L Admin
I really wanted to answer this, and I had the answer for this, the wording just escaped me at the time. It's a great question.Dallen Thayne said:I like that duels and objectives hopefully won't be rushed and people won't try to abuse a rule to declare a win in a fight and it can all be about the story.
I do have the question if the rules could be better worded? They give the feeling factions shouldn't set objectives or have NPCs present period. Which I figure they still can since we'd need points for the story to be centered around (like a battle around a palace or government official), for the setting. Just think the rules aren't phrased to reflect that we can still have those they just won't count as points to rack up.
Do objectives matter? They're actually pretty fun and provide easy structure, but the rules Staff is now imposing seem to say we don't want objectives.
I actually answered this during Staff's debate over these rules, and hopefully this answer will satisfy you and the community.
My Answer To Staff:Asemir Lor'kora said:In other words, the question is why are there objectives if they contribute nothing to the victory decision?
Why will objectives continue to exist? To provide goals and structure for the Factions to pursue during the role-play. Doing free-for-all roleplays get repetitive, sometimes objective-oriented roleplays are needed. But objectives still make everything PvP.
We can take away judging duels but keep objectives in, and people will still stop losing duels because to lose a duel means losing the objective. It's a terrible dance that contributes to godmoding, OOC drama, salt, etc.
My Answer To Staff:A suggestion, if it matters much, but we could reword this instead of "will not be considered when" to be something like "will not be the deciding factor when". It provides the illusion that objectives and stuff matter, whereas they really only offer marginal advantages if a faction did better in the fields marked here.
No, I won't be changing this line. Despite our need to make things make sense. Mainly because you're trying to provide that illusion, and I'm not. I don't need illusions to convince the community, and I don't need illusions to provide future confusion for our Judges.
I'm straight up telling you, the members, the Faction Owners, that it does not matter and will not be considered.
Your objectives, your pvp duels, your scoreboards, your point counting - none of it matters.
Just role-play.
In short, yes, objectives are fun and I'm not trying to execute them. The victory conditions are clear in that they will not be considered during the Invasion in order to alleviate pressure on members to win their perspective battles for that objective. Your character's story in striving for victory matters - whether he succeeds or fails does not.