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The Kainate

A hermetic shadow state led by Darth Carnifex and Darth Prazutis, Dark Lords of the Sith.

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Prazutis Workshop



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  • Intent: To create a frontline Kainite Star Destroyer incorporating Sith technology, including all of the new systems I created exclusively for the Kainate.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Full Suite of Capital-class Systems: Including advanced life support, sensors, communications, tractor beams, navigation, and targeting.
  • Sith-Aligned Environmental Systems: Life support is reinforced against radiation, breaches, and biohazards. The air carries ionized incense and black ozone, cycling through Bloodsteel-veined vents that double as ritual conduits.
  • Gravity Anchors: Gravity is maintained through advanced systems, including harmonic nodes encoded with Sith technology. Minor surges may occur during intense Force activity.
  • Sith Astrogation & Sensors: Navigation and sensor systems are enhanced to detect hyperspace eddies, Force anomalies, and ritual interference. Data is filtered through predictive software for early threat avoidance.
  • Encrypted Command Systems: Command lines use Sith-scripted encryption and voice-activated glyphs. Orders and data are routed through advanced systems including Obsidian Nerve Relays, linking bridge and key systems.
  • Tractor Beams: Reinforced dorsal and ventral tractor beams.
  • Base Shielding: Molecular and ray shields provide initial protection, glowing crimson-black when struck. Integrated with more advanced shielding systems in the vessel's defenses.
  • Hangar Systems: Designed to hold up to 12 starfighter squadrons and supporting craft. Hangars are fortified and atmospherically sealed for rapid deployment and defense.
  • Interior Layout: The ship features brutalist and cathedral-like corridors, blood-vein lighting, and blackstone architecture. Sith runes and shrines are built into key chambers for ritual use and meditation. Sith triumphs are depicted in scarlet script.
  • Reinforced Structure: Hull and frame are built with specially treated Sith materials, resistant to heavy fire and built to endure prolonged combat.
  • Automated Repair Systems: Integrated maintenance drones and self-repair nodes handle damage control. Linked to pain-based feedback through the Shadow Mind network for rapid response.
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  • Ritual-Integrated Command Architecture: Powered by Sith relic-tech such as the Shadow Mind Integration Node, Wraith-Command Casket, and Voidlink Cortex, the vessel responds with terrifying precision to its commander's will, often before verbal orders are issued.
  • Overwhelming Armament: Armed with a devastating spread of custom Kainate weapons, ranging from Xarnak plasma torpedoes to Dreadflak batteries, the vessel is capable of obliterating targets across multiple ranges and combat types. Pound for pound it is among the strongest in its class, even considered a class of its own.
  • Advanced Sith Systems: The ship's targeting, coordination, and dark warfare subsystems are deeply entangled with dark technology. These include Pain-Link Coordination, Nether-Eye Combat Sight, and Hemophage Conduits that enhance reflexive defense and enemy disruption.
  • Layered Defenses and Shielding: Reinforced by the Aegis of Shadows Generator, standard shielding, and Sith alloy hull plating, the vessel boasts incredible survivability against both conventional and exotic attacks.
  • Psychological Warfare Platform: With systems like the Fear-Broadcast Projector and Painwave emitters, this destroyer doesn't just damage, it demoralizes. Enemy morale can collapse before hull integrity does.
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  • High Ritual Maintenance Demand: Many of the ship's core systems require regular upkeep or tuning from specialized Sith engineers. Prolonged separation from the Force or Sith personnel may degrade performance.
  • Force-Dead Zone Vulnerability: In areas devoid of the Force (e.g., Ysalamiri fields, void nexuses), dark systems like the Shadow Mind, Fear Broadcast, and Painwave Emitters suffer diminished function or shut down entirely.
  • Limited Hangar Capacity: While well-defended and armed, the ship sacrifices broader carrier capabilities, fielding fewer squadrons compared to other destroyers of similar size.
  • Heavy Profile, Low Agility: Despite advanced maneuvering systems, the ship is still a large, heavily armored destroyer with limited agility compared to cruisers, frigates, or corvettes.
  • Signature Detection During Active Operations: When systems like the Painwave, Fear Broadcast, or Voidflare Engines are active, the ship emits distinct energetic signatures, making stealth or low-profile operations difficult.
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The vessel known as the Umbraxis, first of its class, represents the dawn of a new era in galactic warfare, an apex predator birthed from the crucible of ambition, ritual, and boundless innovation. Designed under the direct supervision of Darth Prazutis, the Shadow Hand and Elysian Grandeval Mortarch of the Kainate, this warship is the inaugural product of a vast military renaissance: the Kainate Rearmament Doctrine. With the Eternal Rule as its lodestar and the technological stagnation of the galaxy as its crucible, this ship is the first to fully integrate every facet of Kainate crafting genius, dark warfare, and advanced starship engineering into a single, unified war platform.

Where the old Sith Orders relied on borrowed frames and repurposed systems, this destroyer is Kainate through and through, each hull plate specially treated in dark forges, each circuit laced with Bloodsteel, and every system bound carefully with darkness. It is not simply a warship; it is a cathedral of annihilation, designed to channel fear, domination, and despair as integral components of its combat strategy.

Internally, the ship's structure is as much a Sith temple as a vessel of war. Its corridors echo with the low chant of harmonic gravity anchors, and its command centers are enshrined with ritual shrines, dread meditation chambers, and sith scripture panels. The Obsidian Nerve Relays and Shadow Mind Integration Node bind captain, crew, and ship together in a cognitive web of total synchronization. Officers issue orders swiftly to both ship and crew, while the Wraith-Command Casket permits high lords to become one with the vessel itself during major engagements.

Every subsystem is a reflection of this unholy integration. The Voidflame Core powers the vessel with unstable dark fusion energy, while the Sacrifice-Fed Relay channels ritual pain into surges of power. The Hemophage Conductor Web siphons lifeforce from the dying to reinvigorate its shielding and systems. On the offensive end, the destroyer is bristling with exotic Kainate weapons like Xarnak Torment Casters, Painwave Emitters, and Dreadcore Impactors, optimized to both destroy and unravel the minds of enemy crews.

The Fear-Broadcast Projector saturates hostile communications with terror and hallucinations, while Nether-Eye Targeting Systems track all manner of targets with frightening ease. All the while, decks pulse with blood-vein lighting, and the warship's signature Bloodpane viewports shimmer with crimson, unsettling those who dare to gaze upon it from beyond.

Despite its power, the vessel has limitations. Its dark systems are vulnerable in specific areas or under specific effects, and its operation requires highly trained Sith personnel to maintain the constant ritual calibration demanded by its dark design. While its agility is limited, and it sacrifices some hangar capacity in favor of a massive armament and systems density, this was never meant to be a flexible fleet asset, it is a spearpoint, a vessel of ritualized extermination meant to lead the charge, a main ship of the line for the fleet.


This star destroyer, the first of its breed, is not a successor to the star destroyers of old. It is a repudiation of them. It is war reimagined through the lens of absolute control, dread, and Sith supremacy. It is the Kainate's declaration that the age of imitation is over, and the age of annihilation has begun.


 
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  • Intent: Create the definitive engineered body for Darth Prazutis and Darth Carnifex, a sovereign, specimen strand that dominates battlefields, and sets the apex for Sith clone vessels in RP. As well as building off years of genetic engineering.
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
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  • Name: Umbral Sovereign Strand (USP-01)
  • Designation: Non-Sentient (Unpossessed), Sentient (Possessed)
  • Origins: Malsheem
  • Average Lifespan: 600–900+ standard years baseline; Exceeds a millennium with scheduled recultivation/ritual grafts and ENSS recalibration.
  • Estimated Population: Semi-Unique (Small stock in stasis)
  • Description: A living cathedral of war: ivory dermis veined with dull-crimson sigils; a double-braced titanframe that moves with predator precision; blood that blackens under load as it ferries iron, inks, and catalytic bile. Bone is inscribed from within, Kissai spirals and Massassi braids that ring and settle when struck, while the dermis is armored by Barabel micro-scutes and overlaid with Luxbane anti-beatific runes to buffer Force Light. Over-myelinated giant-fiber nerves, Yaka short-loop reflex arcs, and stabilized balance centers let a giant pivot and sprint with assassin-tier reactions. Deep in the torso, Nether-matured Empyrean micro-glands crown a crystal-seeded heart lattice of micronized Obsidian Voidshards, the Empyrean-Nullheart Sovereign System (ENSS). Where ysalamiri and voidstone mute the galaxy, his internal anchor persists, and a keyed anti-null aura (2 m base; 5 m overdrive; 8–12 m spikes for heartbeats) compresses into a hard-edged envelope that biases joints, blades, and footwork even in true nulls.
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  • Breathes: Type I, II, III, IV
  • Average Height of Adults: 2.50–2.75 m (engineered cap ~2.8 m)
  • Average Length of Adults: N/A
  • Skin Color: Ivory Pale, Luxbane filigree and sigil veining smolder under stress
  • Hair Color: Black
  • Distinctions:
    • Epicanthix + Graug - Titanframe Musculoskeletal Lattice: A double sternum with overlapping costal braces locks the chest into a rigid load-arch, while the long bones are hyper-dense with carbon-reinforced cores and the trabeculae are thickened into crush-resistant trusses; hips fuse into a widened sacral yoke, vertebrae run on shock-spreading endplates, and every major joint sits in deep, congruent sockets ringed by fibrocartilage so levers don't wobble under stress. Graug myology packs several-fold more myofibrils per fiber, and Epicanthix limb geometry adds long-lever efficiency; hemo-steel tendon sheaths store and snap-release energy without fray, turning contraction into whip-cord torque instead of mushy pull. Baseline output far exceeds an unaugmented Wookiee, one-hand hoist of speeder-bike mass, beskar shearing without overclocking, shoulder-checks that crater bulkheads, and kicks that fold impervium, while the caged joints stay true and don't blow out when he brakes or pivots at full speed.
    • Graug - Redundant Organs: A tri-lobed primary heart with spiral ventricles is paired to a slower auxiliary "return" heart, with auto-shunts that reroute flow around damaged vessels; a spleen–liver twin complex recycles blood aggressively, sub-sternal O₂ reservoirs buffer oxygen during hemorrhage, and the mildly acid-tolerant plasma (with protected vessel linings) suppresses sepsis while tolerating high adrenaline loads. When the chest or gut is torn up he stays perfused and conscious, the booster heart surges to re-pressurize and clear lactate, and he keeps moving through shock, still mortal to head kills or total incineration, but far harder to drop with torso trauma.
    • Gen'Dai (Limited) - Tissue Dynamics: Borrowed Gen'Dai biology is down-rated and caged inside the titanframe: a pseudo-boneless micro-myomer mesh interlaced with elastic septa and hemostatic ring-shunts wraps the bones and viscera, so blunt shear spreads through the weave instead of ripping straight lines; capillary beds pinch closed around cuts to prevent bleed-out; muscle and skin re-knit in minutes, fascia and tendons re-laminate in hours, and distributed reflex arcs route signals around damaged nerves to keep limbs responsive. Hard limiters lock morphology to a humanoid profile and cap regeneration, no limb regrowth, no organ duplication; Essentially stays cohesive under rips/crush and seals stab channels mid-fight, joints "pop back" after yanks, and reflexes stay online through partial damage, decapitation, brain shots, or full incineration still kill.
    • Dashade - Cellular damping: Force-attenuating membranes and counter-ion pumps blunt telekinetic "grab" and bleed off electrical overload, cutting knock-through and sorcery backwash, while subdermal heat-dissipation arrays spread core heat to ambient for a flattened IR signature that's hard to pick up on standard life-form scanners; pigment/radiation scavengers and fast DNA-repair loops add radiation resilience. Essentially TK feels like pushing through sand, Force lightning grounds out instead of cooking nerves, Force attacks bite less when struck, thermal optics struggle to lock on the vessel, and reactor/space-rad zones bite less.
    • Anzati - Predatory Neural Complex: Predator circuits grant a life-essence presence sense (targets ranked by richness at a glance) and a close-range compulsion pulse to soften will at clinch; a toggled Thermal Occlusion Reflex flattens pulse and drops skin heat to ambient for brief stealth windows (minutes) before internal heat forces venting. Retractable sub-palatal siphon filaments (Anzati-derived, hidden behind the canines) enable a decisive "soup" draw on a pin/finish, while palmar micro-siphon pads in the grip ridges wick trace vitality on contact for on-the-move sips; both routes convert intake directly to ATP/stamina and micro-repair via endocrine gates, avoiding berserk spikes. Ensures brief IR invisibility; close-contact sips to refuel and seal cuts mid-fight; full feeds only at grapples/executions.
    • Sith Pureblood - Hemato-Thaumic Conductor: Pureblooded cell-lines naturally resonate with the dark side, raising baseline Force coupling; thaumoferrin-rich blood ferries ritual inks/iron/bile without rupturing capillaries and thickens/blackens under overdrive to plug micro-tears, while trabecular Kissai/Massassi bone-runes act like shock coils that absorb, phase, and re-emit power surges so casting stays stable while sprinting or being struck. Dermal/fascial ink receptors self-heal to maintain an in-body rune grid (talismans stack cleanly), and an endocrine, ritual axis converts pain/fear/rage into conduction-friendly rhythms that sharpen precision instead of causing tremor; a neuro-resonant, labyrinthine cortex damps psychic recoil from terror/domination plays and speeds recovery after pushback. Ensures mobile, high-throughput channeling without capillary blowouts, longer sustained storms/compulsions of extreme power with fewer misfires, clean artifact stacking, and steadier control under duress.
    • Luxbane Lattice - Force-Light Resistance (Osteodermal Runes): A bone-deep + dermal rune web tuned to anti-beatific harmonics that refracts, de-phases, and grounds incoming Force Light, coupling with the Pureblood conductor (thaumoferrin blood + osteo-sigils) to shunt sanctified charge along low-loss ground paths where it bleeds off as mild heat and bioelectric noise; embedded phase-cancel bands for common consecration frequencies slow rune de-tuning so the internal anchor stays coherent through opening volleys, but under overload the sigils hiss and gutter, seams scorch, and throughput drops until re-inked/re-primed. Effectively the first hit burns softer and buys time to counter or disengage; sustained powerful Light without external reinforcement still peel the lattice back and compress ENSS toward skin-tight until refreshed (tell: silver-gold flare, heat haze, burnt-resin scent).
    • Zabrak - Cardiovascular Grit: Evolved Iridonian hardiness with two synchronized hearts plumbed in parallel drives high-oxygen throughput and stable cerebral flow under stress, while nociceptor gating (Zabrak pain resistance) keeps motor control and decision quality sharp when hurt; augmented shunts smooth pressure spikes and clear lactate quickly. Effectively run faster for longer, hold max output without dizzy blackouts, and keep hands steady/choices clean even through heavy pain, true redline endurance without tunnel-vision.
    • Yaka - Neuro-I/O Spine: Engineered from Yaka neuro‐architecture, the brain-stem and upper cervical cord carry bioceramic-shielded neural ports and low-latency I/O buses (electro-optical and ritual/thaumic couplers) that plug cleanly into Shadow Mind, command caskets, battlefield implants, and Kainate systems. Signal paths use deterministic timing and error-correcting spike trains for crisp control, while surge-isolation relays hard-drop external lines on ion/EMP and instantly fail over to pure biology, so reflexes and cognition keep running even if gear desyncs. Ensures rock-solid links with near-zero input lag for augments and sorcery interfaces; if tech gets scrambled, he stays sharp and responsive with an automatic bio fallback, no stutter, no blackout.
    • Firrerreo - Repair/Hardiness: Engineered Firrerreo cell-lines turbocharge clotting, collagen laydown, and micro-vessel regrowth, so cuts and blaster grazes seal in minutes and deep muscle tears close within hours so long as heart/brain aren't hit; a thin nictitating membrane spans the eye to shrug flashbang glare and flying grit while extending enhanced vision into the near-UV; immune and DNA-repair pathways run hot, boosting infection resistance and radiation tolerance; healed skin forms silver/metallic scarring that's tougher and resists splitting under strain. Ensures rapid field recovery between engagements, hard to infect or debilitate with rads, eyes keep working under sparks/flashes, and scars behave like flexible armor plates.
    • Barabel - Dermal Micro-Scutes: Sub-dermal xeno-keratin plates grown as overlapping "scale tiles" fuse to the dermis over a thin thermo-lipid underlay, giving the skin a flexible hardness. The plates disperse heat, blunt shrapnel/concussion, bleed off electrical charge, and attenuate radiation; against directed energy, stun and low-medium blaster grazes typically flash-scorch the outer keratin without penetrating, while the underlay cushions shock so force becomes surface bruising instead of deep tears. This allows the vessel to eat stun bolts and frag with mobility intact, shrug thermal swings and ambient radiation, and keep moving after blasts that would normally pepper and slow a human.
    • Noghri - Predator Suite: Enhanced olfactory epithelium and neural scent filters push smell resolution to individual and kinship discrimination (vessel can pick out a target, and even their "bloodline", by trace molecules), while fast-tracking eyes and vestibular/proprioceptive micro-tuning keep the center of mass locked under violent direction changes. Tendon damped footfall mechanics create a ghost-quiet gait, and the palms/soles carry micro-ridge grip fields that bite into stone and metal for near-silent vertical traversal. Effectively track quarry through smoke, blood, rain, or urban stink; read family lineage by scent; move without audible footfalls; climb and corner at speed with blade-steady balance.
    • Iktotchi - Anticipatory Motor Loop: The nervous system runs a built-in short-range precog feed: a split-second "preview" of an opponent's next motion is routed straight into the pre-motor circuits, which pre-loads the right muscles and damps the wrong ones so actions start on the exact beat and can be aborted or re-aimed mid-move. This ensures cleaner feints, parries and counters that land on time, rapid line changes without over-committing, and opponents find their tells already answered.
    • Gand (Lungless Strain) - Dermal Gas Exchange: The skin has tiny micro-spiracles and dense capillaries that act as a backup breathing system, when choking, drowning, in smoke, or thin air, they trickle oxygen in and CO₂ out while the body slows heart rate to conserve O₂. In hard vacuum the pores seal and the body runs on internal O₂ stores without lung damage, and because the host isn't gulping air, airborne toxins/smoke enter slower. In play: delayed blackout, extra time to escape suffocation/drowning, vacuum survivability, and improved resistance to inhaled poisons. Additionally functional sight within ultraviolet and night vision spectrums.
    • Hutt - Micro-Hepatic Detox: Recirculating bile loop with broad detox enzyme suites (oxidation/hydrolysis/conjugation) neutralizes a wide range of poisons, venoms, pathogens, and bioweapons; auxiliary bile bladders off-load toxins to the gut, chelators bind heavy metals, and tightened epithelial junctions plus efflux pumps (skin/gut) reduce absorption at the source. Strong resistance and fast recovery from most toxins/diseases.
    • Neuromotor Acceleration Stack - Speed/Reflex Engine: Epicanthix labyrinth cortex, Yaka short-loop spinal arcs, over-myelinated giant-fiber tracts, cerebellar hypertrophy, and vestibulo-ocular lock, stabilized by Noghri proprioception and Iktotchi timing, produce assassin-tier reflexes, reactions in a colossal frame, with the ENSS shaving start/stop inertia via contact-range micro-TK; in play: step-in counters between blinks and whip-fast pivots without wobble.
    • Empyrean-Nullheart Sovereign System (ENSS): A Nether-matured Empyrean gland ring (gene-keyed, spark-bearing) seated around a Nullheart lattice of micronized Obsidian Voidshards acts as an on-board Force generator/anchor and projects a keyed anti-null aura, 2 m baseline, 5 m overdrive, 8–12 m split-second spikes, with a thin tactile micro-TK "skin" that biases grips, edges, and joints. Vessel connection to the Force cannot be switched off, suppressed, or weakened; inside the aura vessel can use the full suite of force abilities (self-buffs, melee-range TK, lightning, sorcery, mind work, etc) normally on anything that is also inside the bubble, while powers that must travel beyond the bubble collapse at its edge until the vessel either closes distance so the bubble overlaps the target or briefly spike the radius. When under ysalamiri/voidstone/etc: walking into a null field leaves the internal anchor fully online; a ysalamir or voidstone placed on vessel sits inside the keyed envelope and cannot sever the link. The aura is keyed to the host, so enemies standing in it do not regain Force use in null, and Hostile Force effects crossing the boundary do not regain power.
  • Races: N/A
  • Force Sensitivity: All
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  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
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  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
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  • Diet: [ Herbivore, Omnivore, Carnivore, Other (please explain). Note down common foods and preferences, what is poisonous, etc. ]
  • Communication: [ How do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc. ]
  • Technology level: [ Describe their societal technology level if it differs from Galactic Standard. ]
  • Religion/Beliefs: [ If this species has a prominent religion or set of beliefs, describe them here. ]
  • General Behavior: [ Describe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species around them. Do they hunt? Do they build? Are they inventors? Are they explorers? Are they nocturnal or diurnal? Do they attend schools? Etc, etc. ]
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[ Include a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus. ]

 
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  • Intent: To create a heavy Sith legion lander for the Kainate capable of delivering full strength assault elements into contested landing zones while tanking incredible fire and providing brutal close support.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Sith Life Support Grid: The Skarnath's life support spine is built to keep a packed troop bay combat-effective, not just alive. Layered Sarcostel life webbing, particulate scrubbers, and battlefield toxin filters keep air clean even when the ramp drops into burning cities or chemical-saturated trenches. Pressure buffers and grav-cushioning ensure embarked legionaries can ride out brutal evasive maneuvers in armor without blacking out or vomiting into their helmets.
  • Legion-Scale Troop Bay Architecture: The central bay is a long, armored cavern designed to swallow entire forces and their kit. Staggered deck-plates, overhead harness rails, and crush-resistant anchor-points keep 100+ armored Sith legionaries locked in place until ramp release. Shock-absorbing Spall-Quench lining and Gravebind-backed bulkheads bleed off blast and shrapnel, turning what should be a kill box into a survivable staging deck even under artillery and flak impact.
  • Modular Interior Conversion System: The Skarnath's mission bay is a cavernous, alchemically adaptive compartment built to reshape its interior architecture on demand. Rail-mounted bulkheads, retractable decks, suspended load-gantries, and rune-keyed floor plates allow the lander to reconfigure itself between several operational modes, each designed to support a different arm of the Kainate War Machine:
    • Assault / Legion Lift Configuration: The standard mass-deployment mode, optimized for delivering overwhelming infantry force into a hostile LZ.
      • Carries up to 144 Sith legionaries in secured shock-racks.
      • Wall-mounted arms lockers, void-sealed wargear racks, and armor recharge stations.
      • Overhead grav-slings accommodate 12 speeder bikes, jump sleds, or light scout skiffs.
      • Bay geometry narrows into assault lanes that guide troops straight toward the ramp under cover of the Bloodshroud.
      • This mode is the beating heart of the Skarnath's identity: Pure, brutal mass insertion.
    • B. Armor Spearhead Configuration: Designed for mechanized shock assaults where infantry must follow armor into fortified terrain. Bay expands into two reinforced armor lanes, each with collapsible gantry hooks and magno-clamps.
      • Can carry:
        • 2 Heavy walkers, or
        • 1 Heavy tank + 1 Medium walker, or
        • 3 Medium vehicles (APCs, IFVs, siege crawlers, etc.)
      • Remaining infantry capacity: up to 72 legionaries, embedded as the vehicle's escort element.
      • Gantries brace vehicles against turbulence, hard insertions, and hover-drop impacts.
      • This mode turns the lander into a mechanized fist, dropping armor and troops in the same heartbeat.
    • C. Heavy Logistics / Siege Freight Configuration: The Skarnath becomes a rolling war-flooder instrumental in conveying war material to the battlefield. Deck plates flatten into continuous freight lanes with locking rails.
      • Designed to carry:
        • 500-650 metric tons of munitions, prefabs, barricades, or siege components.
        • Field power cores, shield generators, prefab command bunkers, or breach engines.
      • Rune-braced stanchions prevent cargo drift during re-entry or evasive maneuvers.
      • Minimal personnel: 12-24 logistics crew / loader troopers.
      • This is how the Kainate builds staging areas, beachheads in minutes instead of hours.
    • D. Heavy Armor Command / Mobile Strongpoint Configuration: For planetary invasions or entrenched operations. The bay converts into a hybrid command-and-armor hub.
      • Can carry:
        • 1 Super-heavy walker, or
        • 1 Siege tank, or
        • 2 Heavy tanks.
      • Rear half of the bay becomes a forward command node with:
        • Tactical holotables
        • Whisperstone-linked comms spines
        • Medical alcoves
        • Theater coordination consoles
      • Escort space remains for 20-30 legionaries.
      • This is the mode the Kainate lands when the planet's resistance is about to end.
    • E. Command / Support Hub Configuration: The mobile brain of a battlefield. Bay reshapes into a rolling tactical command post.
      • Features:
        • Ritual-grade holo-dais
        • Shadow Mind-compatible comms
        • Medical triage niches
        • Drone coordination pits
        • Barracks alcoves for a reduced escort
      • Capacity: 24-32 elite personnel, including command staff and specialists.
      • Often used for:
        • Sith warlords
        • Legion command teams
        • Forward operational nodes
      • This is the mode that carries the generals, overseers, and ritual tacticians.
    • F. Massive Vehicle / Walker Deployment Configuration: The bay expands into a single enormous, armored cavity.
      • Can carry:
        • 1 Massive walker, or
        • 2-3 Siege-grade heavy crawlers, or
        • A full multi-carriage artillery system
      • Ramp deployment is reinforced with:
        • Heavy-lift thrusters
        • Hydraulic anti-crush braces
        • Exterior anchoring claws
      • Escort: 12-18 legionaries, typically engineers or walker crew.
      • This configuration is for when the Kainate wants the enemy to see the thing walking off the ramp and lose the will to fight.
  • Reinforced Drop-Ramp & Dread-Umbilicals: The Skarnath's primary ramp is a slab of armor backed by shock-hinges and blast-baffles, able to shrug indirect hits and still cycle. Flanking the ramp are dread-umbilical ports, armored docking collars that can clamp directly onto fortress breaches, starship hull rents, or hardened doors, allowing troops to storm straight into enemy structures under cover. Thermal curtains and breach seals at the lip of the ramp keep hostile atmospheres and vacuum outside until the moment of assault.
  • Assault-Grade VTOL Repulsor Grid: A massively overbuilt Umbral Grav-Repulsion array and vectored ion thruster web give the Skarnath the ability to hover and translate laterally while fully loaded with armor and troops. It can brake hard into hot LZs, hover over uneven terrain, or "sit" in the mouths of canyons and urban killboxes while disgorging its bay, its lift envelope is tuned for weight, not elegance.
  • Integrated Flight Stabilization & Hard-Impact Dampers: The lander's control lattice uses bloodsteel-threaded auto-trim actuators, micro-thrusters, and occult-balanced reaction wheels to keep the hull steady even during brutal atmospheric insertion or while taking fire. Internal hard-impact dampers and floor-run grav-cushions soften touchdown shocks and near-miss concussions so that troops can hit the ground running instead of staggering out of the bay.
  • Sith Communications & LZ Coordination Array: A hardened, whisperstone-backed comms spine links the Skarnath to carrier groups, ground commanders, other landers, and close-air assets. The lander can act as a local LZ coordination node, integrating drone feed, orbital overwatch, and legion telemetry to assign lanes, deconflict drops, and coordinate supporting fire from gunships and bombers as troops hit dirt.
  • Sith Navigation & Insertion Plotter: Its navigation system blends standard nav data with dark-augury insertion plotting, mapping kill-zones, flak fields, SAM envelopes, and terrain chokepoints in real time. For void drops, it computes re-entry corridors and burn profiles that minimize exposure; for atmospheric runs, it picks low-level ingress routes that hug terrain and mask under clutter, delivering troops where the enemy least wants them.
  • Reinforced Sensor & Threat Mapping Suite: A large-aperture sensor block sweeps ground, air, and void space for AA emplacements, armor concentrations, massed infantry, and battlefield sorcery. The data is pushed straight into troop HUDs and internal tacticals, painting exit vectors, danger arcs, and rally points before the ramp even drops. The Skarnath doesn't just deliver forces, it tells them where to hit first.
  • Magno-Clamp Undercarriage & External Carriage Spines: Heavy-duty magno-clamps and armored underslung spines allow the Skarnath to carry external armor elements, walkers, tanks, or prefabricated strongpoints, on its belly or flanks when doctrine demands it. These clamps are braced against recoil and re-entry stress, allowing the lander to slam into atmosphere hauling additional war machines without shearing them off.
  • Data Blackout & Malediction Lattice: If capture becomes likely, the Skarnath's lattice can purge mission logs, troop manifests, and Shadow Mind telemetry in a cascading dark-side burn. Consoles misreport, cores slag, and encrypted bloodlocks fuse. Any would-be salvager walks into a poisoned machine maze rather than a prize; the transport's secrets die with it.
  • Atmospheric Entry & Sealing System: Layered ablative plating, re-entry hardening, and adaptive seals allow the Skarnath to punch through ion storms, ash clouds, burning atmospheres, or chemical haze and still arrive drop ready. Once in LZ hover, environmental seals lock down until the Umbral Veil blooms and the ramp cycles, ensuring the hostile outside stays out until the exact moment of assault.
  • Structural Blast Baffles & Spall-Quench Troop Protection: Internal bulkheads, angled baffles, and spall-quench liners are arranged specifically to protect the troop bay from below and frontal blasts, the directions most likely to be hit during approach and landing. Fragment and overpressure are directed away from racks and staging lanes, increasing the odds that a packed platoon survives the landing long enough to fight.
  • Emergency Egress Runes & Crash Survival Protocols: In catastrophic scenarios, engines crippled, shields collapsing, the lander's egress runes auto-fire: sealing compartments, dropping crash harnesses, deploying inert gas against fires, and aligning internal structure to keep as much of the troop bay intact as possible. Even in a "hard arrival," hatches and ramps prioritize a controlled blowout path so survivors can spill into cover rather than die in a sealed coffin.
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  • Legion Scale Lift Capacity: In its Assault / Legion Lift and Armor Spearhead configurations, the Skarnath can move an entire strike platoon (Up to 144 Sith legionaries) plus bikes, sleds, or walkers, or pivot into hauling 500+ metric tons of war materiel in Heavy Logistics mode.
  • Assault Fire Support Platform: With multiple Abyssal Lash cannon mounts, a chin-mounted Qorrak heavy lash cannon, dorsal and ventral Hexpulse point defense spines, and Shriekfang swarm pods, the Skarnath doesn't just deliver troops, it actively shapes the LZ with direct fire, suppression, and anti-missile coverage.
  • Breach & Foothold Specialist: Dread-umbilicals, ramp fields, Crucible Sunder Charges, and the Bloodshroud Veil / obscuration systems let the lander punch into hardened LZs, crack defenses, and give disembarking troops a moving wall of cover and chaos instead of a naked, exposed ramp.
  • Fortress Grade Protection: Bloodwrought Plating, Crucivane framing, Gravebind internal mesh, high-tier shielding, and Nullheart-style decay fields make the Skarnath extremely difficult to swat out of the sky, especially during the most vulnerable phase, final approach and offload.
  • Modular Interior Conversion System: The bay doesn't lock the lander into one job; by shifting to Assault, Armor Spearhead, Heavy Logistics, or Command / Support modes, it can be re-tasked between campaigns instead of requiring multiple hull types for each role.
  • Doctrinal Integration with the Shadow Armada: Shadow Mind linked control, Kainate standard comms, and compatibility with Sith systems mean the Skarnath plugs directly into established Sith battle doctrine, coordinating with Xarûl/Gorvahn screens and Velakorr strikes as a natural part of a larger kill-chain.
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  • Large, Obvious Target: Even with its defenses, the Skarnath is a big target compared to starfighters; once it commits to an LZ, most will concentrate AA, ion, and heavy fire on it. It expects to be shot at.
  • Escort & Suppression Dependent: The lander is designed to arrive under a prepared umbrella, fighter cover, and gunship support. If committed without that support, it can be overwhelmed by interceptors, massed SAMs, or clustered AA before it can offload.
  • Heavy Handling / Limited in Tight Terrain: Its mass and footprint make it poorly suited for tight urban canyons, dense forests, or confined landing zones. In marginal terrain, it's forced to set down farther from the objective and rely on its passengers or attached vehicles to close the distance.
  • Force Nullification: While subject to Force Nullification, many of its signature edges degrade, Painwave suppression, Nullheart optimizations, and veil-logic lose bite, leaving it "only" as a very tough conventional lander.
  • High Maintenance & Ritual Overhead: The Skarnath's layered alchemy, veil systems, and integrated dark tech demand specialized Kainate technicians and industrial systems.
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The Skarnath-class Sith Legion Lander was born from a core strategic reality of the Kainate: a legion is meaningless if it cannot reach the battlefield intact, together, and terrifying. Gunships strike. Fighters contest. Bombers annihilate. But the Skarnath delivers the war itself. Developed in the forges of Malsheem under the direction of the Shadow Hand to create a lander fit to deliver the Kainate's forces to battle, the Skarnath was engineered by the Shadow Mind to replace the patchwork of aging transports and improvised assault craft that had long plagued the Shadow Armada. The directive was absolute, create a lander capable of hurling large amounts of forces onto a hostile world under fire, sustaining them through the breach, and lifting off again to repeat the devastation elsewhere. The result is a vessel that feels less like a spacecraft and more like a descending siege engine.

The Skarnath's body is built around a Crucivane hull frame wrapped in Bloodwrought Plating and reinforced internally by Gravebind Mesh, allowing it to shrug off concentrated anti-air fire long enough to complete its mission. Layered shielding folds across its surface in patterned arcs of Sith geometry, strengthened further by a Nullheart decay lattice that erodes incoming kinetics and energy as they approach. The lander does not evade threats, it endures them, burns through them, and lands anyway. During the descent, the Skarnath establishes battlefield dominance through overwhelming firepower: Twin Abyssal Lash Cannons, a chin-mounted Qorrak Heavy Lash Cannon, rear guns for extraction assaults, and dorsal and ventral Hexpulse defense webs.

At the core of the vessel lies the Modular Interior Conversion System, the engine of its adaptability. Instead of a single intended use, the Skarnath's mission bay reshapes itself through rail-mounted bulkheads, retractable platforms, and alchemically keyed floor plates. In its assault configuration, it maximizes troop density and ready-rack layout to carry up to 144 Sith legionaries with arms lockers, recharge stations, and grav-slung racks for speeder bikes or sleds. Armor spearhead mode widens the floor into reinforced lanes designed to lift medium walkers or light tanks, while still carrying a close-support escort of seventy-two infantry.

For large-scale supply operations, the bay transforms into a hardened cargo deck capable of transporting over five hundred metric tons of munitions, prefabs, siege gear, or field generators. In command and support configuration, a section of the bay becomes a forward command node outfitted with holo-tables, comms spines, medical alcoves, and tactical coordination stations, while preserving enough space for a compact but elite protective escort. These conversions are not conveniences, they are the embodiment of Kainate doctrine: A legion's transport must be its own lifeline, reinforcement, and foothold in hostile territory.

The Skarnath's descent is a doctrine of terror in its own right. True to the Kainate's philosophy of atmospheric dominance, the lander deploys the Bloodshroud Veil Projector, drowning its landing zone in a rolling crimson-black fog that blinds enemy sensors and reduces hostile sightlines to mere guesswork. Beneath this manufactured storm, Painwave Emitters and the Dreadfall ramp field destabilize enemy coordination and create a fifteen-to-twenty-meter suppression bubble in which Sith legionaries emerge as silhouettes of death. Combined with the vessel's brutal firepower, the Skarnath turns its landing zone into a screaming, disoriented kill-field before any boots touch the ground.


Integrated into the Shadow Mind infrastructure of its carrier and battlegroup, the Skarnath operates as part of a seamless kill-chain. Velakorr tactical bombers rake the landing zone. Gorvahn heavy fighters crush interceptors and air-defense platforms. Nyctophage clouds harass and tear down SAM nests from above. Once the battlefield has been reduced to a smoking ruin, the Skarnath descends through fire and turbulence, delivering the infantry, walkers, war machines, and supplies necessary to secure the breach and expand the foothold.

The Skarnath is not subtle. It is not elegant. It is the lander that appears when a world is meant to fall. It drives through ion storms, artillery curtains, and psychic shockwaves with equal indifference. It hits the ground like a hammer, disgorges a black tide of Sith soldiers and armored war engines, and lifts off shrouded in fog and flame, already searching for its next drop zone. Where the Skarnath lands, the Kainate arrives in full.


 
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  • Intent: To create a secret, mobile Sith military research station used by Darth Prazutis to conduct forbidden experimentation, conduct containment operations, and act as a secure Kainate sanctum.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
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  • Classification: Mobile Research and Containment Platform
  • Length: 5,000 Meters
  • Width: 5,000 Meters
  • Height: 2,800 Meters
  • Armament: High
  • Defenses: Extreme
    • Alchemized Armor Plating
    • Triple-Layer Deflector Shields
    • Internal Containment Barriers (Force and Tech-based)
    • Anti-Boarding Defense Halls
    • Voidshield Generators
  • Hangar Space: 6 Starfighter Squadrons Equivalent
  • Hangar Allocations:
    • Starfighters: 4 squadrons (Kainate Interceptors)
    • Support Craft: 2 squadrons (Dropships, Ritual Barge, Prison Shuttles)
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: Yes - Class 1.0
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  • Command and Control Bridge
  • Advanced Medical Bays
  • Redundant Reactor Systems
  • Encrypted Communications Relays
  • Backup Subspace Signal Silencers
  • Life Support for High-Tier Biocontainment
  • Industrial-Scale Alchemical Labs
  • Multi-layered Containment Vaults
  • Internal Tram Transit System
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  • Hidden Bastion: Nearly impossible to locate due to integrated stealth tech and sorcery.
  • Fortified Vault: Designed to house even reality-warping entities like Lotek'k.
  • Ritual Engine: Enhances Sith sorcery and rituals station-wide.
  • Anti-Infiltration Design: Maze-like internal structure and mind-warping architectural shifts.
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  • Power Draw: Advanced systems consume massive energy; station must cycle functions.
  • Vulnerable When Moving: Most stealth and defense systems must drop briefly to relocate.
  • Dark Side Reliant: Effectiveness reduced in Light Side-saturated regions.
  • Not a Frontline Station: Though armed, its focus is containment, not fleet warfare.
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Hidden in the void between stars, shrouded from sensors and the Force alike, Nexul Station is a leviathan of Sith ambition. Constructed in secret by the hands of Kainate fleshcrafters and technopriests, it serves as Darth Prazutis' personal sanctum for forbidden experimentation and metaphysical warfare.

Its armor is etched in Sith runes from bow to stern, its engines whispered into being through void-chants older than memory. Inside, labs churn with alchemical brews and containment chambers hum with suppressed terror. It is here that the Bound Lotek'k, a creature of galactic nightmare, is held in slumber—its screams used to power dark rituals.


Nexul Station is not a warship. It is a sanctum, a prison, a crucible of Dark Side ambition. It drifts through the stars as an unseen god-machine, tethered only to the will of Darth Prazutis. The mere knowledge of its existence is a closely guarded secret, known only to the highest echelons of the Kainate. Those who find it do not live to tell the tale. Those brought here never leave. Nexul is not a place. It is a sentence.






 
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  • Intent: To create a limited production, Sith engineered hypervelocity weapon system that merges advanced coil acceleration technology with dark side alchemy and ritual engineering, the ultimate terror weapon of the Kainate.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Classification: Hypervelocity Cannon
  • Size: Very Large
  • Weight: Very Heavy
  • Ammunition Type:
    • Runic Ultrachrome Electroplated Tungsten Alloy Slugs with Dark Side Energy Sheath ("Soulshots")
  • Ammunition Capacity: Small
  • Effective Range: Battlefield
  • Rate of Fire: Low
  • Damage Output: Very High
  • Recoil: Very High
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  • Soul-Latch Capacitors: Ritualized capacitor banks that store energy through alchemical feedback. They are charged with both mechanical and sacrificial power, releasing it in coherent bursts that supercharge slug velocity and runic ignition on impact.
  • Runic Impact Etchings: Each soulshot slug carries complex alchemical runes that bloom upon impact, corrupting local systems, degrading electronics, and temporarily inverting repair protocols, forcing manual recovery.
  • Scream-Charge Pulse: A secondary psychic detonation accompanies each strike, disrupting nearby neural interfaces, disorienting enemy crews, and inducing visceral dread. While not lethal, its shock effect is devastating in precision engagements.
  • Remnant Whisper Nodes: Specialized sensors that capture telemetry and emotional resonance from every impact, transmitting the data to the Shadow Mind. The reflections of dying thought feed targeting algorithms, creating predictive efficiency at horrific cost.
  • Hemophage Energy Web: A power transfer network that metabolizes conventional energy or sacrificial life essence to sustain operational readiness, extending field duration without reactor dependence.
  • Blood-Oath Locking: Genetic, ritual, and cognitive encryption prevent unauthorized activation. Attempts to bypass this attestation protocol result in catastrophic feedback and neural corruption.
  • Abyssal Salvo Protocol: A forbidden firing mode that consumes the entire Soul-Latch charge to unleash a singular, apocalyptic strike capable of inflicting structural and dark damage. It leaves a psychic scar visible in the Force and renders the weapon inert for a prolonged period of time.
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  • Shieldbreaker: The Gravehammer's hypervelocity slugs pierce layered shields and batter heavy armor, reducing even reinforced defenses to fragments through sheer kinetic overpressure.
  • Runic Corruption: Impact runes bloom into electromagnetic and algorithmic corruption, delaying automated defenses and ship-wide recovery.
  • Psychic Suppression: The Scream-Charge pulse disorients and slows nearby personnel, creating windows of chaos in otherwise disciplined fleets.
  • Ritual Efficiency: Soul-Latch and Hemophage systems reclaim charge from battlefield energy, enabling sustained firing in ritual theaters.
  • Tactical Intelligence: Remnant Whisper data improves future accuracy, allowing successive strikes to exploit previously weakened zones.
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  • Force Nullification: The Gravehammer's dark-resonant stabilizers and guidance arrays are suppressed in Force Nullification; the weapon reverts to a reduced-performance kinetic mode, suffers some accuracy/penetration loss, and will trigger automatic safety throttles to avoid destructive feedback.
  • Ritual Dependency: Must undergo regular re-tempering and feed cycles; without ritual maintenance, it degrades rapidly.
  • Hemophage Instability: Excessive life-energy feeding can induce corruption feedback, damaging the weapon or killing its own crew.
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The Gravehammer Hypervelocity Array Mk. I stands as the Kainate's answer to the modern hypervelocity cannons, a weapon reborn through the alchemical crucible of the Dark Side. Forged in the heart of Malsheem's forge-cathedrals, its creation is a process equal parts engineering and ritual. The foundation of each weapon begins as a standard coil accelerator, but the Sith refuse to let mere physics define their craft.

Every coil housing is carved from Bloodsteel, its surface engraved with runic sutures that pulse when charged. Crucivane framing anchors the array in a lattice of shadow-tempered metal, and within its core dwell the Soul-Latch capacitors, vessels of restrained fury, humming with power drawn not only from reactors but from ritual sacrifice and psychic resonance.

When activated, the weapon's coils awaken with a sound like an entire battlefield inhaling. The Hemophage conductor web drinks greedily from both energy grids and living essence alike, transmuting heat, pain, and death into current. A runic soulshot slug is chambered, dense, spiraled, and etched with wards that only the Shadow Mind can decipher. Upon discharge, the coils ignite in black light, propelling the slug to speeds so great that it blurs into unreality. Where it strikes, the universe itself seems to recoil: shields buckle, armor ruptures, and the runes burst outward in a coronal bloom that corrupts sensors, inverts repair protocols, and fractures morale.


Yet the Gravehammer's power transcends the physical. Each impact unleashes the Scream-Charge, a resonant psychic concussion that thrums through every living being within its radius. Neural implants flicker, coordination falters, and entire bridges fall silent under the weight of an invisible scream. Crews describe it not as a sound but as an absence, a pressure that forces the mind to listen for something it cannot name. Even after the weapon's fire has ceased, the echo of terror lingers, burrowed into the consciousness of those who survived.

The weapon's maintenance is as much sacrament as service. Soul-Latch cells must be re-attuned with precise ritual heat cycles to prevent energy collapse, while the Remnant Whisper nodes require purging to stop the echoes of dying thought from infecting ship systems. Failure to observe these rites results in corruption, not merely of machinery, but of minds. The rare Abyssal Salvo Protocol, channels the total charge of the array into a single round: a weaponized apocalypse that gouges the world and leaves behind a dark scar visible in the Force.


For all its risks, the Gravehammer remains the purest expression of Kainate warfare, dominance through fear, precision through agony, victory through annihilation. To witness its fire is to behold an act of dread divinity: the moment when the will of the Sith manifests as absolute, unanswerable ruin.

 
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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Role: Kas-Kissai of the Shikkari
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
PHYSICAL INFORMATION
  • Age: 56
  • Force Sensitivity: Master
  • Species: Sith Pureblood - Kissai Caste
  • Appearance: [ Describe the NPC. Height and build? Any distinguishing marks? Do they show their age? What do they usually wear? ]
SOCIAL INFORMATION
  • Name: Avaroch Golgari; the Kas-Kissai
  • Loyalties: The Kainate
  • Wealth: [ How wealthy are they? Where does that wealth come from? Are they stakeholders in existing corporations? If so, link to them. ]
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Personality: [ Describe the NPC’s personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? Please provide links to any relevant factory submissions or uncommon canon links. ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]







 
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  • Intent: To create a superior Sith neural-integration interface for Kainate vessels and starfighters, replacing all conventional neurocrowns.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Oblivion Diadem Mk. I
  • Modularity: Yes - Limited (Field density, feedback harmonics, and frequency layering can be customized for ship, fortress, or mobile applications.)
  • Production: Limited
  • Material:
    • Bloodsteel Channel Nodes
    • Crucivane Containment Ribs
    • Obsidian Fiber Wiring
    • Synth-Neuronal Mesh
    • Shadow Resin Seals
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  • Neural Ascendancy Link: Establishes a true neural bridge between user and vessel, not simply reading thought but syncing intent and reaction into one reflex arc. The result is instantaneous command latency across any integrated system.
  • Cognitive Phase Modulation: The Diadem allows fine control over Immersion Depth, from light synchronization (awareness of body retained) to full immersion (complete neural projection). A pilot on a speeder or gunship might use low immersion for physical maneuvering, while a dreadnought's ship-operator can merge completely into their assigned system.
  • Task Partitioning Array: Enables true neural multitasking. Users can compartmentalize thought-streams, dividing focus between multiple ship functions, such as flight control, weapons management, and communication relays, without degradation in precision. The Diadem's secondary neural cores allocate and harmonize these distinct mental threads automatically.
  • Distributed Sensory Overlink: Integrates the user's sensory cortex with vessel telemetry, allowing perception of vibration, pressure variance, and shield resonance as tangible sensations. Experienced pilots describe it as feeling the ship breathe beneath them.
  • Pain-Loop Calibration: Converts damage feedback into sharpened lucidity rather than distraction. As the ship suffers, the pilot's clarity intensifies, creating a cruel paradox: pain as focus, agony as control.
  • Emotional Conversion Harmonics: The Diadem translates the user's emotional energy into operational efficiency, rage sharpens targeting, fear heightens reaction speed, serenity stabilizes systems. It thrives on Sith emotional volatility, refining passion into mathematical precision.
  • Void-Resonant Insulation: Crucivane structural veins grant immense protection from ion and EMP interference. Instead of severing the link, such energy feeds harmlessly into passive bleed channels.
  • Collective Synchrony Protocol: A Kainate ship's bridge crew can operate multiple linked Diadems, forming a networked control lattice under a commanding node. Through this ritual alignment, helm officers, gunnery specialists, sensor operators and more act as extensions of the same will, a single consciousness directing an entire vessel.
  • Cognitivist Failsafe Ritual: In the event of overload, built-in rune-anchors suspend the user's neural imprint in crystalline memory nodes. These "echoes" can later be analyzed, rebuilt, or re-merged into successor users by the Shadow Mind.
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  • Perfect Reflex Concordance: Converts thought to motion instantly, eliminating delay. In combat, pilots maneuver with predatory precision, turning Sith ships into living weapons of intent.
  • Adaptive Emotional Amplification: Instead of impairing focus, dark emotion strengthens signal fidelity. Rage, sorrow, ambition, all serve as stabilizers, harmonizing with Sith instinct.
  • Multitasking Mastery: Unique neural architecture allows operators to control several functions or systems simultaneously, excelling in multi-crew coordination or single-pilot multitasking.
  • Modular Integration: Scales from a starfighter interface to a dreadnought. Capital ship operators can control subsystems such as engines, sensors, or weapon grids through shared neural channels.
  • Psychic Command Network: Collective link harmonizes crew under one dominant consciousness, most often their commanding Sith, allowing nearly telepathic coordination without verbal command.
  • Dark Energy Conversion: Converts excess psychic strain and ion interference into operational current, effectively weaponizing disruption itself.
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  • Overload Hazard: Emotional excess or prolonged psychic feedback can push the user's neural pathways beyond stability, inducing synaptic burn-out or complete personality collapse. In extreme cases, the pilot's consciousness bleeds into the Diadem's systems, leaving behind an echo that continues fighting long after the body has died.
  • Dependency Formation: Extended use conditions the brain to rely on the Diadem's feedback harmonics, eroding the pilot's sense of self and detachment. Detachment often results in phantom sensations, feeling a ship's engines in their chest, hearing targeting systems whisper even in sleep.
  • Force Nullification: While under Force Nullification, the Diadem loses all emotional amplification and harmonic feedback, reducing it to an interface just beyond standard neurocrowns.
  • Limited User Compatibility: Only individuals with strong mental discipline can survive full synchronization; lesser minds either burn out or lose individuality within minutes. Some of these failures linger inside the Diadem's containment crystals as flickering data-ghosts, eternally replaying their last moment of command.
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Forged within the black halls of Malsheem, the Oblivion Diadem Mk. I was the Shadow Mind's answer to the flawed limitations of galactic neurocrowns. Where lesser technologies merely interpreted thought, the Diadem translates identity itself. It does not connect pilot and machine, it merges them.

The first prototypes were tested in a closed setting aboard Malsheem, proving capable of fusing pilot and craft into a seamless killing instrument. From there, the design expanded, scaled through modular anchor nodes to link bridge officers aboard dreadnoughts and stations. Now, a ship's command deck can act as a choir of minds, each bound to a central consciousness that directs the vessel like a single entity.

Constructed from Crucivane framework, veined with Bloodsteel conduits, and sealed with Obsidian fiber, the Diadem is both artifact and technology, a living circuit that feeds upon its user's emotion. The wearer's heartbeat synchronizes with the ship's reactor pulse, creating a duality of life, a commander's will beating in unison with a warship's heart.


Crew who don the Diadem describe an awakening: systems breathing, hulls flexing, weapons hungering. Their sense of self expands until ship and soul become indistinguishable. The influence spreads through psychic bleed, binding entire crews into instinctive harmony. Calm brings precision. Fury brings speed. Despair brings silence.

Yet, this unity exacts a cost. The longer the bond persists, the weaker the line between pilot and machine becomes. Veterans report hearing reactor hums in their sleep, seeing stars move behind their eyelids. Some have never removed their Diadems at all, choosing instead to remain eternally integrated.

The Oblivion Diadem Mk. I is more than an interface; it is the manifest will of the Kainate, a conduit through which Sith domination becomes literal. Each crown bears the same inscription within its inner ring:

"The vessel bends, the will ascends."



 
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  • Intent: To submit a species of dark sided spectral entities bound to Kainate capital ships, installations, citadels, and more. These entities serve as security, surveillance, and psychological deterrents within Kainate dominion. They were once a living people tied to the legend of the Shadow Hand, annihilated and reshaped by Darth Prazutis into eternal service.
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
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  • Name: Var'Qess (Silent Shades), Oblivion Shades
  • Designation:
    • Semi-Sentient (Retains fractured remnants of original souls)
  • Origins:
    • Dromund Kaas - Specifically shaped and enslaved through Sith ritual by Darth Prazutis
  • Average Lifespan:
    • Ageless (As specters they do not age, they can be destroyed through various means however.)
  • Estimated Population: Scattered - Found only within Kainate installations, fortresses, capital ships, more they are never independent.
  • Description: Oblivion Shades appear as fluid silhouettes of living shadow, drifting along walls, floors, and vaulted chambers like animate darkness. They rarely manifest fully unless provoked, existing as flickers in peripheral vision, stretched shadows, or whispering distortions in reflective metal. Their presence causes faint cold, pressure changes, and a sense of being watched. When fully incarnated, they resemble wraithlike, humanoid forms composed of smokelike darkness with faint ember-red "veins" crackling beneath their surface, the only remnants of their former selves.
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  • Breathes: N/A (Non-Corporeal / Bound-energy entities)
  • Average Height of Adults: 2.0-2.5 meters (When fully manifested)
  • Average Length of Adults: N/A
  • Skin Color: N/A (Their "form" is shadow-black, streaked with ember red or void-purple cracks)
  • Hair Color: N/A
  • Distinctions:
    • Non-corporeal beings composed of Dark Side anima
    • Can partially manifest to interact physically
    • Their "faces" occasionally distort into echoes of the original Vortheni people
    • Movement resembles smoke being dragged underwater, unnatural but fluid
    • Can merge with walls, floors, bulkheads, or disappear instantly
    • Full manifestations emit a low chorus of layered whispers
    • Presence induces cold, dread, and oppressive air pressure
    • Cannot leave structures they are bound to
  • Races: N/A
  • Force Sensitivity: All - Their existence is force based.
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  • Eternal Bound Watchers: Permanently woven into Kainate structures, offering omnipresent surveillance, dark-side sensing, and corridor-level awareness. They are experts at what they do, able to swiftly monitor intruders, root out traitors and the disloyal, and more.
  • Unholy Resilience: Oblivion Shades cannot be damaged by any sort of conventional weapon or substance. All manner of blasters, slugthrowers, kinetic weaponry, disruptors, melee weapons, and even lightsabers have no effect, unless a powerful light side crystal is in the blade. Weapons imbued with the power of the light side will damage them.
  • Spectral Enforcers: Capable of partial or full manifestation to harry, terrify, restrain, or kill intruders with ruthless efficiency. Oblivion Shades are capable of utilizing Cryokinesis, Force Fear and Force Drain against foes.
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  • Vulnerable to Light or Purity: Force Light can disrupt, scatter, or permanently banish individual Shades.
  • Force Nullification: Due to their existence as Force based entities, they cannot exist without it. If subjected to Force Nullification through Ysalamiri or Voidstone, they can disrupt, scatter, or permanently banish individual Shades.
  • Structure Bound: Cannot leave the starship, fortress, or citadel they are anchored to. Removing or damaging the anchor matrix weakens or erases them.
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  • Diet: Consume ambient dark energy, fear, psychic stress, and emotional residue. Purified Light Side energy is poisonous.
  • Communication:
    • Whispered multi-voiced speech
    • Psychic pressure
    • Through the Shadow Mind network
    • Through distortions in reflections and shadows
  • Technology Level: None (They interface indirectly through Kainate systems)
  • Religion/Beliefs: Their ancient beliefs were wiped away by the Shadow Hand. As Shades, they possess only four instincts:
    • Obey the Eternal Dyarchy
    • Serve the Kainate
    • Hunt Intruders
    • Root out Disloyalty
  • General Behavior:
    • Semi-sapient pack instinct
    • Patrols through corridors as drifting darkness
    • Follows orders from the Eternal Dyarchy, Designated Sith Overseers
    • Emotional fragments sometimes surface: Longing, fear, rage
    • Full memory of their former lives is gone, erased by Darth Prazutis
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Long before the Kainate carved its dominion into the galaxy, the Vortheni dwelled far beneath the thunder-wracked jungles of Dromund Kaas. They were not warriors, but rememberers and erasers, a secretive, ritualistic brood who believed reality could be scraped away like wet paint. In their hidden caverns of black volcanic stone lit by ghost-flame, they preserved a prophecy: "One day the Great Shadow will descend, and our names will be the first he takes." They worshipped an ancient interpretation of the Great Shadow, not a man, but an annihilating force, a faceless titan invoked in Old Sith myths as the devourer of empires and memory.

To them, oblivion was not death but ascension. When Darth Prazutis seized Dromund Kaas and reshaped it into the heart of the Kainate, the Vortheni felt his presence like a pressure against the soul. He was the shape their legends foretold, towering, inevitable, a gravity of dread. Their seers screamed in their sanctuaries, "He is the one who devours the past. He is the shadow that remembers nothing. He is the Hand." But prophecy offered no protection. Prazutis found them.

He did not exterminate them outright. Instead, he studied them. The Vortheni wielded esoteric shadow-rites unlike any Sith sorcery. Part memory-stripping, part spiritual erasure, part abyssal invocation. They could remove a name from a corpse so thoroughly even the Force hesitated to recall it. Darth Prazutis coveted this art. He demanded their obedience. Some submitted in awe; Others resisted, believing the prophecy meant he would erase the galaxy but spare them. They were grievously mistaken.

The resisting clans were marched into the Umbral Maw, the oldest, deepest nexus of Dromund Kaas, where Prazutis enacted the forbidden Rite of Unmaking. It was the first soul-flaying ever performed at the scale of an entire civilization. Through Sith sorcery unleashed by the Mortarch, he tore Vortheni essences from their bodies like threads from rotted fabric. He sifted them, devoured their individuality, and reforged their collective consciousness into something new and horrifying. When the ritual ended, their bodies lay empty on the stone. The shadows, however, moved.

Thus were born the Var'Qess, the Silent Shades, the Oblivion Shades. Sentinels bound to the Kainate's infrastructure, their distributed consciousness seeped into the conduits, ventilation shafts, pathways, and ritual engravings of Sith vessels and fortresses. They became a surveillance gestalt of whispering silhouettes, each corridor in every dreadnought housing at least one flicker of their presence. They enforced internal order with silent, merciless efficiency, traitors vanished, intruders were found torn apart or reduced to ash, and sometimes only a smear remained as evidence. Among Kainate born children, they became an inheritance of dread: "Do not lie in the Citadel. The walls already know." All through all this, they served as flawless extensions of Darth Prazutis' will, their loyalty absolute, their existence a monument to his dominion over life, death, and memory itself.

In the modern Kainate, Oblivion Shades permeate every major installation, warship, and command citadel. Everywhere the Kainate holds dominion one can find the dreaded Oblivion Shades. What outsiders interpret as paranoia is, to the Kainate, the natural order of power. They watch from the walls and beneath-spaces no mortal could crawl through; they act as haunt-terrors during breaches, ensuring the first response to intrusion is not alarms but silence, then screams. They bear witness to every blood oath and ascension, storing each ritual in their shadow-archive. When Prazutis desires information or someone erased, he need not only dispatch assassins; a Shade whispers the target's name into nothingness, and it is undone.

Only a handful of Sith know the deepest truth: the Shades are not mindless constructs. They are aware, a thousand murmuring minds, eternally conscious, eternally obedient, eternally bound in the Shadow Hand's grasp. They recall what they once were but cannot remember freedom. To the Shadow Hand, this is not cruelty, but the purest expression of dominion. A civilization that once worshipped the legend of the Shadow Hand has become the legend, bound to him, serving him, haunting the galaxy in his name, eternally.


 
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  • Intent: To create a Kainate-exclusive Sith field disruption system capable of destabilizing, breaking down, and penetrating modern shield technologies across infantry, vehicle, starfighter, and capital-ship scales.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
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  • Severance Harmonic Inversion Core: Counter-sings shield harmonics, destabilizing particle, ray, deflector, molecular, and all other manner of shields by dragging their coherent waveform out of alignment.
  • Rotwave Disruption Pulse: A directed emission that induces shield shear, flicker, and localized collapse within seconds.
  • Sorrow-Engine Feedback Spool: Harvests shield resistance and converts it into "energy rot," accelerating the degradation of enemy defensive fields.
  • Shadow Mind Predictive Breaker Heuristics: Receives real-time harmonic collapse vectors; standalone mode uses onboard heuristics.
  • Anti-Coherency Sigil Geometry: The projector's internal lattice uses Sith-runic anti-order geometry to force destabilization of structured energy fields.
  • Adaptive Shield-Learning Function: Learns from each shield it encounters, storing harmonic profiles for future encounters and improving efficiency.
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  • Overwhelming Shield Breaker: Can destabilize, unravel, or directly collapse nearly all modern shield types through harmonic inversion and energy rot.
  • Predictive Disruption: Shadow Mind support allows real-time mapping of shield harmonics and future collapse points.
  • Learns & Adapts: Onboard heuristics refine disruption patterns based on past encounters, making each unit smarter over time.
  • Perfect for Kainate Doctrine: Turns breaching, boarding, landing, and ground assaults into brutally efficient operations by tearing open defenses on approach. Kainate forces shielding remain unaffected.
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  • Sith Infrastructure: Due to its design, the system is built using complex Kainate technology. This requires trained technicians and systems that only the Kainate can provide.
  • Force Nullification: While subjected to Force Nullification, the overall efficiency of the systems dark side harmonics weakens. It reduces its effectiveness to an excellent disruptor, instead of a supernatural one.
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The Nightshatter Field Disruptor Mk. I is the Kainate's final answer to the dominance of modern shielding technology. Developed within the profane laboratories of Malsheem, the Severance Projector represents an evolution of classical field disruptors, married to Sith harmonic science, kyber corruption, and Shadow Mind predictive logic.

Where ordinary disruptors merely scramble defensive fields, the Nightshatter Field Disruptor tortures them. It analyzes the shield's harmonic structure, identifies its weak points, counter-sings its coherence frequency, and then floods it with energy rot until the field fractures under its own resistance. The effect is dramatic, shields ripple, tear, and collapse in a cascade of anti-harmonic recoil.

At the core of the projector lies a Lignan-doped kyber lattice suspended within a bloodsteel cage. Sigil-wire matrices inscribed with anti-coherency geometry pulse with Sith logic, allowing the device to process energy signatures as instinctively as a predator reads fear. Each activation teaches the system more, refining its patterns until no enemy shield can stand before it for long.

The Nightshatter Field Disruptor makes Sith assaults inevitable for it tears open the gates, it breaks defenders' last refuge and lets the Sith inside.



 
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  • Intent: To forge a pair of abyssal gauntlets for Darth Prazutis, built to enhance his sorcery, physical supremacy, and connection to the Dark Side.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Classification: Multipurpose / Force-Amplifying Gauntlets
  • Weight: Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Sonic: Low
    • EMP/Ion: Average
    • Elemental: High
    • Force-Based Attacks: Very High
    • Force Light/Purification: Very High
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  • Special Features:
    • Sorcery Amplification Channels: Intricate veins of Blood-Forged Aurodium and Sith Rune-Inscribed Blackstone run throughout the gauntlets, forming an alchemical lattice that serves as a sorcerous circuit. These conduits channel the raw flow of the Dark Side directly into Prazutis' body, drastically amplifying the potency, range, and casting speed of his Sith sorcery. Even complex rituals that would normally require minutes of preparation can be invoked with mere gestures, their power intensified by the abyssal matrix embedded within the gauntlets.
    • Ritual Anchoring Runes: Inlaid across the inner and outer gauntlet plates are ancient anchoring glyphs, drawn from forbidden Sith lexicons and engraved in sacrificial blood. These runes stabilize the casting of battlefield rituals under duress, allowing Prazutis to conduct longform curses, summoning's, or dark invocations without interruption, immune to disruption by chaos, pain, or psychic interference. The gauntlets act as a metaphysical anchor in the maelstrom, tethering Prazutis' will to the ritual space.
    • Force Shockwave Projectors: Integrated into the palms and knuckles are micro-forged impact chambers, alchemically linked to Prazutis' own Force energy. With a mere flick of his fingers or a clenched fist, he can unleash concussive waves of invisible, telekinetic devastation. These shockwaves can hurl squads, sunder walls, or pulverize lesser Force barriers, weaponizing gesture into annihilation. When enhanced with rage, the shockwave ripples with visible distortion and abyssal energy.
    • Claws of Abyssal Rend: Each gauntlet conceals retractable talons, razor-edged claws forged from honed Zîrkaris and imbued with soul-piercing enchantments. When extended, these claws glow faintly with abyssal runes, allowing them to tear through even Force-reinforced armor and spiritual defenses. A single strike from these claws can not only rip flesh but also unravel Force bindings, making them a nightmare for lightsaber duelists and spirit-bound guardians alike.
    • Soulbrand Sigils: Hidden within the underside of each gauntlet are branding runes, sigils that, when activated, burn into the soul of a struck enemy. This mystical brand creates a metaphysical link, allowing Prazutis to torment the victim from any distance. The branded suffer recurring pain, hallucinations, and dread, unable to hide from his gaze, even across systems. The effect persists until removed by powerful Force healing or purification rituals, which require significant effort.
    • Reality-Warp Feedback Loops: Embedded Obsidian Voidshards interwoven through the gauntlets' structure continuously distort localized perception. In motion, they create mirage-like afterimages and illusory duplicates of Prazutis' arms and hands, delaying visual tracking and disorienting opponents. Under certain conditions, these distortions feed into the battlefield's emotional trauma, heightening the horror and confusion experienced by enemies.
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  • Amplifies Sith Sorcery: Enhances ritual casting, curses, and Force-based spells dramatically. The gauntlets act as arcane accelerants, enabling Prazutis to cast devastating spells with minimal physical effort, overwhelming opponents with sheer magical tempo.
  • Dark Side Conduit: Direct interface with Prazutis' armor, helmet, and amulet for seamless power synergy. This interconnected nexus allows him to channel power from one artifact to another in real-time, creating a circuit of dark energy that magnifies every action he takes.
  • Force Shockwave Utility: Can deliver devastating shockwaves through Force-enhanced strikes or gestures. These eruptions can rupture enemy formations, break fortifications, and send even armored foes flying like ragdolls across the battlefield.
  • Perception Distortion: Voidshards make enemy targeting and parrying difficult by bending sight and sense. Attacks seem to arrive from multiple directions at once, confusing even seasoned Force users as their reflexes falter under warped stimuli.
  • Durability: Forged from Zîrkaris, the gauntlets resist all conventional damage, offering extreme protection, as well as a self-healing factor. Even direct strikes from lightsabers, alchemized blades, or explosive ordnance glance off the gauntlets like pebbles against a monolith.
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  • Sonic Vulnerability: Weak against concentrated sonic attacks and resonance-based weapons.
  • Weight: Heavy construction reduces finesse and limits rapid, dexterous movement in fine manipulation.
  • Force Nullification: Intense voidstone fields or Ysalamiri nullify amplification properties and soulbrand effects.
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Forged in the abyssal crucibles of Malsheem, where steel screams and shadows bleed, the Zarkûn-Karûz gauntlets were not crafted, they were conjured. Born of ritual, alchemy, and suffering, these gauntlets are not mere armor, they are living conduits of the Dark Side, forged to embody the apocalyptic will of Darth Prazutis. Every inch of their Zîrkaris surface pulses with dark resonance, etched with runes carved from the screams of Jedi prisoners, their spirits woven into the very metal.

The gauntlets link directly to Prazutis' other dread regalia, his sentient warplate Qâzjiin'vraal, his helm Xûl-Karzaan, and his amulet Karanazat, forming a nexus of supernatural synergy that elevates his every motion into an act of eldritch domination. Every flex of his fingers can invoke a tidal surge of dark power, every gesture a ritual in itself. The claws, retractable and forged with abyssal sorcery, can rip through armor, Force barriers, and even the veils between dimensions.

Voidshards embedded along the gauntlets' knuckles and forearms distort perception and warp reality, making Prazutis seem untouchable, unreal, a phantasm of fear and fury. These feedback loops create illusory doubles, twisted echoes of his form that confuse and terrify foes, while the Soulbrand Sigils allow him to mark victims across space and time, leaving their souls branded and burning in torment even from afar.

When the Dark Lord raises his hand clad in Zarkûn-Karûz, it is not just a gesture, it is a sentence. A curse. A declaration of annihilation.

They are weapons of finality.

They are fangs of the Void Reign.

And only he, the Shadow Hand, can wield them without being devoured by their hunger.


 
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  • Intent: To create the Lord Arbiter, the ultimate enforcer of Sith-Imperial law within the Kainate, a Sith Judge, Executioner, and absolute legal authority beneath Darth Prazutis.
  • Image Credit:
  • Role: Supreme legal authority and enforcer of the Sith Dyarchy's will, head of the Grand Tribunal, and the final arbiter of law within the Kainate.
  • Permissions: N/A
  • Links:
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  • Age: Unknown (Appears ageless, enhanced by Sith alchemy and forbidden rituals.)
  • Force Sensitivity: Yes, Master
  • Species: Near-Human (Sith Alchemically Enhanced)
  • Height: 2.3 meters (7’6”)
  • Weight: 420 kg (925 lbs, due to cybernetic and alchemical augmentations)
  • Appearance: The Lord Arbiter is a towering, gaunt figure clad in obsidian-black judicial war-armor, etched with Sith runes of enforcement and punishment. His mask, a featureless iron visage, has no eyes, only a burning crimson slit, resembling a single, eternal gaze of judgment. His robes are embroidered with High Sith script, detailing the Dark Lord’s decrees as if they were sacred law.

    Despite his humanoid form, his presence is wholly unnatural. His voice is a chorus of echoes, many voices speaking in sync, as if the Tribunal itself speaks through him. His skeletal, cybernetic fingers twitch with raw power, exuding a quiet, terrifying authority. The Arbiter’s presence is suffocating, a manifestation of absolute control. Those who stand before him often feel as though their thoughts are no longer their own, their secrets laid bare under his burning scrutiny.
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  • Name: Lord Arbiter [REDACTED] (His true name is erased from history. He is the law, not an individual.)
  • Titles: The Lord Arbiter, Master of the Grand Tribunal, The Final Judge, The Architect of Compliance, The Hand of Law, Breaker of Oaths, The Sentence Made Flesh
  • Loyalties:
  • Wealth: None. The Lord Arbiter does not own. He controls. The entire legal apparatus of the Kainate is under his dominion.
  • Notable Equipment:
    • The Seal of Dominion: A Sith-forged sigil of judgment, enabling the Arbiter to enact instant legal decrees with the Dark Lord’s authority. Those branded with the Seal suffer absolute servitude, immediate execution, or permanent exile from Sith law.
    • The Black Ledger: A bound tome of oaths, contracts, and Sith decrees, a record of every Sith-Imperial law enforced under the Grand Tribunal. The Ledger itself is sentient, reacting to violations with cold, arcane precision.
    • Sword of the Tribunal: A massive Sith executioner’s blade, infused with Dark Side law-binding magic, capable of annihilating traitors with a single cut, not just physically, but their very essence, erasing their presence from all Sith records.
    • The Tribunal Gavel: A Sith War Mace, capable of delivering judicial decrees through Force-bound telekinetic destruction. A single slam of the gavel can shatter bones, enforce compliance, or kill with pure judicial will.
  • Skills:
    • The Ultimate Enforcer of Sith Law
      • The Law Incarnate: The Lord Arbiter’s words are binding, his voice compels obedience through Sith sorcery, overriding lesser minds. No oath, contract, or deal can be broken in his presence.
      • Unshakable Authority: Fear is not his tool, certainty is. His authority is absolute, and through mental domination, he makes others believe it.
      • Memory Erasure & Thought Reconstruction: Those who defy Sith law in his presence may find their minds rewritten, their crimes purged from memory, or their very identity erased.
      • Sith Jurisprudence & Ritual Enforcement: Through the Black Ledger, he can summon Sith law into reality, binding criminals in runes of obedience or forcing lawbreakers into eternal servitude.
      • Master of Psychological & Information Warfare: The Tribunal knows all transgressions. The Lord Arbiter does not accuse without proof, he has already gathered it.
  • Languages:
    • Galactic Basic
    • High Sith (Legal and ritual dialects)
    • Ancient Sith
    • Ur-Kittât (The old script of the Dark Lords)
    • Binary & Cybernetic Code (He interacts directly with Sith enforcement AI)
  • Personality: The Lord Arbiter is not a man, he is an institution. His will is the Grand Tribunal’s will. He feels no personal ambition, only the execution of Sith law in absolute, immutable compliance with the Dyarchy’s decrees. He is merciless but fair, in the sense that fairness, to him, is obedience. His vision of justice is not morality, it is compliance. If the Dark Lord has ordered a genocide, then it is law. If the Dark Lord has declared treason, then all who stand against him are guilty by default. Unlike many Sith, he does not revel in cruelty for its own sake. He simply carries out what must be done. A warlord, a traitor, a civilian, all are equal beneath the word of the Dyarchy.
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  • Weapon of Choice:
    • Sword of the Tribunal (Execution Blade)
    • Tribunal Gavel (Sith War Mace)
    • Force Domination & Mental Warfare
  • Combat Function:
    • The Lord Arbiter does not duel, he ends conflicts before they begin.
    • His presence alone is enough to make most Sith hesitate, to doubt one’s legal standing is to already be guilty.
    • His strength lies in enforcement, judgment, and forced compliance, not personal bloodlust.
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  • Absolute Authority: No Sith under the Dyarchy may defy him without consequence. His authority is the Dark Lord’s will.
  • Psychological Warfare Mastery: He does not need to fight when words can strip a person of their will to resist.
  • Unbreakable in Purpose: His resolve cannot be shaken. No Jedi mind trick, no deception, no bribery will alter his course.
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  • Not a Frontline Combatant: He is a judge, not a warlord. While powerful, he is not suited for frontline battle.
  • Bound by the Law He Enforces: The Lord Arbiter does not make laws, he enforces them. If the Dyarchy issues a decree, he must comply even if it destroys him.
  • His Authority Is Not Infinite: While he holds dominion over Sith law, he is still beneath the Dyarchy. Should Darth Prazutis or the Sith Dyarchy issue a command that nullifies his judgment, he must obey.
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If the Lord Arbiter had a true name it's long since been erased, he was not born; he was made. The Dark Lord of the Sith Darth Prazutis took a Sith Lord of exceptional legal acumen, true master of his profession and broke him, reforged him, and wove the law into his very being. The man's mind was burned clean of individual identity, his memories stripped, his body rebuilt, his purpose made singular. He was not a Sith Lord, not a warlord, he was an institution, a living extension of the Sith Dyarchy's command over law.

Under his watch, the Grand Tribunal operates with absolute authority, ensuring that all within the Kainate, Sith, soldier, or civilian, submit to the will of the Dyarchy. To defy the Lord Arbiter is to defy the law of the Kainate itself. And no one escapes the Tribunal.



 
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