Raziel
Dark Jedi Spymaster
Overview
This topic is designed to provide members of the forum with some off-the-shelf templates for common types of starships.
The template is pretty easy to follow on its own, and has lots of good description in it. However, if you want to, you can easily copy and paste any of the pre-approved templates below, add an image and a good description and - as long as you don't tinker too much with the design - your ship will sail through the factory!
In this topic, after presenting the templates I also provide some advice on how to go about customising these templates to make advanced, or elite ships.
Balance
Balancing the build of a starship is based on a number of factors such as:
Cookie-cutter ships
Below, we’ve laid out a series of standard starfighters that you can immediately pick up, polish off and submit.
We'll start off with four simple starfighters using the template: a fighter, an interceptor, a bomber and a gunship. Note that the template asks how many squadrons are in the hangar for each carrier, but for a starfighter it asks how many are in a squadron. In the examples below there are twelve of each, except for the gunship. The gunship is large, tough and heavily armed, so there are only 6 per squadron.
Fighter:
Bomber:
Interceptor:
Gunship:
Advanced Starfighter Design
This section will help you make a more complex load out for a vessel, balancing out a range of weapons and ordnance. Never forget that the Strengths and Weaknesses section of the template are great places to round out your ship and give it genuine flavour. It's also one of the first places that anyone else looking at your ship will go. It's easiest to start with one of the cookie cutter templates above and modify from there.
Armaments
The chart below shows a range of different options and a rough value of each for comparison. For example you could trade a homing missile launcher for two heavy laser cannons. Of course, you can always submit a new and unique weapon! You can now start to trade the type and variety of weapons your ship has. You could have a missile-boat type of gunship, that uses nothing but concussion missiles, for example. If you want more armaments, your vessels needs to be balanced out, generally be either reducing speed or squadron count. If you want to be faster, you'll need to drop some weaponry, or make the vessel particularly fragile.
This topic is designed to provide members of the forum with some off-the-shelf templates for common types of starships.
The template is pretty easy to follow on its own, and has lots of good description in it. However, if you want to, you can easily copy and paste any of the pre-approved templates below, add an image and a good description and - as long as you don't tinker too much with the design - your ship will sail through the factory!
In this topic, after presenting the templates I also provide some advice on how to go about customising these templates to make advanced, or elite ships.
Balance
Balancing the build of a starship is based on a number of factors such as:
- Size of vessel
- Armaments
- Speed and manoeuvrability of vessel
- Advanced/Redundant shields and other defences
- Size of hangars
- Production (is it one of a kind, or mass produced?)
- Unique features
- The first section below, deals with Starfighters.
- Further down, we deal with Capital ships.
Cookie-cutter ships
Below, we’ve laid out a series of standard starfighters that you can immediately pick up, polish off and submit.
We'll start off with four simple starfighters using the template: a fighter, an interceptor, a bomber and a gunship. Note that the template asks how many squadrons are in the hangar for each carrier, but for a starfighter it asks how many are in a squadron. In the examples below there are twelve of each, except for the gunship. The gunship is large, tough and heavily armed, so there are only 6 per squadron.
Fighter:
Image Source:
Affiliation:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Fighter
Length: 12m
Height: 2m
Width: 3m
Armament:
4 Laser Cannons
2 Proton torpedo launchers (4 each)
and/or
Armament Rating: 10
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 3
Speed Rating: 3
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Fighter
Length: 12m
Height: 2m
Width: 3m
Armament:
4 Laser Cannons
2 Proton torpedo launchers (4 each)
and/or
Armament Rating: 10
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 3
Speed Rating: 3
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Bomber:
Image Source
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Bomber
Length: 12m
Height: 3m
Width: 4m
Armament:
2 Laser Cannons
3 Proton torpedo launchers (8 each)
and/or
Armament Rating: 12
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 4
Speed Rating: 4
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Bomber
Length: 12m
Height: 3m
Width: 4m
Armament:
2 Laser Cannons
3 Proton torpedo launchers (8 each)
and/or
Armament Rating: 12
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 4
Speed Rating: 4
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Interceptor:
Image Source
:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Interceptor
Length: 12m
Height: 3m
Width: 4m
Armament:
2 Laser Cannons
2 Concussion missile launchers (2 each)
and/or
Armament Rating: 5
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 2
Speed Rating: 2
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Interceptor
Length: 12m
Height: 3m
Width: 4m
Armament:
2 Laser Cannons
2 Concussion missile launchers (2 each)
and/or
Armament Rating: 5
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 2
Speed Rating: 2
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Gunship:
Image Source
:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Gunship
Length: 12m
Height: 3m
Width: 4m
Armament:
4 Laser Cannons
Twin Laser Cannon Turret
6 Proton Torpedo launchers (4 each)
and/or
Armament Rating: 16
Squadron Count: 6
Special Features:
Manoeuvrability Rating: 5
Speed Rating: 5
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Gunship
Length: 12m
Height: 3m
Width: 4m
Armament:
4 Laser Cannons
Twin Laser Cannon Turret
6 Proton Torpedo launchers (4 each)
and/or
Armament Rating: 16
Squadron Count: 6
Special Features:
Manoeuvrability Rating: 5
Speed Rating: 5
Hyperdrive Class: 1
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Advanced Starfighter Design
This section will help you make a more complex load out for a vessel, balancing out a range of weapons and ordnance. Never forget that the Strengths and Weaknesses section of the template are great places to round out your ship and give it genuine flavour. It's also one of the first places that anyone else looking at your ship will go. It's easiest to start with one of the cookie cutter templates above and modify from there.
Armaments
The chart below shows a range of different options and a rough value of each for comparison. For example you could trade a homing missile launcher for two heavy laser cannons. Of course, you can always submit a new and unique weapon! You can now start to trade the type and variety of weapons your ship has. You could have a missile-boat type of gunship, that uses nothing but concussion missiles, for example. If you want more armaments, your vessels needs to be balanced out, generally be either reducing speed or squadron count. If you want to be faster, you'll need to drop some weaponry, or make the vessel particularly fragile.
Gun Emplacement Gun Value
Laser Cannon 1
-Low rate of fire, high power. By far the most common weapon out there for starfighters.
Ion Cannon 1
-low rate of fire, low power. Similar to the laser cannon, but takes down shields more quickly, but less effective against the hull and will only disable a fighter, not destroy it
Mass Driver 1
-Similar in scale to a laser cannon, but firing a solid slug to do kinetic damage.
Light Cannon 0.5
Blaster Cannon 1
-high rate of fire, low power
Heavy Cannon 2
-low rate of fire, very high power
Repeating Laser Cannon 2
-high rate of fire, high power
Composite Beam 2
-As seen being fired from the LAAT in EP2
Warhead Launcher 2
-Concussion missile, proton torpedo, light energy torpedo launcher, etc.
Homing Warhead Launcher 4
-All warheads have some homing capabilites, but these are particularly tenacious in chasing fighters. For example: http://starwars.wikia.com/wiki/Bril...it the use of these ships for balance.[/FONT]
Laser Cannon 1
-Low rate of fire, high power. By far the most common weapon out there for starfighters.
Ion Cannon 1
-low rate of fire, low power. Similar to the laser cannon, but takes down shields more quickly, but less effective against the hull and will only disable a fighter, not destroy it
Mass Driver 1
-Similar in scale to a laser cannon, but firing a solid slug to do kinetic damage.
Light Cannon 0.5
Blaster Cannon 1
-high rate of fire, low power
Heavy Cannon 2
-low rate of fire, very high power
Repeating Laser Cannon 2
-high rate of fire, high power
Composite Beam 2
-As seen being fired from the LAAT in EP2
Warhead Launcher 2
-Concussion missile, proton torpedo, light energy torpedo launcher, etc.
Homing Warhead Launcher 4
-All warheads have some homing capabilites, but these are particularly tenacious in chasing fighters. For example: http://starwars.wikia.com/wiki/Bril...it the use of these ships for balance.[/FONT]