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The Kainate

A hermetic shadow state led by Darth Carnifex and Darth Prazutis, Dark Lords of the Sith.

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Prazutis Workshop



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  • Intent: To create a frontline Kainite Star Destroyer incorporating Sith technology, including all of the new systems I created exclusively for the Kainate.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Full Suite of Capital-class Systems: Including advanced life support, sensors, communications, tractor beams, navigation, and targeting.
  • Sith-Aligned Environmental Systems: Life support is reinforced against radiation, breaches, and biohazards. The air carries ionized incense and black ozone, cycling through Bloodsteel-veined vents that double as ritual conduits.
  • Gravity Anchors: Gravity is maintained through advanced systems, including harmonic nodes encoded with Sith technology. Minor surges may occur during intense Force activity.
  • Sith Astrogation & Sensors: Navigation and sensor systems are enhanced to detect hyperspace eddies, Force anomalies, and ritual interference. Data is filtered through predictive software for early threat avoidance.
  • Encrypted Command Systems: Command lines use Sith-scripted encryption and voice-activated glyphs. Orders and data are routed through advanced systems including Obsidian Nerve Relays, linking bridge and key systems.
  • Tractor Beams: Reinforced dorsal and ventral tractor beams.
  • Base Shielding: Molecular and ray shields provide initial protection, glowing crimson-black when struck. Integrated with more advanced shielding systems in the vessel's defenses.
  • Hangar Systems: Designed to hold up to 12 starfighter squadrons and supporting craft. Hangars are fortified and atmospherically sealed for rapid deployment and defense.
  • Interior Layout: The ship features brutalist and cathedral-like corridors, blood-vein lighting, and blackstone architecture. Sith runes and shrines are built into key chambers for ritual use and meditation. Sith triumphs are depicted in scarlet script.
  • Reinforced Structure: Hull and frame are built with specially treated Sith materials, resistant to heavy fire and built to endure prolonged combat.
  • Automated Repair Systems: Integrated maintenance drones and self-repair nodes handle damage control. Linked to pain-based feedback through the Shadow Mind network for rapid response.
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  • Ritual-Integrated Command Architecture: Powered by Sith relic-tech such as the Shadow Mind Integration Node, Wraith-Command Casket, and Voidlink Cortex, the vessel responds with terrifying precision to its commander's will, often before verbal orders are issued.
  • Overwhelming Armament: Armed with a devastating spread of custom Kainate weapons, ranging from Xarnak plasma torpedoes to Dreadflak batteries, the vessel is capable of obliterating targets across multiple ranges and combat types. Pound for pound it is among the strongest in its class, even considered a class of its own.
  • Advanced Sith Systems: The ship's targeting, coordination, and dark warfare subsystems are deeply entangled with dark technology. These include Pain-Link Coordination, Nether-Eye Combat Sight, and Hemophage Conduits that enhance reflexive defense and enemy disruption.
  • Layered Defenses and Shielding: Reinforced by the Aegis of Shadows Generator, standard shielding, and Sith alloy hull plating, the vessel boasts incredible survivability against both conventional and exotic attacks.
  • Psychological Warfare Platform: With systems like the Fear-Broadcast Projector and Painwave emitters, this destroyer doesn't just damage, it demoralizes. Enemy morale can collapse before hull integrity does.
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  • High Ritual Maintenance Demand: Many of the ship's core systems require regular upkeep or tuning from specialized Sith engineers. Prolonged separation from the Force or Sith personnel may degrade performance.
  • Force-Dead Zone Vulnerability: In areas devoid of the Force (e.g., Ysalamiri fields, void nexuses), dark systems like the Shadow Mind, Fear Broadcast, and Painwave Emitters suffer diminished function or shut down entirely.
  • Limited Hangar Capacity: While well-defended and armed, the ship sacrifices broader carrier capabilities, fielding fewer squadrons compared to other destroyers of similar size.
  • Heavy Profile, Low Agility: Despite advanced maneuvering systems, the ship is still a large, heavily armored destroyer with limited agility compared to cruisers, frigates, or corvettes.
  • Signature Detection During Active Operations: When systems like the Painwave, Fear Broadcast, or Voidflare Engines are active, the ship emits distinct energetic signatures, making stealth or low-profile operations difficult.
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The vessel known as the Umbraxis, first of its class, represents the dawn of a new era in galactic warfare, an apex predator birthed from the crucible of ambition, ritual, and boundless innovation. Designed under the direct supervision of Darth Prazutis, the Shadow Hand and Elysian Grandeval Mortarch of the Kainate, this warship is the inaugural product of a vast military renaissance: the Kainate Rearmament Doctrine. With the Eternal Rule as its lodestar and the technological stagnation of the galaxy as its crucible, this ship is the first to fully integrate every facet of Kainate crafting genius, dark warfare, and advanced starship engineering into a single, unified war platform.

Where the old Sith Orders relied on borrowed frames and repurposed systems, this destroyer is Kainate through and through, each hull plate specially treated in dark forges, each circuit laced with Bloodsteel, and every system bound carefully with darkness. It is not simply a warship; it is a cathedral of annihilation, designed to channel fear, domination, and despair as integral components of its combat strategy.

Internally, the ship's structure is as much a Sith temple as a vessel of war. Its corridors echo with the low chant of harmonic gravity anchors, and its command centers are enshrined with ritual shrines, dread meditation chambers, and sith scripture panels. The Obsidian Nerve Relays and Shadow Mind Integration Node bind captain, crew, and ship together in a cognitive web of total synchronization. Officers issue orders swiftly to both ship and crew, while the Wraith-Command Casket permits high lords to become one with the vessel itself during major engagements.

Every subsystem is a reflection of this unholy integration. The Voidflame Core powers the vessel with unstable dark fusion energy, while the Sacrifice-Fed Relay channels ritual pain into surges of power. The Hemophage Conductor Web siphons lifeforce from the dying to reinvigorate its shielding and systems. On the offensive end, the destroyer is bristling with exotic Kainate weapons like Xarnak Torment Casters, Painwave Emitters, and Dreadcore Impactors, optimized to both destroy and unravel the minds of enemy crews.

The Fear-Broadcast Projector saturates hostile communications with terror and hallucinations, while Nether-Eye Targeting Systems track all manner of targets with frightening ease. All the while, decks pulse with blood-vein lighting, and the warship's signature Bloodpane viewports shimmer with crimson, unsettling those who dare to gaze upon it from beyond.

Despite its power, the vessel has limitations. Its dark systems are vulnerable in specific areas or under specific effects, and its operation requires highly trained Sith personnel to maintain the constant ritual calibration demanded by its dark design. While its agility is limited, and it sacrifices some hangar capacity in favor of a massive armament and systems density, this was never meant to be a flexible fleet asset, it is a spearpoint, a vessel of ritualized extermination meant to lead the charge, a main ship of the line for the fleet.


This star destroyer, the first of its breed, is not a successor to the star destroyers of old. It is a repudiation of them. It is war reimagined through the lens of absolute control, dread, and Sith supremacy. It is the Kainate's declaration that the age of imitation is over, and the age of annihilation has begun.


 
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  • Intent: Create the definitive engineered body for Darth Prazutis and Darth Carnifex, a sovereign, specimen strand that dominates battlefields, and sets the apex for Sith clone vessels in RP. As well as building off years of genetic engineering.
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
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  • Name: Umbral Sovereign Strand (USP-01)
  • Designation: Non-Sentient (Unpossessed), Sentient (Possessed)
  • Origins: Malsheem
  • Average Lifespan: 600–900+ standard years baseline; Exceeds a millennium with scheduled recultivation/ritual grafts and ENSS recalibration.
  • Estimated Population: Semi-Unique (Small stock in stasis)
  • Description: A living cathedral of war: ivory dermis veined with dull-crimson sigils; a double-braced titanframe that moves with predator precision; blood that blackens under load as it ferries iron, inks, and catalytic bile. Bone is inscribed from within, Kissai spirals and Massassi braids that ring and settle when struck, while the dermis is armored by Barabel micro-scutes and overlaid with Luxbane anti-beatific runes to buffer Force Light. Over-myelinated giant-fiber nerves, Yaka short-loop reflex arcs, and stabilized balance centers let a giant pivot and sprint with assassin-tier reactions. Deep in the torso, Nether-matured Empyrean micro-glands crown a crystal-seeded heart lattice of micronized Obsidian Voidshards, the Empyrean-Nullheart Sovereign System (ENSS). Where ysalamiri and voidstone mute the galaxy, his internal anchor persists, and a keyed anti-null aura (2 m base; 5 m overdrive; 8–12 m spikes for heartbeats) compresses into a hard-edged envelope that biases joints, blades, and footwork even in true nulls.
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  • Breathes: Type I, II, III, IV
  • Average Height of Adults: 2.50–2.75 m (engineered cap ~2.8 m)
  • Average Length of Adults: N/A
  • Skin Color: Ivory Pale, Luxbane filigree and sigil veining smolder under stress
  • Hair Color: Black
  • Distinctions:
    • Epicanthix + Graug - Titanframe Musculoskeletal Lattice: A double sternum with overlapping costal braces locks the chest into a rigid load-arch, while the long bones are hyper-dense with carbon-reinforced cores and the trabeculae are thickened into crush-resistant trusses; hips fuse into a widened sacral yoke, vertebrae run on shock-spreading endplates, and every major joint sits in deep, congruent sockets ringed by fibrocartilage so levers don't wobble under stress. Graug myology packs several-fold more myofibrils per fiber, and Epicanthix limb geometry adds long-lever efficiency; hemo-steel tendon sheaths store and snap-release energy without fray, turning contraction into whip-cord torque instead of mushy pull. Baseline output far exceeds an unaugmented Wookiee, one-hand hoist of speeder-bike mass, beskar shearing without overclocking, shoulder-checks that crater bulkheads, and kicks that fold impervium, while the caged joints stay true and don't blow out when he brakes or pivots at full speed.
    • Graug - Redundant Organs: A tri-lobed primary heart with spiral ventricles is paired to a slower auxiliary "return" heart, with auto-shunts that reroute flow around damaged vessels; a spleen–liver twin complex recycles blood aggressively, sub-sternal O₂ reservoirs buffer oxygen during hemorrhage, and the mildly acid-tolerant plasma (with protected vessel linings) suppresses sepsis while tolerating high adrenaline loads. When the chest or gut is torn up he stays perfused and conscious, the booster heart surges to re-pressurize and clear lactate, and he keeps moving through shock, still mortal to head kills or total incineration, but far harder to drop with torso trauma.
    • Gen'Dai (Limited) - Tissue Dynamics: Borrowed Gen'Dai biology is down-rated and caged inside the titanframe: a pseudo-boneless micro-myomer mesh interlaced with elastic septa and hemostatic ring-shunts wraps the bones and viscera, so blunt shear spreads through the weave instead of ripping straight lines; capillary beds pinch closed around cuts to prevent bleed-out; muscle and skin re-knit in minutes, fascia and tendons re-laminate in hours, and distributed reflex arcs route signals around damaged nerves to keep limbs responsive. Hard limiters lock morphology to a humanoid profile and cap regeneration, no limb regrowth, no organ duplication; Essentially stays cohesive under rips/crush and seals stab channels mid-fight, joints "pop back" after yanks, and reflexes stay online through partial damage, decapitation, brain shots, or full incineration still kill.
    • Dashade - Cellular damping: Force-attenuating membranes and counter-ion pumps blunt telekinetic "grab" and bleed off electrical overload, cutting knock-through and sorcery backwash, while subdermal heat-dissipation arrays spread core heat to ambient for a flattened IR signature that's hard to pick up on standard life-form scanners; pigment/radiation scavengers and fast DNA-repair loops add radiation resilience. Essentially TK feels like pushing through sand, Force lightning grounds out instead of cooking nerves, Force attacks bite less when struck, thermal optics struggle to lock on the vessel, and reactor/space-rad zones bite less.
    • Anzati - Predatory Neural Complex: Predator circuits grant a life-essence presence sense (targets ranked by richness at a glance) and a close-range compulsion pulse to soften will at clinch; a toggled Thermal Occlusion Reflex flattens pulse and drops skin heat to ambient for brief stealth windows (minutes) before internal heat forces venting. Retractable sub-palatal siphon filaments (Anzati-derived, hidden behind the canines) enable a decisive "soup" draw on a pin/finish, while palmar micro-siphon pads in the grip ridges wick trace vitality on contact for on-the-move sips; both routes convert intake directly to ATP/stamina and micro-repair via endocrine gates, avoiding berserk spikes. Ensures brief IR invisibility; close-contact sips to refuel and seal cuts mid-fight; full feeds only at grapples/executions.
    • Sith Pureblood - Hemato-Thaumic Conductor: Pureblooded cell-lines naturally resonate with the dark side, raising baseline Force coupling; thaumoferrin-rich blood ferries ritual inks/iron/bile without rupturing capillaries and thickens/blackens under overdrive to plug micro-tears, while trabecular Kissai/Massassi bone-runes act like shock coils that absorb, phase, and re-emit power surges so casting stays stable while sprinting or being struck. Dermal/fascial ink receptors self-heal to maintain an in-body rune grid (talismans stack cleanly), and an endocrine, ritual axis converts pain/fear/rage into conduction-friendly rhythms that sharpen precision instead of causing tremor; a neuro-resonant, labyrinthine cortex damps psychic recoil from terror/domination plays and speeds recovery after pushback. Ensures mobile, high-throughput channeling without capillary blowouts, longer sustained storms/compulsions of extreme power with fewer misfires, clean artifact stacking, and steadier control under duress.
    • Luxbane Lattice - Force-Light Resistance (Osteodermal Runes): A bone-deep + dermal rune web tuned to anti-beatific harmonics that refracts, de-phases, and grounds incoming Force Light, coupling with the Pureblood conductor (thaumoferrin blood + osteo-sigils) to shunt sanctified charge along low-loss ground paths where it bleeds off as mild heat and bioelectric noise; embedded phase-cancel bands for common consecration frequencies slow rune de-tuning so the internal anchor stays coherent through opening volleys, but under overload the sigils hiss and gutter, seams scorch, and throughput drops until re-inked/re-primed. Effectively the first hit burns softer and buys time to counter or disengage; sustained powerful Light without external reinforcement still peel the lattice back and compress ENSS toward skin-tight until refreshed (tell: silver-gold flare, heat haze, burnt-resin scent).
    • Zabrak - Cardiovascular Grit: Evolved Iridonian hardiness with two synchronized hearts plumbed in parallel drives high-oxygen throughput and stable cerebral flow under stress, while nociceptor gating (Zabrak pain resistance) keeps motor control and decision quality sharp when hurt; augmented shunts smooth pressure spikes and clear lactate quickly. Effectively run faster for longer, hold max output without dizzy blackouts, and keep hands steady/choices clean even through heavy pain, true redline endurance without tunnel-vision.
    • Yaka - Neuro-I/O Spine: Engineered from Yaka neuro‐architecture, the brain-stem and upper cervical cord carry bioceramic-shielded neural ports and low-latency I/O buses (electro-optical and ritual/thaumic couplers) that plug cleanly into Shadow Mind, command caskets, battlefield implants, and Kainate systems. Signal paths use deterministic timing and error-correcting spike trains for crisp control, while surge-isolation relays hard-drop external lines on ion/EMP and instantly fail over to pure biology, so reflexes and cognition keep running even if gear desyncs. Ensures rock-solid links with near-zero input lag for augments and sorcery interfaces; if tech gets scrambled, he stays sharp and responsive with an automatic bio fallback, no stutter, no blackout.
    • Firrerreo - Repair/Hardiness: Engineered Firrerreo cell-lines turbocharge clotting, collagen laydown, and micro-vessel regrowth, so cuts and blaster grazes seal in minutes and deep muscle tears close within hours so long as heart/brain aren't hit; a thin nictitating membrane spans the eye to shrug flashbang glare and flying grit while extending enhanced vision into the near-UV; immune and DNA-repair pathways run hot, boosting infection resistance and radiation tolerance; healed skin forms silver/metallic scarring that's tougher and resists splitting under strain. Ensures rapid field recovery between engagements, hard to infect or debilitate with rads, eyes keep working under sparks/flashes, and scars behave like flexible armor plates.
    • Barabel - Dermal Micro-Scutes: Sub-dermal xeno-keratin plates grown as overlapping "scale tiles" fuse to the dermis over a thin thermo-lipid underlay, giving the skin a flexible hardness. The plates disperse heat, blunt shrapnel/concussion, bleed off electrical charge, and attenuate radiation; against directed energy, stun and low-medium blaster grazes typically flash-scorch the outer keratin without penetrating, while the underlay cushions shock so force becomes surface bruising instead of deep tears. This allows the vessel to eat stun bolts and frag with mobility intact, shrug thermal swings and ambient radiation, and keep moving after blasts that would normally pepper and slow a human.
    • Noghri - Predator Suite: Enhanced olfactory epithelium and neural scent filters push smell resolution to individual and kinship discrimination (vessel can pick out a target, and even their "bloodline", by trace molecules), while fast-tracking eyes and vestibular/proprioceptive micro-tuning keep the center of mass locked under violent direction changes. Tendon damped footfall mechanics create a ghost-quiet gait, and the palms/soles carry micro-ridge grip fields that bite into stone and metal for near-silent vertical traversal. Effectively track quarry through smoke, blood, rain, or urban stink; read family lineage by scent; move without audible footfalls; climb and corner at speed with blade-steady balance.
    • Iktotchi - Anticipatory Motor Loop: The nervous system runs a built-in short-range precog feed: a split-second "preview" of an opponent's next motion is routed straight into the pre-motor circuits, which pre-loads the right muscles and damps the wrong ones so actions start on the exact beat and can be aborted or re-aimed mid-move. This ensures cleaner feints, parries and counters that land on time, rapid line changes without over-committing, and opponents find their tells already answered.
    • Gand (Lungless Strain) - Dermal Gas Exchange: The skin has tiny micro-spiracles and dense capillaries that act as a backup breathing system, when choking, drowning, in smoke, or thin air, they trickle oxygen in and CO₂ out while the body slows heart rate to conserve O₂. In hard vacuum the pores seal and the body runs on internal O₂ stores without lung damage, and because the host isn't gulping air, airborne toxins/smoke enter slower. In play: delayed blackout, extra time to escape suffocation/drowning, vacuum survivability, and improved resistance to inhaled poisons. Additionally functional sight within ultraviolet and night vision spectrums.
    • Hutt - Micro-Hepatic Detox: Recirculating bile loop with broad detox enzyme suites (oxidation/hydrolysis/conjugation) neutralizes a wide range of poisons, venoms, pathogens, and bioweapons; auxiliary bile bladders off-load toxins to the gut, chelators bind heavy metals, and tightened epithelial junctions plus efflux pumps (skin/gut) reduce absorption at the source. Strong resistance and fast recovery from most toxins/diseases.
    • Neuromotor Acceleration Stack - Speed/Reflex Engine: Epicanthix labyrinth cortex, Yaka short-loop spinal arcs, over-myelinated giant-fiber tracts, cerebellar hypertrophy, and vestibulo-ocular lock, stabilized by Noghri proprioception and Iktotchi timing, produce assassin-tier reflexes, reactions in a colossal frame, with the ENSS shaving start/stop inertia via contact-range micro-TK; in play: step-in counters between blinks and whip-fast pivots without wobble.
    • Empyrean-Nullheart Sovereign System (ENSS): A Nether-matured Empyrean gland ring (gene-keyed, spark-bearing) seated around a Nullheart lattice of micronized Obsidian Voidshards acts as an on-board Force generator/anchor and projects a keyed anti-null aura, 2 m baseline, 5 m overdrive, 8–12 m split-second spikes, with a thin tactile micro-TK "skin" that biases grips, edges, and joints. Vessel connection to the Force cannot be switched off, suppressed, or weakened; inside the aura vessel can use the full suite of force abilities (self-buffs, melee-range TK, lightning, sorcery, mind work, etc) normally on anything that is also inside the bubble, while powers that must travel beyond the bubble collapse at its edge until the vessel either closes distance so the bubble overlaps the target or briefly spike the radius. When under ysalamiri/voidstone/etc: walking into a null field leaves the internal anchor fully online; a ysalamir or voidstone placed on vessel sits inside the keyed envelope and cannot sever the link. The aura is keyed to the host, so enemies standing in it do not regain Force use in null, and Hostile Force effects crossing the boundary do not regain power.
  • Races: N/A
  • Force Sensitivity: All
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  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
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  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
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  • Diet: [ Herbivore, Omnivore, Carnivore, Other (please explain). Note down common foods and preferences, what is poisonous, etc. ]
  • Communication: [ How do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc. ]
  • Technology level: [ Describe their societal technology level if it differs from Galactic Standard. ]
  • Religion/Beliefs: [ If this species has a prominent religion or set of beliefs, describe them here. ]
  • General Behavior: [ Describe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species around them. Do they hunt? Do they build? Are they inventors? Are they explorers? Are they nocturnal or diurnal? Do they attend schools? Etc, etc. ]
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[ Include a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus. ]

 
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  • Intent: To create a heavy assault starfighter for the Kainate, designed for intense warfare, capital ship strikes, and mine deployment, complementing the Xarûl-class in the Shadow Armada.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Sith Life Support System: A self-contained, atmospherically adaptive life support array capable of sustaining humanoid and Sith variant pilots within vacuum, toxic atmospheres, and Force Corrupted environments. Integrated into the Gorvahn as the Sarcostel Life Preservation Array Mk. I, with expanded alchemical filtration chambers to resist sustained exposure to corrosive or necrotic miasmas encountered during siege operations.
  • Sith Targeting Computer: A reinforced, ritual-enhanced targeting core that fuses standard sensor telemetry, predictive combat heuristics, and reactive Force echo threading. In the Gorvahn, this system is hardened against electronic disruption and paired with a dedicated heavy ordnance fire-control node for coordinated torpedo and cannon strikes against capital ships.
  • Sith Communications Array: Encrypted hyperwave and subspace communications suite woven with whisperstone-laced crystals. Transmits secure data, emotion-coded Sith command impulses, and Fearburst Command Bursts, capable of inducing panic and confusion among nearby enemy crews during assault runs.
  • Sith Navigation System: An advanced navigational core blending traditional astronavigation with ritual star-mapping, Force-attuned hyperspace recognition, and Umbral Gate plotting compatibility. The Gorvahn includes deeper premonition libraries designed to predict blockade maneuvers and interdiction zones.
  • Sith Inertial Compensators: Advanced gravimetric dampeners integrated with pain-suppression glyphs, enabling pilots to endure brutal acceleration and sustained high-G turns. The Gorvahn's variant is reinforced for heavier mass and higher inertia, with alchemical supports to preserve skeletal integrity during bombardment dives.
  • Sith Ejection System: A dual-phase escape system employing a sacrificial-phase null-glyph and a stasis cocoon. On ejection, the pilot pod seals itself within an alchemically hardened shell and a Soul-Sever Ward to trap the pilot's essence for later ritual reclamation. This ensures no Sith knowledge is easily lost in defeat.
  • Integrated Flight Stabilization Matrix: Micro-thrusters, occult-balanced reaction wheels, and bloodsteel-threaded auto-trim servos enable smooth handling despite the Gorvahn's mass. Drift correction and vector control are optimized for attack runs and rapid course corrections under fire.
  • Dark-Sync HUD Interface: A symbiotic cockpit canopy projection fusing tactical overlays, threat prioritization runes, and spectral enemy trails. In the Gorvahn, the HUD emphasizes capital ship target profiles, critical subsystem highlighting, and bombardment approach vectors. Responds to pilot rage, fear, and instinct as valid command inputs.
  • Reinforced Sensor Package: Multi-band sensor array combining standard motion, thermal, and electromagnetic detection with Sith-derived aura resonance mapping and void-anomaly tracking. The Gorvahn's suite is tuned to identify capital ship energy signatures and detect hidden hull breaches for precision targeting.
  • Autopilot / Return Protocol Subsystem: Failsafe nav-pilot imprinted with the pilot's blood signature. If incapacitated or slain, the Gorvahn can autonomously retreat to preselected coordinates, jettison excess payloads, and engage its Abyssal Counter-Pursuit dispersal maneuvers to avoid interception.
  • Data Blackout & Malediction Lattice: Integrated self-nullification lattice designed to purge memory cores and overload systems with darkside ignition pulses if capture is imminent. This not only renders the Gorvahn unsalvageable but leaves the wreckage steeped in a corruptive miasma, complicating recovery and demoralizing salvagers.
  • Magno-Clamp Undercarriage & Docking Interfaces: Heavy-duty modular clamps reinforced with Sith pressure runes to lock onto capital ship hulls or fortress landing pads. Specifically designed to remain anchored during extended bombardment cycles or null gravity boarding operations.
  • Atmospheric Entry & Sealing System: Equipped with layered ablative plates forged in Sith crucibles and adaptive re-entry shielding. The Gorvahn is capable of terminal descent insertions through heavily irradiated or volcanic atmospheres without compromising hull integrity.
  • Ordnance Bay Management Suite: Given the Gorvahn's heavy payload, this system coordinates loading, priming, and sequencing of diverse warheads and torpedoes. Features a Ritual Load Sequencer that harmonizes munitions with the targeting computer for optimized salvos.
  • Void-Ward Hull Laminate: A specialized alchemical laminate applied to key hull sections to resist corrosive atmospheres, and ion storms, ensuring systems stability during siege operations in hostile sectors.
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  • Siegebreaker Ordnance Capacity: The Gorvahn can carry an exceptional payload of heavy warheads, including but not limited to Voidlance Torpedoes, Dreadflare Missiles, and Blightburst Torpedoes, allowing it to crack capital ship armor and overwhelm hardened targets in concentrated salvos. The Multi-Caliber Warhead Racks and integrated modular systems allow the Gorvahn to adapt for anti-capital strikes, siege suppression, or heavy escort duties without structural modification.
  • Reinforced Hull and Layered Armor: Its alchemized Sarrassian Iron plating, Void-Ward Laminate, and internal bloodsteel lattice grant the Gorvahn remarkable durability against kinetic impacts, energy weapons, and corrosive environmental hazards.
  • Integrated Sith Systems: Every aspect of the Gorvahn's avionics, targeting, and life support is enhanced through Sith alchemy and darkside engineering, providing improved resilience to electronic warfare, superior tracking of Force-sensitive enemies, and enhanced pilot survivability.
  • Persistent Area Denial: The starfighter's combination of incendiary, corrosive, and gravitic ordnance, combined with precision delivery systems, makes it uniquely effective at disabling exposed systems and denying repair crews access to critical zones.
  • Psychological Warfare: The Gorvahn radiates dread by design: harmonic wail emitters, fearburst comm pings, and an imposing silhouette combine to shatter morale and sow confusion among enemy squadrons and crews.
  • Advanced Shield Disruption: Its specialized warheads and synergistic fire protocols can weaken, stagger, or momentarily collapse local shielding, enabling follow-up strikes from allied forces.
  • Resilience to Salvage & Capture: Between the Bloodlock, Data Blackout Lattice, and spectral self-immolation systems, captured units become unusable husks or curses to those who dare try.
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  • Force Nullification Exposure: When exposed to fields of Force Nullification and access to the dark side removed, several systems revert to baseline functionality or lose their advantages, reducing the fighter's effectiveness to just above the level of traditional designs within its field.
  • Maintenance Intensive: The unique biological, alchemical, and semi-sentient components demand expert Kainate technicians for repair, recalibration, and ritual rebinding. Inoperable by outsiders or even standard Sith crews.
  • Reduced Maneuverability Under Heavy Payload: When fully loaded with heavy ordnance, the Gorvahn's otherwise excellent maneuverability decreases, and remains this way until payload is partially expended.
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The Gorvahn-class Heavy Sith Starfighter Mk. I stands as the culminating achievement of a transformative military doctrine envisioned and meticulously executed by Darth Prazutis, the Shadow Hand of the Kainate. Since the inception of his military modernization program, the Dark Lord sought to reinvent every aspect of the Kainate Shadow Armada, systematically pushing technological innovation, operational doctrines, and strategic dominance far beyond what friend, foe, or rival could conceive. The Gorvahn-class epitomizes this relentless pursuit of perfection, an uncompromising statement of Sith supremacy and technological mastery, engineered specifically to render conventional starfighters obsolete by comparison.

In the earliest stages of the Kainate's rise, initial forays into heavy fighter design revealed great promise yet exposed critical limitations. While armored strike fighters had proven capable of delivering punishing assaults on enemy corvettes and frigates, evolving enemy defenses and increasingly sophisticated countermeasures began to erode their battlefield superiority. Recognizing these constraints, Darth Prazutis initiated a dual-track strategy aimed at addressing all operational shortcomings, tasking the Shadow Mind with developing two distinct yet complementary starfighter classes: one for agile interception and psychological terror, the other, a devastating siege craft capable of overwhelming heavily fortified positions, entrenched defenses, and capital ships with unmatched firepower.

This second, siege-oriented project, designated Project Obsidian Shroud, would ultimately give rise to the Gorvahn-class. Inspired by and building upon the revolutionary systems and successes demonstrated by its nimble counterpart the Xarûl-class, the Gorvahn incorporated refinements and adaptations specifically tailored for prolonged siege engagements. Kainate engineers augmented life support systems, enabling pilots to endure prolonged exposure to corrosive environments and sustained bombardments. Targeting and ordnance management were elevated beyond anything previously achieved, allowing real-time trajectory adjustments to heavy missile salvos, overwhelming defensive grids through sheer tactical precision.


Advanced electronic warfare suites and cybersecurity protocols, proven in other cutting-edge Kainate vessels, were further evolved for the Gorvahn, ensuring the craft's survivability and resilience against even the most sophisticated enemy interference. Simultaneously, robust defensive systems prevented any possibility of technological salvage should the craft fall into enemy hands, reinforcing the Kainate's operational security and technological advantage.

Yet, in crafting the Gorvahn, Darth Prazutis explicitly rejected any notion of multi-role versatility. The starfighter was deliberately specialized, engineered exclusively to close with large enemy vessels, destroy them through coordinated, relentless bombardment, and withdraw swiftly to rearm for subsequent engagements. Its design represented a direct rebuke of conventional military thinking, which considered such extreme specialization impractical or strategically limiting. Instead, the Gorvahn exemplified Darth Prazutis' vision of Sith warfare, redefining battlefield dominance through singular purpose and devastating execution.

Field trials conclusively demonstrated the validity of Prazutis' approach. When paired with the fighter craft developed alongside it, Gorvahn-class starfighters executed strikes that seemed inconceivable by traditional military standards. At Aurcaris Deep, the combined power of the Xarûl-class and the Gorvahn-class formations erased an entire rebel cruiser squadron within mere minutes, shattering enemy morale and laying bare the unprecedented technological leap achieved by the Kainate.


Upon formal acceptance into the Shadow Armada, Darth Prazutis proclaimed the Gorvahn-class a decisive turning point in galactic warfare, declaring: "Where the Xarûl is our blade, the Gorvahn is our hammer. Together, they prove beyond all doubt that the Kainate now stands utterly alone atop the galaxy, unmatched, unchallenged, and unconquerable."

The deployment of the Gorvahn-class took key steps towards cementing the Kainate's position as the supreme galactic power, reinforcing Darth Prazutis' grand strategy: by accomplishing what others dismissed as impossible or inconceivable, the Kainate ensures its perpetual dominance, forever leaving rivals, allies, and enemies alike hopelessly in its wake. The successes of the Gorvahn were so great that the Xarûl-class was swiftly adapted to include the technological innovations crafted during the conception of the Gorvahn, swiftly rolled out for deployment across the fleet.



 
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  • Intent: To create a secret, mobile Sith military research station used by Darth Prazutis to conduct forbidden experimentation, conduct containment operations, and act as a secure Kainate sanctum.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
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  • Classification: Mobile Research and Containment Platform
  • Length: 5,000 Meters
  • Width: 5,000 Meters
  • Height: 2,800 Meters
  • Armament: High
  • Defenses: Extreme
    • Alchemized Armor Plating
    • Triple-Layer Deflector Shields
    • Internal Containment Barriers (Force and Tech-based)
    • Anti-Boarding Defense Halls
    • Voidshield Generators
  • Hangar Space: 6 Starfighter Squadrons Equivalent
  • Hangar Allocations:
    • Starfighters: 4 squadrons (Kainate Interceptors)
    • Support Craft: 2 squadrons (Dropships, Ritual Barge, Prison Shuttles)
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: Yes - Class 1.0
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  • Command and Control Bridge
  • Advanced Medical Bays
  • Redundant Reactor Systems
  • Encrypted Communications Relays
  • Backup Subspace Signal Silencers
  • Life Support for High-Tier Biocontainment
  • Industrial-Scale Alchemical Labs
  • Multi-layered Containment Vaults
  • Internal Tram Transit System
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  • Hidden Bastion: Nearly impossible to locate due to integrated stealth tech and sorcery.
  • Fortified Vault: Designed to house even reality-warping entities like Lotek'k.
  • Ritual Engine: Enhances Sith sorcery and rituals station-wide.
  • Anti-Infiltration Design: Maze-like internal structure and mind-warping architectural shifts.
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  • Power Draw: Advanced systems consume massive energy; station must cycle functions.
  • Vulnerable When Moving: Most stealth and defense systems must drop briefly to relocate.
  • Dark Side Reliant: Effectiveness reduced in Light Side-saturated regions.
  • Not a Frontline Station: Though armed, its focus is containment, not fleet warfare.
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Hidden in the void between stars, shrouded from sensors and the Force alike, Nexul Station is a leviathan of Sith ambition. Constructed in secret by the hands of Kainate fleshcrafters and technopriests, it serves as Darth Prazutis' personal sanctum for forbidden experimentation and metaphysical warfare.

Its armor is etched in Sith runes from bow to stern, its engines whispered into being through void-chants older than memory. Inside, labs churn with alchemical brews and containment chambers hum with suppressed terror. It is here that the Bound Lotek'k, a creature of galactic nightmare, is held in slumber—its screams used to power dark rituals.


Nexul Station is not a warship. It is a sanctum, a prison, a crucible of Dark Side ambition. It drifts through the stars as an unseen god-machine, tethered only to the will of Darth Prazutis. The mere knowledge of its existence is a closely guarded secret, known only to the highest echelons of the Kainate. Those who find it do not live to tell the tale. Those brought here never leave. Nexul is not a place. It is a sentence.






 
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  • Intent: To create a Kainate exclusive close in defensive system that defeats inbound missiles, drones, and loitering munitions with ion-flechette bursts and Bloodsteel needle belts, timed to Scry-Lens firing cues.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Hexpulse Point Defense Spines Mk. I
  • Modularity: No
  • Production: Limited
  • Material:
    • Bloodsteel Needle Belts
    • Alchemized Sarrassian Iron Spine Housings
    • Ionizer Coil Stacks
    • Hexphase Capacitor Banks
    • Sigil-Wire Control Lattices
    • Ashen-Seal Isolation Busbars and Choke Coils
    • Bloodpane Optic Shutters
    • Cold-Throw Autoload Cassettes
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  • Classification: Ion/EMP + Slugthrower (Flechette Micro-Rail)
  • Size: Average
  • Weight: Heavy
  • Ammunition Type:
    • Bloodsteel Needle Belts (flechette micro-rail payload)
    • Hexphase Capacitor Banks (ionizer coil discharge)
    • Cold-Throw Autoload Cassettes (sealed feed modules)
  • Ammunition Capacity: Large
  • Effective Range: Average
  • Rate of Fire: Very High
  • Damage Output: High
  • Recoil: None
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  • Twin Dorsal CIWS Spines: Two low-profile spines are faired into the dorsal line between the wing roots to preserve the bomber's silhouette. Each spine mounts a coaxial ion-flechette emitter and a micro-rail thrower capable of short, dense packets for rapid hard-kills at very short range. The housings are alchemized for stiffness and thermal stability so accuracy holds under maneuver and recoil.
  • Hexpulse Ion-Flechette Emitters: Each discharge forms a shaped ion packet wrapped around a flechette cone, a "hexpulse" that burns out seeker heads while the darts shred control vanes and sensor apertures. Ion density and cone angle are selectable per burst, enabling crews to bias toward fragmentation or heavy ion wash as the intercept demands. Detonation timing is set to rupture guidance loops just ahead of the target's nose for maximum disruption.
  • Bloodsteel Needle Belts: Belts of Bloodsteel micro-needles carry a stored electrical bite that unloads on impact. The needles pierce thin skins and dump charge into avionics cavities and actuator lines, finishing the disable that the ion wash begins. Against hunter-killers and sprint missiles the combined effect splits bodies and blanks processors in a single packet.
  • Scry-Lens Fire Control Synchronization: Firing solutions are drawn from Scry-Lens tracks and refined by the Malediction co-processor so the spines engage only at high probability of kill. Lead, burst length, and cone spread are computed on the same predictive picture that governs bomb release timing. This discipline preserves Nightcloak silent windows and extends ammunition endurance.
  • Cold-Throw Autoload Cassettes: Ammunition rides in sealed cassettes that index with magnetic and spring energy rather than hot gas. Shock-isolated cradles maintain feed stability during violent break turns and bay openings. Deck crews can swap cassettes rapidly, returning the bomber to the line with minimal downtime.
  • Ashen-Seal Isolation Grid Integration: Power and firing buses within each spine are segmented by Bloodsteel busbars and choke coils tied into the airframe's Ashen-Seal. Faults trip isolation in microseconds, preventing backfeed into the main trunks or sympathetic cook-off of the opposite spine. Local damage remains local, preserving flight control authority and payload safety.
  • Friend-or-Foil Interlocks: The spines subscribe to Shadow-Phase decoy choreography and bomb-bay state to enforce protected cones along Harrowleech seams and drop axes. Fire is inhibited when foil clouds, beacons, or live ordnance occupy the danger volume. If a sensor is degraded, the system reverts to a conservative safe map to eliminate fratricide risk.
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  • Missile and Drone Intercept Excellence: Hexpulse bursts couple ion shock with physical shredding, killing seekers through electronics failure and airframe breakup at the same instant. Smart munitions that could ride out a pure EMP typically fail when their control surfaces are torn free during ion saturations. The architecture is brutal against loitering drones, sprint missiles, and parasite hunters that operate inside the Velakorr's engagement band.
  • Silent Until Decisive: Because firing is keyed to Scry-Lens tracks, the spines remain cold during ingress and only engage when a confirmed intercept window opens. This preserves Nightcloak silent windows and avoids unnecessary heat and RF bloom. Ammunition and sinks last longer while lethal shots still land when threats penetrate the outer screen.
  • Operable in Force-Null Environments: The weapons are kinetic and ion based, so they continue to function inside Force Nullification zones where many Sith systems degrade. Timing finesse from sigil-wire biasing is reduced, yet base intercept geometry and lethality remain intact. This preserves a last defensive layer against null-tolerant hunter-killers.
  • Fail-Safe Power Isolation: Ashen-Seal segmentation and spine-local busbars halt fault propagation before it reaches flight controls or magazines. A direct hit can disable one spine without blinding the opposite rack or compromising cockpit systems. The airframe remains flyable and strike-capable after close passes through heavy flak.
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  • Force Nullification: Inside fields of Force Nullification the sigil-wire control lattices cannot apply fine timing biases. The guns continue to fire, but lead correction is less elegant and interlock timing becomes more conservative. Hit probability dips modestly until clear of the field.
  • Finite Ammunition and Thermal Load: Belts and capacitors are limited. Massed salvo defenses or extended tail chases can drain cassettes and heat the emitters, forcing cooldown cycles. Mission planning must balance intercepts against magazine depth and sink capacity.
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The Hexpulse Point-Defense Spines Mk. I were developed by Malsheem Hypernautics as part of the Kainate's ongoing effort to harden precision strike craft without diluting their role. The modern battlespace throws guided swarms, loitering mines, and adaptive hunter-killers into the final kilometer of a run, a regime where decoys and low signatures can be outpaced by raw closing speed. The spines answer that regime with timed packets of ion and steel that arrive only when a confirmed intercept is at hand, preserving the bomber's quiet profile until the last possible moment.

The design follows the Kainate's doctrine of layered, ritual-tuned engineering. Sarrassian-iron housings anchor barrel and coil geometry so dispersion remains tight under yaw and recoil. Scry-Lens tracks and the Malediction co-processor deliver predictive solutions that include lead, burst length, and cone shape, and the spines translate those solutions into discrete hexpulses. Ion wash strikes first to blind seekers and confuse guidance loops; Bloodsteel needles ride inside the shock, pierce nacelles and sensor eyes, and unload their stored charge into control pathways. Hunter-killers that survive the initial wash typically break apart as their actuation chain fails in the same breath.


Integration with the broader Velakorr architecture ensures survivability does not compromise doctrine. Ashen-Seal isolation arrests faults in microseconds, preventing sympathetic kills and bus backfeed. Cold-throw cassettes simplify deck handling and allow rapid turnaround between strikes. Friend-or-foil interlocks subscribe to Shadow-Phase patterns, Harrowleech seam geometry, and bomb-bay state to maintain protected cones. Recoil heat is shunted directly into Nightcloak sink channels, preserving silent egress windows after short engagements.

The system is not a cloak, nor an always-on gun deck. It is a restrained, engineered layer that activates only when the strike profile demands teeth. By keeping the guns quiet until the solution is true, the Kainate preserves the Velakorr's surgical character while adding a final ring of certainty against the threats that endure deception. In the Kainate's pursuit of technological supremacy, the Hexpulse Spines stand as a compact statement of intent. Precision first. Survival assured.

 
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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Role: Kas-Kissai of the Shikkari
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
PHYSICAL INFORMATION
  • Age: 56
  • Force Sensitivity: Master
  • Species: Sith Pureblood - Kissai Caste
  • Appearance: [ Describe the NPC. Height and build? Any distinguishing marks? Do they show their age? What do they usually wear? ]
SOCIAL INFORMATION
  • Name: Avaroch Golgari; the Kas-Kissai
  • Loyalties: The Kainate
  • Wealth: [ How wealthy are they? Where does that wealth come from? Are they stakeholders in existing corporations? If so, link to them. ]
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Personality: [ Describe the NPC’s personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? Please provide links to any relevant factory submissions or uncommon canon links. ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]







 
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  • Intent: To create a Kainate exclusive battle co-pilot computation core that fuses Sith augury logic with advanced fire control, orchestrating bomb release profiles, seam timing, and wing deconfliction for the Velakorr-class Sith Tactical Bomber.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Malediction Co-Processor "Familiar" Core Mk. I
  • Modularity: No
  • Production: Limited
  • Material:
    • Bloodsteel Heatspreader Cage
    • Sigil-Wire Control Lattice Substrate
    • Lignan-doped Logic Crystal Stack
    • Scarred Kyberite Phase Modulator Sliver
    • Ashen-Quench Dielectric Backplane
    • Bloodpane Micro-Optic Status Window
    • Hexphase Ceramic Isolators
    • Reaver-grade Crowbar Surge Links
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  • Shadow-Mind Fusion Engine: The Familiar ingests Shadow Mind overlays, live sensor returns, target mass profiles, and shield harmonic readings into a single firing picture. It resolves drop order, interval, and aiming cues in real time, handing the crew a continuously refreshed solution rather than a static pre-brief. This fusion engine is designed to thrive amid clutter and jamming by comparing ritual signatures, kinematic trends, and emissions history all at once.
  • Scry-Lens Coupled Targeting Node: Direct coupling to the Scry-Lens Bombardment Suite lets the Familiar predict seam timing, collapse windows, and weak-point exposures seconds in advance. It computes depth keys for Bloodfire, Spinebreaker, Netherpierce, Howlshard, and Nullshock profiles and then aligns bay cadence to the exact instant a corridor opens. The node also verifies that Harrowleech breach geometry and axial lance paths remain clear before authorizing release.
  • Wingmesh Deconfliction Protocols: Familiar-to-Familiar links form a secure mesh that assigns lanes, altitudes, and release offsets across an entire Velakorr element. If one bomber is displaced by flak or evasive maneuvers, the mesh reshuffles spacing and hands revised orders without breaking the strike rhythm. The protocol favors collision-free geometry and fratricide-free corridors above raw tempo, then restores tempo once spacing is clean.
  • Autoprofiled Release Pilot Assist: If the pilot is stunned, masked, or blinded by flash, the Familiar can fly the terminal release profile on rails. It trims throttle, attitude, and bay doors to match the computed solution, then hands control back the instant ordnance clears. The assist keeps human intent at the center by requiring a pre-armed consent that can be revoked at any time.
  • Ritual Logic Stack With Sigil-Wire Biasing: A Sigil-Wire lattice and Lignan-doped crystal stack let the processor weight solutions using Kainate augury heuristics without broadcasting a heavy ECM footprint. Scarred kyberite slivers act as phase modulators that condition timing pulses through the lattice, sharpening microsecond-level release gating. The result is a computation style that feels predictive to adversaries but remains quiet and disciplined on the spectrum.
  • Ashen Seal Aware Power Isolation: The Familiar rides inside a Bloodsteel cage tied to the Ashen Seal Isolation Grid. Reaver-grade crowbar links and hexphase ceramics clamp surges and cut faults so EMP, ion wash, and Nullshock-style backflow do not poison the core. Even under partial bus casualties, the co-processor remains on a clean rail and can black-start itself in a fixed order after a hit.
  • Friend-or-Foil Safeguards and Safe-Cone Mapping: The core subscribes to Shadow-Phase decoy choreography, Harrowleech seam geometry, and bomb-bay state to map protected volumes around the aircraft. It inhibits releases that would intersect decoys, foil clouds, or friendly hulls and only re-arms when the danger cone clears. These interlocks are hardware-enforced and persist even if higher-level software is degraded.
  • Black-Start, Event Trail, and Deck Integration: After any isolation event the Familiar proves gates, rebuilds clocks, and restores interfaces in a timed ladder that favors flight control, Scry-Lens, and bay actuation before secondary subsystems. A sealed event trail is logged to Bloodpane micro-optics for maintenance crews so only worked panels are swapped. Deck crews can flash new strike scripts while the airframe fuels and re-arms without taking the core offline.
  • Quick-Turn Service Rails: The cruciform arms ride on slide rails that deck crews can draw like drawers for fast reload and inspection. Shock-pins and alignment keys prevent tolerance creep, so crews can slam a fresh weapon into the rack under pressure without sacrificing concentricity. Turnaround time drops while green-board reliability remains high.
  • Misfire Retrieval Protocol: If a seat cycle fails or a bomb refuses a handshake, the autoloader reverses, re-locks the cradle, and floods the bay throat with inert gas. The carousel parks the suspect arm away from the drop axis and flags it for crew action with a fault code log. This ensures a misbehavior never traps the bay or delays a clean weapon in the next arm.
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  • Surgical Release Mastery: Familiar cuts circular error on bomb release by aligning velocity, aspect, and seam timing to a single plan. Velakorr wings thread lances, bombs, and breach corridors with a precision that would be impractical by hand under fire. The effect is most visible when striking moving capital hulls or shield facets that cycle rapidly.
  • Wing Orchestration At Scale: Mesh deconfliction lets multiple bombers attack as one organism rather than a stack of single ships. Strikes arrive as overlapping waves that appear effortless to observers but are the product of constant micro-adjustments. This orchestration amplifies the lethality of every Kainate munition carried.
  • Quiet Brain, Low Profile: The computation style avoids noisy active emissions and rides inside Nightcloak silent windows. Adversary scopes see fewer timing tells than with conventional fire control computers that chatter while they think. The bomber stays hard to lock even while the plan is being solved.
  • Resilience Under Fire: Ashen Seal awareness and Reaver crowbars keep the brain clean when the rest of the ship is suffering. The core can ride through spikes, cut itself free of bad rails, and come back online with its plan intact. Crews keep a thinking co-pilot when they would otherwise be blind.
  • Pilot Safeguard And Continuity: Autoprofiled release protects the mission when flash, shock, or masking would normally spoil a run. The co-processor flies only the terminal slice and returns authority immediately after weapons are clear. This preserves human decision making while protecting the strike from last-second chaos.
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  • Force Nullification: Within Force Nullification zones, Sigil-Wire biasing and kyberite timing slivers lose their edge. The Familiar still computes and can fly the release, but predictions based on augury heuristics degrade to just above conventional fire control math. Accuracy and timing tighten back up once the craft exits the null field.
  • Intelligence And Telemetry Dependency: The core performs best when it has deck plans, shield harmonic profiles, and Shadow Mind overlays to chew. If fed only thin sensor returns and guesswork schematics, it builds conservative solutions that may miss fleeting seam windows. Commanders must pair the Familiar with proper reconnaissance to unlock its full value.
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The Malediction Co-Processor "Familiar" Core Mk. I is the Kainate's battle co-pilot, a compact brain that lives between the Velakorr's fire control node and Scry-Lens suite. It was built in the furnaces and labs of Malsheem to solve the problem that defines precision strike: choosing the exact breath to release death. Instead of treating sensors, augury logic, and wing coordination as separate chores, the Familiar binds them into one discipline and keeps the bomber quiet while doing it.


Inside a Bloodsteel cage, a Sigil-Wire lattice rides atop a Lignan-doped crystal stack and scarred kyberite slivers. The core consumes Shadow Mind overlays, shield rhythms, target mass profiles, and wing geometry and turns them into drop order, depth keys, and seam timing that evolve as the fight shifts. When the Harrowleech cuts a corridor, the Familiar already has the lane vector and time-on-target in memory and hands release cues that align each bomb with that ghostly seam. If the pilot is dazzled by flash or monitors wash out under jamming, the Familiar trims the final seconds of the run and then vanishes from the controls once the bays spit fire.

Kainate doctrine values orchestration as much as raw force, and the Familiar reflects that doctrine in silicon and crystal. Velakorr elements link cores into a wingmesh that assigns lanes and intervals, corrects spacing when flak throws a ship wide, and prevents fratricide when decoys and foil clouds flood the sky. The same core respects Ashen-Seal power boundaries, clamps spikes with Reaver crowbars, and black-starts itself with a fixed ladder so it can keep thinking while the hull around it is being punished. Maintenance crews inherit clean event trails and can flash fresh strike scripts between sorties without opening the brain.

The Familiar is not a cloak and it is not a miracle. In null fields the augury edge flattens, and without reconnaissance it errs on caution rather than bravado. Yet in the hands of the Kainate it turns precision into a habit and timing into a weapon. Where Velakorr wings descend in crimson order, the Familiar is the quiet voice that makes the moment inevitable.




 
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  • Intent: To create a semi-unique stealth system that nullifies forceful anti-stealth technologies ensuring Kainate vessels remain undetectable even by cutting edge sensor networks.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Shrouded Veil Obfuscation System Mk. I
  • Modularity: No
  • Production: Semi-Unique
  • Material:
    • Alchemized Nethersteel Casing
    • Whisperstone Core Matrix
    • Shadow-Weave Neurocircuitry
    • Phantasmal Coil Emitters
    • Hemophage Conductor Runes
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  • Dark Divergence Cascade: Creates micro-layered fluctuations in local inertial values, time perception, and mass distributions, not by cloaking the ship but by subtly falsifying and rewriting surrounding measurements. All external observation becomes corrupted at the point of origin.
  • Temporal Ghost Shifting: Through phased patterning and time-split signal masking, the ship constantly emits "false echoes" of itself that loop past positions, future paths, and impossible navigational vectors, overwhelming any deterministic simulation or replay system.
  • Neurocognitive Sensor Desynchronization: By exploiting the connection between hyper-advanced AI sensory networks and pattern-recognition protocols, the system injects fractal signal distortions designed to trigger recursive overcorrection. The more powerful the AI, the more chaotic its conclusions.
  • Entropic Veil Field: A null-shell of atmospheric static formed from decaying resonance fields and entropy bleeding, this sheath causes even kyber-enhanced or relativistic sensors to interpret particle motion as natural space-noise, rendering them indistinct from cosmic background radiation.
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  • Anti-Intrusion Defense: The Shrouded Veil doesn't hide the ship through traditional stealth, rather, it actively sabotages the foundation of deterministic analysis. By creating contradictory readings across all spectrums, it causes devices to perceive an unsolvable paradox. They cannot simulate what contradicts its core laws.
  • Sensor Logic Collapse: When facing hyper-advanced AI-powered sensors, the system's layered feedback patterns trigger recursive logic faults. The AI receives so many overlapping, incompatible outcomes that it must purge the dataset or begin again, effectively blinding it to the Kainate vessel in the moment that matters most.
  • Active and Passive Interference Fusion: The system provides both continuous passive invisibility to long-range scanners and the ability to deploy rapid active bursts to corrupt real-time tracking or simulation. This dual-mode operation ensures survivability against all detection stages: prediction, observation, and replay.
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  • Force Nullification: While the system relies on dark-aligned neural and spatial manipulations, it is vulnerable in when under areas of Force Nullification. In such zones, the entropy and neurofield generators lose efficiency.
  • High Synchronization Demand: Each ship must be individually calibrated to the system to ensure its unique entropic patterns do not conflict with others. This prevents mass production and makes coordinated deployment complex, requiring attunement through the Shadow Mind.
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The Shrouded Veil Obfuscation System Mk. I represents the Kainate's final answer to the technological arms race of detection and counter-detection. While the rest of the galaxy strives to simulate visibility through increasingly advanced sensors, measuring every quantum particle, every ripple of time, the Shrouded Veil makes a bold departure: it doesn't hide the ship…it hides the truth.

Developed by the Shadow Mind in response to escalating threats within the field of anti-stealth technology, the system does not rely on cloaking fields, refraction, or null signatures. Instead, it generates contradictory readings, impossible particle behaviors, and recursive time-path projections that break the very logic on which advanced sensor systems rely. It weaponizes uncertainty and misdirection on a fundamental level, flooding AI-powered observatories with mathematically impossible data until their frameworks collapse in rejection or misfire.

Ships equipped with the Shrouded Veil are not invisible in the traditional sense. They are undecidable. They can appear both here and elsewhere. They were seen before they arrived. They leave trails where none existed and occupy probability spaces that especially forceful systems cannot simulate. Attempts to track them only hasten confusion. For the Sith, this is not stealth. This is control through unknowing.

Yet such power does not come without cost. Only the most sensitive of Sith piloted craft can wield the system properly. Without careful attunement, the ship becomes as unreadable to its pilot as to its enemy. But in the hands of a master, the Shrouded Veil is a cloak not of invisibility, but of paradox. Not silence, but madness.





 
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  • Intent: To forge a pair of abyssal gauntlets for Darth Prazutis, built to enhance his sorcery, physical supremacy, and connection to the Dark Side.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Classification: Multipurpose / Force-Amplifying Gauntlets
  • Weight: Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Sonic: Low
    • EMP/Ion: Average
    • Elemental: High
    • Force-Based Attacks: Very High
    • Force Light/Purification: Very High
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  • Special Features:
    • Sorcery Amplification Channels: Intricate veins of Blood-Forged Aurodium and Sith Rune-Inscribed Blackstone run throughout the gauntlets, forming an alchemical lattice that serves as a sorcerous circuit. These conduits channel the raw flow of the Dark Side directly into Prazutis' body, drastically amplifying the potency, range, and casting speed of his Sith sorcery. Even complex rituals that would normally require minutes of preparation can be invoked with mere gestures, their power intensified by the abyssal matrix embedded within the gauntlets.
    • Ritual Anchoring Runes: Inlaid across the inner and outer gauntlet plates are ancient anchoring glyphs, drawn from forbidden Sith lexicons and engraved in sacrificial blood. These runes stabilize the casting of battlefield rituals under duress, allowing Prazutis to conduct longform curses, summoning's, or dark invocations without interruption, immune to disruption by chaos, pain, or psychic interference. The gauntlets act as a metaphysical anchor in the maelstrom, tethering Prazutis' will to the ritual space.
    • Force Shockwave Projectors: Integrated into the palms and knuckles are micro-forged impact chambers, alchemically linked to Prazutis' own Force energy. With a mere flick of his fingers or a clenched fist, he can unleash concussive waves of invisible, telekinetic devastation. These shockwaves can hurl squads, sunder walls, or pulverize lesser Force barriers, weaponizing gesture into annihilation. When enhanced with rage, the shockwave ripples with visible distortion and abyssal energy.
    • Claws of Abyssal Rend: Each gauntlet conceals retractable talons, razor-edged claws forged from honed Zîrkaris and imbued with soul-piercing enchantments. When extended, these claws glow faintly with abyssal runes, allowing them to tear through even Force-reinforced armor and spiritual defenses. A single strike from these claws can not only rip flesh but also unravel Force bindings, making them a nightmare for lightsaber duelists and spirit-bound guardians alike.
    • Soulbrand Sigils: Hidden within the underside of each gauntlet are branding runes, sigils that, when activated, burn into the soul of a struck enemy. This mystical brand creates a metaphysical link, allowing Prazutis to torment the victim from any distance. The branded suffer recurring pain, hallucinations, and dread, unable to hide from his gaze, even across systems. The effect persists until removed by powerful Force healing or purification rituals, which require significant effort.
    • Reality-Warp Feedback Loops: Embedded Obsidian Voidshards interwoven through the gauntlets' structure continuously distort localized perception. In motion, they create mirage-like afterimages and illusory duplicates of Prazutis' arms and hands, delaying visual tracking and disorienting opponents. Under certain conditions, these distortions feed into the battlefield's emotional trauma, heightening the horror and confusion experienced by enemies.
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  • Amplifies Sith Sorcery: Enhances ritual casting, curses, and Force-based spells dramatically. The gauntlets act as arcane accelerants, enabling Prazutis to cast devastating spells with minimal physical effort, overwhelming opponents with sheer magical tempo.
  • Dark Side Conduit: Direct interface with Prazutis' armor, helmet, and amulet for seamless power synergy. This interconnected nexus allows him to channel power from one artifact to another in real-time, creating a circuit of dark energy that magnifies every action he takes.
  • Force Shockwave Utility: Can deliver devastating shockwaves through Force-enhanced strikes or gestures. These eruptions can rupture enemy formations, break fortifications, and send even armored foes flying like ragdolls across the battlefield.
  • Perception Distortion: Voidshards make enemy targeting and parrying difficult by bending sight and sense. Attacks seem to arrive from multiple directions at once, confusing even seasoned Force users as their reflexes falter under warped stimuli.
  • Durability: Forged from Zîrkaris, the gauntlets resist all conventional damage, offering extreme protection, as well as a self-healing factor. Even direct strikes from lightsabers, alchemized blades, or explosive ordnance glance off the gauntlets like pebbles against a monolith.
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  • Sonic Vulnerability: Weak against concentrated sonic attacks and resonance-based weapons.
  • Weight: Heavy construction reduces finesse and limits rapid, dexterous movement in fine manipulation.
  • Force Nullification: Intense voidstone fields or Ysalamiri nullify amplification properties and soulbrand effects.
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Forged in the abyssal crucibles of Malsheem, where steel screams and shadows bleed, the Zarkûn-Karûz gauntlets were not crafted, they were conjured. Born of ritual, alchemy, and suffering, these gauntlets are not mere armor, they are living conduits of the Dark Side, forged to embody the apocalyptic will of Darth Prazutis. Every inch of their Zîrkaris surface pulses with dark resonance, etched with runes carved from the screams of Jedi prisoners, their spirits woven into the very metal.

The gauntlets link directly to Prazutis' other dread regalia, his sentient warplate Qâzjiin'vraal, his helm Xûl-Karzaan, and his amulet Karanazat, forming a nexus of supernatural synergy that elevates his every motion into an act of eldritch domination. Every flex of his fingers can invoke a tidal surge of dark power, every gesture a ritual in itself. The claws, retractable and forged with abyssal sorcery, can rip through armor, Force barriers, and even the veils between dimensions.

Voidshards embedded along the gauntlets' knuckles and forearms distort perception and warp reality, making Prazutis seem untouchable, unreal, a phantasm of fear and fury. These feedback loops create illusory doubles, twisted echoes of his form that confuse and terrify foes, while the Soulbrand Sigils allow him to mark victims across space and time, leaving their souls branded and burning in torment even from afar.

When the Dark Lord raises his hand clad in Zarkûn-Karûz, it is not just a gesture, it is a sentence. A curse. A declaration of annihilation.

They are weapons of finality.

They are fangs of the Void Reign.

And only he, the Shadow Hand, can wield them without being devoured by their hunger.


 
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  • Intent: To create the Lord Arbiter, the ultimate enforcer of Sith-Imperial law within the Kainate, a Sith Judge, Executioner, and absolute legal authority beneath Darth Prazutis.
  • Image Credit:
  • Role: Supreme legal authority and enforcer of the Sith Dyarchy's will, head of the Grand Tribunal, and the final arbiter of law within the Kainate.
  • Permissions: N/A
  • Links:
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  • Age: Unknown (Appears ageless, enhanced by Sith alchemy and forbidden rituals.)
  • Force Sensitivity: Yes, Master
  • Species: Near-Human (Sith Alchemically Enhanced)
  • Height: 2.3 meters (7’6”)
  • Weight: 420 kg (925 lbs, due to cybernetic and alchemical augmentations)
  • Appearance: The Lord Arbiter is a towering, gaunt figure clad in obsidian-black judicial war-armor, etched with Sith runes of enforcement and punishment. His mask, a featureless iron visage, has no eyes, only a burning crimson slit, resembling a single, eternal gaze of judgment. His robes are embroidered with High Sith script, detailing the Dark Lord’s decrees as if they were sacred law.

    Despite his humanoid form, his presence is wholly unnatural. His voice is a chorus of echoes, many voices speaking in sync, as if the Tribunal itself speaks through him. His skeletal, cybernetic fingers twitch with raw power, exuding a quiet, terrifying authority. The Arbiter’s presence is suffocating, a manifestation of absolute control. Those who stand before him often feel as though their thoughts are no longer their own, their secrets laid bare under his burning scrutiny.
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  • Name: Lord Arbiter [REDACTED] (His true name is erased from history. He is the law, not an individual.)
  • Titles: The Lord Arbiter, Master of the Grand Tribunal, The Final Judge, The Architect of Compliance, The Hand of Law, Breaker of Oaths, The Sentence Made Flesh
  • Loyalties:
  • Wealth: None. The Lord Arbiter does not own. He controls. The entire legal apparatus of the Kainate is under his dominion.
  • Notable Equipment:
    • The Seal of Dominion: A Sith-forged sigil of judgment, enabling the Arbiter to enact instant legal decrees with the Dark Lord’s authority. Those branded with the Seal suffer absolute servitude, immediate execution, or permanent exile from Sith law.
    • The Black Ledger: A bound tome of oaths, contracts, and Sith decrees, a record of every Sith-Imperial law enforced under the Grand Tribunal. The Ledger itself is sentient, reacting to violations with cold, arcane precision.
    • Sword of the Tribunal: A massive Sith executioner’s blade, infused with Dark Side law-binding magic, capable of annihilating traitors with a single cut, not just physically, but their very essence, erasing their presence from all Sith records.
    • The Tribunal Gavel: A Sith War Mace, capable of delivering judicial decrees through Force-bound telekinetic destruction. A single slam of the gavel can shatter bones, enforce compliance, or kill with pure judicial will.
  • Skills:
    • The Ultimate Enforcer of Sith Law
      • The Law Incarnate: The Lord Arbiter’s words are binding, his voice compels obedience through Sith sorcery, overriding lesser minds. No oath, contract, or deal can be broken in his presence.
      • Unshakable Authority: Fear is not his tool, certainty is. His authority is absolute, and through mental domination, he makes others believe it.
      • Memory Erasure & Thought Reconstruction: Those who defy Sith law in his presence may find their minds rewritten, their crimes purged from memory, or their very identity erased.
      • Sith Jurisprudence & Ritual Enforcement: Through the Black Ledger, he can summon Sith law into reality, binding criminals in runes of obedience or forcing lawbreakers into eternal servitude.
      • Master of Psychological & Information Warfare: The Tribunal knows all transgressions. The Lord Arbiter does not accuse without proof, he has already gathered it.
  • Languages:
    • Galactic Basic
    • High Sith (Legal and ritual dialects)
    • Ancient Sith
    • Ur-Kittât (The old script of the Dark Lords)
    • Binary & Cybernetic Code (He interacts directly with Sith enforcement AI)
  • Personality: The Lord Arbiter is not a man, he is an institution. His will is the Grand Tribunal’s will. He feels no personal ambition, only the execution of Sith law in absolute, immutable compliance with the Dyarchy’s decrees. He is merciless but fair, in the sense that fairness, to him, is obedience. His vision of justice is not morality, it is compliance. If the Dark Lord has ordered a genocide, then it is law. If the Dark Lord has declared treason, then all who stand against him are guilty by default. Unlike many Sith, he does not revel in cruelty for its own sake. He simply carries out what must be done. A warlord, a traitor, a civilian, all are equal beneath the word of the Dyarchy.
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  • Weapon of Choice:
    • Sword of the Tribunal (Execution Blade)
    • Tribunal Gavel (Sith War Mace)
    • Force Domination & Mental Warfare
  • Combat Function:
    • The Lord Arbiter does not duel, he ends conflicts before they begin.
    • His presence alone is enough to make most Sith hesitate, to doubt one’s legal standing is to already be guilty.
    • His strength lies in enforcement, judgment, and forced compliance, not personal bloodlust.
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  • Absolute Authority: No Sith under the Dyarchy may defy him without consequence. His authority is the Dark Lord’s will.
  • Psychological Warfare Mastery: He does not need to fight when words can strip a person of their will to resist.
  • Unbreakable in Purpose: His resolve cannot be shaken. No Jedi mind trick, no deception, no bribery will alter his course.
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  • Not a Frontline Combatant: He is a judge, not a warlord. While powerful, he is not suited for frontline battle.
  • Bound by the Law He Enforces: The Lord Arbiter does not make laws, he enforces them. If the Dyarchy issues a decree, he must comply even if it destroys him.
  • His Authority Is Not Infinite: While he holds dominion over Sith law, he is still beneath the Dyarchy. Should Darth Prazutis or the Sith Dyarchy issue a command that nullifies his judgment, he must obey.
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If the Lord Arbiter had a true name it's long since been erased, he was not born; he was made. The Dark Lord of the Sith Darth Prazutis took a Sith Lord of exceptional legal acumen, true master of his profession and broke him, reforged him, and wove the law into his very being. The man's mind was burned clean of individual identity, his memories stripped, his body rebuilt, his purpose made singular. He was not a Sith Lord, not a warlord, he was an institution, a living extension of the Sith Dyarchy's command over law.

Under his watch, the Grand Tribunal operates with absolute authority, ensuring that all within the Kainate, Sith, soldier, or civilian, submit to the will of the Dyarchy. To defy the Lord Arbiter is to defy the law of the Kainate itself. And no one escapes the Tribunal.



 
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