Star Wars Roleplay: Chaos

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Let's get rid of the concept of Faction Leaders convening to discuss fairness and balance prior to I

Tide Bringer (Protector of Mon Cala)
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I'm kinda with [member="Fatty"] on this one. I'm a little apprehensive to the idea's use in practice, but I definitely see the value in making the 'stall' tactics pointless. Both removing the rule and keeping it could create/attribute to a toxic sort of environment on the map game. Personally I do think it would bring the Chaos board a little closer to its namesake, and would certainly create a larger sense of urgency in keeping your place on the board stable.

I don't actually know if i made sense there.

That being said, whatever decision is made should be set to start in the future, since the FO and GA have something going on as [member="Natasi Fortan"] mentioned. Whatever decision is made should at least be considerate of the people currently working within the rule at the moment. It would be pretty terrible to implement a change of rules like that so suddenly when they're pretty much the only factions with borders kissing one another.
 
Discussing Invasion plans or drawing them up is already stressful and time consuming. Why not try this? What could possibly could go wrong that has not already happened before? The heads up warning between faction leaders is a system that has be abused. Will this new system if put in be abused. Hell ya it will but... Why look at the word abuse with a negative outlook? No more behind the scenes OOC counter planning.

Lets just all jump into the flames together? yea?!
 
Understanding the theme of Chaos, there has to be some rules. If not, having absolute chaos brings absolute unfairness. Chaos can only be met with chaos, but not everyone wants to be chaotic. This would force them to accept one way or another, whether they like it or not. Which means Player A can do whatever they want and Player B can do nothing to stop it.


Keep the discussion.
 
A thought occurred while thinking on how to make the board more chaotic without utterly destroying an appreciable set of ordered rules. Make it so you simply have to alert the other writers that said invasion will happen.

Not necessitate details. A heads up, something that can easily be done and allow both sides time to muster up forces. It still gives the opposing team the element of surprise of course, since said invasion isn't dictated to happen at a certain planet in a certain way. It brings the element of chaos back to the sense of war, they have no idea *where* the invasion will happen. But it still feels somewhat fair, in that they still have time to check in on any allies they have and reasonably have some sense of what is going on. It would be quite terrible to wake up and suddenly be at war with three or four factions overnight, after all.

My two cents on some sort of 'middle' ground that might be possible. Might not be the best idea in the world but hey, it might be a decent place to start from.
 
[member="Natasi Fortan"]

This will be covered by me not being an awful human. You'll get decent notice.

I think we can get rid of terms. Instead of Faction Admins talking about them they should be effectively set at the lowest level. Faction members should actually be talking to each other and collaborating about where to go, what to do.

Makes for a more fluid, natural roleplay and encourages faction members to work with opposition members (literally in the judging criteria). That's something we want.

I believe we still need a notice period to give members time to get ready, grab allies and talk collectively about some cool ideas for where to go and what to do.
 
I'd be up for Invasions being more free form like rebellions are now, as victory conditions have changed in favor of writing good stories. I've personally enjoyed the rebellion format more because you're allowed to write to your strengths without everything being so regimented. I felt like I could actually write and roleplay. However, faction leaders should still be given advance notice of an impending invasion.

Going full anarchy is just going to promote even more metagaming and OOC nonsense that gets in the way of roleplaying. Popular members with large OOC clout would gain even more power leading to a situation of greater inequality as the whole map game can be dictated by few. This is the problem with anarchy. So then you're left spending more time wheeling and dealing in the background instead of being able to roleplay. Time is important to me, as I know it is to you. I don't want to spend it this way trying to enjoy a hobby.

This move would further discourage the creation of new and unique factions. If we did get any new factions, then they would just be franchises of preexisting ones like we're seeing right now. More members would just get off the map game entirely and stick to small and private threads.

We have mechanisms for factions and griefers to launch surprise attacks without warning or coordination, like skirmishes, rebellions, and public threads. As I said in an earlier feedback thread, Rebellions today are used more or less as stealth invasions between major factions.

In my experience as an FO, coordination and talks, even it's just some advance notice of stuff about to go down, goes a long way to stem toxic behavior that ruins the roleplay experience. By taking steps to promote more civility on the OOC front, instead of trying to destroy it, then maybe you would see a more dynamic map game like you desire.
 
Jacen Voidstalker said:
I believe we still need a notice period to give members time to get ready, grab allies and talk collectively about some cool ideas for where to go and what to do.
I think a grace period is chill. My main issue is that when you 'talk terms' with other factions, it often turned into this really awkward hill climb where neither side really wanted to climb but nor did they want the other to reach the top first.

Then by the end of it you have a convoluted list of rules and control what kind of stories people are allowed to write. It robs the fun, so I want to see that gone. I don't think people should be forced to talk it out, but I do like the idea of maintaining a grace period in its stead. Something like 72 hours?
 
[member="Eddak Manod"]
Beauty is in the eye of the beholder. What you see as being absolutely unfair and could see as being justified and etc.


[member="Suravi Teigra"]
Metagaming and OOC drama aint gonna go anywhere and a new system aint gonna fix it but its also not gonna make it any worse. All that depends on the writer and how they react. Why not be content with w/e foundation you got and make it into something nice. Clay can be molded into a nice pot, paper can be twisted into a cool origami animal or flower. How is Rping any different? Smelling what i got cookin?




Suravi Teigra said:
Popular members with large OOC clout would gain even more power leading to a situation of greater inequality as the whole map game can be dictated by few.
This suggests that some people use OOC to dictate what happens ICly which is wrong on many levels but its nothing that will get any worse. That stuff is going on right now. Cmon. Suggestion for no warning Invasion system is a double edged sword. Either side can be cut in the process, if anything this mechanic could bring new factions into power and cripple existing ones. IF people are willing to be ballsy.


[member="Julius Sedaire"]
Mr-Miyagi-.gif
 
For those of you saying "plz no"...

Have you ever been involved in these discussions regarding "fairness and balance"? When, and for what faction did you represent? How was your experience?

Give us some insight to consider.

[member="Krayzen Dratos"] [member="Catalys Maijora"] [member="Aran Piett"] [member="Eddak Manod"] [member="Tyluko Dubykee"] [member="Suravi Teigra"] [member="Sanya Val Swift"] [member="Asharad Graush"] @Fatty @Matsu Ike [member="Valessia Brentioch"] [member="Torian Pierce"] [member="Natasi Fortan"]
 
Naturally I can only speak of my experiences in terms and conditions for invasions and on those occasions the talks were friendly and compromising. The problems come after the thread commences, with issues between writers in which the faction admins have to become involved and things can get awkward as a result. So for me it is not this part of the experience of invasion that holds the problem.

However, as it is the current system is not really working, so I suppose this proposed idea is worth a try. But, I would suggest the only rule would be that the faction intending to invade does give the opposing faction notice of a week. Like others have said already, it give time for a faction to ready itself.
 

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