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Should opposition writers have to interact in invasions?

This question has stemmed from a staff discussion. The view has arisen several times (harping right back to the Mandalorian Invasion of the Galactic Republic) that an Invasion can be won on Story, Creativity, and Effort without interacting with opposition writers.

The new terms specifically state that Objective and Counting PvP Duel Wins are not to be considered in judgement. I am not stating PvP here, but interacting with opposition writers.



Should this be the case?

Should Invasions be a place where you should be rewarded for interacting with the opposition?

Should opposing writers be forced to interact in an invasion?
 

Alric Kuhn

Handsome K'lor'slug
Yes.

The fact that this question even needs to be asked is idiotic. Invasions are literally the only place that you should be required to interact with the opposition.

Sure you can write great solo stories in invasions, and you're welcome to them, but writing your own stories about your own characters shouldn't count for jack in taking a planet/hex/whatever. If you're invading a planet, and you want to win, the only story that should matter is the story of taking the planet itself.

That requires interaction between opponents, those who own the planets and those who are trying to take it.

If you're interested in taking a planet but dont want to interact with opposing factions, go do a dominion.
 
Yes. Absolutely, 100% yes.

To win an invasion while ignoring the opposition makes no In Character sense. This should be the one time that interaction is mandatory, as just pursuing your story doesn't account for a faction gaining or losing control of a planet/system/hex. Without opposition interaction, it honestly becomes pointless to have invasions.
 
Yes

The stories that can stem from these kinds of "Duels" can be quiet interesting. I'm not even saying that the characters have to fight, but perhaps at least acknowledge the other characters forces or the destruction they have wrought.
 
I also agree with the above, how can we have non collaborative, collaborative writing? Was thinking what if we make teamwork weight more heavily? For instance make it worth 2 points so if you sacrificing it to win story and entertainment will not be a way to win. It will result in a push and the winning factor will be effort.
 
Solo stories in invasions are cool, sure, but isn't the point of an invasion that there's opposition?

..for once, that's actually the extent of my opinion. Huh.

It's a yes from me.
 
I think there's a bit of both. Solo stories should be a no, no obviously and it's rude to ignore other writers but equally I think it's a bit of a problem if someone is trying to write a bit of a personal story and they get blocked by hardcore PvP lovers saying "No. Fight me." I've never had problems with that personally since all my PvP encounters in such environments have been fun and accommodating but I'm cautious of going too far the other way and turning Invasions and Rebellions into pure PvP encounters which a lot of people aren't fond of and puts them off taking part in Invasions. There are a few very good writers I know who sit out Invasions because they feel pressured by the PvP environment and the mentality, perceived or otherwise, that anything less than constant duels is dodging and ignoring the enemy.
 
skin, bone, and arrogance
If there's opposition, it's poor form to ignore it or refuse to engage. It's also poor form to force writers into a random duel whose only story is "Well, we're both here, so..." Collaboration is key.

If there's no opposition, that doesn't make the solo writer wrong and their effort and contribution to story must be recognized.

Pretty simple stuff.
 
I say No.

It is possible to win an invasion without going into violence or pvp or opposition. Has anyone done it yet? I think so? Idk honestly. I think the Pubs and Mandos had a Diplomatic-Cold war style invasion once just to state an example. Just pull a George Washington and run away to take an objective and by doing that you could be spinning your own creativity on it too.

Just because a thread has the tag "INVASION" on it does not mean it has to be a stereotypical invasion like we have seen in movies. Invasions could start and end in many ways.

One example of what someone could do for an Invasion is something along the lines of Pacification.
A faction could start on planetside and propaganda their way across the entire scene. Very Rebel like i know but it would still work. Any opposition you come across does not have to be engaged because that would only halt your progression, so you just keep running and completing the objective. Or you could even die a martyr to further influence your cause and start a civil war... depending on the planet.

Or you could do the opposite and brainwash others.

  • Watchdog style invasion. #Hackdaplanet #Wheremyslicersat?!
  • etc
outlying_factor___resist_by_darkaries.jpg
 
[member="Saverok"]

It should be noted that the post says "Engaging" that doesn't necessarily mean fighting or dueling.

Even in stories like that, you should still be interacting with people on a diplomatic/counter-political level rather than everyone just doing their own little stories in the thread.
 

Onith Trill

Guest
O
[member="Saverok"]

Raziel never mentions adding violent confrontation to the list of barometers


Raziel said:
Should this be the case?

Should Invasions be a place where you should be rewarded for interacting with the opposition?

Should opposing writers be forced to interact in an invasion?

I've bolded the key word here, interact. Depending on the invasion that very well may be a PvP duel, or a fleeting battle, or a ground assault. Or it could be convincing the local government that joining side A or side B will be more profitable for them. It could be, as has been done before, two sides building massive creations in order to show the populace their strength and ability to aid. It could be a race to find some key intel that will allow either government to blackmail the local planet(s) into switching sides.

Point being the question isn't "Should people fight each other" but rather "Should writers have to overcome opposition from other writers in order to achieve their goals?" And personally? The answer for me is yes.
 
To bounce off of what plenty of others said, I don't see why people shouldn't interact in a thread. That's part of being a major faction, is participating with other major factions. So it makes sense that in those threads where you do, you're expecting to participate with the opposition.

I also believe it is incredibly important that you communicate with the person you are writing with, though. I've found as someone who has led factions in the past that a lot of members vent their problems to the faction but never bring them up with the other writer. So honestly an emphasis on communication and participation is important in my opinion.
 

Onith Trill

Guest
O
[member="Saverok"]

I may be mistaken but I"m fairly certain that Rebellions and Invasions have the same judgement paramaters. Offhand stuff like "Good story" "Teamwork" "Lack of OOC Drama", etc while also noting that they aren't counting PvP duels or objectives won. I'd be very surprised if you're actually required to interact with other writers in a Rebellion thread.
 

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