Raziel
Dark Jedi Spymaster
I will keep a master copy in word with tracked changes on and will be happy to share.
Change log
Hopefully this will all make submitting a starship a much easier and transparent process for everyone. Try and make sure you balance out your ships primary stats: speed, manoeuvrability, armament rating, defense rating, hangar size as well as any special features your ship has.
Starship Rules
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Starship Templates
Lengths Applied As Per An Adjusted Anaxes War College System.
Helpful Links
Chaos References
Note: These are here for guidance purposes. Hard limits and development guidance is provided in the template itself. The exchange tables are provided to guide you in customising a ship from one of the basic examples to add unique weapon load-outs.
[/spoiler]
Change log
- Removed links to old armament tables
- Consolidated ship and station dev
- Added dev for civilian stations over 3000m
- Added requirement to link manufacturer if chaos canon company
- Add defense line
- Make armament ratings mandatory
- Outline that strengths from special features must ALL be listed under strengths and balanced by weaknesses or dev
- Add dev guidelines to all relevant categories
- Fixed formatting errors in "Primary Source" field
- All templates done
- Add civilian space stations/shipyards. Examples: : Asteroid Base, Deep Space Manufacturing Facility, Skyhook, Medical Station, Orbital Docking Platform, Space Colony
- Split Destroyers and Carriers into sub 2000 and >2000 classes
- Add all example ships
- Fix examples that are in the wrong class
- Add recommendation to use example ships
- Update Helpful links section with easy reference chart
- You can now see the guidance on stats that will require additional development. Note that ships will be judged on overall balance and maxing everything to the limits is unlikely to be acceptable.
- Armament ratings are now mandatory. Judges will be instructed to focus more on these than fiddle around with tedious gun maths.
- Defensive ratings have now been included and are mandatory.
- The templates each have some handy example ships. You can copy and paste these and then configure them to your requirements!!
- A reference chart summarises the example ships to help you make and customise your vessels.
- There are now separate charts for military and civilian ships, as well as some examples.
- Make sure you list the relevant strengths of other features and submissions you're using in the strengths of the vessel too. This is now mandatory.
- Make sure you link to the submission of the manufacturers as this is also now mandatory.
Hopefully this will all make submitting a starship a much easier and transparent process for everyone. Try and make sure you balance out your ships primary stats: speed, manoeuvrability, armament rating, defense rating, hangar size as well as any special features your ship has.
Please choose the template that is applicable to what you wish to create. For any submission that does not fitWe recommend you copy and paste one of the categories below, useexample ships listed under the Basic Templaterelevant template and work from that. Handy reference charts are included at the end of the template to help you customise you vessel.
Starship Rules
General Rules
1. An individual character may not own a ship greater than 400 meters in length. Ships over 400 meters must be owned by a Faction (Major or Minor),) or Company, and may be captained by the character, but in case of leaving will not go with them without exceptional circumstances and faction administrator approval.
2. Ships and stations at or above 1,000 meters will always require a development thread. Minimum: 10 posts, 1 writer.
3. Ships and stations at or above 1,700 meters will always require a development thread. Minimum: 20 posts, 2 writers.
4. Ships and stations at or above 2,400 meters will always require a development thread. Minimum: 30 posts, 3 writers.
5. Space Stations at or above 1
6. Civilian space stations over 3,000 metersmetres will always require a development thread. [
[bb22222]Minimum: 4030 posts, 3-4 +10 posts for every additional 1,000 meters over 3,000m (Max 10,000m), 3 writers[/.[/b]
5. For ships over 3,000 meters, see the Flagship Rules
Minor Faction Rules
1. Minor factions are permitted unique, PC-captained ships up to a length of 1,000 meters
Major Faction Rules
1. Major Factions are permitted unique, PC-captained ships up to a length of 3,000 meters.
Company Rules
1. Mass producing any starship will require substantial proof of income by way of development thread, higher tier company, or Minor/Major Faction involvement.
2. To produce a ship over 1,000 meters in length, a company must be Tier 3 or higher.
3. Companies may own and operate a realistic amount of non-combat starships where maximum length per ship = ( Tier Number x 1000 ) / 2
4. Companies may own and operate a realistic amount of combat starships where maximum length per ship = ( Tier Number x 1000 ) / 3 and maximum fleet length = ((Tier Number x 1000) x (Tier Number)) / 2
Flagships
1. Only Major Factions may own Flagships.
2. Flagships are a prefix located in the Star Wars: Open Role-Playing forum.
3. The requirements of the Flagship thread are as follows:
a. The thread must be a minimum of 400 posts.
b. There must be at least 7 writers actively involved in the thread.
c. The thread is public and is open to any other Major Faction to join.
d. The production - or possession - of the Flagship must be the thread's major focal point.
5. No player may captain a ship over 3,000 meters without the Major Faction Owner's consent.
6. No ship over 3,000 meters will be approved for any Major Faction without a completed Flagship thread.
7. Each Flagship must be labeledlabelled Unique.
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1. An individual character may not own a ship greater than 400 meters in length. Ships over 400 meters must be owned by a Faction (Major or Minor),) or Company, and may be captained by the character, but in case of leaving will not go with them without exceptional circumstances and faction administrator approval.
2. Ships and stations at or above 1,000 meters will always require a development thread. Minimum: 10 posts, 1 writer.
3. Ships and stations at or above 1,700 meters will always require a development thread. Minimum: 20 posts, 2 writers.
4. Ships and stations at or above 2,400 meters will always require a development thread. Minimum: 30 posts, 3 writers.
5. Space Stations at or above 1
6. Civilian space stations over 3,000 metersmetres will always require a development thread. [
[bb22222]Minimum: 4030 posts, 3-4 +10 posts for every additional 1,000 meters over 3,000m (Max 10,000m), 3 writers[/.[/b]
5. For ships over 3,000 meters, see the Flagship Rules
Minor Faction Rules
1. Minor factions are permitted unique, PC-captained ships up to a length of 1,000 meters
Major Faction Rules
1. Major Factions are permitted unique, PC-captained ships up to a length of 3,000 meters.
Company Rules
1. Mass producing any starship will require substantial proof of income by way of development thread, higher tier company, or Minor/Major Faction involvement.
2. To produce a ship over 1,000 meters in length, a company must be Tier 3 or higher.
3. Companies may own and operate a realistic amount of non-combat starships where maximum length per ship = ( Tier Number x 1000 ) / 2
4. Companies may own and operate a realistic amount of combat starships where maximum length per ship = ( Tier Number x 1000 ) / 3 and maximum fleet length = ((Tier Number x 1000) x (Tier Number)) / 2
Flagships
1. Only Major Factions may own Flagships.
2. Flagships are a prefix located in the Star Wars: Open Role-Playing forum.
3. The requirements of the Flagship thread are as follows:
a. The thread must be a minimum of 400 posts.
b. There must be at least 7 writers actively involved in the thread.
c. The thread is public and is open to any other Major Faction to join.
d. The production - or possession - of the Flagship must be the thread's major focal point.
5. No player may captain a ship over 3,000 meters without the Major Faction Owner's consent.
6. No ship over 3,000 meters will be approved for any Major Faction without a completed Flagship thread.
7. Each Flagship must be labeledlabelled Unique.
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[/spoiler]Starship Templates
Lengths Applied As Per An Adjusted Anaxes War College System.
Starfighter
Link: http://starwars.wikia.com/wiki/Starfighter
Variants: Bombers, Scouts, Atmospheric Fighters, Gunship, Dropship, Interceptor
Average Length: 1 - 50 Meters.
Corvette
Link: http://starwars.wikia.com/wiki/Corvette
Variants: Personal Transport, Envoy, Scout, Assault, Freighter, Patrol Ship, Dropship
Average Length: 50-200 Meters.
Link: http://starwars.wikia.com/wiki/Starfighter
Variants: Bombers, Scouts, Atmospheric Fighters, Gunship, Dropship, Interceptor
Average Length: 1 - 50 Meters.
Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Affiliation: (Example: The TIE (Twin Ion Engine) Starfighter was primarily created for the Galactic Empire. Do not put the company unless the product is only for your company's use. Common choices include 'Open Market', Personal, or the name of a specific Faction/Major Faction.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Chaos Company submissions.)
Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Modularity: (Can you add components to this submission? If so, link to all Approved Factory Submissions applicable. For most submissions, put 'No'.)
Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.'Example: 'Durasteel.' Typically requires development: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
Armament: (You may provide your armament in list format and/or must provide your vessel an Armament Rating on a scale of 0-20, where 0 is no weapons, 1 is very light weapons, 5 is light weapons/light defense, 10 is medium weapons/medium defense, and 20 is heaviest weapons/heaviest defense. Armament, 10 is average weapons, and 20 is heaviest weapons. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a breakdown of weapons. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Starship Weapons, Approved Technology)
Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating on a scale of 0-20, where 0 is a man in a space suit hanging on to an engine, 10 is typical defense, and 20 is heaviest defense with heavy plating and multiple layers of shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry and cannot be written as anything other than it, unless the ship also hasYou should list particular systems under special weaponsfeatures. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Armament Rating, Starship Weapons, Approved Technology, Standardized Load Outs)
Squadron Count: (Optional. Please provide the amount of fighters this submission would have in a squadron. If it is unique, remove this portion from the template. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be.)
Special Features: (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Typically requires development: Stealth technology. Ensure capabilities from features are included in the Strengths list. Links: Starship Weapons, Approved Technology, Shields, Engines)
Maneuverability Rating: (The lower the number, the more agile the ship. How agile is your ship? Can it take tight turns? Please provide your vessel a Maneuverability Rating on a scale 0-20, with 0 being infinite agility, 1 being crazy agile like a TIE Interceptor, and 20 being slower to turn than a bantha. Typically requires development: Below 1 for a small vessel with a low armament.)
Speed Rating: (The lower the number, the faster the ship. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? Please provide your vessel a Speed Rating on a scale 0-20, with 0 being infinite speed, 1 being crazy fast like the Millenium Falcon and 20 being slower than the Dewback.). Typically requires development: Below 1 for a small vessel with a low armament)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Corvette Hyperdrive Class: 2 )] Typically requires development: Below 1. Links: Hyperdrive, Hyperdrive Comparisons)
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)
Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source:[background=#1e1e1e] ([/background]](Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions) [/size]
[/
Example Ships:
Fighter:
Examples: X-Wing
Bomber:
Examples: TIE Bomber
Interceptor:
Examples: A-Wing
Gunship:
Examples: Skipray Blastboat
Affiliation: (Example: The TIE (Twin Ion Engine) Starfighter was primarily created for the Galactic Empire. Do not put the company unless the product is only for your company's use. Common choices include 'Open Market', Personal, or the name of a specific Faction/Major Faction.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Chaos Company submissions.)
Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Modularity: (Can you add components to this submission? If so, link to all Approved Factory Submissions applicable. For most submissions, put 'No'.)
Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.'Example: 'Durasteel.' Typically requires development: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
Armament: (You may provide your armament in list format and/or must provide your vessel an Armament Rating on a scale of 0-20, where 0 is no weapons, 1 is very light weapons, 5 is light weapons/light defense, 10 is medium weapons/medium defense, and 20 is heaviest weapons/heaviest defense. Armament, 10 is average weapons, and 20 is heaviest weapons. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a breakdown of weapons. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Starship Weapons, Approved Technology)
Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating on a scale of 0-20, where 0 is a man in a space suit hanging on to an engine, 10 is typical defense, and 20 is heaviest defense with heavy plating and multiple layers of shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry and cannot be written as anything other than it, unless the ship also hasYou should list particular systems under special weaponsfeatures. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Armament Rating, Starship Weapons, Approved Technology, Standardized Load Outs)
Squadron Count: (Optional. Please provide the amount of fighters this submission would have in a squadron. If it is unique, remove this portion from the template. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be.)
Special Features: (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Typically requires development: Stealth technology. Ensure capabilities from features are included in the Strengths list. Links: Starship Weapons, Approved Technology, Shields, Engines)
Maneuverability Rating: (The lower the number, the more agile the ship. How agile is your ship? Can it take tight turns? Please provide your vessel a Maneuverability Rating on a scale 0-20, with 0 being infinite agility, 1 being crazy agile like a TIE Interceptor, and 20 being slower to turn than a bantha. Typically requires development: Below 1 for a small vessel with a low armament.)
Speed Rating: (The lower the number, the faster the ship. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? Please provide your vessel a Speed Rating on a scale 0-20, with 0 being infinite speed, 1 being crazy fast like the Millenium Falcon and 20 being slower than the Dewback.). Typically requires development: Below 1 for a small vessel with a low armament)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Corvette Hyperdrive Class: 2 )] Typically requires development: Below 1. Links: Hyperdrive, Hyperdrive Comparisons)
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)
Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source:[background=#1e1e1e] ([/background]](Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions) [/size]
[/
Example Ships:
Fighter:
Examples: X-Wing
Image Source:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Fighter
Length: 12m
Height: 2m
Width: 3m
Armament: Rating 10
4 Laser Cannons
2 Proton torpedo launchers (4 each)
Defense: 10
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 3
Speed Rating: 3
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Fighter
Length: 12m
Height: 2m
Width: 3m
Armament: Rating 10
4 Laser Cannons
2 Proton torpedo launchers (4 each)
Defense: 10
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 3
Speed Rating: 3
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Bomber:
Examples: TIE Bomber
Image Source
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Bomber
Length: 12m
Height: 3m
Width: 4m
Armament: Rating 12
2 Laser Cannons
2 Proton torpedo launchers (4 each)
2 Concussion missile launchers (4 each)
Proton bomb bay (2 bombs)
Defense: 12
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 4
Speed Rating: 4
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This:
Primary Source:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Bomber
Length: 12m
Height: 3m
Width: 4m
Armament: Rating 12
2 Laser Cannons
2 Proton torpedo launchers (4 each)
2 Concussion missile launchers (4 each)
Proton bomb bay (2 bombs)
Defense: 12
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 4
Speed Rating: 4
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This:
Primary Source:
Interceptor:
Examples: A-Wing
Image Source:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Interceptor
Length: 12m
Height: 3m
Width: 4m
Armament: Rating 8
2 Laser Cannons
2 Concussion missile launchers (2 each)
Defense: 8
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 1
Speed Rating: 2
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Interceptor
Length: 12m
Height: 3m
Width: 4m
Armament: Rating 8
2 Laser Cannons
2 Concussion missile launchers (2 each)
Defense: 8
Squadron Count: 12
Special Features:
Manoeuvrability Rating: 1
Speed Rating: 2
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Gunship:
Examples: Skipray Blastboat
Image Source:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Gunship
Length: 30m
Height: 6m
Width: 8m
Armament: Rating 14
4 Laser Cannons
Twin Laser Cannon Turret
3 Proton Torpedo launchers (4 each)
Defense: 14
Squadron Count: 6
Special Features:
Manoeuvrability Rating: 5
Speed Rating: 5
Hyperdrive Class: 2
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Affiliation:
Manufacturer:
Model:
Modularity:
Production: Mass-Produced
Material: Durasteel hull
Classification: Gunship
Length: 30m
Height: 6m
Width: 8m
Armament: Rating 14
4 Laser Cannons
Twin Laser Cannon Turret
3 Proton Torpedo launchers (4 each)
Defense: 14
Squadron Count: 6
Special Features:
Manoeuvrability Rating: 5
Speed Rating: 5
Hyperdrive Class: 2
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Corvette
Link: http://starwars.wikia.com/wiki/Corvette
Variants: Personal Transport, Envoy, Scout, Assault, Freighter, Patrol Ship, Dropship
Average Length: 50-200 Meters.
Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Affiliation: (Example: The TIE (Twin Ion Engine) Starfighter was primarily created for the Galactic Empire. Do not put the company unless the product is only for your company's use. Common choices include 'Open Market', Personal, or the name of a specific Faction/Major Faction.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Chaos Company submissions.)
Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Modularity: (Can you add components to this submission? If so, link to all Approved Factory Submissions applicable. For most submissions, put 'No'.)
Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' Link: Manufacturing Compounds, Metals, Compounds)
Classification: (Corvette, Personal Transport, Envoy, Scout, Assault, Freighter, Patrol Ship, Dropship)
Length: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 94 meters, CR92a Assassin-Class Corvette: 139.25 Meters, Marauder Class Corvette: 195 meters)
Width: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 34.7 meters, CR92a Assassin-Class Corvette: 58.95 Meters, Marauder Class Corvette: 131 meters)
Height: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 29 meters, CR92a Assassin-Class Corvette: 16.97 Meters, Marauder Class Corvette: 22 meters)
Armament: (You may provide your armament in list format and/or must provide your vessel an Armament Rating on a scale of 0-20, where 0 is no weapons, 1 is very light weapons, 5 is light weapons/light defense, 10 is medium weapons/medium defense, and 20 is heaviest weapons/heaviest defense. Armament, 10 is average weapons, and 20 is heaviest weapons. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a breakdown of weapons. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Starship Weapons, Approved Technology)
Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating on a scale of 0-20, where 0 is a man in a space suit hanging on to an engine, 10 is typical defense, and 20 is heaviest defense with heavy plating and multiple layers of shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry and cannot be written as anything other than it, unless the ship also hasYou should list particular systems under special weaponsfeatures. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Armament Rating, Starship Weapons, Approved Technology, Standardized Load Outs)
Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. This submission's [Max Squadron Countff8c00]Typically requires development: ] Anything above 1. for a max size vessel with low armament. Optionally, Feel free to provide a list of names for your squadrons, like the notorious Red Squadron. Alternatively, you may swap squadrons for Vehicles or other items of note.)
Special Features: (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Typically requires development: Stealth technology. Ensure capabilities from features are included in the Strengths list. Links: Starship Weapons, Approved Technology, Shields, Engines)
Maneuverability Rating: (The lower the number, the more agile the ship. How agile is your ship? Can it take tight turns? Please provide your vessel a Maneuverability Rating on a scale 0-20, with 0 being infinite agility, 1 being crazy agile like a TIE Interceptor, and 20 being slower to turn than a bantha. Typically requires development: Below 5 for a 50m vessel or 7 for a 180m vessel with a low armament.)
Speed Rating: (The lower the number, the faster the ship. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? Please provide your vessel a Speed Rating on a scale 0-20, with 0 being infinite speed, 1 being crazy fast like the Millenium Falcon and 20 being slower than the Dewback. Typically requires development: Below 5 for a 50m vessel or 7 for a 180m vessel with a low armament.)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Corvette Hyperdrive Class: 2 )] Typically requires development: Below 1. Links: Hyperdrive, Hyperdrive Comparisons)
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)
Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source:[background=#1e1e1e] ([/background]](Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions) [/size][/)
[/
Example Ships:
Heavy Corvette
Examples: Marauder Corvette
Corvette Carrier
Examples:
Picket Corvette
Examples: Agave picket ship
Affiliation: (Example: The TIE (Twin Ion Engine) Starfighter was primarily created for the Galactic Empire. Do not put the company unless the product is only for your company's use. Common choices include 'Open Market', Personal, or the name of a specific Faction/Major Faction.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Chaos Company submissions.)
Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Modularity: (Can you add components to this submission? If so, link to all Approved Factory Submissions applicable. For most submissions, put 'No'.)
Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' Link: Manufacturing Compounds, Metals, Compounds)
Classification: (Corvette, Personal Transport, Envoy, Scout, Assault, Freighter, Patrol Ship, Dropship)
Length: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 94 meters, CR92a Assassin-Class Corvette: 139.25 Meters, Marauder Class Corvette: 195 meters)
Width: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 34.7 meters, CR92a Assassin-Class Corvette: 58.95 Meters, Marauder Class Corvette: 131 meters)
Height: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 29 meters, CR92a Assassin-Class Corvette: 16.97 Meters, Marauder Class Corvette: 22 meters)
Armament: (You may provide your armament in list format and/or must provide your vessel an Armament Rating on a scale of 0-20, where 0 is no weapons, 1 is very light weapons, 5 is light weapons/light defense, 10 is medium weapons/medium defense, and 20 is heaviest weapons/heaviest defense. Armament, 10 is average weapons, and 20 is heaviest weapons. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a breakdown of weapons. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Starship Weapons, Approved Technology)
Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating on a scale of 0-20, where 0 is a man in a space suit hanging on to an engine, 10 is typical defense, and 20 is heaviest defense with heavy plating and multiple layers of shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry and cannot be written as anything other than it, unless the ship also hasYou should list particular systems under special weaponsfeatures. Please link to all Factory Submissions used. Typically requires development: Anything above 16 for a max size vessel. Links: Armament Rating, Starship Weapons, Approved Technology, Standardized Load Outs)
Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. This submission's [Max Squadron Countff8c00]Typically requires development: ] Anything above 1. for a max size vessel with low armament. Optionally, Feel free to provide a list of names for your squadrons, like the notorious Red Squadron. Alternatively, you may swap squadrons for Vehicles or other items of note.)
Special Features: (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Typically requires development: Stealth technology. Ensure capabilities from features are included in the Strengths list. Links: Starship Weapons, Approved Technology, Shields, Engines)
Maneuverability Rating: (The lower the number, the more agile the ship. How agile is your ship? Can it take tight turns? Please provide your vessel a Maneuverability Rating on a scale 0-20, with 0 being infinite agility, 1 being crazy agile like a TIE Interceptor, and 20 being slower to turn than a bantha. Typically requires development: Below 5 for a 50m vessel or 7 for a 180m vessel with a low armament.)
Speed Rating: (The lower the number, the faster the ship. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? Please provide your vessel a Speed Rating on a scale 0-20, with 0 being infinite speed, 1 being crazy fast like the Millenium Falcon and 20 being slower than the Dewback. Typically requires development: Below 5 for a 50m vessel or 7 for a 180m vessel with a low armament.)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Corvette Hyperdrive Class: 2 )] Typically requires development: Below 1. Links: Hyperdrive, Hyperdrive Comparisons)
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)
Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source:[background=#1e1e1e] ([/background]](Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions) [/size][/)
[/
Example Ships:
Heavy Corvette
Examples: Marauder Corvette
]Image Source:
[/Affiliation:
Manufacturer:
Model:
Modularity: No
Production: Mass-Produced
Material: Durasteel hull
Classification: Heavy Corvette
Length: 200m
Height: 40m
Width: 70m
Armament:
Rating 16
30 Turbolasers
6 Warhead Launchers
4 Quad lasers
Defenses:14
Hangar: 0 Squadrons
Special Features:
Manoeuvrability Rating: 9
Speed Rating: 9
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Manufacturer:
Model:
Modularity: No
Production: Mass-Produced
Material: Durasteel hull
Classification: Heavy Corvette
Length: 200m
Height: 40m
Width: 70m
Armament:
Rating 16
30 Turbolasers
6 Warhead Launchers
4 Quad lasers
Defenses:14
Hangar: 0 Squadrons
Special Features:
Manoeuvrability Rating: 9
Speed Rating: 9
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Corvette Carrier
Examples:
Image Source:
Affiliation:
Manufacturer:
Model:
Modularity: No
Production: Mass-Produced
Material: Durasteel hull
Classification: Corvette Carrier
Length: 200m
Height: 40m
Width: 70m
Armament:
Rating 4
8 Turbolasers
0 Warhead Launchers
20 Quad lasers
Defenses:10
Hangar: 1 Squadrons
Special Features:
Manoeuvrability Rating: 8
Speed Rating: 9
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Manufacturer:
Model:
Modularity: No
Production: Mass-Produced
Material: Durasteel hull
Classification: Corvette Carrier
Length: 200m
Height: 40m
Width: 70m
Armament:
Rating 4
8 Turbolasers
0 Warhead Launchers
20 Quad lasers
Defenses:10
Hangar: 1 Squadrons
Special Features:
Manoeuvrability Rating: 8
Speed Rating: 9
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Picket Corvette
Examples: Agave picket ship
Image Source:
Affiliation:
Manufacturer:
Model:
Modularity: No
Production: Mass-Produced
Material: Durasteel hull
Classification: Picket Corvette
Length: 80m
Height: 20m
Width: 30m
Armament:
Rating 6
10 Turbolasers
3 Warhead Launchers
16 Quad lasers
Defenses:6
Hangar: 0 Squadrons
Special Features:
Manoeuvrability Rating: 7
Speed Rating: 7
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Manufacturer:
Model:
Modularity: No
Production: Mass-Produced
Material: Durasteel hull
Classification: Picket Corvette
Length: 80m
Height: 20m
Width: 30m
Armament:
Rating 6
10 Turbolasers
3 Warhead Launchers
16 Quad lasers
Defenses:6
Hangar: 0 Squadrons
Special Features:
Manoeuvrability Rating: 7
Speed Rating: 7
Hyperdrive Class: 1
Strengths:
Weaknesses:
Description:
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Helpful Links
Chaos References
Note: These are here for guidance purposes. Hard limits and development guidance is provided in the template itself. The exchange tables are provided to guide you in customising a ship from one of the basic examples to add unique weapon load-outs.
![f31b3248-e50f-4f26-9cea-ca8f9a2c8aa2_zps5e770d7d.png](http://img.photobucket.com/albums/v72/Riznak/f31b3248-e50f-4f26-9cea-ca8f9a2c8aa2_zps5e770d7d.png)
![Hl0pNmM.png](http://i.imgur.com/Hl0pNmM.png)
Weapon | Examples | Value |
---|---|---|
Cannon | Laser, Ion | 1 |
Torpedoes | Proton Torpedo, Concussion Missile | 2 (One launcher with four missiles) |
Heavy ordnance | Proton Rocket, Proton Bomb | 2 (One launcher with with two bombs) |
Weapon | Examples | Value |
---|---|---|
Defensive Emplacement | Quad Laser Cannons, Antimissile Octet, Antimissile Octet, Point defense cannon | 1 |
Capital Emplacement | Turbolasers, Capital grade ion cannon | 2 |
Large Emplacement | Proton Torpedo, Concussion Missile, Intruder Missile, Heavy Turbolaser | 4 |
Very Large Emplacement | Turbolaser Battery, Quad Turbolaser, Long Range Turbolaser | 8 |
Extreme Emplacement | Hyper Velocity Gun, Heavy Tractor Beam, Assault Concussion Missile | 20 |