Netherworld said:
if you have some burly Mando or a weakass human Padawan wearing the same suit, the Mobility will vary drastically
Agreed. This really would only work for individual, unique, armors that can only effectively be worn by the person they were created and fitted for.
And, while I do like the Alternative option over what is present before it, it'd still be better to require Kinetic and Blaster resistances to be listed - these are things we need to know, and if an armor doesn't have resistance to it then it is important that it is stated in the submission through the new rating system. Simple is better, yes, but we do need to keep in mind that we still require a basic level of information to be included - and while reducing the amount of information that we're asking from people is a good step in the right direction, asking for too little is only going to turn this new rating into the old Quality rating.
- BLASTERS ( And any other plasma type weapons): How much protection does the armour provide against this type of attack? (Choose from: None, Very Low, Low, Average, High, Very High)
- KINETIC: How much protection does the armour provide against this type of attack? (Choose from: None, Very Low, Low, Average, High, Very High)
- OTHER: How much protection does the armour provide against this type of attack? (Ballistic, Lightsaber, Sonic, Environmental, etc. Please disclose each specific type that applies to this submission.) (Choose from: None, Very Low, Low, Average, High, Very High)
This keeps it simple, asking and only requiring resistances from the two most common types of damage, while also offering the freedom for the submitter to include additional resistances and asking that they list each specific one out as they apply to the submission.
As time goes on and we see a trend of more common "other" resistances, we can then incorporate and require that they be listed, as well, by altering the template at that time. I feel this more than covers the issue we've seen with Quality in the past, beyond simply qualifying what the previous number rating only vaguely implied before.
Regarding the Advanced Systems thing,
- ADVANCED SYSTEMS: What are the number of advanced systems that this armor have? This includes stealth, bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or Technologies that may be rare or specialized. If high to very high, you MUST document them in the strengths section.(Choose from: None, Very Low, Low, Average, High, Very High)
This should be fine to add to the template, it consolidates what the submitter (and, during the judging process, the factory) perceives the quality of the submission's advanced (in the sense of being beyond the average and common systems, features, and so on) special features to be while requiring that anything which would be suitable as High or Very High to be specifically listed and explained in the strengths - this, honestly, negates the necessity for a special features field to even be in the submission as it fulfills the same purpose.
The special features portion of the submission for armors have always been the source of the most trouble, as they are, generally, the cause of the most reports, denials, and so on regarding armor submissions - aside from the rare case of insane quality to weight/material ratios - and this will give factory judges an easier time figuring out how much features an armor submission should have, how much it can potentially impact the use of the submission in roleplay, and also gives them an easier avenue of explaining what needs to be changed, as well as how.
Adding this, or even replacing the special features field with this, will also make it easier to explain to a submitter where the boundaries of a balanced submission lie - allowing a judge to better illustrate what is "too much", and even makes it easier to create examples for what is an acceptable armor submission.
My only concern, prior, was that the proposed addition had initially only stated a requirement for "Very High" to be explained in the strengths section, but, as is noted in the quote above, the proposed section would require both High and Very High advanced systems to be covered in the strengths section, effectively requiring anything that goes beyond the average feature to be stated in the strengths (i,e; You might not need to list the minimal stealth benefits of standard camouflage, but the heightened stealth benefits afforded by reflec would need to be listed in strengths - which would quantify as "high", as compared to the "Very High" of a personal cloaking device, which would also need to be listed in strengths).
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