[member="The Arkanian"]
"You can take whole hexes" via Rebellion if you want to become Major. That's not what is being spoken.
"Your arguments are now resting on more logistical issues with speed and efficiency, rather than your original statement about minor factions being completely defenseless, so I think I will leave it at that." Tier 1 takes a single planet. Tier 2 takes two planets. These can not be made into Rebellions.
The cookie example is a Rebellion can only be made when all cookies are taken.
Not one cookie.
Not two cookies.
The entire cookie plate.
Minor factions are defenseless.
Let us take [member="Darth Abyss"] example. his entire post. It's post number
23 if you need that.
Major Faction A decides to Tier 1 Dominion Minor Faction A's planet.
TIER 1
Post Requirement For Completion: 100
Any Member Can Join: Upon Approval by Major Faction Leadership.
Any Faction Can Join: Upon Approval by Major Faction Leadership.
Gains: One Target Planet
Maximum Dominions A Major Faction Can Complete Per Month: N/A
What happens?
Can Minor Faction A fight back? No.
Can Minor Faction A call reinforcements? No.
Can Minor Faction A tell Major Faction A to stop? Yes.
Does Major Faction A have to listen? No.
How about Tier 2 Dominion?
TIER 2
Post Requirement For Completion: 110
Any Member Can Join: Yes.
Any Minor Faction Can Join: Yes.
Gains: Two Targeted Planets In The Same Hex
Maximum Dominions A Major Faction Can Complete Per Month: 3
What happens?
Can Minor Faction A fight back? Yes.
Can Minor Faction A call reinforcements? Yes.
Can Minor Faction A tell Major Faction A to stop? Yes.
Does Major Faction A have to listen? No.
In this situation, a Minor Faction can fight back and can call reinforcements. However, what if no reinforcements come? We'll give Minor Faction some members. Maybe two or three join. Maybe there are other members, but they didn't expect a Dominion to happen. You're just a Minor Faction, you don't play the map game, you're not even associated with it. Why would you ever worry?
The roleplay starts off. Now that Minor Faction A has entered, more people on the Major Factions side can join. Even if the Minor Faction has all of their forces here, they can't fight against a flagship or six 2km dreads jumping in.
Oh, and this is if Major Faction A takes you seriously enough to squash like a bug.
"But Eddak, they are a Minor faction, do you think they can rival a Major Faction?
I mean, if we wanted to ignore the Hutt Cartel, the criminal underground, or even just the iconic Rebellion, sure. Sure. I guess you're saying it's expected that a major faction is going to bring every single ship and soldier they have to this single fight? Why not, right? Not like they have to defend anything. Not other planets, not other bases. Time is relative. Haha, bring your entire fleet to this planet! Oh, some other Major Faction just declared an Invasion on one of Major Faction A's claimed planets? No problem! Full fleets in two different places at once! Ignoring the fact that a Minor Factions entire assets are on this one planet.
Anyway, back to the topic.
Oh, right. Tier 2, Minor Faction A loses.
And under a Tier 3, the same would happen, unless reinforcements arrived. Enough to counter your idea of a Major faction.
Oh, you wanted to know why I brought up speed and logic since you thought it had nothing to do with the conversation.
Your Argument
Major Factions don't make Tier 2+ Dominions because they think Minor Factions have power.
My Argument
It's not power, it's speed.
The longer an Invasion/Rebellion/Dominion takes, the more easily it dies.
What was that Invasion or Rebellion? Atrisia? [member="HK-36"] remind me. It was absolutely dog gone exhausting wasn't it? Did everyone stick around/finish their posts?
Proof, as proposed by Soeht. No one wants to take forever to take the map. They want to get through everything faster. "Hoist the colors" as the old pirates would say.