Star Wars Roleplay: Chaos

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The Kainate

A hermetic shadow state led by Darth Carnifex and Darth Prazutis, Dark Lords of the Sith.

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Prazutis Workshop



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  • Intent: To create a frontline Kainite Star Destroyer incorporating Sith technology, including all of the new systems I created exclusively for the Kainate.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Full Suite of Capital-class Systems: Including advanced life support, sensors, communications, tractor beams, navigation, and targeting.
  • Sith-Aligned Environmental Systems: Life support is reinforced against radiation, breaches, and biohazards. The air carries ionized incense and black ozone, cycling through Bloodsteel-veined vents that double as ritual conduits.
  • Gravity Anchors: Gravity is maintained through advanced systems, including harmonic nodes encoded with Sith technology. Minor surges may occur during intense Force activity.
  • Sith Astrogation & Sensors: Navigation and sensor systems are enhanced to detect hyperspace eddies, Force anomalies, and ritual interference. Data is filtered through predictive software for early threat avoidance.
  • Encrypted Command Systems: Command lines use Sith-scripted encryption and voice-activated glyphs. Orders and data are routed through advanced systems including Obsidian Nerve Relays, linking bridge and key systems.
  • Tractor Beams: Reinforced dorsal and ventral tractor beams.
  • Base Shielding: Molecular and ray shields provide initial protection, glowing crimson-black when struck. Integrated with more advanced shielding systems in the vessel's defenses.
  • Hangar Systems: Designed to hold up to 12 starfighter squadrons and supporting craft. Hangars are fortified and atmospherically sealed for rapid deployment and defense.
  • Interior Layout: The ship features brutalist and cathedral-like corridors, blood-vein lighting, and blackstone architecture. Sith runes and shrines are built into key chambers for ritual use and meditation. Sith triumphs are depicted in scarlet script.
  • Reinforced Structure: Hull and frame are built with specially treated Sith materials, resistant to heavy fire and built to endure prolonged combat.
  • Automated Repair Systems: Integrated maintenance drones and self-repair nodes handle damage control. Linked to pain-based feedback through the Shadow Mind network for rapid response.
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  • Ritual-Integrated Command Architecture: Powered by Sith relic-tech such as the Shadow Mind Integration Node, Wraith-Command Casket, and Voidlink Cortex, the vessel responds with terrifying precision to its commander's will, often before verbal orders are issued.
  • Overwhelming Armament: Armed with a devastating spread of custom Kainate weapons, ranging from Xarnak plasma torpedoes to Dreadflak batteries, the vessel is capable of obliterating targets across multiple ranges and combat types. Pound for pound it is among the strongest in its class, even considered a class of its own.
  • Advanced Sith Systems: The ship's targeting, coordination, and dark warfare subsystems are deeply entangled with dark technology. These include Pain-Link Coordination, Nether-Eye Combat Sight, and Hemophage Conduits that enhance reflexive defense and enemy disruption.
  • Layered Defenses and Shielding: Reinforced by the Aegis of Shadows Generator, standard shielding, and Sith alloy hull plating, the vessel boasts incredible survivability against both conventional and exotic attacks.
  • Psychological Warfare Platform: With systems like the Fear-Broadcast Projector and Painwave emitters, this destroyer doesn't just damage, it demoralizes. Enemy morale can collapse before hull integrity does.
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  • High Ritual Maintenance Demand: Many of the ship's core systems require regular upkeep or tuning from specialized Sith engineers. Prolonged separation from the Force or Sith personnel may degrade performance.
  • Force-Dead Zone Vulnerability: In areas devoid of the Force (e.g., Ysalamiri fields, void nexuses), dark systems like the Shadow Mind, Fear Broadcast, and Painwave Emitters suffer diminished function or shut down entirely.
  • Limited Hangar Capacity: While well-defended and armed, the ship sacrifices broader carrier capabilities, fielding fewer squadrons compared to other destroyers of similar size.
  • Heavy Profile, Low Agility: Despite advanced maneuvering systems, the ship is still a large, heavily armored destroyer with limited agility compared to cruisers, frigates, or corvettes.
  • Signature Detection During Active Operations: When systems like the Painwave, Fear Broadcast, or Voidflare Engines are active, the ship emits distinct energetic signatures, making stealth or low-profile operations difficult.
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The vessel known as the Umbraxis, first of its class, represents the dawn of a new era in galactic warfare, an apex predator birthed from the crucible of ambition, ritual, and boundless innovation. Designed under the direct supervision of Darth Prazutis, the Shadow Hand and Elysian Grandeval Mortarch of the Kainate, this warship is the inaugural product of a vast military renaissance: the Kainate Rearmament Doctrine. With the Eternal Rule as its lodestar and the technological stagnation of the galaxy as its crucible, this ship is the first to fully integrate every facet of Kainate crafting genius, dark warfare, and advanced starship engineering into a single, unified war platform.

Where the old Sith Orders relied on borrowed frames and repurposed systems, this destroyer is Kainate through and through, each hull plate specially treated in dark forges, each circuit laced with Bloodsteel, and every system bound carefully with darkness. It is not simply a warship; it is a cathedral of annihilation, designed to channel fear, domination, and despair as integral components of its combat strategy.

Internally, the ship's structure is as much a Sith temple as a vessel of war. Its corridors echo with the low chant of harmonic gravity anchors, and its command centers are enshrined with ritual shrines, dread meditation chambers, and sith scripture panels. The Obsidian Nerve Relays and Shadow Mind Integration Node bind captain, crew, and ship together in a cognitive web of total synchronization. Officers issue orders swiftly to both ship and crew, while the Wraith-Command Casket permits high lords to become one with the vessel itself during major engagements.

Every subsystem is a reflection of this unholy integration. The Voidflame Core powers the vessel with unstable dark fusion energy, while the Sacrifice-Fed Relay channels ritual pain into surges of power. The Hemophage Conductor Web siphons lifeforce from the dying to reinvigorate its shielding and systems. On the offensive end, the destroyer is bristling with exotic Kainate weapons like Xarnak Torment Casters, Painwave Emitters, and Dreadcore Impactors, optimized to both destroy and unravel the minds of enemy crews.

The Fear-Broadcast Projector saturates hostile communications with terror and hallucinations, while Nether-Eye Targeting Systems track all manner of targets with frightening ease. All the while, decks pulse with blood-vein lighting, and the warship's signature Bloodpane viewports shimmer with crimson, unsettling those who dare to gaze upon it from beyond.

Despite its power, the vessel has limitations. Its dark systems are vulnerable in specific areas or under specific effects, and its operation requires highly trained Sith personnel to maintain the constant ritual calibration demanded by its dark design. While its agility is limited, and it sacrifices some hangar capacity in favor of a massive armament and systems density, this was never meant to be a flexible fleet asset, it is a spearpoint, a vessel of ritualized extermination meant to lead the charge, a main ship of the line for the fleet.


This star destroyer, the first of its breed, is not a successor to the star destroyers of old. It is a repudiation of them. It is war reimagined through the lens of absolute control, dread, and Sith supremacy. It is the Kainate's declaration that the age of imitation is over, and the age of annihilation has begun.


 
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  • Intent: Create the definitive engineered body for Darth Prazutis and Darth Carnifex, a sovereign, specimen strand that dominates battlefields, and sets the apex for Sith clone vessels in RP. As well as building off years of genetic engineering.
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
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  • Name: Umbral Sovereign Strand (USP-01)
  • Designation: Non-Sentient (Unpossessed), Sentient (Possessed)
  • Origins: Malsheem
  • Average Lifespan: 600–900+ standard years baseline; Exceeds a millennium with scheduled recultivation/ritual grafts and ENSS recalibration.
  • Estimated Population: Semi-Unique (Small stock in stasis)
  • Description: A living cathedral of war: ivory dermis veined with dull-crimson sigils; a double-braced titanframe that moves with predator precision; blood that blackens under load as it ferries iron, inks, and catalytic bile. Bone is inscribed from within, Kissai spirals and Massassi braids that ring and settle when struck, while the dermis is armored by Barabel micro-scutes and overlaid with Luxbane anti-beatific runes to buffer Force Light. Over-myelinated giant-fiber nerves, Yaka short-loop reflex arcs, and stabilized balance centers let a giant pivot and sprint with assassin-tier reactions. Deep in the torso, Nether-matured Empyrean micro-glands crown a crystal-seeded heart lattice of micronized Obsidian Voidshards, the Empyrean-Nullheart Sovereign System (ENSS). Where ysalamiri and voidstone mute the galaxy, his internal anchor persists, and a keyed anti-null aura (2 m base; 5 m overdrive; 8–12 m spikes for heartbeats) compresses into a hard-edged envelope that biases joints, blades, and footwork even in true nulls.
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  • Breathes: Type I, II, III, IV
  • Average Height of Adults: 2.50–2.75 m (engineered cap ~2.8 m)
  • Average Length of Adults: N/A
  • Skin Color: Ivory Pale, Luxbane filigree and sigil veining smolder under stress
  • Hair Color: Black
  • Distinctions:
    • Epicanthix + Graug - Titanframe Musculoskeletal Lattice: A double sternum with overlapping costal braces locks the chest into a rigid load-arch, while the long bones are hyper-dense with carbon-reinforced cores and the trabeculae are thickened into crush-resistant trusses; hips fuse into a widened sacral yoke, vertebrae run on shock-spreading endplates, and every major joint sits in deep, congruent sockets ringed by fibrocartilage so levers don't wobble under stress. Graug myology packs several-fold more myofibrils per fiber, and Epicanthix limb geometry adds long-lever efficiency; hemo-steel tendon sheaths store and snap-release energy without fray, turning contraction into whip-cord torque instead of mushy pull. Baseline output far exceeds an unaugmented Wookiee, one-hand hoist of speeder-bike mass, beskar shearing without overclocking, shoulder-checks that crater bulkheads, and kicks that fold impervium, while the caged joints stay true and don't blow out when he brakes or pivots at full speed.
    • Graug - Redundant Organs: A tri-lobed primary heart with spiral ventricles is paired to a slower auxiliary "return" heart, with auto-shunts that reroute flow around damaged vessels; a spleen–liver twin complex recycles blood aggressively, sub-sternal O₂ reservoirs buffer oxygen during hemorrhage, and the mildly acid-tolerant plasma (with protected vessel linings) suppresses sepsis while tolerating high adrenaline loads. When the chest or gut is torn up he stays perfused and conscious, the booster heart surges to re-pressurize and clear lactate, and he keeps moving through shock, still mortal to head kills or total incineration, but far harder to drop with torso trauma.
    • Gen'Dai (Limited) - Tissue Dynamics: Borrowed Gen'Dai biology is down-rated and caged inside the titanframe: a pseudo-boneless micro-myomer mesh interlaced with elastic septa and hemostatic ring-shunts wraps the bones and viscera, so blunt shear spreads through the weave instead of ripping straight lines; capillary beds pinch closed around cuts to prevent bleed-out; muscle and skin re-knit in minutes, fascia and tendons re-laminate in hours, and distributed reflex arcs route signals around damaged nerves to keep limbs responsive. Hard limiters lock morphology to a humanoid profile and cap regeneration, no limb regrowth, no organ duplication; Essentially stays cohesive under rips/crush and seals stab channels mid-fight, joints "pop back" after yanks, and reflexes stay online through partial damage, decapitation, brain shots, or full incineration still kill.
    • Dashade - Cellular damping: Force-attenuating membranes and counter-ion pumps blunt telekinetic "grab" and bleed off electrical overload, cutting knock-through and sorcery backwash, while subdermal heat-dissipation arrays spread core heat to ambient for a flattened IR signature that's hard to pick up on standard life-form scanners; pigment/radiation scavengers and fast DNA-repair loops add radiation resilience. Essentially TK feels like pushing through sand, Force lightning grounds out instead of cooking nerves, Force attacks bite less when struck, thermal optics struggle to lock on the vessel, and reactor/space-rad zones bite less.
    • Anzati - Predatory Neural Complex: Predator circuits grant a life-essence presence sense (targets ranked by richness at a glance) and a close-range compulsion pulse to soften will at clinch; a toggled Thermal Occlusion Reflex flattens pulse and drops skin heat to ambient for brief stealth windows (minutes) before internal heat forces venting. Retractable sub-palatal siphon filaments (Anzati-derived, hidden behind the canines) enable a decisive "soup" draw on a pin/finish, while palmar micro-siphon pads in the grip ridges wick trace vitality on contact for on-the-move sips; both routes convert intake directly to ATP/stamina and micro-repair via endocrine gates, avoiding berserk spikes. Ensures brief IR invisibility; close-contact sips to refuel and seal cuts mid-fight; full feeds only at grapples/executions.
    • Sith Pureblood - Hemato-Thaumic Conductor: Pureblooded cell-lines naturally resonate with the dark side, raising baseline Force coupling; thaumoferrin-rich blood ferries ritual inks/iron/bile without rupturing capillaries and thickens/blackens under overdrive to plug micro-tears, while trabecular Kissai/Massassi bone-runes act like shock coils that absorb, phase, and re-emit power surges so casting stays stable while sprinting or being struck. Dermal/fascial ink receptors self-heal to maintain an in-body rune grid (talismans stack cleanly), and an endocrine, ritual axis converts pain/fear/rage into conduction-friendly rhythms that sharpen precision instead of causing tremor; a neuro-resonant, labyrinthine cortex damps psychic recoil from terror/domination plays and speeds recovery after pushback. Ensures mobile, high-throughput channeling without capillary blowouts, longer sustained storms/compulsions of extreme power with fewer misfires, clean artifact stacking, and steadier control under duress.
    • Luxbane Lattice - Force-Light Resistance (Osteodermal Runes): A bone-deep + dermal rune web tuned to anti-beatific harmonics that refracts, de-phases, and grounds incoming Force Light, coupling with the Pureblood conductor (thaumoferrin blood + osteo-sigils) to shunt sanctified charge along low-loss ground paths where it bleeds off as mild heat and bioelectric noise; embedded phase-cancel bands for common consecration frequencies slow rune de-tuning so the internal anchor stays coherent through opening volleys, but under overload the sigils hiss and gutter, seams scorch, and throughput drops until re-inked/re-primed. Effectively the first hit burns softer and buys time to counter or disengage; sustained powerful Light without external reinforcement still peel the lattice back and compress ENSS toward skin-tight until refreshed (tell: silver-gold flare, heat haze, burnt-resin scent).
    • Zabrak - Cardiovascular Grit: Evolved Iridonian hardiness with two synchronized hearts plumbed in parallel drives high-oxygen throughput and stable cerebral flow under stress, while nociceptor gating (Zabrak pain resistance) keeps motor control and decision quality sharp when hurt; augmented shunts smooth pressure spikes and clear lactate quickly. Effectively run faster for longer, hold max output without dizzy blackouts, and keep hands steady/choices clean even through heavy pain, true redline endurance without tunnel-vision.
    • Yaka - Neuro-I/O Spine: Engineered from Yaka neuro‐architecture, the brain-stem and upper cervical cord carry bioceramic-shielded neural ports and low-latency I/O buses (electro-optical and ritual/thaumic couplers) that plug cleanly into Shadow Mind, command caskets, battlefield implants, and Kainate systems. Signal paths use deterministic timing and error-correcting spike trains for crisp control, while surge-isolation relays hard-drop external lines on ion/EMP and instantly fail over to pure biology, so reflexes and cognition keep running even if gear desyncs. Ensures rock-solid links with near-zero input lag for augments and sorcery interfaces; if tech gets scrambled, he stays sharp and responsive with an automatic bio fallback, no stutter, no blackout.
    • Firrerreo - Repair/Hardiness: Engineered Firrerreo cell-lines turbocharge clotting, collagen laydown, and micro-vessel regrowth, so cuts and blaster grazes seal in minutes and deep muscle tears close within hours so long as heart/brain aren't hit; a thin nictitating membrane spans the eye to shrug flashbang glare and flying grit while extending enhanced vision into the near-UV; immune and DNA-repair pathways run hot, boosting infection resistance and radiation tolerance; healed skin forms silver/metallic scarring that's tougher and resists splitting under strain. Ensures rapid field recovery between engagements, hard to infect or debilitate with rads, eyes keep working under sparks/flashes, and scars behave like flexible armor plates.
    • Barabel - Dermal Micro-Scutes: Sub-dermal xeno-keratin plates grown as overlapping "scale tiles" fuse to the dermis over a thin thermo-lipid underlay, giving the skin a flexible hardness. The plates disperse heat, blunt shrapnel/concussion, bleed off electrical charge, and attenuate radiation; against directed energy, stun and low-medium blaster grazes typically flash-scorch the outer keratin without penetrating, while the underlay cushions shock so force becomes surface bruising instead of deep tears. This allows the vessel to eat stun bolts and frag with mobility intact, shrug thermal swings and ambient radiation, and keep moving after blasts that would normally pepper and slow a human.
    • Noghri - Predator Suite: Enhanced olfactory epithelium and neural scent filters push smell resolution to individual and kinship discrimination (vessel can pick out a target, and even their "bloodline", by trace molecules), while fast-tracking eyes and vestibular/proprioceptive micro-tuning keep the center of mass locked under violent direction changes. Tendon damped footfall mechanics create a ghost-quiet gait, and the palms/soles carry micro-ridge grip fields that bite into stone and metal for near-silent vertical traversal. Effectively track quarry through smoke, blood, rain, or urban stink; read family lineage by scent; move without audible footfalls; climb and corner at speed with blade-steady balance.
    • Iktotchi - Anticipatory Motor Loop: The nervous system runs a built-in short-range precog feed: a split-second "preview" of an opponent's next motion is routed straight into the pre-motor circuits, which pre-loads the right muscles and damps the wrong ones so actions start on the exact beat and can be aborted or re-aimed mid-move. This ensures cleaner feints, parries and counters that land on time, rapid line changes without over-committing, and opponents find their tells already answered.
    • Gand (Lungless Strain) - Dermal Gas Exchange: The skin has tiny micro-spiracles and dense capillaries that act as a backup breathing system, when choking, drowning, in smoke, or thin air, they trickle oxygen in and CO₂ out while the body slows heart rate to conserve O₂. In hard vacuum the pores seal and the body runs on internal O₂ stores without lung damage, and because the host isn't gulping air, airborne toxins/smoke enter slower. In play: delayed blackout, extra time to escape suffocation/drowning, vacuum survivability, and improved resistance to inhaled poisons. Additionally functional sight within ultraviolet and night vision spectrums.
    • Hutt - Micro-Hepatic Detox: Recirculating bile loop with broad detox enzyme suites (oxidation/hydrolysis/conjugation) neutralizes a wide range of poisons, venoms, pathogens, and bioweapons; auxiliary bile bladders off-load toxins to the gut, chelators bind heavy metals, and tightened epithelial junctions plus efflux pumps (skin/gut) reduce absorption at the source. Strong resistance and fast recovery from most toxins/diseases.
    • Neuromotor Acceleration Stack - Speed/Reflex Engine: Epicanthix labyrinth cortex, Yaka short-loop spinal arcs, over-myelinated giant-fiber tracts, cerebellar hypertrophy, and vestibulo-ocular lock, stabilized by Noghri proprioception and Iktotchi timing, produce assassin-tier reflexes, reactions in a colossal frame, with the ENSS shaving start/stop inertia via contact-range micro-TK; in play: step-in counters between blinks and whip-fast pivots without wobble.
    • Empyrean-Nullheart Sovereign System (ENSS): A Nether-matured Empyrean gland ring (gene-keyed, spark-bearing) seated around a Nullheart lattice of micronized Obsidian Voidshards acts as an on-board Force generator/anchor and projects a keyed anti-null aura, 2 m baseline, 5 m overdrive, 8–12 m split-second spikes, with a thin tactile micro-TK "skin" that biases grips, edges, and joints. Vessel connection to the Force cannot be switched off, suppressed, or weakened; inside the aura vessel can use the full suite of force abilities (self-buffs, melee-range TK, lightning, sorcery, mind work, etc) normally on anything that is also inside the bubble, while powers that must travel beyond the bubble collapse at its edge until the vessel either closes distance so the bubble overlaps the target or briefly spike the radius. When under ysalamiri/voidstone/etc: walking into a null field leaves the internal anchor fully online; a ysalamir or voidstone placed on vessel sits inside the keyed envelope and cannot sever the link. The aura is keyed to the host, so enemies standing in it do not regain Force use in null, and Hostile Force effects crossing the boundary do not regain power.
  • Races: N/A
  • Force Sensitivity: All
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  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
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  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
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  • Diet: [ Herbivore, Omnivore, Carnivore, Other (please explain). Note down common foods and preferences, what is poisonous, etc. ]
  • Communication: [ How do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc. ]
  • Technology level: [ Describe their societal technology level if it differs from Galactic Standard. ]
  • Religion/Beliefs: [ If this species has a prominent religion or set of beliefs, describe them here. ]
  • General Behavior: [ Describe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species around them. Do they hunt? Do they build? Are they inventors? Are they explorers? Are they nocturnal or diurnal? Do they attend schools? Etc, etc. ]
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[ Include a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus. ]

 
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  • Intent: To create a heavy assault starfighter for the Kainate, designed for intense warfare, capital ship strikes, and mine deployment, complementing the Xarûl-class in the Shadow Armada.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Sith Life Support System: A self-contained, atmospherically adaptive life support array capable of sustaining humanoid and Sith variant pilots within vacuum, toxic atmospheres, and Force Corrupted environments. Integrated into the Velakorr as the Sarcostel Life Preservation Array Mk. I, with expanded alchemical filtration chambers to resist sustained exposure to corrosive or necrotic miasmas encountered during siege operations.
  • Sith Targeting Computer: A reinforced, ritual-enhanced targeting core that fuses standard sensor telemetry, predictive combat heuristics, and reactive Force echo threading. In the Velakorr, this system is hardened against electronic disruption and paired with a dedicated heavy ordnance fire-control node for coordinated torpedo and cannon strikes against capital ships.
  • Sith Communications Array: Encrypted hyperwave and subspace communications suite woven with whisperstone-laced crystals. Transmits secure data, emotion-coded Sith command impulses, and Fearburst Command Bursts, capable of inducing panic and confusion among nearby enemy crews during assault runs.
  • Sith Navigation System: An advanced navigational core blending traditional astronavigation with ritual star-mapping, Force-attuned hyperspace recognition, and Umbral Gate plotting compatibility. The Velakorr includes deeper premonition libraries designed to predict blockade maneuvers and interdiction zones.
  • Sith Inertial Compensators: Advanced gravimetric dampeners integrated with pain-suppression glyphs, enabling pilots to endure brutal acceleration and sustained high-G turns. The Velakorr's variant is reinforced for heavier mass and higher inertia, with alchemical supports to preserve skeletal integrity during bombardment dives.
  • Sith Ejection System: A dual-phase escape system employing a sacrificial-phase null-glyph and a stasis cocoon. On ejection, the pilot pod seals itself within an alchemically hardened shell and a Soul-Sever Ward to trap the pilot's essence for later ritual reclamation. This ensures no Sith knowledge is easily lost in defeat.
  • Integrated Flight Stabilization Matrix: Micro-thrusters, occult-balanced reaction wheels, and bloodsteel-threaded auto-trim servos enable smooth handling despite the Velakorr's mass. Drift correction and vector control are optimized for attack runs and rapid course corrections under fire.
  • Dark-Sync HUD Interface: A symbiotic cockpit canopy projection fusing tactical overlays, threat prioritization runes, and spectral enemy trails. In the Velakorr, the HUD emphasizes capital ship target profiles, critical subsystem highlighting, and bombardment approach vectors. Responds to pilot rage, fear, and instinct as valid command inputs.
  • Reinforced Sensor Package: Multi-band sensor array combining standard motion, thermal, and electromagnetic detection with Sith-derived aura resonance mapping and void-anomaly tracking. The Velakorr's suite is tuned to identify capital ship energy signatures and detect hidden hull breaches for precision targeting.
  • Autopilot / Return Protocol Subsystem: Failsafe nav-pilot imprinted with the pilot's blood signature. If incapacitated or slain, the Velakorr can autonomously retreat to preselected coordinates, jettison excess payloads, and engage its Abyssal Counter-Pursuit dispersal maneuvers to avoid interception.
  • Data Blackout & Malediction Lattice: Integrated self-nullification lattice designed to purge memory cores and overload systems with darkside ignition pulses if capture is imminent. This not only renders the Velakorr unsalvageable but leaves the wreckage steeped in a corruptive miasma, complicating recovery and demoralizing salvagers.
  • Magno-Clamp Undercarriage & Docking Interfaces: Heavy-duty modular clamps reinforced with Sith pressure runes to lock onto capital ship hulls or fortress landing pads. Specifically designed to remain anchored during extended bombardment cycles or null gravity boarding operations.
  • Atmospheric Entry & Sealing System: Equipped with layered ablative plates forged in Sith crucibles and adaptive re-entry shielding. The Velakorr is capable of terminal descent insertions through heavily irradiated or volcanic atmospheres without compromising hull integrity.
  • Ordnance Bay Management Suite: Given the Velakorr's heavy payload, this system coordinates loading, priming, and sequencing of diverse warheads and torpedoes. Features a Ritual Load Sequencer that harmonizes munitions with the targeting computer for optimized salvos.
  • Void-Ward Hull Laminate: A specialized alchemical laminate applied to key hull sections to resist corrosive atmospheres, and ion storms, ensuring systems stability during siege operations in hostile sectors.
  • Gloomcell Emergency Power Spine – Hardened buffer cells that keep flight controls, comms, and bay doors alive during generator faults and black-starts.
  • Red-Mercy Fire Quench – Inert-gas and gel flood for bay and conduit fires; tight zone isolation to speed deck turnarounds.
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  • Rite-Timed Doorbreaker Kill-Chain: Scry-Lens, Graveslit, and Coffin-Bay act as one rite-timed chain: read the weak line, hold the nose on that exact axis, and seat a rune-keyed bomb with prewritten depth and dwell. Windows last seconds, not minutes, and the payload still lands true. Targets that stagger or jitter shields get opened where they are thinnest.
  • Cold Approach, Clean Exit: Nightcloak spreads heat, ion bloom, and RF across background lines on ingress. Black Veil throws a one-second shadow bubble on the break so trackers lose lock while sinks swallow the last heat. On sensors the Velakorr looks like a cold arrival and a colder departure.
  • Kill-Focused Point Defense: Twin dorsal Hexpulse spines fire only when Scry-Lens timing says a hit is likely. Ion flechettes use hex-etched needles that tear seekers and hunter-killers apart without filling the battlespace with loud ECM. Low-profile housings and belt magazines keep coverage steady through contested egress.
  • No Cascade Kills: Ashen-Seal cuts and cauterizes trunks and magazine paths before faults can walk the hull. Fire, surge, and cook-off are fenced in the first space they touch. Flight controls, sensors, and bay authority stay online while the damaged section is isolated.
  • Machine-Possession Denial: Carrion-Key walls flight and arming behind air-gapped, bone-sealed relays, one-way diodes, and dead-rail backups. Intruder pulses and Nullshock-style copies hit blank contacts and cold rails. The Familiar Core can throw thrust and release consent onto mechanical linkages in an instant so the pilot stays in charge.
  • Quiet Recoil, Clean Second Pass: Scream-Sink drinks lance recoil and breacher slam, then bleeds that energy into sinks as managed heat and low-order RF. Avionics stay steady through firing events and bays do not ring. Your signature stays low so a second run is as quiet as the first.
  • Formation Kill-Chain Continuity: Grave-Current rides wing geometry as a directional, tight-beam bus that never touches open spectrum. Lane timing, depth keys, and inventory move bird to bird without a broadcast. If lead dies, the next aircraft inherits the plan in one breath and the chain continues.
  • Panic-Proof Crimson Glass: The Bloodpane Spectral HUD paints seams, drift, collapse, and exits as clear crimson geometry right in sight. Under high G or mask fog, it auto-simplifies to bold dwell bars and arrows you can read through a blink. The operator sketches breach, bloom, finish and gets a validated release ladder immediately.
  • Fast Deck Turns and Damage Recovery: Latch-less bay doors do not jam under grit or icing, and Cold-Throw actuators push heavy ordnance free without hot gas or flash. Bone-Latch hooks and void-sled skids let crews drag a wounded hull clear and taxi belly-down if a leg folds. Launch throats stay open and turn-times stay short.
  • Built for Siege Environments: Void-Ward laminates, seal kits, and reinforced filters let the Velakorr work through ash, radiation, and corrosive weather. Sensors keep truth and systems stay stable where normal bombers foul out. Precision strikes continue in storms, yards, and burned atmospheres alike.
  • Integrated Sith Systems: Every core system is harmonized through alchemy and blood-bound interlocks, from targeting and navigation to life support. The result is higher resilience to electronic warfare and steadier tracks on Force-active threats. Crew survivability rises because the ship fights to keep its pilot alive and the picture clean.
  • Resilience to Salvage and Capture: Bloodlock, the Data Blackout lattice, and scuttle rites turn a captured hull into a dead shrine, not a prize. Memory cores purge, control planes slag, and guidance ghosts mislead intruders. Curse-salted residues foul recovery crews and ensure no enemy learns what the Velakorr knows.
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  • Force Nullification: When under Force Nullification, the Scry-Lens loses precision, the Graveslit Aligner reacts slower, and Black Veil blooms thin. It reduces the effectiveness of the Velakorr from its premium standard to just above the standard capability of traditional bombers of its class. The Velakorr can still kill, but windows get razor-thin and a second pass may be needed.
  • Dirty Inputs and Hostile Weather: Heavy jamming, debris plumes, ash storms, ion squalls, and sleet layers starve the suite of clean returns and bend micro-blooms. The HUD flags low confidence and collapse forecasts grow conservative. Crews either wait for the picture to clear or accept a shallower solution with less certainty.
  • Thermal and Consumable Duty Cycles: Nightcloak sinks, Black Veil soot canisters, Shadow-Phase loads, and Scream-Sink lanes all have limits. Stacking a lance shot, Hexpulse bursts, and a veil in one breath pushes heat and power budgets into the red. Chain too many strikes and the jet runs hotter, veils bleach faster, and the next egress is louder on scopes.
  • Sith Technology: The Velakorr utilizes highly specialized dark technology, Sith engineering pioneered by the Kainate. It requires Kainate technicians to maintain and prepare the vessel for flight. Its systems are so complex they would be lost on others.
  • Maintenance Hunger and Logistics Dependence: Ashen-Seal thresholds, relay walls, and Bloodhowl crystal stacks demand exact calibration. Drift, worn contacts, or tired diodes cause nuisance trips and dulled damping. Away from carriers or tenders, turn-times creep, consumables run low, and the quieting edge fades.
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The Velakorr-class Sith Tactical Bomber Mk. I was not built to compete. It was built to erase the idea of competition. It ends fights the way the Kainate ends problems: a door opens inside your shields where no door should be, the kill walks through, and by the time your crew shouts the first warning the bomber is already a cold echo on scopes. The Xarûl bent knife fights to the Kainate's will. The Gorvahn proved pressure can crack big prey. The Velakorr is the finishing stroke. It turns shield walls into corridors, plate into seams, and timing into a blade that never misses.

Gorvahn sorties taught the galaxy to brace. Captains staggered faceting, prepared greater measures, hid criticals under armor mazes. Darth Prazutis answered with a dedicated corridor-maker. The Shadow Mind took proven systems and rewrote the playbook. Project Red Crucible became the Velakorr: a compact hull that exists to create one perfect window, deliver an execution through it, and leave nothing but confusion and falling power alarms behind. Its the next step in the massive industrial campaign overseen by the Shadow Hand to push the Kainate so far beyond its rivals, even the heavens are no longer in sight.

It looks like what it does. A tall dorsal fin and matching ventral blade give the silhouette a ritual cut. Vein-red channels trace the hidden sinks along the wings, so the aircraft glows along its bones when it breathes hard, then fades to embers as the Nightcloak Emissions Veil drinks the heat. A Bloodpane eye sits forward and low. Seeker pods and the axial lance throat ride tight to the fuselage. Coffin-bay doors are flush and almost invisible until they open.

The method is simple to read and almost impossible to stop. Scry-Lens maps shield harmonics, paints a breach line, and tells the crew exactly how long it will hold. Graveslit Aligner trims the nose in the last two seconds so the bomb-bay axis and the corridor are the same line. Coffin-Bay Autoloader seats a matched munition with depth keys and dwell burned in. If the pilot is masked or stunned, the Malediction "Familiar" Core flies the release profile perfectly and gives control back the instant the bombs are gone. If a finish is required, the Cataclysm axial lance bites the same cut a heartbeat later, striking only where the field is already parting. Targets do not "tank" this sequence. They die inside it.

Silence is the armor. Nightcloak smears heat and RF into harmless background, so scopes see a cold shadow on approach. Black Veil Weave throws a one-second night during the break so trackers lose lock while sinks swallow the last heat. Shadow-Phase decoys lay false glints and vectors without loud ECM. If the enemy fires first, twin dorsal Hexpulse spines rip down missiles and hunter-killers with ion-flechette bursts keyed to Scry-Lens tracks. The Velakorr speaks only once per run, and that single sentence is a death notice.

Survivability is not a prayer; it is architecture. Ashen-Seal Isolation Grid cuts and cauterizes trunks before a fault can walk the hull. Carrion-Key Hardening puts flight controls and arming logic behind dry relays, one-way light, and dead-rail cables, so possession tricks and Nullshock copies end at the fence. Scream-Sink Dampers drink the slam of breachers and lance recoil and bleed it into the sinks as managed heat, keeping the second pass as quiet as the first. Bone-Latch hooks and void-sled skids let deck crews drag a scorched bird clear in seconds. Campaigns do not stall because a cripple blocks the throat.

Formations stay lethal when fate cuts leaders down. Grave-Current Datacord rides the wing geometry as a tight-beam bus that never touches open spectrum. Lane timing, depth keys, and remaining ordnance pass ship-to-ship without a broadcast. If lead dies, the next bird inherits the plan in one breath and the chain continues. In the cockpit, Bloodpane Spectral HUD and Strike Scriptor keep the picture human under punishment. Seam outlines, collapse cones, drift, and escape appear as clean crimson geometry on the combiner. The operator draws breach, bloom, finish in three strokes; the suite builds the ladder and hands it to Malediction and the bay gear. When g-loads bite and vision tunnels, the symbology simplifies to thick dwell bars and arrows the eye can read through a blink.

Trials made the case with cruelty. At Korrus Flats, a Velakorr element opened staggered facets on a refitted cruiser and walked a finish through a gap that lived for less than two seconds, mass devastation left in its wake. In the Teleron yards, a pair's bombs detonated a reactor with such precision, even force sensitive pilots flying the latest models across the galaxy couldn't even imagine replicating it. Debriefs repeated the same line: birds landed cool, bays clean, sinks within limits, launch throat clear. When a strut failed on hot recovery, Bone-Latches and skids hauled the hull out of the lane before the next pair crossed the threshold. It became indisputable the successes mounting during Velakorr deployments, a living nightmare in every operation its deployed in.

There are limits. When exposed to Force Nullification the razor loses edge. Scry-Lens predictions grow conservative, Graveslit bias becomes blunt, Black Veil blooms thin, and Sigil-Wire assists go quiet. The bomber still flies the profile and kills targets of its class, but margins tighten until clear of the field. The ship also demands care. Isolation segments, relay walls, and crystal stacks need calibration. Neglect trades certainty for luck, and the Kainate does not trade that way.

In service, the Velakorr stands between the blade and the hammer and makes both sharper. Xarûls carve the air and peel escorts. Gorvahns pound until structure sags. The Velakorr opens the exact door they need and closes it behind the strike. It is everything the Kainate needs to be, a timed cut, executed in silence, a living scourge prowling the skies. When enemies replay the tape, there are no heroics to admire, only a corridor blooming inside their shields where no corridor should be, and in that corridor the end of their ship. Every other bomber looks clumsy beside it. The Velakorr is the standard. Everything else is an excuse. Pilots have come to fear the great, malevolent eye of the Velakorr.




 
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  • Intent: To create a secret, mobile Sith military research station used by Darth Prazutis to conduct forbidden experimentation, conduct containment operations, and act as a secure Kainate sanctum.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
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  • Classification: Mobile Research and Containment Platform
  • Length: 5,000 Meters
  • Width: 5,000 Meters
  • Height: 2,800 Meters
  • Armament: High
  • Defenses: Extreme
    • Alchemized Armor Plating
    • Triple-Layer Deflector Shields
    • Internal Containment Barriers (Force and Tech-based)
    • Anti-Boarding Defense Halls
    • Voidshield Generators
  • Hangar Space: 6 Starfighter Squadrons Equivalent
  • Hangar Allocations:
    • Starfighters: 4 squadrons (Kainate Interceptors)
    • Support Craft: 2 squadrons (Dropships, Ritual Barge, Prison Shuttles)
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: Yes - Class 1.0
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  • Command and Control Bridge
  • Advanced Medical Bays
  • Redundant Reactor Systems
  • Encrypted Communications Relays
  • Backup Subspace Signal Silencers
  • Life Support for High-Tier Biocontainment
  • Industrial-Scale Alchemical Labs
  • Multi-layered Containment Vaults
  • Internal Tram Transit System
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  • Hidden Bastion: Nearly impossible to locate due to integrated stealth tech and sorcery.
  • Fortified Vault: Designed to house even reality-warping entities like Lotek'k.
  • Ritual Engine: Enhances Sith sorcery and rituals station-wide.
  • Anti-Infiltration Design: Maze-like internal structure and mind-warping architectural shifts.
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  • Power Draw: Advanced systems consume massive energy; station must cycle functions.
  • Vulnerable When Moving: Most stealth and defense systems must drop briefly to relocate.
  • Dark Side Reliant: Effectiveness reduced in Light Side-saturated regions.
  • Not a Frontline Station: Though armed, its focus is containment, not fleet warfare.
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Hidden in the void between stars, shrouded from sensors and the Force alike, Nexul Station is a leviathan of Sith ambition. Constructed in secret by the hands of Kainate fleshcrafters and technopriests, it serves as Darth Prazutis' personal sanctum for forbidden experimentation and metaphysical warfare.

Its armor is etched in Sith runes from bow to stern, its engines whispered into being through void-chants older than memory. Inside, labs churn with alchemical brews and containment chambers hum with suppressed terror. It is here that the Bound Lotek'k, a creature of galactic nightmare, is held in slumber—its screams used to power dark rituals.


Nexul Station is not a warship. It is a sanctum, a prison, a crucible of Dark Side ambition. It drifts through the stars as an unseen god-machine, tethered only to the will of Darth Prazutis. The mere knowledge of its existence is a closely guarded secret, known only to the highest echelons of the Kainate. Those who find it do not live to tell the tale. Those brought here never leave. Nexul is not a place. It is a sentence.






 
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  • Intent: To create a limited production, Sith engineered hypervelocity weapon system that merges advanced coil acceleration technology with dark side alchemy and ritual engineering, the ultimate terror weapon of the Kainate.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Classification: Hypervelocity Cannon
  • Size: Very Large
  • Weight: Very Heavy
  • Ammunition Type:
    • Runic Ultrachrome Electroplated Tungsten Alloy Slugs with Dark Side Energy Sheath ("Soulshots")
  • Ammunition Capacity: Small
  • Effective Range: Battlefield
  • Rate of Fire: Low
  • Damage Output: Very High
  • Recoil: Very High
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  • Soul-Latch Capacitors: Ritualized capacitor banks that store energy through alchemical feedback. They are charged with both mechanical and sacrificial power, releasing it in coherent bursts that supercharge slug velocity and runic ignition on impact.
  • Runic Impact Etchings: Each soulshot slug carries complex alchemical runes that bloom upon impact, corrupting local systems, degrading electronics, and temporarily inverting repair protocols, forcing manual recovery.
  • Scream-Charge Pulse: A secondary psychic detonation accompanies each strike, disrupting nearby neural interfaces, disorienting enemy crews, and inducing visceral dread. While not lethal, its shock effect is devastating in precision engagements.
  • Remnant Whisper Nodes: Specialized sensors that capture telemetry and emotional resonance from every impact, transmitting the data to the Shadow Mind. The reflections of dying thought feed targeting algorithms, creating predictive efficiency at horrific cost.
  • Hemophage Energy Web: A power transfer network that metabolizes conventional energy or sacrificial life essence to sustain operational readiness, extending field duration without reactor dependence.
  • Blood-Oath Locking: Genetic, ritual, and cognitive encryption prevent unauthorized activation. Attempts to bypass this attestation protocol result in catastrophic feedback and neural corruption.
  • Abyssal Salvo Protocol: A forbidden firing mode that consumes the entire Soul-Latch charge to unleash a singular, apocalyptic strike capable of inflicting structural and dark damage. It leaves a psychic scar visible in the Force and renders the weapon inert for a prolonged period of time.
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  • Shieldbreaker: The Gravehammer's hypervelocity slugs pierce layered shields and batter heavy armor, reducing even reinforced defenses to fragments through sheer kinetic overpressure.
  • Runic Corruption: Impact runes bloom into electromagnetic and algorithmic corruption, delaying automated defenses and ship-wide recovery.
  • Psychic Suppression: The Scream-Charge pulse disorients and slows nearby personnel, creating windows of chaos in otherwise disciplined fleets.
  • Ritual Efficiency: Soul-Latch and Hemophage systems reclaim charge from battlefield energy, enabling sustained firing in ritual theaters.
  • Tactical Intelligence: Remnant Whisper data improves future accuracy, allowing successive strikes to exploit previously weakened zones.
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  • Force Nullification: The Gravehammer's dark-resonant stabilizers and guidance arrays are suppressed in Force Nullification; the weapon reverts to a reduced-performance kinetic mode, suffers some accuracy/penetration loss, and will trigger automatic safety throttles to avoid destructive feedback.
  • Ritual Dependency: Must undergo regular re-tempering and feed cycles; without ritual maintenance, it degrades rapidly.
  • Hemophage Instability: Excessive life-energy feeding can induce corruption feedback, damaging the weapon or killing its own crew.
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The Gravehammer Hypervelocity Array Mk. I stands as the Kainate's answer to the modern hypervelocity cannons, a weapon reborn through the alchemical crucible of the Dark Side. Forged in the heart of Malsheem's forge-cathedrals, its creation is a process equal parts engineering and ritual. The foundation of each weapon begins as a standard coil accelerator, but the Sith refuse to let mere physics define their craft.

Every coil housing is carved from Bloodsteel, its surface engraved with runic sutures that pulse when charged. Crucivane framing anchors the array in a lattice of shadow-tempered metal, and within its core dwell the Soul-Latch capacitors, vessels of restrained fury, humming with power drawn not only from reactors but from ritual sacrifice and psychic resonance.

When activated, the weapon's coils awaken with a sound like an entire battlefield inhaling. The Hemophage conductor web drinks greedily from both energy grids and living essence alike, transmuting heat, pain, and death into current. A runic soulshot slug is chambered, dense, spiraled, and etched with wards that only the Shadow Mind can decipher. Upon discharge, the coils ignite in black light, propelling the slug to speeds so great that it blurs into unreality. Where it strikes, the universe itself seems to recoil: shields buckle, armor ruptures, and the runes burst outward in a coronal bloom that corrupts sensors, inverts repair protocols, and fractures morale.


Yet the Gravehammer's power transcends the physical. Each impact unleashes the Scream-Charge, a resonant psychic concussion that thrums through every living being within its radius. Neural implants flicker, coordination falters, and entire bridges fall silent under the weight of an invisible scream. Crews describe it not as a sound but as an absence, a pressure that forces the mind to listen for something it cannot name. Even after the weapon's fire has ceased, the echo of terror lingers, burrowed into the consciousness of those who survived.

The weapon's maintenance is as much sacrament as service. Soul-Latch cells must be re-attuned with precise ritual heat cycles to prevent energy collapse, while the Remnant Whisper nodes require purging to stop the echoes of dying thought from infecting ship systems. Failure to observe these rites results in corruption, not merely of machinery, but of minds. The rare Abyssal Salvo Protocol, channels the total charge of the array into a single round: a weaponized apocalypse that gouges the world and leaves behind a dark scar visible in the Force.


For all its risks, the Gravehammer remains the purest expression of Kainate warfare, dominance through fear, precision through agony, victory through annihilation. To witness its fire is to behold an act of dread divinity: the moment when the will of the Sith manifests as absolute, unanswerable ruin.

 
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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Role: Kas-Kissai of the Shikkari
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
PHYSICAL INFORMATION
  • Age: 56
  • Force Sensitivity: Master
  • Species: Sith Pureblood - Kissai Caste
  • Appearance: [ Describe the NPC. Height and build? Any distinguishing marks? Do they show their age? What do they usually wear? ]
SOCIAL INFORMATION
  • Name: Avaroch Golgari; the Kas-Kissai
  • Loyalties: The Kainate
  • Wealth: [ How wealthy are they? Where does that wealth come from? Are they stakeholders in existing corporations? If so, link to them. ]
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Personality: [ Describe the NPC’s personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? Please provide links to any relevant factory submissions or uncommon canon links. ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]







 
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  • Intent: To create a superior Sith neural-integration interface for Kainate vessels and starfighters, replacing all conventional neurocrowns.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Oblivion Diadem Mk. I
  • Modularity: Yes - Limited (Field density, feedback harmonics, and frequency layering can be customized for ship, fortress, or mobile applications.)
  • Production: Limited
  • Material:
    • Bloodsteel Channel Nodes
    • Crucivane Containment Ribs
    • Obsidian Fiber Wiring
    • Synth-Neuronal Mesh
    • Shadow Resin Seals
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  • Neural Ascendancy Link: Establishes a true neural bridge between user and vessel, not simply reading thought but syncing intent and reaction into one reflex arc. The result is instantaneous command latency across any integrated system.
  • Cognitive Phase Modulation: The Diadem allows fine control over Immersion Depth, from light synchronization (awareness of body retained) to full immersion (complete neural projection). A pilot on a speeder or gunship might use low immersion for physical maneuvering, while a dreadnought's ship-operator can merge completely into their assigned system.
  • Task Partitioning Array: Enables true neural multitasking. Users can compartmentalize thought-streams, dividing focus between multiple ship functions, such as flight control, weapons management, and communication relays, without degradation in precision. The Diadem's secondary neural cores allocate and harmonize these distinct mental threads automatically.
  • Distributed Sensory Overlink: Integrates the user's sensory cortex with vessel telemetry, allowing perception of vibration, pressure variance, and shield resonance as tangible sensations. Experienced pilots describe it as feeling the ship breathe beneath them.
  • Pain-Loop Calibration: Converts damage feedback into sharpened lucidity rather than distraction. As the ship suffers, the pilot's clarity intensifies, creating a cruel paradox: pain as focus, agony as control.
  • Emotional Conversion Harmonics: The Diadem translates the user's emotional energy into operational efficiency, rage sharpens targeting, fear heightens reaction speed, serenity stabilizes systems. It thrives on Sith emotional volatility, refining passion into mathematical precision.
  • Void-Resonant Insulation: Crucivane structural veins grant immense protection from ion and EMP interference. Instead of severing the link, such energy feeds harmlessly into passive bleed channels.
  • Collective Synchrony Protocol: A Kainate ship's bridge crew can operate multiple linked Diadems, forming a networked control lattice under a commanding node. Through this ritual alignment, helm officers, gunnery specialists, sensor operators and more act as extensions of the same will, a single consciousness directing an entire vessel.
  • Cognitivist Failsafe Ritual: In the event of overload, built-in rune-anchors suspend the user's neural imprint in crystalline memory nodes. These "echoes" can later be analyzed, rebuilt, or re-merged into successor users by the Shadow Mind.
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  • Perfect Reflex Concordance: Converts thought to motion instantly, eliminating delay. In combat, pilots maneuver with predatory precision, turning Sith ships into living weapons of intent.
  • Adaptive Emotional Amplification: Instead of impairing focus, dark emotion strengthens signal fidelity. Rage, sorrow, ambition, all serve as stabilizers, harmonizing with Sith instinct.
  • Multitasking Mastery: Unique neural architecture allows operators to control several functions or systems simultaneously, excelling in multi-crew coordination or single-pilot multitasking.
  • Modular Integration: Scales from a starfighter interface to a dreadnought. Capital ship operators can control subsystems such as engines, sensors, or weapon grids through shared neural channels.
  • Psychic Command Network: Collective link harmonizes crew under one dominant consciousness, most often their commanding Sith, allowing nearly telepathic coordination without verbal command.
  • Dark Energy Conversion: Converts excess psychic strain and ion interference into operational current, effectively weaponizing disruption itself.
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  • Overload Hazard: Emotional excess or prolonged psychic feedback can push the user's neural pathways beyond stability, inducing synaptic burn-out or complete personality collapse. In extreme cases, the pilot's consciousness bleeds into the Diadem's systems, leaving behind an echo that continues fighting long after the body has died.
  • Dependency Formation: Extended use conditions the brain to rely on the Diadem's feedback harmonics, eroding the pilot's sense of self and detachment. Detachment often results in phantom sensations, feeling a ship's engines in their chest, hearing targeting systems whisper even in sleep.
  • Force Nullification: While under Force Nullification, the Diadem loses all emotional amplification and harmonic feedback, reducing it to an interface just beyond standard neurocrowns.
  • Limited User Compatibility: Only individuals with strong mental discipline can survive full synchronization; lesser minds either burn out or lose individuality within minutes. Some of these failures linger inside the Diadem's containment crystals as flickering data-ghosts, eternally replaying their last moment of command.
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Forged within the black halls of Malsheem, the Oblivion Diadem Mk. I was the Shadow Mind's answer to the flawed limitations of galactic neurocrowns. Where lesser technologies merely interpreted thought, the Diadem translates identity itself. It does not connect pilot and machine, it merges them.

The first prototypes were tested in a closed setting aboard Malsheem, proving capable of fusing pilot and craft into a seamless killing instrument. From there, the design expanded, scaled through modular anchor nodes to link bridge officers aboard dreadnoughts and stations. Now, a ship's command deck can act as a choir of minds, each bound to a central consciousness that directs the vessel like a single entity.

Constructed from Crucivane framework, veined with Bloodsteel conduits, and sealed with Obsidian fiber, the Diadem is both artifact and technology, a living circuit that feeds upon its user's emotion. The wearer's heartbeat synchronizes with the ship's reactor pulse, creating a duality of life, a commander's will beating in unison with a warship's heart.


Crew who don the Diadem describe an awakening: systems breathing, hulls flexing, weapons hungering. Their sense of self expands until ship and soul become indistinguishable. The influence spreads through psychic bleed, binding entire crews into instinctive harmony. Calm brings precision. Fury brings speed. Despair brings silence.

Yet, this unity exacts a cost. The longer the bond persists, the weaker the line between pilot and machine becomes. Veterans report hearing reactor hums in their sleep, seeing stars move behind their eyelids. Some have never removed their Diadems at all, choosing instead to remain eternally integrated.

The Oblivion Diadem Mk. I is more than an interface; it is the manifest will of the Kainate, a conduit through which Sith domination becomes literal. Each crown bears the same inscription within its inner ring:

"The vessel bends, the will ascends."



 
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  • Intent: To create a semi-unique stealth system that nullifies forceful anti-stealth technologies ensuring Kainate vessels remain undetectable even by cutting edge sensor networks.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Shrouded Veil Obfuscation System Mk. I
  • Modularity: No
  • Production: Semi-Unique
  • Material:
    • Alchemized Nethersteel Casing
    • Whisperstone Core Matrix
    • Shadow-Weave Neurocircuitry
    • Phantasmal Coil Emitters
    • Hemophage Conductor Runes
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  • Dark Divergence Cascade: Creates micro-layered fluctuations in local inertial values, time perception, and mass distributions, not by cloaking the ship but by subtly falsifying and rewriting surrounding measurements. All external observation becomes corrupted at the point of origin.
  • Temporal Ghost Shifting: Through phased patterning and time-split signal masking, the ship constantly emits "false echoes" of itself that loop past positions, future paths, and impossible navigational vectors, overwhelming any deterministic simulation or replay system.
  • Neurocognitive Sensor Desynchronization: By exploiting the connection between hyper-advanced AI sensory networks and pattern-recognition protocols, the system injects fractal signal distortions designed to trigger recursive overcorrection. The more powerful the AI, the more chaotic its conclusions.
  • Entropic Veil Field: A null-shell of atmospheric static formed from decaying resonance fields and entropy bleeding, this sheath causes even kyber-enhanced or relativistic sensors to interpret particle motion as natural space-noise, rendering them indistinct from cosmic background radiation.
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  • Anti-Intrusion Defense: The Shrouded Veil doesn't hide the ship through traditional stealth, rather, it actively sabotages the foundation of deterministic analysis. By creating contradictory readings across all spectrums, it causes devices to perceive an unsolvable paradox. They cannot simulate what contradicts its core laws.
  • Sensor Logic Collapse: When facing hyper-advanced AI-powered sensors, the system's layered feedback patterns trigger recursive logic faults. The AI receives so many overlapping, incompatible outcomes that it must purge the dataset or begin again, effectively blinding it to the Kainate vessel in the moment that matters most.
  • Active and Passive Interference Fusion: The system provides both continuous passive invisibility to long-range scanners and the ability to deploy rapid active bursts to corrupt real-time tracking or simulation. This dual-mode operation ensures survivability against all detection stages: prediction, observation, and replay.
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  • Force Nullification: While the system relies on dark-aligned neural and spatial manipulations, it is vulnerable in when under areas of Force Nullification. In such zones, the entropy and neurofield generators lose efficiency.
  • High Synchronization Demand: Each ship must be individually calibrated to the system to ensure its unique entropic patterns do not conflict with others. This prevents mass production and makes coordinated deployment complex, requiring attunement through the Shadow Mind.
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The Shrouded Veil Obfuscation System Mk. I represents the Kainate's final answer to the technological arms race of detection and counter-detection. While the rest of the galaxy strives to simulate visibility through increasingly advanced sensors, measuring every quantum particle, every ripple of time, the Shrouded Veil makes a bold departure: it doesn't hide the ship…it hides the truth.

Developed by the Shadow Mind in response to escalating threats within the field of anti-stealth technology, the system does not rely on cloaking fields, refraction, or null signatures. Instead, it generates contradictory readings, impossible particle behaviors, and recursive time-path projections that break the very logic on which advanced sensor systems rely. It weaponizes uncertainty and misdirection on a fundamental level, flooding AI-powered observatories with mathematically impossible data until their frameworks collapse in rejection or misfire.

Ships equipped with the Shrouded Veil are not invisible in the traditional sense. They are undecidable. They can appear both here and elsewhere. They were seen before they arrived. They leave trails where none existed and occupy probability spaces that especially forceful systems cannot simulate. Attempts to track them only hasten confusion. For the Sith, this is not stealth. This is control through unknowing.

Yet such power does not come without cost. Only the most sensitive of Sith piloted craft can wield the system properly. Without careful attunement, the ship becomes as unreadable to its pilot as to its enemy. But in the hands of a master, the Shrouded Veil is a cloak not of invisibility, but of paradox. Not silence, but madness.





 
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  • Intent: To create a state-of-the-art Sith hyperbaric/regen chamber combining advanced life-support, alchemical healing, and dark-side assisted regeneration for wounded Kainate personnel.
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  • Pressurized Life-Sea: A sealed, hyper-pressurized chamber that combines super-oxygenation with microplasma infusion and alchemized nutrient mists, accelerates tissue repair by stabilizing cellular matrices while the Hemophage web draws minimal ambient life-energy to catalyze growth. In practice, burns knit faster, grafts take more readily, and hemorrhage is stilled within a single session.
  • Hemophage Conductor Weave: A lattice of Bloodsteel-threaded microfilaments that gently siphons excess trauma energy and redirects it into controlled regenerative pulses. This conductor does not "steal" life to kill, it converts raw suffering and system entropy into focused repair energy, fueling sutures, clot formation, and cellular reconstitution.
  • Runic Biostitch Array: Etched Pyroclast sigils project nanoscopic stitching fields that encourage scar tissue to align along stress lines, reducing adhesions and improving long-term mobility. These arrays also act as ritual anchors permitting a limited level of dark-side attunement to accelerate recovery when administered by a trained alchemarch or Sith surgeon.
  • Somatic Resynchronizer: A neural interface that rephases damaged motor and sensory maps while the subject remains sedated. For force attuned or cybernetically augmented patients this can restore coherence to prosthetics, rebind synaptic grafts, and purge short-term neural shock.
  • Breath of the Abyss Module: The Vivarium can create a contained, concentrated Ashes of Malachor, Dark Bota, and Bota infused air pocket (safely contained in Pyroclast), allowing certain Force-scarred patients, or those whose lungs are compromised, to draw breaths without mechanical respirators. This is short, risky, and ritual-dependent, but invaluable for stabilization.
  • Adaptive Thermal Matrix: The chamber's core uses Pyroclast's temperature-reactive properties to modulate heat precisely at wound sites, warming to promote perfusion, then drawing heat to harden dressings when needed.
  • Shadow Mind Sync: When networked to a Shadow Mind node, the Vivarium can share anonymized healing telemetry, create biologic templates of ideal recoveries, and invoke patterned ritual sequences that improve outcomes across other Vivaria.
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  • Rapid Triage & Regeneration: Significantly reduces time to stable condition for severe burns, deep tissue trauma, and nerve grafting when compared to conventional hyperbaric units.
  • Multi-Domain Utility: Functions as emergency battlefield triage, long-term surgical suite, and neural rehab station, suitable for hangar bays, medical cathedrals, or flagship infirmaries.
  • Synergy with Sith Techniques: When operated by a trained alchemarch or Force-sensitive medic, the Vivarium's runic arrays and Hemophage conductor raise success rates of grafts, prosthetics, and complex biomending.
  • Integrated Containment: Self-sanitizing, hermetic, and able to isolate infectious or energetic taints (short term) via pyrogenic purge cycles and Bloodsteel filters.
  • Controlled Life-Energy Harvest: The chamber can harvest extremely small, regulated amounts of vitality from sacrificial mediums (ritual feedstock) to jumpstart repairs, permitting miracles that inert tech cannot match, useful when conventional energy stores are low.
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  • Force Nullification: When placed under Force Nullification, the Vivarium's ritual anchors and Breath of the Abyss module fail; regenerative rates collapse to those just beyond that of a conventional hyperbaric unit.
  • Ethical & Psychological Cost: Use of Hemophage conduction and ritual feedstock requires suffering or sacrifice to reach peak performance; prolonged dependence corrodes the patient's psyche and can create addiction to the chamber's effects.
  • Ritual Maintenance: Runic plates and Bloodsteel filaments require periodic re-activation via sacrificial temper-cycles and alchemical tuning, if neglected, efficacy falls and the chamber can produce scarred or malformed tissue.
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Forged within the darkest wings of Malsheem's medical crucibles, the Erebus Vivarium Mk. I was commissioned by the Shadow Hand to give the Kainate an edge no mundane navy could replicate: the capacity to return broken warriors to the fight faster, to re-stitch shattered corpses into instruments of war, and to preserve Force-scarred assets that would otherwise be lost. Where normal hyperbarics simply stabilized breath and patched burns, the Vivarium rewrites biology under pressure and ritual; it is as much a surgical cathedral as a lifesaving device, a place where technology and sacrament collapse into the same terrible purpose.

A patient slides into the capsule on a synth-tissue bed, the door seals, pressure rises, and a faint low harmonic begins, not audible so much as felt, a calibrating heartbeat the runic array reads and leans upon. Oxygen and alchemical nutrient mists flood tissue while the Hemophage conductor threads its microfilaments into damaged vasculature, converting trauma into focused repair pulses. Pyroclast sigils crackle as the Runic Biostitch Array projects microscopic seams that guide scar formation along stress lines, and the Somatic Resynchronizer links to motor centers and neuroprosthetic nodes, aligning signals and encouraging graft integration; when lungs are destroyed the Breath of the Abyss module can be invoked by a certified operator to provide a sequence of Force-tolerant air so repair can begin where ordinary respirators would fail.

Aboard a Kainate vessel, Vivaria are triage anchors: pilots are repaired and returned in hours rather than days, limb grafts that would have failed hold fast, and Force-scarred agents once judged liabilities are reborn as operational assets. The Shadow Mind harvests and integrates vivarium telemetry into fleet-wide healing templates, raising success rates across vessels; in forward hospitals the Vivarium's existence alters behavior, soldiers take greater risks because return is possible, and captors can be "healed" into obedience. The machine is therefore both practical medicine and strategic leverage: a morale tool, a force-multiplier, and a coercive engine.


The Vivarium's miracles come with ritual cost. Its Hemophage conductor performs best when fed ritual feedstock or ambient agony, and the Pyroclast runes must be periodically re-tempered in Malsheem's furnaces to prevent lattice collapse; neglected, the system yields malformed or scarred outcomes. Psychologically, those who pass through the chamber often carry marks of treatment, phantom burns, synesthetic memories of the chamber's hum or the taste of pressure, small residues the Kainate can treat as talismans of devotion or use as levers of control. Practically, Force-null zones blunt the Vivarium's ritual anchors and collapse its accelerated rates to conventional hyperbaric performance, throughput is finite, and the chamber's accelerated modes demand power and feedstock that cannot be sustained forever.

Deployed variants reflect those limits and uses: the Fleet Vivarium Mk. I is hardened for carrier bays and flagship infirmaries with enhanced containment and moderate throughput; the Field Crucible Mk. I is mobile with reduced capacity and optimized triage; the Ritual Hallow Mk. I is a stationary cathedral for sanctums, able to perform extended ritual runs and large-scale neural reconditioning when resources allow. Survivors treated in the Vivarium often declare they "heard" engines in their bones, and narrative hooks present themselves readily, a deserter haunted by memory residue, a Shadow Mind template that requires the blood of a noble house as catalyst, or a Vivarium whose success becomes political leverage.

Erebus Vivarium Mk. I is intentionally dreadful: a medical miracle for the Kainate that carries with it ritual upkeep, moral cost, and a clear vulnerability to Force-nullification. It is powerful enough to feel unique and unmistakably Sith, but not invincible, a tool of resurrection that leaves traces, debts, and stories in its wake.

 
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  • Intent: To forge a pair of abyssal gauntlets for Darth Prazutis, built to enhance his sorcery, physical supremacy, and connection to the Dark Side.
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  • Classification: Multipurpose / Force-Amplifying Gauntlets
  • Weight: Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Sonic: Low
    • EMP/Ion: Average
    • Elemental: High
    • Force-Based Attacks: Very High
    • Force Light/Purification: Very High
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  • Special Features:
    • Sorcery Amplification Channels: Intricate veins of Blood-Forged Aurodium and Sith Rune-Inscribed Blackstone run throughout the gauntlets, forming an alchemical lattice that serves as a sorcerous circuit. These conduits channel the raw flow of the Dark Side directly into Prazutis' body, drastically amplifying the potency, range, and casting speed of his Sith sorcery. Even complex rituals that would normally require minutes of preparation can be invoked with mere gestures, their power intensified by the abyssal matrix embedded within the gauntlets.
    • Ritual Anchoring Runes: Inlaid across the inner and outer gauntlet plates are ancient anchoring glyphs, drawn from forbidden Sith lexicons and engraved in sacrificial blood. These runes stabilize the casting of battlefield rituals under duress, allowing Prazutis to conduct longform curses, summoning's, or dark invocations without interruption, immune to disruption by chaos, pain, or psychic interference. The gauntlets act as a metaphysical anchor in the maelstrom, tethering Prazutis' will to the ritual space.
    • Force Shockwave Projectors: Integrated into the palms and knuckles are micro-forged impact chambers, alchemically linked to Prazutis' own Force energy. With a mere flick of his fingers or a clenched fist, he can unleash concussive waves of invisible, telekinetic devastation. These shockwaves can hurl squads, sunder walls, or pulverize lesser Force barriers, weaponizing gesture into annihilation. When enhanced with rage, the shockwave ripples with visible distortion and abyssal energy.
    • Claws of Abyssal Rend: Each gauntlet conceals retractable talons, razor-edged claws forged from honed Zîrkaris and imbued with soul-piercing enchantments. When extended, these claws glow faintly with abyssal runes, allowing them to tear through even Force-reinforced armor and spiritual defenses. A single strike from these claws can not only rip flesh but also unravel Force bindings, making them a nightmare for lightsaber duelists and spirit-bound guardians alike.
    • Soulbrand Sigils: Hidden within the underside of each gauntlet are branding runes, sigils that, when activated, burn into the soul of a struck enemy. This mystical brand creates a metaphysical link, allowing Prazutis to torment the victim from any distance. The branded suffer recurring pain, hallucinations, and dread, unable to hide from his gaze, even across systems. The effect persists until removed by powerful Force healing or purification rituals, which require significant effort.
    • Reality-Warp Feedback Loops: Embedded Obsidian Voidshards interwoven through the gauntlets' structure continuously distort localized perception. In motion, they create mirage-like afterimages and illusory duplicates of Prazutis' arms and hands, delaying visual tracking and disorienting opponents. Under certain conditions, these distortions feed into the battlefield's emotional trauma, heightening the horror and confusion experienced by enemies.
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  • Amplifies Sith Sorcery: Enhances ritual casting, curses, and Force-based spells dramatically. The gauntlets act as arcane accelerants, enabling Prazutis to cast devastating spells with minimal physical effort, overwhelming opponents with sheer magical tempo.
  • Dark Side Conduit: Direct interface with Prazutis' armor, helmet, and amulet for seamless power synergy. This interconnected nexus allows him to channel power from one artifact to another in real-time, creating a circuit of dark energy that magnifies every action he takes.
  • Force Shockwave Utility: Can deliver devastating shockwaves through Force-enhanced strikes or gestures. These eruptions can rupture enemy formations, break fortifications, and send even armored foes flying like ragdolls across the battlefield.
  • Perception Distortion: Voidshards make enemy targeting and parrying difficult by bending sight and sense. Attacks seem to arrive from multiple directions at once, confusing even seasoned Force users as their reflexes falter under warped stimuli.
  • Durability: Forged from Zîrkaris, the gauntlets resist all conventional damage, offering extreme protection, as well as a self-healing factor. Even direct strikes from lightsabers, alchemized blades, or explosive ordnance glance off the gauntlets like pebbles against a monolith.
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  • Sonic Vulnerability: Weak against concentrated sonic attacks and resonance-based weapons.
  • Weight: Heavy construction reduces finesse and limits rapid, dexterous movement in fine manipulation.
  • Force Nullification: Intense voidstone fields or Ysalamiri nullify amplification properties and soulbrand effects.
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Forged in the abyssal crucibles of Malsheem, where steel screams and shadows bleed, the Zarkûn-Karûz gauntlets were not crafted, they were conjured. Born of ritual, alchemy, and suffering, these gauntlets are not mere armor, they are living conduits of the Dark Side, forged to embody the apocalyptic will of Darth Prazutis. Every inch of their Zîrkaris surface pulses with dark resonance, etched with runes carved from the screams of Jedi prisoners, their spirits woven into the very metal.

The gauntlets link directly to Prazutis' other dread regalia, his sentient warplate Qâzjiin'vraal, his helm Xûl-Karzaan, and his amulet Karanazat, forming a nexus of supernatural synergy that elevates his every motion into an act of eldritch domination. Every flex of his fingers can invoke a tidal surge of dark power, every gesture a ritual in itself. The claws, retractable and forged with abyssal sorcery, can rip through armor, Force barriers, and even the veils between dimensions.

Voidshards embedded along the gauntlets' knuckles and forearms distort perception and warp reality, making Prazutis seem untouchable, unreal, a phantasm of fear and fury. These feedback loops create illusory doubles, twisted echoes of his form that confuse and terrify foes, while the Soulbrand Sigils allow him to mark victims across space and time, leaving their souls branded and burning in torment even from afar.

When the Dark Lord raises his hand clad in Zarkûn-Karûz, it is not just a gesture, it is a sentence. A curse. A declaration of annihilation.

They are weapons of finality.

They are fangs of the Void Reign.

And only he, the Shadow Hand, can wield them without being devoured by their hunger.


 
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  • Intent: To create the Lord Arbiter, the ultimate enforcer of Sith-Imperial law within the Kainate, a Sith Judge, Executioner, and absolute legal authority beneath Darth Prazutis.
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  • Role: Supreme legal authority and enforcer of the Sith Dyarchy's will, head of the Grand Tribunal, and the final arbiter of law within the Kainate.
  • Permissions: N/A
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  • Age: Unknown (Appears ageless, enhanced by Sith alchemy and forbidden rituals.)
  • Force Sensitivity: Yes, Master
  • Species: Near-Human (Sith Alchemically Enhanced)
  • Height: 2.3 meters (7’6”)
  • Weight: 420 kg (925 lbs, due to cybernetic and alchemical augmentations)
  • Appearance: The Lord Arbiter is a towering, gaunt figure clad in obsidian-black judicial war-armor, etched with Sith runes of enforcement and punishment. His mask, a featureless iron visage, has no eyes, only a burning crimson slit, resembling a single, eternal gaze of judgment. His robes are embroidered with High Sith script, detailing the Dark Lord’s decrees as if they were sacred law.

    Despite his humanoid form, his presence is wholly unnatural. His voice is a chorus of echoes, many voices speaking in sync, as if the Tribunal itself speaks through him. His skeletal, cybernetic fingers twitch with raw power, exuding a quiet, terrifying authority. The Arbiter’s presence is suffocating, a manifestation of absolute control. Those who stand before him often feel as though their thoughts are no longer their own, their secrets laid bare under his burning scrutiny.
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  • Name: Lord Arbiter [REDACTED] (His true name is erased from history. He is the law, not an individual.)
  • Titles: The Lord Arbiter, Master of the Grand Tribunal, The Final Judge, The Architect of Compliance, The Hand of Law, Breaker of Oaths, The Sentence Made Flesh
  • Loyalties:
  • Wealth: None. The Lord Arbiter does not own. He controls. The entire legal apparatus of the Kainate is under his dominion.
  • Notable Equipment:
    • The Seal of Dominion: A Sith-forged sigil of judgment, enabling the Arbiter to enact instant legal decrees with the Dark Lord’s authority. Those branded with the Seal suffer absolute servitude, immediate execution, or permanent exile from Sith law.
    • The Black Ledger: A bound tome of oaths, contracts, and Sith decrees, a record of every Sith-Imperial law enforced under the Grand Tribunal. The Ledger itself is sentient, reacting to violations with cold, arcane precision.
    • Sword of the Tribunal: A massive Sith executioner’s blade, infused with Dark Side law-binding magic, capable of annihilating traitors with a single cut, not just physically, but their very essence, erasing their presence from all Sith records.
    • The Tribunal Gavel: A Sith War Mace, capable of delivering judicial decrees through Force-bound telekinetic destruction. A single slam of the gavel can shatter bones, enforce compliance, or kill with pure judicial will.
  • Skills:
    • The Ultimate Enforcer of Sith Law
      • The Law Incarnate: The Lord Arbiter’s words are binding, his voice compels obedience through Sith sorcery, overriding lesser minds. No oath, contract, or deal can be broken in his presence.
      • Unshakable Authority: Fear is not his tool, certainty is. His authority is absolute, and through mental domination, he makes others believe it.
      • Memory Erasure & Thought Reconstruction: Those who defy Sith law in his presence may find their minds rewritten, their crimes purged from memory, or their very identity erased.
      • Sith Jurisprudence & Ritual Enforcement: Through the Black Ledger, he can summon Sith law into reality, binding criminals in runes of obedience or forcing lawbreakers into eternal servitude.
      • Master of Psychological & Information Warfare: The Tribunal knows all transgressions. The Lord Arbiter does not accuse without proof, he has already gathered it.
  • Languages:
    • Galactic Basic
    • High Sith (Legal and ritual dialects)
    • Ancient Sith
    • Ur-Kittât (The old script of the Dark Lords)
    • Binary & Cybernetic Code (He interacts directly with Sith enforcement AI)
  • Personality: The Lord Arbiter is not a man, he is an institution. His will is the Grand Tribunal’s will. He feels no personal ambition, only the execution of Sith law in absolute, immutable compliance with the Dyarchy’s decrees. He is merciless but fair, in the sense that fairness, to him, is obedience. His vision of justice is not morality, it is compliance. If the Dark Lord has ordered a genocide, then it is law. If the Dark Lord has declared treason, then all who stand against him are guilty by default. Unlike many Sith, he does not revel in cruelty for its own sake. He simply carries out what must be done. A warlord, a traitor, a civilian, all are equal beneath the word of the Dyarchy.
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  • Weapon of Choice:
    • Sword of the Tribunal (Execution Blade)
    • Tribunal Gavel (Sith War Mace)
    • Force Domination & Mental Warfare
  • Combat Function:
    • The Lord Arbiter does not duel, he ends conflicts before they begin.
    • His presence alone is enough to make most Sith hesitate, to doubt one’s legal standing is to already be guilty.
    • His strength lies in enforcement, judgment, and forced compliance, not personal bloodlust.
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  • Absolute Authority: No Sith under the Dyarchy may defy him without consequence. His authority is the Dark Lord’s will.
  • Psychological Warfare Mastery: He does not need to fight when words can strip a person of their will to resist.
  • Unbreakable in Purpose: His resolve cannot be shaken. No Jedi mind trick, no deception, no bribery will alter his course.
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  • Not a Frontline Combatant: He is a judge, not a warlord. While powerful, he is not suited for frontline battle.
  • Bound by the Law He Enforces: The Lord Arbiter does not make laws, he enforces them. If the Dyarchy issues a decree, he must comply even if it destroys him.
  • His Authority Is Not Infinite: While he holds dominion over Sith law, he is still beneath the Dyarchy. Should Darth Prazutis or the Sith Dyarchy issue a command that nullifies his judgment, he must obey.
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If the Lord Arbiter had a true name it's long since been erased, he was not born; he was made. The Dark Lord of the Sith Darth Prazutis took a Sith Lord of exceptional legal acumen, true master of his profession and broke him, reforged him, and wove the law into his very being. The man's mind was burned clean of individual identity, his memories stripped, his body rebuilt, his purpose made singular. He was not a Sith Lord, not a warlord, he was an institution, a living extension of the Sith Dyarchy's command over law.

Under his watch, the Grand Tribunal operates with absolute authority, ensuring that all within the Kainate, Sith, soldier, or civilian, submit to the will of the Dyarchy. To defy the Lord Arbiter is to defy the law of the Kainate itself. And no one escapes the Tribunal.



 
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