I love the concept of competitive PVP. I like the idea of trying to outwit another writer; be creative to achieve a goal. I think the great thing about RP that keeps me from just going off to write my own literature is the unpredictability of interaction with another writer. I don't enjoy predefined RP storylines so much. So competitive PVP is the route I prefer.
(By the way, I've lost all my PVP engagements thus far, with the exception of one private thread and one 'throwaway' that I don't understand.)
That being said, I am extremely reluctant in writing PVP. And the biggest reason for this? Handwavium of the Force, and a little bit of invincible armor on top of that. I'm sure many of us have experienced the no-hitter. E-Web? Beskar stops it all. Scattershot? Force-shield-bubble-something-or-other. Hydrogen bomb? (Obvious exaggeration is obvious.) Force-art-of-molecular-reconfiguration.
And sometimes, if you are allowed a hit on a very special Force user, they will somehow become more powerful because Force rage.
Maybe I'm just an old geezer of sorts. I have a preference for the original movie material, and I'm not a fan of what the EU brings to the table. (For example, lightsaber-proof armors, 'Force-dead' things, Force sonic booms, teleportation-on-demand, 'collapsing' black holes, etc.) I suppose that limits me a bit in comparison with other PVP writers, but I find all these extras unnecessary and not beneficial at all to friendly combat. I don't like having to look up a two-sentence Wookieepedia article of a superpower that appears exclusively in the Dark Jedi #78 comic book from the '90s. And I'm not impressed that someone was able to write text about their character making a tornado.
Yes, I actually do like the Force element. I try to give my Force users some interesting quirks and experiment with different focuses. But there is an art in simplicity and limits which I believe is imperative to make things more human.
Just my view of things. A penny for your thoughts, or keep the change.