General speeder bike
  • Luxury Speeder
  • Fleeting vessels
  • Upgraded Engine System
  • Upgraded Flight systems
 
Dai'Jey Consortium Shipwright - Approved
1401661484.png
In balance with Chaos and Harmony

OUT OF CHARACTER INFORMATION
  • Image Source: Je'daii Order Emblem, Altered.
  • Canon Link: N/A
  • Development Thread: N/A
  • Primary Source: Me. Just that awesome.
CORPORATION INFORMATION
  • Corporation Name: Dai'Jey Consortium Shipwright
  • Headquarters: Aurum
  • Locations: N/A
  • Operations: Shipwright, Vehicle Fabrication,
  • Tier: 2
DESCRIPTION
The Je'daii are a people who mostly keep to themselves. However, as of late the Je'daii have been expanding. Moving from their previous home of Teth, to Aurum, and fabricating quite the home there. The moving process is quite the venture. Taking a much older temple and foundation, and building upon it in a new era. Much to this, The company came about to firstly create speeders, and vehicles that would aid in the movement of necessary materials, or people to work sites, or ships that would aid the remaining Je'daii from around the Galaxy to return home, or venture out on exploring and learning.

Built alongside the City of Azar, and the near by space port, it was mostly a group of Je'daii followers, and the natives who worked together to fix and retrofit smaller or older vehicles to fit the needs of those who lived within the city. It is with the aid of the Je'daii and various others who support them that the construction of this company will aid in the continued efforts of rebuilding the city, as well as the fortification of said city, and the Je'daii themselves.

Creating lines of civilian vehicles from the start, it's only recently that Dai'Jey has been able to thrive due to the Je'daii and thus are able to create larger starships, and even military vessels, or special ships just for the Je'daii order, and their associates.

RATIONALE
IC Information: The Je'daii order is a group of people who are more than willing to aid the inhabitants of Aurum to a great degree. As such, the company of Dai'Jey Consortium is called as such due to the planet having much smaller demographic than other various planets in this era. Any and all shops, and vehicle repair places can repair any vehicle and ship from Dai'Jey. However, the Consortium is owned by the Je'daii and uses the funding from the smaller shops, and other sources to grow this company.


The Je'daii are not people of pure ownership. As such, anyone from the Je'daii order may create or aid in the creation of vehicles and ships. While this allowance is given to the order by the Council, it is their final say upon what will be the major decisions.

OOC Information: I as Ignis' writer account own the company to aid the Je'daii order. While the Je'daii order faction is owned by Asha Hex and her various accounts, I am helping her by running the company and keeping up to date with the company's inventory and other such needs. Thus freeing her to worry about the faction as a whole.

Subsidiaries:

  • N/A
Parent Corporation: N/A

 
Zen-Class Airspeeder - Approved
Starfold_Bomber_med.png
OUT OF CHARACTER INFORMATION
  • Intent: Create a Cargo/Public transport speeder for the Je'daii, and Aurum natives
  • Image Source: Here
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Me. I am Amazeballs.
PRODUCTION INFORMATION
  • Manufacturer: Dai'Jey Shipwright
  • Model: Zen-Class Airspeeder
  • Affiliation: Je'daii Order Faction, Closed Market
  • Modularity: Yes
  • Production: Limited
  • Material:
    Durasteel
  • Alusteel
  • Transparasteel

TECHNICAL SPECIFICATIONS
  • Classification:: Air Speeder
  • Role: Cargo Transport, Personal Transport, Troop Transport
  • Size: Large
  • Weight: Moderate weight
  • Minimum Crew: One
  • Optimal Crew: Two
  • Propulsion: Repulsorlift
  • Speed: Average
  • Maneuverability: Low
  • Armaments:
    Civilian Model: None
  • Police/Military Model: 2 Laser Cannons, Rear Mounted Turret

[*]Defenses:
  • Civilian Model: Moderate
  • Police/Military Model: High

[*]Squadron Count: Five
[*]Passenger Capacity: 15
[*]Cargo Capacity: Large Cargo Space
SPECIAL FEATURES
Adaptable frame configurations for Police/Military units, as well as passenger vehicles, and Cargo Vehicles.
Strengths
  • Versatile Air Speeder for both Civilian and Military/Police usage
  • Work Horse of a vehicle. Built to withstand day to day tasks, and work/business environments with the Civilian model. The Police variant has a sturdier frame, heavier armor plating, thicker Windshield, and it meant to withstand a few gunfights here and there.
Weaknesses
  • By no means fast, nor can it turn on a dime. Its a vehicle that worries more about pulling cargo and passengers with torque, than beating other speeders.
  • Jack of all. It has moderate stats around the board, and only gets improved with armor for the Police variant.
  • Exposed sides. The Gull style doors open up to reveal cargo and passengers inside. And thus attacking from the side, or getting into a T-bone collision can cause massive damage.
DESCRIPTION
The Zen-class is built and officially created by the Dai'jey shipwright. Being based off of a model of air speeder that had once been used by the moving Je'daii, it has now been taken and reformed into the main cargo, and policing vessel for the planet of Aurum.

It's a versatile air speeder. Able to hold cargo, personal transport, or used by police or the military of the planet as their main vehicle. Meant to carry troops or used as a "escort Vessel" when on the planet of Aurum. Having fairly good speed, and increased armor and weapons for the police models.

This vehicle can be easily modified with various technology should anyone wish to do so. THe problem is that there isn't a whole heck of a lot of space to change. You could add a few things here or there in the Cargo frame to be more personalized, but otherwise any modifications will be minor improvements.
 
A-Frame R7 Starfighter - Approved
OUT OF CHARACTER INFORMATION
  • Intent: Create a Starfighter used by police forces, and the Je'dai Order
  • Image Source: TF-13 Kvasir Advanced Fighter
  • Canon Link: E-Wing
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Dai'Jey Shipwright
  • Model: A-Frame R7 Starfighter
  • Affiliation: Je'daii Order, Closed Market
  • Modularity: Yes
  • Production: Limited
  • Material:
    Durasteel
  • Alusteel
  • B'sant

TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 11.5 meters
  • Width: 3.2 meters
  • Height: 5.4 meters
  • Armament: Low
    X2 Medium Laser canons
  • X2 Flex Warhead Tube launchers

[*]Defenses: Low
[*]Squadron Count: 12
[*]Maneuverability Rating: High.
[*]Speed Rating: Very High
[*]Hyperdrive Class: 1.0
SPECIAL FEATURES
  • Ejection Seat(Air sealed with 4 hours of Oxygen)
  • Life support systems
  • Survival Kit
Strengths:
  • Very fast for it's size. Able to reach Mach 4.5
  • Moving within space, or within an atmosphere is very easy.
Weaknesses:
  • While the front of the ship has average in shielding power, the rear of the ship is exposed and has barely any shielding.
  • Lack of Droid Co-pilot compared to the E-wing it is based off off, The Pilot has to do everything themselves. Thus requiring more work and a better awareness of their surroundings.
  • While the ship is rather fast, If one were to try and pull Mach 4.5 within an atmosphere, the G-forces that one would feel could cause a person to pass out, or even kill them. This can be reduced with proper gear, but is still a worry for pilots who don't wear special suits.
Description:
Upon the planet of Aurum, There are various ships from many sources of the Galaxy. A lot of them are way beyond repair, and are so old, that any attempts as fixing them would bear fruitless. As such, Dai'jey instead takes the designs of these ships. Knowing that they were viable at one point in time, and uses modern day technology to create a better ship for the Je'daii forces, as well as the police forces upon Aurum.

This is the Mainstay of any forces they have. Fast enough to be on the slower end of Interceptor speeds, but mobile and armored well enough to be on the lower end of Standard Starfighters. The problem with this ship is the lack of a droid compartment.

The company does not require that these ships have the droid companions within the ship, and thus place all of the control into the Pilot's care. While this is good and bad, allowing the pilot to have more control, it also means that the pilot must focus upon the ship, their surroundings, and all systems within the ship where as the droid would have reduced the amount of attention needed.
 
OUT OF CHARACTER INFORMATION

[*]Restricted Missions: N/A
[*]Primary Source:

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Heavy
  • Resistances
    Blasters (And other plasma type weapons): Very High
  • Kinetic: Average
  • Lightsabers: Very High
  • Heat/Thermal: High
  • Cold/Ice: High
  • Slash/Blades: Very High
  • Piercing/Slugs: Low
  • Anti-Force Sense: Average
  • Anti-Direct Force: Average


SPECIAL FEATURES

  • Overall
    Resistance to Energy based weaponry
  • Resistance to Bladed weaponry
  • Resistance to Cold & Hot temperates
  • Resistance to Force Scrying/Sense
  • Better grip upon held items
  • Cloak of Hate

[*]Head/Face

[*]Hands/Arms

[*]Torso/Body

[*]Feet/Legs

Strengths:
  • Combat Robes: As one of the very few roaming members of the Matuaki, Ignis is very adept at hand to hand combat, as well as bladed combat. This armor is built to withstand hand to hand, and bladed combat, and also aid in Ignis' uses of said combat forms. Glove spikes allow more damage to be done, Unarmed Accuracy gloves increase usage of unarmed combat, and being invested with his previous pair of bracers, They allow for an iron grip upon weapons, objects, or even people should he grab onto them.
  • Sensory Block: Using Taozin leather in the bracers, and in various parts of the armored robes, Ignis will be nearly invisible to sense through the force. While Masters of the Force could still possibly find him, it will limit the potential for others to find him in the force.
  • Hatred: The robes were fabricated much along the same way that a Cloak of Hate would be created. Through the force, the robes provide more strengths to Ignis.
    Force Resistance: The Cloak of Hate protects the wearer from the force. Force based attacks will still do damage to Ignis, and can still damage him. However, they will be less powerful towards him if directly acted upon. While Masters of the force can still do massive damage to him, it can prevent lethal damage done to him.
  • Force Empowerment: Providing the wearer with increased Stamina, Dexterity and Accuracy, the Cloak allows Ignis to be more precise with his sword strokes, attacks, defenses, and other wise staying in the fight just that much longer.

Weaknesses:
  • Still Robes: While these robes are armored to allow better dueling with melee weaponry, or unarmed combat, They are still robes. Anything of a larger caliber, such as a rifle or a heavy hand gun round could break through the Kinetic armor. The Kinetic armor is mostly there for small arms, or to prevent large kinetic impacts from doing lethal damage. Falls still hurt, armor piercing rounds will easily break through.
  • Allied Help: With the armor having not just one, but two resistances to the force, should allies attempt to heal, or to use a beneficial force power towards Ignis, more energy will be required to affect him. More over, should the ally not be a Master, the effects will decrease in effectiveness even more. It also prevents allies from finding him in the force as well.
  • Force Null: As the robes are imbued with the force, should Ignis be around nullification areas, the abilities of the robes will diminish the close he gets to it, or be completely nullified.
DESCRIPTION
Ignis Imura is well known for not wearing robes of generally any kind. In fact, he hates wearing them. Hence why he never created robes in the first place. However, over the time he has spent with the Je'daii, he has used loner robes or very simplistic ones. Just for one occasion or another. During this time, he was only considered a Je'daii Journeyer. However, as he was given the rank of Ranger, and is allowed to leave the Je'daii compound with the banner of the Je'daii used at his discretion, as well as being a Steward of Vur Tepe, or also known as the forge, he needs to have robes for formal occasions.


Even if the man is a Steward of a subpath that is more about forging weapons, rather than using them, Ignis is always the one to carry a weapon with him, and always be ready for a fight. As his continued training in the Matukai Martial arts, as well as their various uses of the force with these fighting styles, these robes were made to accommodate melee weaponry, as well as unarmed/hand to hand combat together.

Most of the robes are simply made out of cloths, and leathers. Most notably is the Taozin leather. The under clothing or the base clothing of the robes are mostly created out of this creatures skin and hide so that it can suppress Ignis's force signature greatly. While masters over sensory powers within the force will have an easier time, most others will find it very difficult or nigh impossible to find him in the force.

The cloth flowing robes and futhermore, the cloak that covers the base clothing of the robes are created with simple cloths and forged through the force much like a Cloak of Hate. A set of cloaks that protects the user from direct force powers, as well as increasing their stamina, dexterity and accuracy. While more dark sided aligned, Ignis is dark sided himself, yet holds a neutral stance in it's usage and application.

More over, for combat, the robes have an underlayer of military grade armorweave that protects from most small arms fire and glancing blows from a lightsaber in the most dire of circumstances. The shins, boots, hands, fore arms, all have external plate armor that provide much more protection in melee and bladed combat with lightsabers, vibro-weaponry, or against others who carry force-imbued/Alchemy affected weapons. Upon the gloves and the tops of the boots for this plate armor are various spikes created with the use of an Ostrine edge that can cause freeze damage to enemies, and should Ignis hold them against someone for prolonged amounts of time, there is even a chance for the target to start to literally freeze or to cause items to become more fragile.

While Ignis works mostly alone, its not generally a problem for not being able to be affected by the force directly. However, should someone attempt to heal or increase his abilities through the force, they will find it very difficult. As well, any time Ignis gets close to a force nullifier such as void stone, the abilities of the robes will slowly drain away and then entirely be nullified.
 
Space Pants - Not subbed​
OUT OF CHARACTER INFORMATION
  • Intent: To create a set of riding pants worn for speeder bikes, or for general wear.
  • Image Source: Here
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Dai'Jey Shipwright
  • Model: Space Pants (Cus everyone's ass needs to be out of this world)
  • Affiliation: Je'daii Faction, Closed Market
  • Modularity: Yes
  • Production: Minor
  • Material:
    Chromasheath
  • Denym
  • Nerf-Wool
  • Spacers Leather

TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: 1.3 kgs
  • Resistances
- Blasters (And other plasma type weapons): Average
- Kinetic: Low
- Lightsabers: None
- Environmental: High
- Cold: High

SPECIAL FEATURES
  • Environmentally sealed(Must be connected to other armors that are as well)
  • Liquid wicking
  • Has reflective coating.
Strengths:
  • Light enough to be worn all the time, every time.
  • Provides some resistance to blaster fire.
  • Sweat and small amounts of water can be wicked away due to the Nerf-wool layer inside the pants.
  • Reflective coating to allow lights or other sources of light reflect for person to wear and be seen should they need to be found. (Example: Survivors of a crash, Construction site)
Weaknesses:
  • Cant defend against just about anything else.
  • Just a really nice pair of pants.
  • Reflective surfaces make it difficult to be sneaky sneaky.
  • While the wool can wick away some liquids from the body to prevent the person from getting cold, it can only wick away so much before needing to dry out. You try to go swimming in these when it is not sealed? You now have a heavy as hell pair of pants on.
DESCRIPTION
TBD
 
Acuos Orain - Approved
il_570xN.1261761022_12lw.jpg

OUT OF CHARACTER INFORMATION

[*]Restricted Missions: Creation of Blade - Getting there
[*]Primary Source: Me.
PRODUCTION INFORMATION
  • Manufacturer: Ignis Imura, [member="Sahna Te"],
  • Model: Acuos Orain - Keen Edge
  • Affiliation: Ignis Imura or Sahna
  • Modularity: No
  • Production: Unique
  • Material:
    ​Vardium Steel
  • Silver
  • Wood

TECHNICAL SPECIFICATIONS
  • Classification: Long Knife/Chef's Knife
  • Size: Small
  • Weight: Light
SPECIAL FEATURES
Strengths:
  • Any Use Edge - Created through force imbuement, it has all the canon effects of such weapons. Increased cutting power, very strong durability, destroys force ghosts, etc.
  • I am not Dull! - Using a mono-molecular edge, the knife can cut through just about anything given enough force, and leverage.
  • Cut at any length! - Using Shockwave through the weapon will allow the use of a destructive "slash" or "ring" that is produced from the blade to cut through items at a distance.
Weaknesses:
  • Outside the Kitchen - When in a Force nullification bubble, the blade loses all of it's properties, and becomes a simple knife.
  • Don't slam it! - When the knife is in a force nullification field, the mono-molecular edge can lose is keen edge if still used within the bubble due to the shearing of metal, or contact with stronger metals or substances. As well, the weapon does have superior cutting power on it's own, but requires so much force and leverage that cutting through armors, or other thicker metals or substances make it difficult. The thinner the material, the better.
  • Watch your fingers - The blade is very sharp as is. Thus taking care of it can be difficult as a single slip up can cut you right down to the bone, and maybe more. Furthermore, using the shockwave ability means it cuts through everything without discrimination. Make sure you have it "aimed" in a safe direction when using it. Don't shoot it without intending to hit the target.
  • No scope - This weapon requires specific skills to use properly without killing others or yourself. Throwing random shockwaves can destroy a lot of property, items, or people if used recklessly. Training is necessary to prevent accidental consequences. You need to learn how to "aim" the weapon and use it properly.
  • Current Conduit - Using the ability of the shockwave requires the person to know some of telekinesis, or the force power itself. The weapon itself DOES NOT fire waves of destructive energy. The user swings the blade in the direction to concentrate a shockwave into a single arc instead of being an area of effect power. Thus, this ability also requires the user to use their own force energy to power the blade.
DESCRIPTION
Spechial Knife do spechial stuffs. (WIP)
 
Zlystren - Pending
5cdd1a20344d4ab03eb3154101d6484c.jpg

OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Name: Slytherin - Singular, Slythairi - Plural
  • Designation: Semi-sentient
  • Homeworld: Aurum
  • Language: Growls, Clicks of the tongue, Purrs
  • Average Lifespan: 25 years
  • Estimated Population: Planetary
  • Description: Born, and hatched from eggs, These creatures are snake-like in structure and able to coil up on themselves. Very tiny wings are protruding from their backs and are almost worthless until reaching adolescence. Slytherin over their life span grow a single ridge of spines from the base of their heads, down three-fourths of their total length. Also having a very small belly fin that aids in flight.
Reaching a rather large size into their adulthood, they can then be ridden and used as a mount. While most of the time they slither upon the ground, they can fly into the air for some time before having to return to the ground to rest their wings.

Leathery and quite abundant upon Aurum, these creatures when wild are hunted for their leather to be used for clothing, or armors. While eggs that are captured or bred within the Je'daii Order are used as companions and pets.

PHYSICAL INFORMATION
  • Breathes: Type I and II
  • Average height of adults: 2.3 meters
  • Average length of adults: 14 meters
  • Average Wingspan of adults: 24 meters
  • Skin color: Various greys, greens, and browns.
  • Hair color: N/A
  • Distinctions: The color of their hides can be different variations of greys, greens, and browns. An uncommon occurrence is for the Slytherin to have claws or spike protrusions from the webbing of their wings. Even more rare are a set of functional gills.
  • Races: Slickback Slytherin are the most common of the two races. Generally having no form of Gills or having slit marks for gills, but the organ itself is not functional. Posidious Slythering have functional gills.
  • Strengths: [2 minimum]
    Flight: Having the ability to fly when in their adolescence. Some have used them as scouts or even carriers for gear, messages or to be used in battle as a companion.
  • Teeth, claws, and Tail: Their claws and teeth are very sharp and designed for hunting prey, eating or even being used in battle. While they can't break through metals, the jaws of these creatures are very powerful. Even a slytherin without teeth can break bones.
  • Sneeky sneeky: Being a snake like creature, in their youth, the slytherin can slide around very well and hide in tight spots. In adulthood, hiding in forests, plains, or jungles are very easy and is one of the various tools they use for hunting.
  • Potential bonding: A hatchling Slytherin can be imprinted upon through the force of a Force user. Creating a force bond between the two and thus allow each other to find one another, or sense that the other is in danger. However, this is the extent of the connection.

[*]Weaknesses: [2 minimum]
  • Armor: Being creatures mostly covered in leather and with hollow bones to allow easier flight, Slytherin at best can deal with small arms fire from pistols. However any larger, or more powerful weapons can easily take them down with a few shots.
  • Fragile: With wings being a mode of transportation, breaking them mid flight, or while on the ground can cause the creature to not be able to fly or to fall to the ground with a possibility of death depending upon the drop distance.
  • Impacted: While these creatures can be bonded to one force user, should the same force user attempt to bond with other creatures, the first Slytherin has an overload of senses and tends to lash out in anger, or even upon themselves, committing suicide.
  • Molded: As with some who bond with the creatures, they can be impacted, and act differently depending on how dark or light the force user is. Darker individuals tend to have creatures that are more aggressive, and have a pale skin tone. While those of the light have more colorful tones and tend to be more docile.

CULTURE
  • Diet: Carnivorous. Any form of a meat source. Including their own kind, however, they rarely cannibalize one another and tend to only eat those who have already passed.
  • Communication: Growls, clicks, Purring, Hisses, and non-verbal actions.
  • Technology level: Wild - None, Tamed - As much as the rider/owner has.
  • Religion/Beliefs: While the creatures are not sentient, they do have a mating ceremony. One where males will fight for dominance over a female by flapping their wings into the face of the other male. Should one of the males backdown after threats, then the fight is over. However, if neither back down after a time, then they will begin to fight to the death, or until one backs down from the fight for whoever shall mate with the next female.
  • General behavior: In the wild, the Slytherin male will mate with a female. After giving birth, the female will leave the egg that she produces to the male to take care of. Making a nest up into the trees of the jungle, these creatures are rather protective over their young for the first few months. Afterwords, they are left alone to survive the jungles. Living mostly as a snake like creature for the first year or so of their life, they barely have anything that would resemble wings. Slowly growing into leathery forms after they reach about a year and a half on average before they truly begin to learn how to fly.
With their newly formed wings, they can then fly among the trees. Beginning to mate with the opposite gender after their mating ritual. This mating takes place about once every half year on Aurum. They will then continue to live out their lives this way.

Should an egg be found, or hatched in the presence of a force user, that person can create a force bond with the creature. The two will be able to feel one another's emotions and from that gauge if they are in trouble, pain, fearful, or otherwise. While young, The Slytherin tends to be attached to the person. Unable to be without them, and almost always be by their side. While this may be different depending upon the gender, as well as the owner's actions towards their companion, it tends to be the same.

Upon growing up to a larger size, they can be trained and used in combat, as well as given harnesses when they are large enough to be ridden. Both males and females can be ridden as mounts as they are around the same average size, weight, and structure. As well, during this time, owners will slowly grow a deeper connection to their Slytherin to what could be considered a Force Bond if powerful enough.

HISTORICAL INFORMATION
The Slytherin are actually quite a new species. It us unsure how old they are as a species. They have only been recently discovered in smaller numbers on Aurum within the past few years. While most live up within the trees of the Jungles and forests upon the planet, their hides are very useful in keeping them hidden. The Local natives thought of the creatures for a time as Ghosts or spirits that had manifested as dragon like creatures who stole children in the night. As given by the bedtime stories told. However, this was proven false as many are just territorial around their young, and thus have attacked hunters who stray too close to their nests.


While the frequency of attacks like this reach their peak around mating seasons, it drastically falls well below the single digits when out of season.

Only recently after the reformation of the Je'daii Order upon Aurum, and making a much larger presence have these creatures been used as a test for Padawans, and Journeyers to capture, or to tame one of these creatures for their Trials upon their Great Journey.
 
Divinus Pendant - Approved
AMSL-GW11-2T.jpg
OUT OF CHARACTER INFORMATION

[*]Restricted Missions:

[*]Primary Source: Myself and Sahna. We are just that good, yo!
PRODUCTION INFORMATION
  • Name: Divinus Pendant
  • Manufacturer: Sahna Te, Ignis Imura
  • Affiliation: Sahna Te
  • Modularity: No
  • Production: Unique
  • Material:
    Vardium Steel
  • Focus Crystal

TECHNICAL SPECIFICATIONS
  • Classification: Artifact/Amulet
  • Size: Handheld,
  • Length: Necklace size
  • Width: Pendant size
  • Height: Pendant size
  • Weight: Pendant size
SPECIAL FEATURES:
Strengths:
  • Acts as a conduit of the force. Allowing better usage of Life sense and detection, as well as sensing the force in general, and shifting those senses.
  • As the pendant is imbued with the force, it is naturally more resistant than that of other pendants. It can still be broken due to massive amounts of force, but is much more resistant than perceived.
  • As an item that increases the sensory forms of the force, the pendant allows for a better connection within the force, and is possible to give way to Force visions.
Weaknesses:
  • All abilities with this pendant, including increased durability are null and void when within a force nullification bubble.
  • As a pendant, it provides no protection of any kind, and only influences the sensory of the force. Not other force powers.
  • While the pendant is able to give a better connection to the force, and could possibly give way to force visions, it does not mean that the wearer will receive them all the time, or even at all. The wearer must be focusing or meditating within the force, and provided they are strong enough within the force to receive such revelations. As an apprentice level, it is very rare, borderline never possible for one to have this connection. However, should the wearer be a master level, they are more likely to receive such visions.
  • All of the abilities listed that this pendant can aid through with the force, can only do that. Aid in the usage and abilities of these powers. They do not replace them completely.
DESCRIPTION
One of the tenants of the Je'daii, and Jedi orders are the requirement to seek out knowledge in any form. As the Je'daii are a religion of people who seek the balance of the force within themselves, Knowledge of both the light, and dark sides of the force are a necessity. One of the trials needed to further their knowledge, as well as progress with the Trials of the order is to create any kind of artifact that is imbued with the force.

Sahna is not a warrior. She is not the person who would as easily pick up a sword as she would a pen. Thus, something that would aid her in other aspects would be more suited rather than the conventional sword. Creating a pendant was the easiest choice. Even more so that Sahna had seen a force vision of this item for only a second. She had to go through with this plan.

As Ignis had created his own sword before, and knew how to create such items, he aided in the actual forging of the metal and the fabrication of the pendant while Sahna had focused upon the pendant during creation, as well as the imbuement process. Such that the two of them have created a pendant for her, and through their connected mental capacities during the process, Sahna will have an easier time in the future to recreate this item, or otherwise other items that are imbued through the force.

Designed around the form of an owl with a moon, is a sign of knowledge, in the light of the moon, as well as in the darkness of the night that surrounds the creature. Thusly the crystal that is held in its talons is a Focus crystal. When attuned in a lightsaber it was thought to allow better concentration in battle. Now when attuned in a pendant, it allows better faculties for that of the mental force abilities of Sahna, as well as increases her chances of having force visions. While it does not give them to her, it only provides a better chance to reach and use this power as it is known for being spotty when used.
 
Aurunic Crystals - Pending
OUT OF CHARACTER INFORMATION
  • Intent: Create a special crystal for the Je'daii Order to use in various uses of weaponry and so forth.
  • Image Source: N/A
  • Restricted Missions: The Great Gathering - Thread in which various members of the Je'Daii order discover unique Crystals.
  • Primary Source:
    ​Adegan Crystal

PRODUCTION INFORMATION
  • Name: Aurunic Crystal
  • Manufacturer: Nature
  • Homeworld (optional): Aurum

  • Production: Limited
  • Affiliation: Je'daii Order
  • Modularity: Semi-unique
  • Material:
    Variation of the Adegan Crystal formation

PHYSICAL SPECIFICATIONS
  • Classification: Crystal
  • Weight: Very light
  • Resistances
    Blasters: None

  • Kinetic: High

  • Lightsabers: None

  • Shear: High

  • Tensile: High

  • Electric/EMP: Attracts/Low

[*]
Color: Generally found in Blue, Green, Yellow, Orange, and very rarely in purple or white. However, the crystals can be "Bled" and thus become a Red coloration.

SPECIAL FEATURES
  • High Kinetic resistances - Including Shear, and Tensile
  • Used for Lightsabers, Force Imbued Items, or even jewelry.
  • Can inspire and invigorate the user.
  • When Bled, Can induce rage, and feelings of hatred.
Strengths:
  • Mohs's #11: As some crystals are fairly strong, there are exceptions like this where the crystals have such a high Tensile and sheer strength, that tools normally used for any other crystal would dull twice as fast. Meaning that these crystals are surprisingly very resilient to kinetic impacts and other physical forces.
  • Bi-polar traits: While a lightsider can attune the lightsaber very easily and have a very small effect upon the user of being inspired and invigorated despite the odds against them, those who instead choose to change their crystal through the process of Bleeding, can get a different effect. Possibly inducing them into a Rage much like the ability through the force, and provide negative emotions as power. Thus as those within the Je'daii Order can use either situation for the individual who chooses to make their weapon with these crystals.
  • Lightsaber, Pendant, and Jewels: These crystals can be used in just the same way as Adegan crystals normally would. Lightsabers, Force imbued blades, jewelry and the like.
Weaknesses:
  • Energy is a No Go: While the crystals are very hard and sturdy to physically breaking or being damaged, the crystals however take other forms of energy in a very negative light. Being susceptible to outright melting from lightsabers and being slowly pelted with any kind of laser weapons. Thus refining them, or cutting them to fit will require some kind of focused laser or energy.
  • Lighting Rod: As per the crystals major weakness to energy based items, The crystals are also lightning rods due to this. They are superb conductors, however due to the crystalline structure, they can't be refined into electrical devices other than lightsabers and the like due to the possibility of the charge being too powerful and melting the crystal.
  • Very Rare: As these crystals are an even rare variation of the Adegan crystal that seems to be exclusive to the Meissa/Aurum system. As such, purchasing these crystals is difficult due to the very high costs, and the rarity of it. Pontite was rumored to be nearly impossible to find. These are on a whole new level.
DESCRIPTION
Adegan crystals were one of the more well known family of crystals that were used for a very long time with the Jedi Order. Variations of them have sprung up. Some being barely usable for training sabers, while others can be used for full fledged, and a rare variation that can cool tempers and skins. However, over the time that the Je'daii have been spending on Aurum, they have only just scratched the surface on what the planet of Aurum, and the Meissa System has in store for them.


One of these items are a very rare version of the well know Adegan crystals. Named after the planet they were first found upon, Aurunic Crystals are so rare, and valuable, a handful of Pontite crystals is barely worth the price of one of these Aurunic Crystals.

Having a surprising high tensile and shear strength, and overall resistant to Kinetic damage, the crystals however fall short in the energy department. A concentrated laser cutter could easily cut the crystal to the desired size and shape. As well as the crystals being absorbent of electric currents and pulses. So much so, that the crystals if put under too much stress from energy will begin to melt. While it will melt, it won't bubble.

Rumored to inspire and invigorate those who happen to be lucky enough to get a hold of one, a rare few within the Je'daii order have used a method of Bleeding to reverse the effects causing rage inducing effects and give them negative emotions. While ether use is not looked down upon, it is not completely approved with the bleeding of crystals due to the rage inducing effects. They fear that someone could make a lightsaber that could tip the scale between someone learning how to combat and learn of the darkness, rather than becoming one with it.
 
The Inheritance Cycle - Approved
clone_wars_jedi_holocron_by_crimsonight-dalej61.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Name: Inheritance Cycle Holocron
  • Manufacturer: Various members of the Imura Bloodline. Namely Morna, Nickolas, Lexa, and Ignis Imura.
  • Affiliation:
    The Imura Family, and any they choose to lend it too.
  • Current owner is Ignis Imura

[*]Modularity: Yes
[*]
Production: Unique

[*]Material:
  • Durasteel
  • Electrum
  • Lava Crystal

TECHNICAL SPECIFICATIONS
  • Classification: Holocron
  • Size: Average
  • Weight: Light
CONTENTS
  • Life and upbringing of Morna Imura, Nickolas Imura, Lexa Kimene Imura, and Ignis Imura
  • Complete history of the Imura Bloodline up to 17 previous generations.
  • Excerpts of the Netherworld from Morna and Nickolas' point of view.
  • Mastery over All Shaping arts.
  • Mastery Level teachings of Alter Environment.
  • Mastery over Tutaminis, and absorbing energy.
  • Knight Level teachings of Matukai Culture, Philosophy and various martial arts that can be used in conjunction with Shaping.
  • History, and fabrication of Force Imbued relics.
  • History, and fabrication of Sith Swords/Armor, and minor uses of Sith Alchemy.
Strengths:
  • Completed and Always Improving: The Holocron holds a ton of information about the Imura Family as a whole, as well as Mastery over the elements and altering the environment. A familiar trait among force users within the family. As well, the holocron can receive more information that can be added via Ignis, or any other Heirs to the name of the Imura Line.
  • Imbued with the Force: As the relic is imbued with the force of Morna, Nick, Lexa, and Ignis Imura, the holocron is very resilient to damage and would be very difficult to break or destroy.

Weaknesses:

  • Heir to the Throne: As the Holocron is imbued with the various members of the family line, Only those who have true imura blood in them will be able to access the holocron. Meaning that if someone else wishes to use it, they must have access to the holocron itself, and have someone of the Imura Bloodline open it for them.
  • Sanctioned: As there is so much information to cover, each item that is added will require it's own section within the holocron, as well as the gatekeeper to approve of their access to said knowledge. Even if the holocron was opened for someone, the Gatekeepers, Morna, Lexa, and Ignis, will prevent some information from being shared as it is reserved for only a few select individuals.
  • Force Imbued: If within a force nullification bubble, it is impossible to turn on or access, and also leaves the holocron in a state where it could be destroyed rather easily.

DESCRIPTION
Born upon the planet of Kro Var, Morna Imura had a fairly harsh life. Learning to overcome his training as a Fire Shaper, and then becoming a Master of the art. Traveling the galaxy, taking Lexa under his wing, teaching her and then even conceiving a child with her. Nick had been kidnapped and escaped. Able to finally be released and find his path. While dark, he then married Lexa before Ignis had been born.


With Ignis discovering his true heritage, being the son of Morna, and raised by Nickolas as a competent force user.

It was only after being called out by the Spirit of Morna, Ignis found the holocron after it has been in the works for years. With the final missing piece being Ignis to place the last few items into it. Ignis took some time to put in Matukai Teachings as well as how they can be used, and searched through all the information of the Holocron to make sure it was correct, and even learn more about his father who perished before his birth.

This holocron is the complete collection of the Shaping family that is well known for their Fire within their veins.
 
81bd4bc045442710f01918a7fe210d62.jpg
OUT OF CHARACTER INFORMATION
  • Intent: Create a Speeder bike/Scouting Vehicle for the Je'daii
  • Image Source: Here
  • Canon Link: N/A
  • Restricted Missions: Working on it.
  • Primary Source: Me. I am that good.
PRODUCTION INFORMATION
  • Manufacturer: Dai'Jey Shipyards
  • Model: X-Frame Speeder Bike
  • Affiliation: Faction - Je'daii Order
  • Modularity: Yes

  • Production: Minor
  • Material:
    Durasteel
  • Titanium
  • Plasteel
  • Fiberglass
  • Carbon Fiber

TECHNICAL SPECIFICATIONS
  • Classification:: Landspeeder/Speeder Bike
  • Role: Personal Transport/Reconisence Craft
  • Size: Average
  • Weight: Average
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Propulsion: Repulsorlifts.
  • Speed: Fast
  • Maneuverability: Extreme
  • Armaments: None
  • Defenses: Very Low
  • Squadron Count: Low - 8
  • Passenger Capacity: 1
  • Cargo Capacity: Very Small
SPECIAL FEATURES
Strengths:
  • The Motion of the Ocean: The X-Frame speeder was created for the specific use of being able to move over various kinds of terrain. Including water. As such, it has very good movement abilities. With various fins, stablizers, and even Gyropods to be able to do very quick turns, at higher speeds, while also keeping the driver and/or passenger on the vehicle.
  • Strike First, Strike hard: The vehicle is very fast. Created on a speeder bike and swoop frame combination, it can reach fairly fast speeds to evade enemies, or just to reach from point A-B that much faster.
Weaknesses:
  • Speedster: As fast and as moveable this vehicle is, it is not armed with any weaponry, nor does it come with energy shielding of any kind. At best, you have some durasteel plating and frame with some carbon fiber parts. As for the armament, Sure the pilot could try to drive and use a sidearm, or the passenger can sit backwards on the vehicle and use a rifle, but that is the extent of weapon usage.
  • Speed, or Movement: As with the frame of a Speeder bike, the fins can move from a set position in front of the speeder, and thus in its "bike form" where its all about speed, but if the fins are down, then it will have the highest movement possible. The problem is that when fins are active, you only go half the speed as you would in "bike form" and vise versa where you have approximately half the movable availability that you would have when utilizing the fins.
  • No Seatbelts: Kind of self explanatory, but either moving very fast, or being able to turn 360 on a singular axis can be dangerous when done too quickly. As there is a chance the vehicle would throw the driver and passenger from the vehicle.
DESCRIPTION
WIP
 
TBD arms - Not Subbed
cybernetic_arm_by_ragaru.jpg
OUT OF CHARACTER INFORMATION
  • Intent: Create a really unique set of weapons for Ignis to use and his Matukai Martial Arts
  • Image Source: Cybernetic Arm
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Me.
PRODUCTION INFORMATION
  • Manufacturer: Ignis Imura
  • Model: TBD
  • Affiliation: Ignis Imura
  • Modularity: No
  • Production: Semi-Unique (2 arms total)
  • Material:
    ​Permafrost Crystal
  • Focus Crystal
  • Ionite
  • Rubber
  • Faraday Cage
  • Durasteel

TECHNICAL SPECIFICATIONS
  • Classification: Floating Limbs?
  • Size: Arm sized - Average
  • Weight: Arm Weight - Average
  • Resistances:
    Blasters (And other plasma type weapons): High
  • Lightsabers: High
  • Kinetic Impacts(Punching/Hammers): Very High
  • Kinetic Piercing(Slugs): Low
  • Telekinesis: Average

SPECIAL FEATURES
  • Special Floating limbs that can punch stuff.
  • Lightsaber resistant.
  • Force Imbued
  • Attuned to Ignis.
Strengths:
  • 1-2-3-4 Knockout: Floating limbs that can be used in tandem with his natural arms in a fight. Very useful for when facing multiple foes, or for straight up fighting someone into submission.
  • My Arms are better: Force imbued, the arms are very resilient to just about any kind of physical damage. They can also kill dark sided entities.
  • Aspect of the Fist: Attuned with Permafrost crystals, and focus crystals, these arms can only be used by Ignis and thus will only float around his person. As well, using a Focus crystal within both arms allows for the requirement to use the arms equal to that of concentrating upon a lightsaber during a fight. Using less force power to use them.
  • Jabs, or the Knockout: As the limbs are attuned to Ignis and utilise ambient Telekinesis, focusing upon the arms with said power to be faster or slower will allow Ignis to create deadly combinations of attacks with four limbs.
  • Shield Breaker: Created with Ionite, the metal disrupts electronics and allows for Ignis to literally punch through Energy shielding. This also allows him to do more than just physical damage to droid like beings, or beings with cybernetics as it can disrupt their implants and prosthetics.
Weaknesses:
  • Dead Weight: As the limbs are floating in air through the force, and are imbued with it, entering or using within a force nullification bubble will allow the destruction, as well as prevent the usage of the arms. The arms would fall to the ground as soon as they enter the force bubble, and be literally dead weight.
  • Telekinetic Fight: Should Ignis be facing up against someone who is more versed in the usage of Telekinesis, it would be difficult to face them as they could use the same power to prevent the movement of the arms. Let alone himself.
  • Not a Painter: As these arms were built for fighting, and being used mostly as weapons, the limbs are quite clumsy when it comes to other aspects. Attempting to grab onto items, or hold items is difficult due to the lack of sensation in the limbs. Meaning the limb could be grabbing onto an item too hard, and crush it, or too softly and let it slip through it's grasp. Fine motor movements are very limited.
  • Draining: As the arms are activated, used by, and require the force in almost every use of it, it has an almost constant drain upon his energies. While its a very small drain, this drain gets exponentially worse over a longer period of time without resting. While it can be minimized with practice and years of experience, it will always drain Ignis slowly.
  • Batteries Not Included: While the fists are useful when on, and float around Ignis when active, if off, they are dead weight. Heavy weight. Ignis then has to have a harness where the arms can hang from when not in use, as well as holding them in place should they be "resting" to prevent him from literally holding his own limbs while he goes along his way.
  • Disruptor: As the Ionite can disrupt electrical systems, if the limbs were to get too close to ship systems, friendly HUD systems, or otherwise allies or items that are not intending to be disrupted, can be. It can be just as harmful to allies as it is enemies.
DESCRIPTION
What's not to like?
 
Ranger Sword - Not subbed
iVBslCQ.png

OUT OF CHARACTER INFORMATION
  • Intent: To submit a sword that once belonged to the Je'daii Ranger Brock
  • Image Source: Dawn of the Jedi -
  • Canon Link: N/A
  • Restricted Missions: Finding the Sword with Arekk
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Lanoree Brock
  • Model: Lanoree's Force Imbued Sword
  • Affiliation: Previously - Ranger Brock, Currently - Ignis Imura
  • Modularity: No
  • Production: Unique
  • Material:
    Madog Steel
  • Silk Battle wrap
  • Wood

TECHNICAL SPECIFICATIONS
  • Classification: Force-imbued Blade
  • Size: Average
  • Weight: Average
SPECIAL FEATURES
  • Canon Artifact of Lanoree Brock
  • Increases power of force abilities.
  • Pommel Blade
Strengths:
  • The Test of Time: Even while being eons old, the weapon has held up to massive amounts of time, and stress. This is only a testament to its nigh indestructibility due to being created with Madog Steel, and imbued with the force. It also retains all Canon effects of a Force Imbued sword.
  • Strength of the Force: While wielding the sword, the wielder's power within the force is increased. Allowing abilities that would be comparably rather soft or not effective, become powerful.
  • Smack em with the butt: Built with a small curved blade upon the pommel of the sword, as well as two points, should the wielder be stuck in a much closer fight than the blades length, simply smacking the foe with the pommel will provide a good tool to push an enemy back away from you.
Weaknesses:
  • Same Old Song: When in the area of a force nullification bubble, the sword will lose its ability to power the wielder, as well as lose the ability to be lightsaber resistant and otherwise nigh indestructible.
  • Oops? Little too much: When the wielder is not used to the amount of power boost they can gain, this means should they attempt a normal force push, the amplification of the power could produce more destructive results than desired.
  • Power at a Price: While the sword provides a major boost in the application of force powers, it drains the user more than what one would expect. Even though you released a very little force push, it would feel as though you released one massive one that could blow people into the sky.
  • The pointy end goes into the other man: The blade and points upon the pommel are useful, but can also injure the user if they are not trained with the weapon, nor if they know correct hand to hand combat. As well, when the blade is sheathed, sitting down without paying attention to the pommel blade could end up with you stabbing yourself in the leg, stomach, arm or even someone else.
DESCRIPTION
Spechial Sword


* THIS IS A CANON ITEM *
 
Varrick Steel - Pending
OUT OF CHARACTER INFORMATION
  • Intent: Create a metal to be used for the Je'daii Order, as well as those who know how to fabricate the metal.
  • Image Source: N/A
  • Restricted Missions: TBD
  • Primary Source:
    Madog Steel

PRODUCTION INFORMATION
  • Name: Varrik Steel
  • Manufacturer: Je'daii Metallurgists & Blacksmiths
  • Homeworld (optional): Aurum

  • Production: Minor
  • Affiliation: Je'daii Order, and affiliates.
  • Modularity: Limited
  • Material:
    ​Aurum Iron
  • Titanium

PHYSICAL SPECIFICATIONS
  • Classification: Alloy/Metal
  • Weight: Average
  • Resistances
    Blasters (And other plasma type weapons): Average

  • Kinetic: High

  • Lightsabers: Low

  • Kinetic Piercing: High

[*]
Color: Metallic Silvers and Greys, Can be changed color through heat transfer, or Heat bluing.

SPECIAL FEATURES
  • High Kinetic resistances
Strengths:
  • Strength of Iron: Created in the same mindset of Madog steel, This steel is highly resistant to various kinetic damages. High Tensile, and shearing strengths, as well as impact, and constant pressures. Varrik steel is built to take the physical damage.
Weaknesses:
  • Conduit: As a metal, as well as using local Aurum Iron deposits, the metal is very useful in conducting electricity. While this is good for some cases, when used in weapons, or other hardware, it can cause electrical systems to take more damage, or the wielder of weapons and armor that is created from this metal.
  • Hours at the Forge: While the metal is very useful for various means, the metal is very difficult to forge and fabricate. Tools that cut into the metal will dull twice, or even three times faster, hammer blows on the metal will require much more force and time to create the desired shape. Even when using a powerhammer, it will take three times as longer to shape and mold this metal to the desired form than comparable to durasteel or even Iron.
  • Exclusive: Created by using Iron ore specifically from Aurum, the metal is very difficult for anyone who is not part of the Je'daii order, or those who can access mineral deposits from Aurum.
DESCRIPTION
Rumors of a steel that is nearly impossible to break have circulated among the Je'daii since time began. Mostly due to the creation of Madog steel. While it is clearly impossible to recreate the metal once more as the creator himself is long dead, and there are no known notes, or weapons to study the metal from, Ignis, and Thorve Emberfall have worked together to create a steel in the name of Madog.


Very resiliant to most kinds of Kinetic damage, and having the energy preservation to equal that of durasteel or titanium, what it fails to do is prevent electrical currents from running through it. As well, the difficulty in creating the metal limits the amount of items that can be created with this. Mostly done on a student by student basis, or in small amounts for the Je'daii Order as a whole.
 
g_force_s_gunshin_mass_produced_zankantou_sword_by_solgravionmegazord-d9dx5ej.jpg
OUT OF CHARACTER INFORMATION
  • Intent: Create a sword that can kill Dragons, or other large creatures. Can also be used normally in battle.
  • Image Source: DiviantArt
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source:
    ​Acuos Orain - Use of Shockwave Energy
  • Oathkeeper - Use of Specific attunement.
  • Blood of the Golden Fire - Knowing the ability to prevent usage of the sword for others.
  • Nemesis - The entire reason the sword is being created.

PRODUCTION INFORMATION
  • Manufacturer: Ignis Imura
  • Model: Scindo
  • Affiliation: Ignis Imura
  • Modularity: No

  • Production: Unique
  • Material:
    Permafrost Crystal
  • Varrik Steel
  • Wood
  • Brassed Finish

TECHNICAL SPECIFICATIONS
  • Classification: Claymore Sword
  • Size: Large
  • Weight: Heavy
SPECIAL FEATURES
Strengths:
  • The Force is with me: Force imbued, the weapon is nigh indestructible, has a very sharp edge, and can destroy dark sided ghosts. All normal effects of the weapon type.
  • Dragon Rend: Created with the specific intention to literally take down a Dragon, or other flying beasts, the weapon can concentrate a wave of destructive energy from the blade through the wielder using the power, Shockwave. This specific ability is to allow Ignis to otherwise strike air born targets from the ground. As it was built for one dragon in particular, It can be very useful for forcing an otherwise dangerous creature back down to the ground for a killing blow.
  • +1 Armor Breaking: Influenced through the force to be able to cut and damage the scales of an Arkanian Dragon that has been influenced by Sith Alchemy over years of time, is the leading reason for it's creation. It can also inflict more damage when the blade strikes against other beings, armors, weapons, and so forth. As such, there is a potential for this to be used against heavily armored subjects to destroy armor.
  • One True Master: Created with the use of a Permafrost crystal, the weapon will feel natural in the hands of Ignis. Feeling as though the weapon is the truest form of an extension of his arm. Making it easier for him to perform actions with this sword. Should others use it, they will find the blade to become immensely heavy as though the force itself is rejecting them the use of the weapon.
Weaknesses:
  • The Force is No longer with me: When inside a force nullification bubble, the weapon will lose all of the previously stated abilities, its canon effects, as well as its nigh indestructible durability.
  • Conduit of the Force: Much like the chefs knife, this sword cannot emit a force shockwave on it's own. The user must channel the ability through the blade to concentrate the arc of the ability so that one could feasibly aim it into a general direction. As well, the usage of inflicting more damage of the force from the blade must also be channeled through the blade as well. The blade naturally does not have this ability and is built to be a conduit, or a catalyst for these powers to be more effective.
  • Sheath? Nah: The sword does not come with a sheath, nor due to it's size does it make it easy for such a weapon to have one in the first place. It's size also prevents one from attempting to walk through Spaceport security. Difficult to hide and thus the sword must be held onto at all times.
  • Wide, and slow: A sword that is long, and has quite wide of arcs to be effective at cutting or causing damage mean that the weapon can be dodged quite easily, or parried by letting the blade slide down the length of another. The weapon is also fairly heavy, and thus the weapon is not always the best to wield.
  • Claustrophobic: The fear of being in enclosed spaces. The sword's size makes it difficult to fight with in halls, or even close quarters. Best to carry an off hand tool to prevent quick follow up attacks, or to have a set of armor that can deal with blows for a second to gather your wits to swing again.
  • No Stealth: The weapon is imbued with the force, as well, the flames that are along the edge when held by Ignis flare to life. Thus when wielding this weapon, the sword will be bright, and have a presence within the force. Greatly limiting available options of tactical advantages.
  • Gotta use two hands: The sword is just large enough that it would be a little difficult to throw around with one hand. The best idea would be to use two hands upon the grip to get more power, stability and accuracy when using the blade. While the blade can be held with one hand, or have the follow-through of a swing be concluded with a single hand, the actual swing or lifting of the weapon would be best used with both hands.
DESCRIPTION
Ever have to face someone who you know has a biological weapon of mass destruction? Or the fact that the creature is then influenced with the force to be even stronger than it was already being known for? No? Step into Ignis's shoes for a moment.


Going to face his Uncle, surrogate father mind you, who is a Master Shaper of all arts, Alchemist, Bladesman, and owns a dragon that could kill you simply by putting enough pressure down with it's foot is kind of daunting. Really scary and will be an uphill battle with nothing less than a ship. But the question arises. What if you aren't in a ship? Well you have to be able to face it straight up. Sure, the flames can mostly be dealt with due to Shaping and Pyrokinesis. However, all the claws, and teeth, and tail, and wings? Well to cause any damage from Alchemized scales, you need to have a weapon that can destroy or break that.

In comes Scindo. A Claymore sword, built by imbuing it with the force, and having abilities that could directly combat a dragon the size and weight of a starfighter or even a bomber. Even then, this sword is just the tip. It may finish the final blow, but getting into range of a flying beast? You need to take it down. Cue the Force Shockwave. While the ability was just a gimmick on a chefs knife, the ability was implemented in the weapon so that Ignis could, within some reason, take down the dragon to the ground level.

Now for the scales.

You need to cause a lot of damage. Problem is, the creature is fast, powerful, and not likely to stay still. So you need to do massive damage, with as little strikes as possible, in the shortest time frame possible. Thus, inflicting and altering the damage that the creature can take through the blade, will drastically increase the ability to destroy or rend through the scales of the creature, and even possibly, kill it. Once that is through, then its time to fight Nickolas. He wears fairly tough armor, and has a sword that can increase his strength in the force. The possibility to limit that by completely overwhelming the durability of the sword is a theory, and thus destroy the very weapon that could kill Ignis.

From there, it is just having to get close enough to Nick, to stab the massive blade through his heart.

That is, if all goes according to plan.
 
666286a7fd23fbdc52a2ac232e2f3663-dc3r930.gif

OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Planet Name: Tem
  • Demonym: Temese
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | 0 Moons | 40 Hour Rotational Period | 76 Day Orbital Period | Located in the Inhabitable Zone | 1st Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology, Foodstuffs
  • Major Exports: Ores, Tools, Non-Energized Weaponry, Some Crystal formations
GEOGRAPHIC INFORMATION
  • Gravity: Slight Above Standard
  • Climate: Volcanic | Type III Atmosphere - Breathing masks required outside of controlled facilities
  • Primary Terrain: Magma Lakes, Volcanoes, Obsidian/Igneous Rocks
  • Major Locations:
    Vur Tepe Temple: Once a ruin that barely held itself upright, and with the nearly constant shifts within the tetonic plates upon the planet, the previous temple was in shambles. It is recently with the new iteration of the Je'daii, that the temple was retrofitted to be up to snuff, and was also build upon to accommodate the new generation of Je'daii. The home of Vur Tepe in the new age within the Je'daii order is upon the planet of Tem. It is here that a major temple stands upon the edge of a lavafall. The small overhang upon the side as the lava fall was created to move through the base floor of the temple. It is the heat from this lava that can power the forges much like the Temple of old upon Tython, but the Lavaflow alone heats up the bio dome that the temple is within. It is here that the current Master of Vur Tepe, Thorve Emberfall makes her stay along with her Steward. The two teach and aid others in the creation of Force imbued weaponry, trinkets and armor for their trials of Vur Tepe, as well as other trials should it be necessary.
  • Madog Fall: The Lava flow that weaves its way through the temple, and then falls off out of the side of the temple is named in honor of Master Madog long ago. This Lavafall is not extra special other than it weaving it's flow through the temple grounds.
  • Obsidian Outpost: A very small outpost that is upon the northern pole of Tem, its barely big enough to support a couple hundred people, and hardly large enough to have ships larger than a frigate to stop by. This place is mostly used for trading Obsidian, or valuable metals from the surface of the planet, off world. However, since the Je'daii have been moving in with their own temple, and crew, activity has dropped significantly from what it once was.

POPULATION
  • Native Species:
    ​Temese - Thought to be a near-human species that has since perished.
  • Undiscovered Creatures

[*]Immigrated Species:
  • Various

[*]Population: Sparsely Populated | The only sentient lifeforms found on Tem are those belonging to the Je'daii Order, men and women who journey to the planet in order to study at the Forge. The Obsidian outpost that had been somewhat active has now fallen in activity due to the surge of people moving from the outpost to the Je'daii Temple Biodome as the temple can support many more people, and can provide more exports on and off the planet. As such it is very sparsely populated with virtually no permanent residents. There are signs of possible life due to cave systems, and fossils that were discovered.
[*]Demographics: Mixed | No Major Demographic
[*]Primary Languages: Galactic Basic Standard
[*]Culture: The culture of the planet is very limited due to the lack of perminent residence upon the surface. While there are signs of previous life upon the planet due to cave systems that may or may not have been formed by creatures, it is assumed they are as there have been findings of fossils and remains of creatures that have been encased within the lavaflows, and some have been outright mummified likely by plumes of ash drying the bodies and preserving them well before they were covered in various rock formations.
​​It is only in recent years with the Obsidian outpost for the extraction of various ores or metals to be crafted planet side, then sold to traders, and then the movement of the Je'daii Order to create the planet as a home for the Vur Tepe within this new age that any other kind of culture has been established.

GOVERNMENT & ECONOMY
  • Government: The Je'daii Council
  • Affiliation: The Je'daii Order
  • Wealth: Low - While the purpose for the Je'daii being upon the planet is for those who visit, to learn of the various studies within Vur Tepe, or to barter with the Je'daii, or other traders for the resources that are prevalent upon the planet, While sales are low, they are rather costly.
  • Stability: High - Those who come to visit the Je'daii are welcomed with open arms, and are not pushed around by troopers. Most of the temple is open to the public. These exceptions of the closing for outsiders are most of the forges, the Training rooms, and the loving quarters reserved for the students who come to learn. Otherwise those who visit are free to do as they wish, within reason.
  • Freedom & Oppression: There is little to no oppression upon those who stay, or visit the temple upon the planet, and the Obsidian outpost is a completely free market. While there are those who are under apprenticeship, or students learning within the temple, the only real prevention of freedom are restricted areas within the temple, and the rules that Govern the Je'daii. They ask that all who visit follow their rules, and if there are any problems, the person will be removed from the premises.
MILITARY & TECHNOLOGY
  • Military: As the Je'daii are creating weaponry upon the planet for their trials, and all Je'daii are armed at all times, their military is mostly the Je'daii themselves. While those who come to trade are also semi-armed, there is no official standing military that guards or takes care of the place.
  • Technology: Equal to the rest of the galaxy. However, most of the ores and weaponry created upon the planet are primitive in design such as swords, axes, polearms, plate armor, and jewelry. While there are allowance of Je'daii to carry blasters or whatever weaponry they see fit, most of the weapons created have little to no technology better than that of a Lightsaber at best.
HISTORICAL INFORMATION
Once, there was a branch of Je'daii, those who survived after the various Force Wars that sought to live away from the rest of the galaxy. It was assumed they came here to spend their days in peace while the rest of the galaxy fell into ruin. It is unsure how old this branch of Je'daii had been, as there are datings all the way back to the First Je'daii that settled upon Tython, but also more recent within the last few thousand years. As of this time, it is unsure what caused these people to leave, or to perish, but there are many theories of them just simply dying out as no new members came to join, all the way to the planet once being in a more dormant state, and then suddenly exploding violently with volcanic eruptions across the entire surface of the planet, covering everything in ash. Much is left up to speculation at this time, as more is being discovered every day.

It was only a handful of years ago that the Obsidian outpost was created to mine and export various ores, and even crystals out from the planet to other places. It was at this time that most of the living upon the planet was kept in one place. The Outpost. Now, as in recent months with the Je'daii creating a temple upon the planet of Tem, as well as opening up their doors, to an extent, to outsiders so that trade can take place, it is limited.

Most who visit the planet are here for lessons in creating force imbued weaponry or items. To learn more about the forging process, metallurgy, as well as limited creation of Lightsaber weaponry as the current time, Lightsabers are the primary weapon for Force users. However, others come as a trial for other houses of study to discover more upon the planet, the planets history with the findings of fossils, various cave systems, mummified creatures, as well as the remains of humans that had once been upon the planet and were left in time.

Under the watchful eye of Master Thorve Emberfall, the temple was created for the soul purpose of training all Je'daii in the way of force imbuement. With her Steward by her side, She is hopeful for the Je'daii's future upon the planet, and the possible terraforming of the planet at a much later time. While it is doubtful for this to happen, she holds out hope for the planet covered in black rocks, and lava flows.
 
S O V E R E I G N
5n3vC2n.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a Force Imbued item for her Trial of Vur Tepe, while also providing her gear for her style of fighting.
  • Image Source: ReptilianScum
  • Canon Link: N/A
  • Restricted Missions: (
  • Primary Source: Me
PRODUCTION INFORMATION
  • Manufacturer: Ao'Kami
  • Model: Posideus Rings
  • Affiliation: Ao'Kami
  • Modularity: No

  • Production: Semi-Unique - Four Rings
  • Material:
    Silver
  • Permafrost Crystal
  • Dantari Crystal

SPECIAL FEATURES
  • Force Imbued
  • Attuned to Ao'Kami
Strengths:
  • Force Imbued: As the rings around her arms are force imbued, they can resist high amounts of damage, and are thusly attuned to Ao'Kami. While they don't have an edge, or have the ability to destroy Dark sided ghosts, they do have a presence within the force.
  • Flowing Strength: Created with the use of the force, and two much needed crystals, it gives very distinct abilities for Ao'Kami and her use of these rings.
    ​Attached to the Arm: Using a Permafrost crystal, the rings can only be used by Ao. While others can hold them, or put them around their arms, they will be inert and not hold upon them. Nor can they get any desired effects from the rings.
  • ​Reserves: The Dantari Crystal aids in recuperating spent energies within the force. This allows Ao's almost pure reliance upon the force to not be so demanding of her energies and allow her to fight just a bit longer.

Weaknesses:
  • Nullified: As the rings are created from the force, and require the force for their use, anything that removes the force from the rings or the user will prevent the usage of the rings and make them just nice silver hoops that have nothing going for them. Unlike a force imbued blade that can still be used to fight back with, these rings do nothing.
  • ATK: 0/DEF: 0: The rings provide no armor, nor attack boosts. Nor can they be used as weapons. Sure if you were to smack someone with your arm and hit them with the rings it may hurt a little more than normal, but otherwise, these rings are simply trinkets that are increased through the force. Making the user rely upon other means of self defense, or attacks.
DESCRIPTION
Spechial Rwings!
 
S O V E R E I G N
OUT OF CHARACTER INFORMATION

[*]Restricted Missions: Here
[*]Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Ao'Kami
  • Model: Serpentine Tattooes
  • Affiliation: Ao'Kami
  • Modularity: No
  • Production: Unique
  • Material:
    Sea Leviathan Blood
  • Force Imbued Liqure

TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Very Light
  • Resistances:
  • Blasters (And other plasma type weapons): Off - None, Active - Average
  • Kinetic: Off - None, Active - Low
  • Lightsabers: Off - None, Active - Average
  • Piercing(Slugs): None
  • Lightning/EMP: Low

SPECIAL FEATURES

  • Force Imbued Tattoos
  • Energy Drain Effect
Strengths:
  • Skin of the Leviathan: Created through Force Imbuedment, the ink that is invested into the skin of Ao, is attached to the force. Thusly it allows for various effects that can aid her.
    Sea Monster: As the liqure is created from the blood of a Sea Leviathan, the tattoos, when activated through the force, can provide a slight boost to the skin to resist damage. Much like the hide of the Leviathan being very resilient, it allows for Ao to withstand more damage than she normally could without armor.
  • Blister Energy Sinks: Much like how the Creatures of the past could absorb the life force of beings, it is instead used for a purpose that is less malicious in its intent. When active, the tattoos can store energy based weaponry's energy and convert it into energy for Ao to use physically, or through the force. Instead of absorbing the life energy, it stores raw and refined forms of energy. Mostly blasters, limited lightsaber strikes, and some smaller kinetic impacts. This can also apply to some uses of the force such as Shaping, Telekinesis, Alter Environment, etc.

Weaknesses:
  • Limited Resistances: Sure the tattoos when active can absorb energy in the form of Kinetic or thermal as blasters, or lightsaber, however only so much can be absorbed or be resisted. They are only tattoos that augment Ao's skin to be slightly better than her normal skin. She can't withstand a hail of blaster fire, constant lightsaber contact, or even high piercing weapons like slugs due to the massive amount of energy output they provide. At best, she can withstand a few blaster bolts, a few glancing lightsaber strikes, and some kinetic impacts such as a punch, or even a force push.
  • Lightning Strikes Twice: As the Sea Leviathan, as well as the base leviathan create could easily be shocked to death, so can Ao. One major weakness is that electric based weapons, powers, or utilities such as an EMP, Stun weapons, etc, can still cause their damage to her. While she will be a little bit more resistant to damage from them, she cannot absorb the energy from them unlike other energy based weapons.
  • Mentalisum: Mentalists will also have a fairly easy time to surpass this armor. The leviathan doesn't have any strengths against mental based powers, and thus, Ao cannot absorb the energy from these powers, or have resistances against them. She must rely upon her own talents of mental based powers to combat someone with those abilities.
  • Nullified: As the tattoos are based around the force, and are force imbued, should Ao be affected by force nullification effects, the tattoos will work at a lesser degree, or may not even work at all.
  • Kinda Bright: As the tattoos are invested by the force, domant they are just a different shade of blue upon Ao's skin. When active, the colors are bright and shine even through some thinner layers of clothing. As such, if the tattoos are activated, it will be difficult to sneak around or be stealthy. It also draws attention to her when using the ability, and can be a tell tale sign that she is using the tattoos abilities.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
HTB1U4LDHVXXXXa8XVXXq6xXFXXXm.jpg
OUT OF CHARACTER INFORMATION
  • Intent: Expand upon the planet of Kro Var, and also provide potental stories for those who interact with Kro Var or the Shapers
  • ​Image Credit: AliExpress
  • Links:
    Kro Var(Planet)
  • Shapers of Kro Var

GENERAL INFORMATION
  • Name: Sydana, Syndani
  • Designation: Semi-sentient - Sentient
  • Homeworld: Kro Var
  • Language: Basic, Kro Varian, Telepathy(Ao'Sdyana Only)
  • Average Lifespan: 700 years
  • Estimated Population: Rare
  • Description: Long serpentine bodies that can swim within the air. Small appendages allow for clawing in hunting or for fighting and defending themselves. Ridges upon their back can be of spines, or of membrane fins that could possibly aid in flight. Some are depicted or rumored to have a mustash or full on hair at the base of the head, and some with a plume that runs the entire length of the body. Horns upon the head can be simple bone protrusions, or in other cases look like antlers from a deer like creature.
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average height of adults: 1 meter
  • Average length of adults: 30 meters
  • Skin color:
    ​Common: Reds, Greens, Blues, Browns
  • Rare: Black, Gold/yellow, White, Grey.

[*]Hair color: Same as Skin color
[*]Distinctions:
  • Male(All): More pronounced Horns/Antlers, Brighter in color. Can have a metallic sheen of the scales.
  • Female(All): Small horns/Antlers, Dull colors Matte finish to scales. Some can be without hind legs, or legs at all.

[*]Races:
  • ​San'Sydana: Base species. Color variations do not mean any differences. These creatures cannot have the force, and are considered Semi-Sentient due to lack of Technology, lack of a language, and simplistic thoughts. An Intelligent Animal.
  • Ao'Syndana: Force Sensitive, and with it, intelligence. Limited speech to other species. Most notable of their abilities are Telepathy due to the shape of their mouths being difficult to form audible words.

[*]Strengths:
  • Without Wings: Despite their size, and the lack of wings, they have the ability to fly. This is mostly limited to atmospheric travel, and are not space worthy. There is no true understanding of how one of these can fly, however various theories have been birthed from their ability to fly with a lack of wings or technology.
  • Force Capable: One of the races of the Sydana, has the ability to be force sensitive. This causes a distinction from the two races of the serpentine creatures. The Force sensitive ones, Ao'Syndana, are also able to comprehend and react to speech, and of course, use the force.
  • Scales: The serpents have scales that are very strong. Able to withstand a barrage of energy weaponry, and your more conventional weapons. Their scales are lightsaber resistant to a degree.
  • What big Teeth: Sharp teeth, and claws are their primary way of hunting for creatures. While the Ao'Sydana tend to use the force in conjunction with their natural skills and talents, Those that are without the force have only one way of hunting. Old school style.

[*]Weaknesses:
  • Rarity: With the creatures themselves being extremely rare to ever see, let alone get close enough to touch or interact with such creatures, it is unsure how often the ability for the force to manifest for the Ao'Sydani. While normal near-human populations have them at single digit percentiles, it is assumed the same of these serpents.
  • Younger years: Their scales are known to be lightsaber resistant. However, these scales only strengthen after years worth of time. A young one among their species is generally around 100-250 years. It is only around the time of 350-450 years of age do they show signs of their scales hardening more, and solidifying to resist such weapons.
  • Size: Due to the creature's size, it would be difficult to be in smaller spaces that accommodate near-humans. When flying, the length of the creature to make it quite visible.
  • Weight: These creatures are not light. While they can fly, and even float in the air, when laying upon the ground, they are not something you want to be underneath. Even one that is barely out of infancy (50 years) could weight just over a ton. This also limits their ability upon the ground. Sliding around like an actual serpent can cause a very noticeable trail in their wake.
  • Secluded: Most sightings of these creatures are in isolation from one another. No two have ever been seen together. While it is unsure to the public knowledge of how these creatures create offspring, they mostly live solitary lives, and live far and away from near-humans upon Kro Var. Thus they lack any form of technology, as well as have poor social skills. That is if you can even talk to one.
  • Waste not: It is unsure if these creatures actually die, or if they are like the mythology of a Phoenix and just recreate themselves as no forms of fossils, or remains of bodies are left or have ever been found. As such, some speculate that the Sydana cannibalize one another when one perishes.

CULTURE
  • Diet: Public suggests that they do not find anything poisonous to them, however it is assumed that the serpents are Omnivores due to some farmers finding half devoured lifestock where half of the entire body, bones included are missing, but also find in the mountains large scratch marks with debris from the mountains. Assuming these rocks are ingested to aid in the grinding of leafy foods.
  • Communication: Hissing, roars, clicks, growls, and for force sensitives, there is a chance for them to be able to communicate via telepathy, or broken forms of basic if they happen to know how to speak basic.
  • Technology level: No technology is known. However, it is assumed that they use rocks to aid in digestion of foods. Primitive at best.
  • Religion/Beliefs: There are no direct religions that these creatures adhere too. However, some within the Kro Var Community believe these creatures to be Gods, or dieties and some worship them as such. Others believe them to be mythological creatures such as a unicorn, phoenix, or Griffon.
  • General behavior: Solitary creatures, rumors of those who have encountered the creatures state that they are wise beyond any living being. Some state that these creatures are rather calm and sage like in their actions. Others say they can be conniving and deceitful, once more they can be called angry and wrathful. Because most of this is speculation upon the myths that people spread by word of mouth, and through texts, there is no 100% truthful writing of them. Most simply assume that these creatures are just intelligent flying serpents.
HISTORICAL INFORMATION
No one truly knows how this species was first found. Many Myths state that these creatures were born from the void of space and created the planet of Kro Var. Scientists believe that these creatures, much like the Kryat Dragons of Tattooine, are dependents from Star Dragons. Prophets believe that these creatures are the Gods and Goddess that give them the power to shape the elements and give them the gift of the force.


As the story goes, These massive serpents created Kro Var by encircling the dust of a nebula. Condensing it down to become the planet it is today. However, as the beings didn't know what to do exactly with the planet, many wanted to keep it as their home, while others wanted to move on, and others wanted to create new species. War broke out between them. This war lasted for eons. Turning the planet into a barren wasteland, it was when the serpents had one final fight.

Only known as "Ao" a most fearsome and powerful specimen, fought against 70 of his brethren. Eventually, the fight ended with Ao upon the mound of his brethren who fell in battle. From his mourning of their death, and because of so much blood being shed by his own hands, he floated as high as he could, then slammed into the ground. An explanation as to how the Ungoth Valley was formed. The impact creating the valley itself and the blood of Ao completing the creation of the planet and its lava flows.

All other serpents saw this, and settled in peace. Deciding to leave the planet and to separate. Become secluded from one another to avoid another war. While this was kept for an untold amount of time, when the first human and near human travelers landed upon the planet, that the being known as San'desu introduced himself to the humans. It was the chosen among these people that he gifted the power of the Gods. Granting them the ability to control the elements just as he could. As so, the Shapers of Kro Var were born.

Since then, only rumored sightings have been told of these creatures, and that they are rarely ever seen. However, referred to in lore, mythology, and fictional texts, many do believe in these stories. However, most will say these are stories created to explain things before Science was discovered. A way to get children to sleep and stories to keep them happy.

However, there is some truth to every story.
 

Users who are viewing this thread

Top Bottom