Star Wars Roleplay: Chaos

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Limiting the amount of Factions you can join

Ostanes said:
If we're limiting per character the number of factions, this absolutely makes sense... If a writer can choose only 3 factions board wise no matter how many characters... Then... See above post...
You are correct on the former, not the latter.

To further clarify:

We are discussing limiting the number of factions you can join with one of your characters.

One character can belong to TU, Minor Faction 1, Minor Faction 2.

Your second character can belong to OS, Minor Faction 3, Minor Faction 4.

We are discussing whether it is worth testing out.
 
I support this idea. Would the ruling affect allies at all?

Because what's to stop a character from joining three factions and then being an ally to five of them? They wouldn't be able to see the Faction Forums but they would still be an IC ally. Seems like that is a loophole around the 3 character rule, but maybe I'm not fully understanding it. :p
 
Isley Verd said:
Nah.

It will slay minors.
It could slay minors, this is a real problem. But if we rule that only one of your "3" (or whatever number) can be a Major Faction... then each character can only belong to one major faction.

Your other 2 slots would then HAVE to belong to minor factions by default.

So I think this is a real answer to the survivability of minor factions.
 
[member="Tefka"] - I blame working midnights, retract my post and apologize.... I could have swore it said per writer... And I triple read through it before I posted, both the OP and your reply... I think that's the signal I need more of that sleep thing.

Per character? Absolutely makes sense and I'm all for it.. I'd even go so far as to say only one Major Faction per Character, and up to 3 Minor Factions, for a total of 3 Factions Per Character in totality. The issue here isn't Minor Factions, lets be honest. Its' angst over the Map. And that is caused by Major Factions. You limited each character to One Major faction, it will help a lot. Though I'd hazard to say the salt will still outweigh the ocean, and would further suggest that you limit to altering Invasion rules to where you can only bring 1 PC for one Faction, and that's it.
 
Personally, I think it's a great idea to limit factions to maybe 3 per character. That way, you can have all the fun you want in your major faction while still working on your minor faction. Maybe we should make it work like that? We're allowed one major and two minor per character? Honestly, it doesn't make much sense IC anyway for a character to belong to 4+ factions at the same time anyway.
Plus, this way we don't have people spreading themselves so thin. They can put more effort into the ones they already belong to.
 
I'm all for this personally. I think it generally makes sense. It's also somewhat common sense, as there aren't that many major factions as it is.

As it is, I only have two characters that are really in more than one major faction. One will be leaving one to be part of the other so then I will only have one that is. The one that is, however, is a Rogue Jedi that supports the light as a general concept and may soon technically not be part of any major faction.

So this doesn't bother me at all. Same when taking into account minor factions, but I do have a caveat on that. Some of us have minor factions for our companies that aren't actual governments and whatnot but are more used as an OOC gathering place of data. If those don't count towards our three then I'm fine.
 
Tmoxin Temi said:
I support this idea. Would the ruling affect allies at all?

Because what's to stop a character from joining three factions and then being an ally to five of them? They wouldn't be able to see the Faction Forums but they would still be an IC ally. Seems like that is a loophole around the 3 character rule, but maybe I'm not fully understanding it. :p
Also you bring up good points, as there are many rulings the Admins and Staff would need to re-evaluate as much would be affected by the concept of this suggestion.
 
No because what's the point?

All it means is you create an alt, just being blunt, but seems a bit pointless.

Let the factions themselves have a rule if they want it, otherwise they don't want it.

Not unless you are limiting tech and unit sharing, training, interaction etc, then you'd make a bit more leeway, but you further segregate writers OOC. You'd also need a rule for mirror, split or twin, or force bonded characters, otherwise there is your other loophole. (This covers NFU and FU shared strengths)

The big one most miss, is you strengthen multi alignment factions, or grey factions as a whole, and like mr [member="Isley Verd"] says, you cripple those playing the neutral ground.
 
Barrien Siegfried said:
Some of us have minor factions for our companies that aren't actual governments and whatnot but are more used as an OOC gathering place of data. If those don't count towards our three then I'm fine.
With your company issue, you are an outlier that this suggestion would negatively affect. I am willing to work with you and others like you on a suggestion that might... alleviate your issues with this situation, but I do not wish to consider it currently when considering this suggestion.

But its only fair you know that this restriction would force you to utilize one of your supposed "2" (or whatever number) of minor factions towards your company faction.
 
I'm not a fan of restricting faction membership.

Sometimes people like to try out different factions before they join. And what if someone wants his or her character to play a double agent type?

It feels unnecessarily limiting, especially since not all board members participate in Invasions.
 
[member="Gilamar Skirata"] - I don't like when we agree, it makes me nervous and kinda naseous... But it works ;)

I also kinda agree with the idea of the problem being presented by being in a 'faction' that is for OOC organization for a Company, or some things like a group of writers working on a project together that isn't a Faction, but could use a sub-board to organize things or some such. Those are pertinent worries. But I don't really have an idea for a solution.

Some may argue about not being able to OOC monitor another Major Factions chatter if they are 'allied', or pull 'double agent' roles, or such... but that can be overcome by OOC communication between FA teams and such, or possibly other solutions I don't have the time or care to elaborate on. So it's not really a worry I consider valid I suppose.
 
Kei Amadis said:
The big one most miss, is you strengthen multi alignment factions, or grey factions as a whole, and like mr [member="Isley Verd"] says, you cripple those playing the neutral ground.
You can still do merc work while not in a Faction... is the problem that you, as a merc, cannot be in every faction you are mercing for?

Because it doesn't seem to me like thats how mercing should work to begin with.

But as with the companies issue, I am also open (and Staff is open) to discussing anything that alleviates your issues if new changes are passed that restrict your particular niche (mercs).
 
[member="Tefka"]

My follow-up concern is mercenary work/allied assistance in non-invasion threads.

Say for example, two majors are allied. One of the most common alliance terms these days is "help each other out in dominions" and such. By this rule, would said allies be barred from physically joining the faction page? Or would this solely apply to the ability to carry a faction's rank title? (I realize now that, in the "good ol'days" of faction check ins it would be as simple as saying "they can't check in with them, duh" but now this grey area crops up.)

Same concern with mercenary work.

Edit: Y'all be posting so fast. >.>
 
I say it is worth trying, for sure, now that I know it's not writer based. The only way we'll be able to see if proposed solutions to things like company 'factions' and mercs and such work is if we put the rule in place, see how it affects things, test solutions offered after the environment is live, and then tweak it until things run smoothly.
 
Isley Verd said:
[member="Tefka"]

My follow-up concern is mercenary work/allied assistance in non-invasion threads.

Say for example, two majors are allied. One of the most common alliance terms these days is "help each other out in dominions" and such. By this rule, would said allies be barred from physically joining the faction page? Or would this solely apply to the ability to carry a faction's rank title? (I realize now that, in the "good ol'days" of faction check ins it would be as simple as saying "they can't check in with them, duh" but now this grey area crops up.)

Same concern with mercenary work.

Yes. You would not be able to join the Faction's forum - unless...

You did not have a Major Faction. The only proposition I've had so far is we limit it to one Major Faction. So you sign up w/ the MF you're working with, as a merc, then drop them as your major faction when the job is done and move on to the next.

Alliances would not work, however. But I feel like the rules could adapt to this, as was previously expressed by another member. It's obvious Staff wants alliances to work to some benefit of both parties - and the rules would follow.
 
For being a double agent, rather than relying on gleaning information in a meta fashion from another faction's forums, you could actually contact them and do your spying IC on the rp threads, where it should be.

1 Major, 2 minor is completely reasonable.

There are tags for your major allegiance, if you prefer your allegiance be one of the minors, you are free to put it in your member title or your signature.

No one has said that your choices are set in stone. If you want to leave Prime and go TU, rock on. Switch your factions, you have three. But what this does is cutdown placeholders. People who are in a faction and don't contribute to the RP of said faction.

For ally positions, there have been stipulations in invasions that ally spots or activity with the faction have to exist. Get involved, talk to your fellow writers. Throw in on a dom or two with a faction you might want to help out eventually.

Bottom line, make your RP count and reach out to your fellow writers.
 

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