Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

The Kainate

A hermetic shadow state led by Darth Carnifex and Darth Prazutis, Dark Lords of the Sith.

Share This Faction

Quick Overview

Category
Dark Side
Total members
77
Total events
0
Total discussions
11
Total views
48K

Prazutis Workshop



hXOUIGZ.png

71yNyUW.png

  • Intent: To develop a Kainate-exclusive concussion missile launcher system that combines explosive force with psychological and metaphysical disruption.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
YsH8NAM.png

  • Manufacturer:
    • Malsheem Automated Factories
    • Shadow Mind
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Shriekfang Swarm Pods
  • Modularity: Yes (Warheads can be swapped between standard, fragmentation scream, ripple-shock, and fearburst variants)
  • Production: Limited
  • Material:
    • Bloodsteel Missile Casings
    • Sith Alchemized Sarrassian Iron Launch Framework
    • Dark Energetic Components
    • Internal Rune Circuitry
Bs3fC05.png

  • Classification: Missile Launcher (Concussion / Area Denial)
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Alchemized concussion missiles
  • Ammunition Capacity: Large
  • Effective Range: Battlefield
  • Rate of Fire: Average
  • Damage Output: Very High
  • Recoil: None
jMIf66P.png

  • Screaming Warheads: Each missile emits a psychic shriek in flight, disrupting concentration and sowing fear.
  • Payload Options: Can equip fragmentation warheads, ripple-shock concussion charges, or fear burst explosives.
  • Corruption Fields: On detonation, each missile releases a directional wave of metaphysical noise that lingers briefly, hindering Force users and electronic targeting.
  • Swarm Capable: Designed to be fired in clusters for overwhelming saturation.
  • Rune-Guided Tracking: Missiles use specialized, highly accurate Sith rune arrays to lock onto life signs, pain emissions, or even Force disturbances.
h3KdqR9.png

  • Psycho-Explosive Payload: Devastates both structure and morale; particularly disruptive to Jedi coordination and droid sensor feeds.
  • Swarm Saturation: Capable of overwhelming targets with large-scale bursts from multiple pods.
  • Multi-Role Warheads: Flexible design makes it viable against starfighters, transports, and escort ships.
QF94b2S.png

  • Psychic Feedback: The noise can interfere with friendly Force users or unshielded crew compartments.
  • Reload Time: Burst volleys drain ammunition quickly and require reload cycles.
  • Countermeasures: Vulnerable to advanced ECM or interception if warheads are not properly rune-shielded.
  • Force Nullification: In Force-dead zones or Voidstone interference, the psychic effects of the warheads are suppressed, reducing the weapon to conventional concussion performance.
G6hsfzt.png

The Shriekfang Swarm Pods are the Kainate's premiere concussion missile platform, designed not merely to simply destroy, but also to corrupt, disorient, and overwhelm. Forged in Bloodsteel and laced with runic inscriptions of torment, each missile is more than a munition; it is a scream given form. Upon launch, Shriekfang warheads emit an audible and metaphysical shriek that frays the nerves of nearby pilots and Force sensitives long before detonation.

Highly modular, Shriekfang Pods can be loaded with a variety of payloads:

  • Ripple-Shock Warheads unleash both a traditional concussive burst and a metaphysical shockwave that disrupts formation cohesion and rattles bridge crews.
  • Fearburst Warheads employ sacrificial cores that explode in pulses of amplified terror, scrambling coordination among Force sensitives and AIs alike.
  • Fragmentation Scream Warheads blend physical devastation with embedded psychic scream-runes, turning each detonation into a burst of lethal shrapnel and mind-shattering noise.
Deployed en masse, these pods are ideal for area denial, suppression of Jedi-led formations, and psychological destabilization of enemy squadrons. Whether crippling escorts, shredding fighter screens, or breaking morale across the stars, the Shriekfang system embodies the Kainate's doctrine of domination through fear and fury.



 
Last edited:

71yNyUW.png

  • Intent: To develop a Sith-designed concussion-based warhead that delivers both kinetic impact and dark shockwaves, ideal for disrupting enemy ship formations and command cohesion.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
YsH8NAM.png

  • Manufacturer:
    • Malsheem Automated Factories
    • Shadow Mind
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Ripple-Shock Warhead Mk. I
  • Modularity: Yes (Can be loaded into different Kainate missile platforms)
  • Production: Limited
  • Material:
    • Bloodsteel Casing
    • Dark Energetic Core
    • Sonic Focusing Chamber
    • Resonance Crystal Array
jMIf66P.png

  • Concussion Blast: High-impact kinetic explosion on detonation.
  • Metaphysical Shockwave: Releases a spherical dark disruption wave that disorients enemy formations and rattles unshielded bridge crews.
  • Disruption Echo: Disrupts coordination, sensor syncing, and battle meditation in nearby vessels.
  • Silent Trauma: Despite the lack of audible sound in space, the echo pulse manifests as pain, confusion, and static in the minds of Force sensitives and AI alike.
h3KdqR9.png

  • Formation Breaker: Exceptionally useful against close-knit squadrons and command ships due to its wide-area disruption effect.
  • Dual Damage Profile: Delivers both physical and metaphysical trauma, impacting both structure and crew morale.
  • Non-Energetic: Harder to detect or jam mid-flight compared to traditional energy warheads.
QF94b2S.png

  • Non-Discriminatory Effect: The metaphysical shockwave affects all ships in its radius, including allies if misfired.
  • Force Nullification: The dark disruption effect is suppressed in Force-dead zones or near Voidstone interference.
G6hsfzt.png

The Ripple-Shock Warhead was developed in the deep arsenals of the Kainate to fulfill a specific battlefield need: destroy not just ships, but the cohesion that binds them. Designed for launch from Shriekfang Swarm Pods and similar platforms, the warhead combines a traditional concussion burst with a metaphysical shockwave that radiates outward upon impact.

At its core is a resonance crystal chamber alchemized to fracture reality itself for a moment, distorting senses, rattling coordination, and sending shivers through Force-tuned minds. AI targeting systems reel as their calculations spike with noise. Pilots feel their control waver. For Force-sensitives, it is like being struck with a hammer made of silence and pain.

Though it lacks precision, its area denial capabilities and psychological effects make it a preferred warhead when overwhelming swarms, tight battle lines, or defending chokepoints. Where the Ripple-Shock detonates, structure collapses, and formation dies.




 
Last edited:

71yNyUW.png

  • Intent: To create a Sith-designed warhead that weaponizes fear itself, delivering psychological devastation to Force sensitives, AI, and organic crews through an alchemized fear pulse.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
YsH8NAM.png

  • Manufacturer:
    • Malsheem Automated Factories
    • Shadow Mind
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Fearburst Warhead Mk. I
  • Modularity: Yes (Can be loaded into different Kainate missile platforms)
  • Production: Limited
  • Material:
    • Bloodsteel Casing
    • Sacrificial Crystal Core
    • Fear Pulse Resonator
    • Internal Rune Circuitry
    • Emotion-Amplifying Soul Cage
jMIf66P.png

  • Fear Pulse Detonation: On impact, the warhead releases a metaphysical burst of raw, unnatural terror across a spherical area.
  • Sacrificial Crystal Core: Contains imprinted dread from victims sacrificed during forging, used to amplify the emotional shockwave.
  • AI Disruption Field: Droids and automata suffer temporary processing errors due to trauma coding interference.
  • Force Sensitives Targeted: Jedi and other Force users are especially vulnerable, experiencing personal nightmares, helplessness, and fear paralysis.
  • Silent Dread Signature: The effect builds before the missile even strikes, causing mild anticipatory anxiety in Force sensitives tracking its approach.
h3KdqR9.png

  • Panic Weaponization: Causes temporary breakdowns in squad coordination, control systems, and Force-based techniques.
  • No Direct Fire Needed: Damage is psychic, not kinetic, useful even when ships cannot be physically hit.
  • Psychological Suppression: Especially devastating to unshielded crews, Jedi strike teams, and meditation-based command structures.
QF94b2S.png

  • No Physical Damage: It lacks any real structural or kinetic output, ineffective against armor, hulls, or heavily shielded targets.
  • Friendly Fire Hazard: The fear pulse has no allegiance; friendly Force users and crews in proximity may suffer.
  • Force Nullification: All metaphysical effects are canceled in Force-dead zones or under Voidstone interference, reducing it to inert shrapnel.
G6hsfzt.png

The Fearburst Warhead is not a weapon of destruction. It is a weapon of unraveling. Developed in the nightmare foundries beneath Malsheem and laced with the psychic residue of countless sacrifices, this unique Kainate payload trades structural damage for metaphysical terror. The heart of each warhead is a crystal core bound with distilled dread, extracted during ritual slaughter, refined through Sith sorcery, and imprinted with the very sensation of fear.

Upon detonation, the warhead releases an omnidirectional fear pulse that fractures morale, cripples focus and stuns the will to fight. Jedi report seeing their own deaths. Droid AIs freeze in glitching feedback loops. Crews drop tools and clutch their heads. The battlefield becomes not a place of action, but of paralysis.

Though it leaves no mark on hulls, its true damage is etched in the minds of those who survive. Where the Fearburst falls, courage flees.



 
Last edited:


eKUNHoD.jpg


71yNyUW.png

  • Intent: To create a secret, mobile Sith military research station used by Darth Prazutis to conduct forbidden experimentation, conduct containment operations, and act as a secure Kainate sanctum.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
YsH8NAM.png

Bs3fC05.png

  • Classification: Mobile Research and Containment Platform
  • Length: 5,000 Meters
  • Width: 5,000 Meters
  • Height: 2,800 Meters
  • Armament: High
  • Defenses: Extreme
    • Alchemized Armor Plating
    • Triple-Layer Deflector Shields
    • Internal Containment Barriers (Force and Tech-based)
    • Anti-Boarding Defense Halls
    • Voidshield Generators
  • Hangar Space: 6 Starfighter Squadrons Equivalent
  • Hangar Allocations:
    • Starfighters: 4 squadrons (Kainate Interceptors)
    • Support Craft: 2 squadrons (Dropships, Ritual Barge, Prison Shuttles)
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: Yes - Class 1.0
iUvrRDx.png

  • Command and Control Bridge
  • Advanced Medical Bays
  • Redundant Reactor Systems
  • Encrypted Communications Relays
  • Backup Subspace Signal Silencers
  • Life Support for High-Tier Biocontainment
  • Industrial-Scale Alchemical Labs
  • Multi-layered Containment Vaults
  • Internal Tram Transit System
pxJoJAS.png

h3KdqR9.png

  • Hidden Bastion: Nearly impossible to locate due to integrated stealth tech and sorcery.
  • Fortified Vault: Designed to house even reality-warping entities like Lotek'k.
  • Ritual Engine: Enhances Sith sorcery and rituals station-wide.
  • Anti-Infiltration Design: Maze-like internal structure and mind-warping architectural shifts.
QF94b2S.png

  • Power Draw: Advanced systems consume massive energy; station must cycle functions.
  • Vulnerable When Moving: Most stealth and defense systems must drop briefly to relocate.
  • Dark Side Reliant: Effectiveness reduced in Light Side-saturated regions.
  • Not a Frontline Station: Though armed, its focus is containment, not fleet warfare.
G6hsfzt.png

Hidden in the void between stars, shrouded from sensors and the Force alike, Nexul Station is a leviathan of Sith ambition. Constructed in secret by the hands of Kainate fleshcrafters and technopriests, it serves as Darth Prazutis' personal sanctum for forbidden experimentation and metaphysical warfare.

Its armor is etched in Sith runes from bow to stern, its engines whispered into being through void-chants older than memory. Inside, labs churn with alchemical brews and containment chambers hum with suppressed terror. It is here that the Bound Lotek'k, a creature of galactic nightmare, is held in slumber—its screams used to power dark rituals.


Nexul Station is not a warship. It is a sanctum, a prison, a crucible of Dark Side ambition. It drifts through the stars as an unseen god-machine, tethered only to the will of Darth Prazutis. The mere knowledge of its existence is a closely guarded secret, known only to the highest echelons of the Kainate. Those who find it do not live to tell the tale. Those brought here never leave. Nexul is not a place. It is a sentence.






 
Last edited:

71yNyUW.png

  • Intent: To develop a unique Kainate missile warhead that combines physical fragmentation damage with psychic disruption via embedded scream runes.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
YsH8NAM.png

  • Manufacturer:
    • Malsheem Automated Factories
    • Shadow Mind
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Fragmentation Scream Warhead Mk. I
  • Modularity: Yes (Can be loaded into different Kainate missile platforms)
  • Production: Limited
  • Material:
    • Bloodsteel Casing
    • Sacrificial Crystal Core
    • Fear Pulse Resonator
    • Internal Rune Circuitry
    • Emotion-Amplifying Soul Cage
jMIf66P.png

  • Scream Runes: Upon detonation, warhead emits a metaphysical scream heard only through the Force, disorienting Force users and disrupting calm-based powers (e.g., Battle Meditation).
  • Shatterburst Payload: Warhead explodes into a storm of razor-sharp fragments alchemically reinforced to tear through starfighter hulls and light armor.
  • Trauma Echo: The psychic scream leaves behind a faint metaphysical residue, causing momentary confusion or distraction among survivors in the blast radius.
  • Modular Deployment: Designed to be compatible with standard Kainate launchers like the Shriekfang Pod System.
h3KdqR9.png

  • Swarm Shredder: Particularly effective against tight starfighter formations, missile swarms, and boarding pods.
  • Psychic Disruption: The embedded scream rune disorients Force sensitives, delays response times, and disrupts spiritual clarity.
  • Force Visibility: The metaphysical scream can mask other psychic signatures momentarily, providing cover for Sith infiltration or misdirection.
QF94b2S.png

  • Limited Armor Penetration: Not designed to damage heavy armor or capital-scale defenses.
  • Area Saturation Risk: Can be dangerous to nearby allies, including Sith forces, due to uncontrolled psychic fallout.
  • Force Nullification: In Force-dead zones or areas with Voidstone interference, the psychic component is completely nullified, reducing the warhead to a simple fragmentation round.
G6hsfzt.png

The Fragmentation Scream Warhead is one of the Kainate's most fearsome psychological weapons. Built for maximum carnage against light targets and precision disruption of Force users, it functions as both a weapon of destruction and spiritual terror. Each warhead is forged in Bloodsteel and alchemically filled with shardcore fragments. At its heart lies a scream rune, carved with anguish siphoned from Sith rituals and encoded in spiritual resonance.

When the warhead detonates, it releases not just deadly shrapnel, but a scream that tears through the Force itself. Jedi hear it as the voices of the dead. Pilots experience vertigo, nausea, or momentary loss of control. The air becomes heavy with psychic residue, casting a shadow of dread over the battlefield.

While limited in scope and armor penetration, the Fragmentation Scream Warhead excels at disrupting squadrons, shredding light craft, and terrorizing any Force-sensitive caught in its range. Deployed en masse, it turns the void into a graveyard of screams.




 
Last edited:



runil_arvanis_by_hifarry_deh2i2j-414w-2x.jpg
OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Role: Kas-Kissai of the Shikkari
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
PHYSICAL INFORMATION
  • Age: 56
  • Force Sensitivity: Master
  • Species: Sith Pureblood - Kissai Caste
  • Appearance: [ Describe the NPC. Height and build? Any distinguishing marks? Do they show their age? What do they usually wear? ]
SOCIAL INFORMATION
  • Name: Avaroch Golgari; the Kas-Kissai
  • Loyalties: The Kainate
  • Wealth: [ How wealthy are they? Where does that wealth come from? Are they stakeholders in existing corporations? If so, link to them. ]
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Personality: [ Describe the NPC’s personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? Please provide links to any relevant factory submissions or uncommon canon links. ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]







 
Last edited:


mrm3S1f.png

71yNyUW.png

  • Intent: To design a limited-production Sith area denial weapon that uses pulses of dark side energy to inflict non-lethal agony and disrupt enemy coordination on battlefields.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
YsH8NAM.png

  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Painwave Emitter Mk. I
  • Modularity: No
  • Production: Limited (Used by select Kainate installations, command vehicles, or terror squads via support drones, vehicle mounts, or tactical drop pods, allowing for field use during assaults, psychological operations, and area suppression.)
  • Material:
    • Sith Crystal Matrix: A web of low-grade Sith crystals bound through alchemical fusion, designed to broadcast psychic dissonance and emotional disruption without causing physical harm.
    • Alchemized Sarrassian Iron: Serves as the structural frame, reinforced through Sith ritual to withstand intense energy discharge.
    • Pain-Amplifier Crystals: Synthetic crystals alchemized to resonate with agony, used to modulate and focus non-lethal pain fields.
    • Sith Rune Circuitry: Etched with dark side sigils that channel metaphysical energy and bind the emitter's functions to its operator's will.
jMIf66P.png

  • Agony Pulse Projectors: Emits waves of focused, non-lethal pain energy across a designated radius. These pulses bypass physical armor, targeting neural receptors and overwhelming the pain centers of the brain.
  • Emotion Disruption Field: Temporarily clouds enemy judgment and coordination through sensory overload. The effect often induces confusion, disorientation, or irrational decisions during combat operations.
  • Psychic Residue Trail: Leaves lingering fear and discomfort in affected zones. Even after deactivation, residual dark side energy can cause anxiety, unease, and reluctance to re-enter the area.
  • Force-Based Emitter Core: Powered by Sith rituals to weaponize the agony field. The core acts as a metaphysical amplifier, drawing on ambient darkness to sustain the emitter's function.
h3KdqR9.png

  • Area Denial: Forces enemies to vacate affected zones or risk incapacitation. The pain field creates a hostile environment too overwhelming for prolonged presence, effectively sealing off territory without physical barriers.
  • Panic Inducer: Breaks unit cohesion and morale during active pulses. Troops subjected to the emitter often scatter, scream, or flee in disarray, making coordinated defense or offense nearly impossible.
  • Ritual Amplification: Can be enhanced when linked to dark side nexuses or rituals. When empowered through Sith rites or spellweave relays, the emitter's range and intensity can double, turning it into a psychic storm.
QF94b2S.png

  • No Direct Damage: Does not physically harm or kill targets.
  • Force Nullification: Loses power in Force-dead zones, ysalamiri, etc.
  • Friendly Fire Risk: Can affect allies if not shielded or properly calibrated.
  • Large Signature: Emits distinct metaphysical pulses detectable by Force-sensitives.
G6hsfzt.png


Forged deep beneath Malsheem's war foundries, the Painwave Emitter Mk. I is a new weapon of psychological warfare. One of the latest forays into the utilization, and exploitation of pain. Instead of destroying flesh, it targets the mind, emitting waves of non-lethal but overwhelming agony that send enemies reeling. Originally developed by the Shadow Mind led by the Shadow Hand of the Kainate Darth Prazutis in collaboration with Kainate alchemists brought to the project, the Emitter saturates battlefields with pain, breaking formations without a single shot fired.

Though it does not maim, it is terrifying. The agonizing pulses distort senses, muddle coordination, and leave a psychic stain behind. When enhanced by Sith rituals or spellweave links, the pain can become borderline paralyzing, especially to those sensitive to the Force. However, it is useless in void zones or areas protected by Light and must be used carefully to avoid affecting Kainate forces caught in its path.





 
Last edited:


XhM0Q1u.png

71yNyUW.png

  • Intent: To submit a lethal variant of the Painwave Emitter, designed for psychological warfare and mass neural devastation through amplified dark side energy.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
YsH8NAM.png

  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Painwave Obliterator Mk. I
  • Modularity: No
  • Production: Semi-Unique (Deployed only aboard Kainate flagships, dreadnoughts, capital fortresses, or ritual execution sites under direct supervision. Each unit is a rare construct, ritually bound and tightly controlled.)
  • Material:
    • Alchemized Sarrassian Iron: Reinforced through Sith alchemy to withstand intense metaphysical energy bursts.
    • Pain-Amplifier Crystals: Custom-crafted crystals that resonate with pain, amplifying dark side energy into devastating pulses.
    • Neural Resonance Crystals: Tuned to biological frequencies, these crystals allow the emitter to target the nervous system directly.
    • Bloodsteel Core: A ritual-forged power source that absorbs ambient agony and terror, empowering the weapon with each victim's suffering.
    • Ritual Binding Sigils: Sorcerous etchings that link the emitter's function to Sith rituals and ensure metaphysical stability.
    • Sith Rune Circuitry: Intricate dark side-infused circuits that channel, regulate, and weaponize Force energy through the emitter.
jMIf66P.png

  • Agony Pulse Cannons: Emits devastating dark side agony bursts that rupture nerves, cause hemorrhaging, or induce death through overload. These pulses saturate the area with metaphysical trauma tuned to exploit sentient nervous systems.
  • Psychic Overload Cascade: Can induce seizures, blackouts, violent spasms, or catatonic collapse. The emitter destabilizes neural activity to the point of fatal cascade failures.
  • Focused Lethality Array: A concentrated area denial weapon designed for short-to-mid range extermination zones. Its lethality peaks within a defined radius and weakens further out.
  • Bloodsteel Core Conduit: Ritual-bound power source that feeds off ambient pain and terror, capable of launching secondary blasts during heightened emotional trauma fields.
  • Darkside Ritual Integration: Built to sync with Sith rituals and amplify through ambient suffering. Particularly effective when used during executions or mass sacrifices aboard Kainate dreadnoughts or altars.
h3KdqR9.png

  • Lethal Agony Blasts: Delivers extreme dark side energy pulses that can swiftly kill, not just suppress.
  • Fear-Powered Amplification: Becomes more potent in the presence of terror, suffering, or battle.
  • Psychic Annihilation: Destroys concentration, severs meditative states, collapses Force focus.
  • No Cover, No Escape: Targets biological processes, bypassing physical armor or conventional barriers.
QF94b2S.png

  • Droid Immunity: Mechanical targets remain unaffected.
  • Force Nullification: Severely weakens in areas without access to the Force or in anti-Force fields.
  • Sith Vulnerability: Can cause feedback or harm to nearby allies if not properly shielded.
  • Requires Ritual Maintenance: Must be periodically recharged through dark rites or exposure to suffering.
G6hsfzt.png


The Painwave Obliterator Mk. I is the apex evolution of the Kainate's psychological warfare doctrine. Unlike the non-lethal Painwave Emitter Mk. I, this variant is not designed to scatter or suppress, it is designed to kill. It is the latest and greatest technology of its kind, a truly vile creation by the Shadow Hand Darth Prazutis and Shadow Mind.

Built around a Bloodsteel Core empowered through Sith ritual, the emitter channels massive quantities of dark side energy into volatile neural-dissonance pulses. These waves, when released, ripple across targeted areas and inflict unimaginable agony. Victims suffer seizures, hemorrhages, mental collapse, and in many cases, instant death. Those who survive are often left catatonic, broken shells incapable of speech or thought.

Used aboard Sith dreadnoughts, in fortress kill-zones, or as the central focus of mass-sacrifice rituals, the Painwave Obliterator is a terror weapon in the truest sense. Its presence is heralded by silence, no screaming, no warning. Just collapse, panic, and death.

Sith engineers are required to ritually recharge the emitter, ensuring it remains properly bound and tuned. Improper handling or overuse can result in reverberation backfires, harming the very Sith who command it. It is not just a weapon, it is the scream of the dark side, caged, directed, and unleashed on those foolish enough to resist the will of the Kainate.



 
Last edited:


m7fov2N.jpeg

71yNyUW.png

  • Intent: To forge a pair of abyssal gauntlets for Darth Prazutis, built to enhance his sorcery, physical supremacy, and connection to the Dark Side.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
YsH8NAM.png

Bs3fC05.png

  • Classification: Multipurpose / Force-Amplifying Gauntlets
  • Weight: Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Sonic: Low
    • EMP/Ion: Average
    • Elemental: High
    • Force-Based Attacks: Very High
    • Force Light/Purification: Very High
jMIf66P.png

  • Special Features:
    • Sorcery Amplification Channels: Intricate veins of Blood-Forged Aurodium and Sith Rune-Inscribed Blackstone run throughout the gauntlets, forming an alchemical lattice that serves as a sorcerous circuit. These conduits channel the raw flow of the Dark Side directly into Prazutis' body, drastically amplifying the potency, range, and casting speed of his Sith sorcery. Even complex rituals that would normally require minutes of preparation can be invoked with mere gestures, their power intensified by the abyssal matrix embedded within the gauntlets.
    • Ritual Anchoring Runes: Inlaid across the inner and outer gauntlet plates are ancient anchoring glyphs, drawn from forbidden Sith lexicons and engraved in sacrificial blood. These runes stabilize the casting of battlefield rituals under duress, allowing Prazutis to conduct longform curses, summoning's, or dark invocations without interruption, immune to disruption by chaos, pain, or psychic interference. The gauntlets act as a metaphysical anchor in the maelstrom, tethering Prazutis' will to the ritual space.
    • Force Shockwave Projectors: Integrated into the palms and knuckles are micro-forged impact chambers, alchemically linked to Prazutis' own Force energy. With a mere flick of his fingers or a clenched fist, he can unleash concussive waves of invisible, telekinetic devastation. These shockwaves can hurl squads, sunder walls, or pulverize lesser Force barriers, weaponizing gesture into annihilation. When enhanced with rage, the shockwave ripples with visible distortion and abyssal energy.
    • Claws of Abyssal Rend: Each gauntlet conceals retractable talons, razor-edged claws forged from honed Zîrkaris and imbued with soul-piercing enchantments. When extended, these claws glow faintly with abyssal runes, allowing them to tear through even Force-reinforced armor and spiritual defenses. A single strike from these claws can not only rip flesh but also unravel Force bindings, making them a nightmare for lightsaber duelists and spirit-bound guardians alike.
    • Soulbrand Sigils: Hidden within the underside of each gauntlet are branding runes, sigils that, when activated, burn into the soul of a struck enemy. This mystical brand creates a metaphysical link, allowing Prazutis to torment the victim from any distance. The branded suffer recurring pain, hallucinations, and dread, unable to hide from his gaze, even across systems. The effect persists until removed by powerful Force healing or purification rituals, which require significant effort.
    • Reality-Warp Feedback Loops: Embedded Obsidian Voidshards interwoven through the gauntlets' structure continuously distort localized perception. In motion, they create mirage-like afterimages and illusory duplicates of Prazutis' arms and hands, delaying visual tracking and disorienting opponents. Under certain conditions, these distortions feed into the battlefield's emotional trauma, heightening the horror and confusion experienced by enemies.
h3KdqR9.png

  • Amplifies Sith Sorcery: Enhances ritual casting, curses, and Force-based spells dramatically. The gauntlets act as arcane accelerants, enabling Prazutis to cast devastating spells with minimal physical effort, overwhelming opponents with sheer magical tempo.
  • Dark Side Conduit: Direct interface with Prazutis' armor, helmet, and amulet for seamless power synergy. This interconnected nexus allows him to channel power from one artifact to another in real-time, creating a circuit of dark energy that magnifies every action he takes.
  • Force Shockwave Utility: Can deliver devastating shockwaves through Force-enhanced strikes or gestures. These eruptions can rupture enemy formations, break fortifications, and send even armored foes flying like ragdolls across the battlefield.
  • Perception Distortion: Voidshards make enemy targeting and parrying difficult by bending sight and sense. Attacks seem to arrive from multiple directions at once, confusing even seasoned Force users as their reflexes falter under warped stimuli.
  • Durability: Forged from Zîrkaris, the gauntlets resist all conventional damage, offering extreme protection, as well as a self-healing factor. Even direct strikes from lightsabers, alchemized blades, or explosive ordnance glance off the gauntlets like pebbles against a monolith.
h3KdqR9.png

  • Sonic Vulnerability: Weak against concentrated sonic attacks and resonance-based weapons.
  • Weight: Heavy construction reduces finesse and limits rapid, dexterous movement in fine manipulation.
  • Force Nullification: Intense voidstone fields or Ysalamiri nullify amplification properties and soulbrand effects.
G6hsfzt.png

Forged in the abyssal crucibles of Malsheem, where steel screams and shadows bleed, the Zarkûn-Karûz gauntlets were not crafted, they were conjured. Born of ritual, alchemy, and suffering, these gauntlets are not mere armor, they are living conduits of the Dark Side, forged to embody the apocalyptic will of Darth Prazutis. Every inch of their Zîrkaris surface pulses with dark resonance, etched with runes carved from the screams of Jedi prisoners, their spirits woven into the very metal.

The gauntlets link directly to Prazutis' other dread regalia, his sentient warplate Qâzjiin'vraal, his helm Xûl-Karzaan, and his amulet Karanazat, forming a nexus of supernatural synergy that elevates his every motion into an act of eldritch domination. Every flex of his fingers can invoke a tidal surge of dark power, every gesture a ritual in itself. The claws, retractable and forged with abyssal sorcery, can rip through armor, Force barriers, and even the veils between dimensions.

Voidshards embedded along the gauntlets' knuckles and forearms distort perception and warp reality, making Prazutis seem untouchable, unreal, a phantasm of fear and fury. These feedback loops create illusory doubles, twisted echoes of his form that confuse and terrify foes, while the Soulbrand Sigils allow him to mark victims across space and time, leaving their souls branded and burning in torment even from afar.

When the Dark Lord raises his hand clad in Zarkûn-Karûz, it is not just a gesture, it is a sentence. A curse. A declaration of annihilation.

They are weapons of finality.

They are fangs of the Void Reign.

And only he, the Shadow Hand, can wield them without being devoured by their hunger.


 
Last edited:


VjS60CA.jpeg

71yNyUW.png

  • Intent: To create the Lord Arbiter, the ultimate enforcer of Sith-Imperial law within the Kainate, a Sith Judge, Executioner, and absolute legal authority beneath Darth Prazutis.
  • Image Credit:
  • Role: Supreme legal authority and enforcer of the Sith Dyarchy's will, head of the Grand Tribunal, and the final arbiter of law within the Kainate.
  • Permissions: N/A
  • Links:
PEcthiM.png

  • Age: Unknown (Appears ageless, enhanced by Sith alchemy and forbidden rituals.)
  • Force Sensitivity: Yes, Master
  • Species: Near-Human (Sith Alchemically Enhanced)
  • Height: 2.3 meters (7’6”)
  • Weight: 420 kg (925 lbs, due to cybernetic and alchemical augmentations)
  • Appearance: The Lord Arbiter is a towering, gaunt figure clad in obsidian-black judicial war-armor, etched with Sith runes of enforcement and punishment. His mask, a featureless iron visage, has no eyes, only a burning crimson slit, resembling a single, eternal gaze of judgment. His robes are embroidered with High Sith script, detailing the Dark Lord’s decrees as if they were sacred law.

    Despite his humanoid form, his presence is wholly unnatural. His voice is a chorus of echoes, many voices speaking in sync, as if the Tribunal itself speaks through him. His skeletal, cybernetic fingers twitch with raw power, exuding a quiet, terrifying authority. The Arbiter’s presence is suffocating, a manifestation of absolute control. Those who stand before him often feel as though their thoughts are no longer their own, their secrets laid bare under his burning scrutiny.
Fc7eJsd.png

  • Name: Lord Arbiter [REDACTED] (His true name is erased from history. He is the law, not an individual.)
  • Titles: The Lord Arbiter, Master of the Grand Tribunal, The Final Judge, The Architect of Compliance, The Hand of Law, Breaker of Oaths, The Sentence Made Flesh
  • Loyalties:
  • Wealth: None. The Lord Arbiter does not own. He controls. The entire legal apparatus of the Kainate is under his dominion.
  • Notable Equipment:
    • The Seal of Dominion: A Sith-forged sigil of judgment, enabling the Arbiter to enact instant legal decrees with the Dark Lord’s authority. Those branded with the Seal suffer absolute servitude, immediate execution, or permanent exile from Sith law.
    • The Black Ledger: A bound tome of oaths, contracts, and Sith decrees, a record of every Sith-Imperial law enforced under the Grand Tribunal. The Ledger itself is sentient, reacting to violations with cold, arcane precision.
    • Sword of the Tribunal: A massive Sith executioner’s blade, infused with Dark Side law-binding magic, capable of annihilating traitors with a single cut, not just physically, but their very essence, erasing their presence from all Sith records.
    • The Tribunal Gavel: A Sith War Mace, capable of delivering judicial decrees through Force-bound telekinetic destruction. A single slam of the gavel can shatter bones, enforce compliance, or kill with pure judicial will.
  • Skills:
    • The Ultimate Enforcer of Sith Law
      • The Law Incarnate: The Lord Arbiter’s words are binding, his voice compels obedience through Sith sorcery, overriding lesser minds. No oath, contract, or deal can be broken in his presence.
      • Unshakable Authority: Fear is not his tool, certainty is. His authority is absolute, and through mental domination, he makes others believe it.
      • Memory Erasure & Thought Reconstruction: Those who defy Sith law in his presence may find their minds rewritten, their crimes purged from memory, or their very identity erased.
      • Sith Jurisprudence & Ritual Enforcement: Through the Black Ledger, he can summon Sith law into reality, binding criminals in runes of obedience or forcing lawbreakers into eternal servitude.
      • Master of Psychological & Information Warfare: The Tribunal knows all transgressions. The Lord Arbiter does not accuse without proof, he has already gathered it.
  • Languages:
    • Galactic Basic
    • High Sith (Legal and ritual dialects)
    • Ancient Sith
    • Ur-Kittât (The old script of the Dark Lords)
    • Binary & Cybernetic Code (He interacts directly with Sith enforcement AI)
  • Personality: The Lord Arbiter is not a man, he is an institution. His will is the Grand Tribunal’s will. He feels no personal ambition, only the execution of Sith law in absolute, immutable compliance with the Dyarchy’s decrees. He is merciless but fair, in the sense that fairness, to him, is obedience. His vision of justice is not morality, it is compliance. If the Dark Lord has ordered a genocide, then it is law. If the Dark Lord has declared treason, then all who stand against him are guilty by default. Unlike many Sith, he does not revel in cruelty for its own sake. He simply carries out what must be done. A warlord, a traitor, a civilian, all are equal beneath the word of the Dyarchy.
5OzpCap.png

  • Weapon of Choice:
    • Sword of the Tribunal (Execution Blade)
    • Tribunal Gavel (Sith War Mace)
    • Force Domination & Mental Warfare
  • Combat Function:
    • The Lord Arbiter does not duel, he ends conflicts before they begin.
    • His presence alone is enough to make most Sith hesitate, to doubt one’s legal standing is to already be guilty.
    • His strength lies in enforcement, judgment, and forced compliance, not personal bloodlust.
h3KdqR9.png

  • Absolute Authority: No Sith under the Dyarchy may defy him without consequence. His authority is the Dark Lord’s will.
  • Psychological Warfare Mastery: He does not need to fight when words can strip a person of their will to resist.
  • Unbreakable in Purpose: His resolve cannot be shaken. No Jedi mind trick, no deception, no bribery will alter his course.
QF94b2S.png

  • Not a Frontline Combatant: He is a judge, not a warlord. While powerful, he is not suited for frontline battle.
  • Bound by the Law He Enforces: The Lord Arbiter does not make laws, he enforces them. If the Dyarchy issues a decree, he must comply even if it destroys him.
  • His Authority Is Not Infinite: While he holds dominion over Sith law, he is still beneath the Dyarchy. Should Darth Prazutis or the Sith Dyarchy issue a command that nullifies his judgment, he must obey.
NimTr8E.png


If the Lord Arbiter had a true name it's long since been erased, he was not born; he was made. The Dark Lord of the Sith Darth Prazutis took a Sith Lord of exceptional legal acumen, true master of his profession and broke him, reforged him, and wove the law into his very being. The man's mind was burned clean of individual identity, his memories stripped, his body rebuilt, his purpose made singular. He was not a Sith Lord, not a warlord, he was an institution, a living extension of the Sith Dyarchy's command over law.

Under his watch, the Grand Tribunal operates with absolute authority, ensuring that all within the Kainate, Sith, soldier, or civilian, submit to the will of the Dyarchy. To defy the Lord Arbiter is to defy the law of the Kainate itself. And no one escapes the Tribunal.



 
Last edited:

Users who are viewing this thread

Top Bottom