Star Wars Roleplay: Chaos

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Suggestion Reconstruction/Revitalize/Something Catchier About Bringing Planets Back

It's 2025, a brand new year. In the course of the last couple of years there's been a good number of Annihilations claiming thus far three planets. Csilla, capital of the Chiss; Panatha, homeworld of the Epicanthix; and Exegol, the Sith new film Sithiest world. It's not really a whole lot in the grand scheme of things, but Chaos has always been in a state of constant change with majors coming and going in the blink of an eye.

So, basically, is 2025 the year to start giving the option to bring back destroyed worlds? Should they have the big turn out of annihilations, having judged stories of allies trying to rebuild with foes trying to sabotage? Would having the option cheapen the destruction? It was talked about on and off in discords, asking if there was such a mechanic, and the ultimate answer was 'if there's enough interest a mechanic can be made.'

So consider this a chance to show that interest, if that's something that does interest you. Begin the discussion.
 
As a writer who partook in all four annihilations initiated by the Brotherhood of the Maw (Csilla, Korriban, Tython, Exegol), i think that we shouldn't bring back destroyed planets, considering the amount of effort that is put in for Annihilations. The Annihilations of Csilla, Tython and Exegol were very crucial to the storyline of the Second Great Hyperspace War, with the destructions of Csilla and Exegol marking both the beginning and end of the conflict. To undo both annihilations would pretty much undermine the entirety of that storyline as it will only make the build-up towards these events pointless. Not to mention that bringing back destroyed planets will also discourage further annihilations as no one wants to waste their time and effort on destroying a planet that can be fixed later especially if they don't control that hex. Finally, i also believe that the idea of bringing back planets stems from a lack of creativity and originality. There are thousands of planets in the galaxy that hold infinite amount of opportunities for good stories, so why remain attached to a few select destroyed planets when there are countless others that can be explored through roleplay?
 
Finally, i also believe that the idea of bringing back planets stems from a lack of creativity and originality. There are thousands of planets in the galaxy that hold infinite amount of opportunities for good stories, so why remain attached to a few select destroyed planets when there are countless others that can be explored through roleplay?

I hit you with an uno reverse on this one. Why use storm troopers? Tie fighters? Star destroyers? There's countless other examples of soldiers and space ships to choose from, but why do people keep repainting the same old storm trooper? Why is it always Jedi and Sith?

Familiarity.

The other reasons are solid I full agree but this one sticks out. People like what they know.

We're at a point where there are writers who don't know what the second hyperspace war was, and that number is going to continue to grow. The story had it's time to shine. Should people be kept from using Exegol because of a thread they didn't know existed when it's such a big place in the disney canon that they're very likely to have come here from seeing?

Panatha and Csilla are way more niche tho so I got nothing on them.
 
We're at a point where there are writers who don't know what the second hyperspace war was, and that number is going to continue to grow. The story had it's time to shine. Should people be kept from using Exegol because of a thread they didn't know existed when it's such a big place in the disney canon that they're very likely to have come here from seeing?

Panatha and Csilla are way more niche tho so I got nothing on them.

Just because people didn't participate doesn't mean they should just completely undo/nullify the hard work of others. Feels disrespectful. And quite frankly, as someone who helped make 2 annihilations and the entire lead-up to even getting there, I'll never consider doing one again if they can be undone like this.
 
Chaos lorewise there's already a precedent for bringing back planets from destruction, so I don't see why we couldn't replicate it with annihilated worlds.

Because it makes insanely demanding stories completely pointless? Lol. Part of crafting compelling stories is for big, "bad" things to happen that don't just get reset again. It's cheap, lazy and completely demotivating to ever do another annihilation.
 
The destruction of worlds has made for stories you wouldn't see told otherwise, and forces writers to find alternatives to centering stories around Chiss/Epicanthix/etc in the same places, rehashing things, etc. Diasporas of these displaced peoples can bring many different flavours to a species that might not have happened otherwise. That's a fairly unique facet of Chaos storytelling that I wouldn't want to take away.

A lot of people newer people might not know this, but Corellia was busted, not destroyed, (and thereafter affectionately called 'Brokellia' for a long while!) in a site event long before the annihilation mechanic, and was gradually knit back together by the efforts of many. There's still parts of Corellia that are forever changed by those events - the floating mountains, for example - and all of this figures into what Corellians are taught about their history in school, the narratives of families, and probably a more vehement anti-darkside, if not a force-distrusting sentiment for some parts of the populace. It comes up again as a concern with the DE satellite state just a couple hexes away; Corellians being concerned about the possibility history repeating itself to some extent wouldn't be unusual, given all this.

But those annihilated worlds are gone. Smatterings of asteroids. Space dust. This isn't just a case of terraforming, or putting a puzzle back together. What you're asking about is an act of nature that takes a beyond incredible amount of energy, and more besides. No-one here is a god, the Force has its limits in each of its practitioners, and it smells like something incredibly, perversely dark to even make the attempt. You'd have to burn out stars to get there, at the very least, imo, and ruin who knows how many other lives.

And in the end, there is absolutely no guarantee whatsoever that it would even be the same. Nature is wonderfully, chaotically random like that.
 
But those annihilated worlds are gone. Smatterings of asteroids. Space dust. This isn't just a case of terraforming, or putting a puzzle back together. What you're asking about is an act of nature that takes a beyond incredible amount of energy, and more besides. No-one here is a god, the Force has its limits in each of its practitioners, and it smells like something incredibly, perversely dark to even make the attempt. You'd have to burn out stars to get there, at the very least, imo.

Chaos's very foundation is worlds destroyed were brought back. Alderaan is a good example. A mass portion of the whole galaxy's population was shunted into essentially hell, and eventually sent back. Etc etc.

In a normal star wars setting, I agree. But Chaos's base line was worlds destroyed were brought back.
 
Because it makes insanely demanding stories completely pointless? Lol. Part of crafting compelling stories is for big, "bad" things to happen that don't just get reset again. It's cheap, lazy and completely demotivating to ever do another annihilation.

So does the death of faction. If the GA up and went belly up tomorrow, that's multiple years of writing and stories that no longer matter. But we're already on the second GA, and the fourth Sith Empire in Chaos' history. You're not going to quit writing in factions just because your first died and doesn't exist anymore. There's many worlds that have been brought back like Alderaan that were vaporized into literal space dust, but we treat them as if they'd never been blown up because technology was used to restore them in the site lore.
 
So does the death of faction. If the GA up and went belly up tomorrow, that's multiple years of writing and stories that no longer matter. But we're already on the second GA, and the fourth Sith Empire in Chaos' history. You're not going to quit writing in factions just because your first died and doesn't exist anymore. There's many worlds that have been brought back like Alderaan that were vaporized into literal space dust, but we treat them as if they'd never been blown up because technology was used to restore them in the site lore.
None of those planets were blown up by an actual immense writing effort. Undoing the stories of people who put effort into them is lame.

I'm very strongly against this idea.
 
Chaos's very foundation is worlds destroyed were brought back. Alderaan is a good example. A mass portion of the whole galaxy's population was shunted into essentially hell, and eventually sent back. Etc etc.

In a normal star wars setting, I agree. But Chaos's base line was worlds destroyed were brought back.
Same thing as Carni, nobody here spend insane amounts of time destroying Alderaan. So nobody cares. Now you're wanting to extend that to undoing something that people actually put effort in.

It's incredibly lame and would demotivate me from ever putting that effort in again.
 
I think completely killing all story potential for a location just cuz a bunch of other writers decided that no one should be able to write there anymore is equally unfair and lame.

A "bunch" of other writers.

Lol, annihilations have historically had almost the entire site population participate. You're underplaying the effort and writing that goes into making it immensely. Then the fact that most annihilations have not even resulted in destruction of the planet. It's a huge time investment risk that you're trying to undo now.
 
Nothing on Chaos is ever permanent, not even destroyed planets, that's been a fixture of the site aesthetic since it was created. To deny so is to deny the very essence of Chaos itself. If worlds can be destroyed, then they should just as equally be capable of being brought back.
 
We'll have to agree to disagree.

But I can definitely tell you that you'll never see an annihilation again if you're going to be bringing planets back. You'd be insane if you'd put that time and effort into a thread that's already hard to pull off, only to also risk for it to just be undone.
 
That's the risk of doing anything big on Chaos.

You can spend years building a faction, fleshing out every aspect of it, and in a blink of an eye none of it will ever matter ever again.

But people don't give up making factions.

If you build something, you should prepare for it to be potentially destroyed. If you destroy something, you should prepare for it to be potentially rebuilt.

Nothing remains fixed or static, that's not how Chaos is.
 

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