Star Wars Roleplay: Chaos

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Invasion of Carida: June 20

Darth Armyss

Nobleman, Sith, and Womanizer
[member="sabrina"]

This could actually appease both sides, as one of the Pubs' complaints was that we outnumbered them in terms of fleets (even though only a page or so before they were also stating that an equal number of antiquated ships shouldn't stand a chance against their modern fleets - it seems that they can't make up their minds :p ).

However, the Republic has WAY more allies than we do, so they could just zerg rush us and then nobody has fun (except maybe for some of them, of course).

The reason this didn't work out was because we were shoehorned into a rather rigid system for determining the outcome of Carida. Coruscant had very few if any restrictions, and no real victory conditions (with the exception of the technically unwritten prerequisite that either the Jedi or Sith forces should be wiped out) - the Republic simply decided to give Coruscant to us for one reason or another, from what I understand.
 

J3C0

Guest
The rules of Coruscant were simple, PVP fights generate the outcome. We won the largest amount of PVP fights and made the most progress in the thread itself(We basically took the entire Jedi Temple).
 

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