Star Wars Roleplay: Chaos

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Solutions that are not Map Reset

[member="Kix Tal'Verda"]

1) That first idea is pretty good. The only issue with it is who will put in the work to find new worlds. Will we have to follow factory rules to put them in still. And to find these worlds there is no single large map to view all the worlds. You'd have to dig through sub sector maps, and not all of them exist. Its a good idea, if the work can first be put in to enlarge the map as it is so more worlds can be placed. But we still run in to the problem of our gigantic empires swallowing up most of these new worlds. Pros and cons, but mostly just a lot of work.

2) Always the problem with Invasions. What works other than PvP and objectives with judging. I don't think anythings really been tried other than that one event. Velan or whatever the world was. People didn't like it much.

3) Yep, seen this can kicked a few times. I don't think this would ever happen until the map is completely filled up.

4) We need causation for the loss of everyone's territory. Which could bring justification for tech wipes. No one would have giant navies if they all got blown up. But that raises the issue of well if we lost all this technology because X. Wouldn't X still be a massive issue? There needs to be a setting for it that would be prevalent for a very long time. Not handwavium mcguffin stuffs. If we could concoct a good story and have an event over it to cause this collapse, it would hold up the power holders for a good while I think, with management of course. Increase the amount of posts for dominions for a while would be a good idea too.

Filtering characters though is poking the tiger without a cage.

Regardless of what we do it will still be a cluster karker. It'd be easier with a time skip or something. We'll see what we're doing on the 16th though. If we do anything at all. Still I'd like to see a partial reset, or a full one. I'm sure peoples butts would hurt on that but I don't like to dwell on the past, make new paths!
 
Even when I wasn't active on this board I kept up with the site and what I have to say is that seeing all of it reset for nothing after reading hours upon hours of writing on this site would be quite saddening. However how about just expanding the galaxy as a whole like how in real life our galaxy is always expanding. Yes this would or could mean days or even weeks of making planet submissions and planting them in the galaxy but it would be worth it. As well as involving the rebellion rules and making invasions and dominions more objective based. Heck even add a political, and fleeter aspect to it. In Star Wars battlefront it took you winning the space battle and the ground battle to take the planet. Why not have it to where say a ground team has to go take a major stronghold of the planet or capital. Sacking of Corscant anyone?

The rebel rules would be great story wise especially if its on a planet that had been through something tragic during the invasion like in the Eu how most of the soil on Mandalore had been poisoned by the vong. Or how the One Sith atm are trying to Vongform Coruscant.

As far as force powers how about limiting it to what we see in the EU of people of similar caliber? The upper limits of Masters that just attained the rank should be on par with obi-wan, Darth Krayt or even Darth Bane but he's kind of pushing the envelope. While Masters that have had the position for months to years should be approaching Palpatine and Godwalkers level. If someone does something outside of their bounds let their be consequences for it such as character fainting or being on the verge of death. For a knight I would expect to see someone of Ben Skywalkers, Or a young Anakin Solo's prowess as for padawan why not just settle for ahsoka type feats. All these individuals have great feats but they are within reason. Also what happened to force users getting worn out after using the force excessively? I rarely see it and when I do a post or two later it's gone and their raring to go. It took Jacen Solo close to a week to heal from his fight with Luke. Why do I see characters back at it in a handful of posts?

Jango Fett fought and if I'm correct nearly killed six jedi with his bare hands and a rock. Though it is fair to say that he was incredibly well trained. Look at the Republic Commando's! They could kill jedi. Why can't people on this board stand a chance with the jedi and sith characters besides them not having upper limits? I want to read [member="Strider Garon"] or [member="HK-36"] doing this while making his jokes.

Sorry if what I said offended anybody. I wasn't trying to upset the tiger. Just wanted to point out what I had thought about all this. I love this site which is rare for me to say I love anything, and even when I'm not roleplaying I'm reading what is being written I don't want to see all of it reset.
 
If you're going to protest, work with people to develop a single clear message to be heard. Your opposition has one.

This thread was exactly what I expected when I read it over - all over the place.
 
[member="Tefka"] this is just place for people to spout off some ideas since the Poll thread was not the place for it. Those that are joining the conversation with you next week can look this over and consolidate main points. Trust me i wish i can be apart of it and I am glad that you invited me and very sad that I had to turn it down since I am very passionate about opposing the reset. Has nothing personal against the you or the admins and staff of this site. I very much enjoy the work you folks do.
 
Strider Garon said:
[member="Aaralyn Rekali"] but your too pretty to ignore. :D
*flips hair* I know right.

Oh, I think I just caused a lawsuit or signed my death warrant.

Only one person I know flips hair...

But he generally ignores whatever I do anyways, cause he's that kind of guy.

So I think I'm good. ^_^
 
Strider Garon said:
Has nothing personal against the you or the admins and staff of this site.
I know, but it's just as hard for us Admins to keep track of all the ideas as it is for you guys to do so. If you want us to try and drink from the firehose, we'll try, but we're not going to catch the full flavor.

I suggest organizing a poll, like with the reset, consolidating a lot of like-minded ideas you folks are coming up with.
 
Coming in as a new person to the site (wish I had more time and thankfully my back's not attempting to murder me) but listening to Kyros while she was rebuilding things made me wonder over a few things that might have caused this revamp:

Is there actually ways of limiting the factions themselves? Major or Minor, it came across as something where it was scout's honour whatever they have is within reason. I have seen several actually keep logbooks about accounting (props to them!) but what I witnessed otherwise here is ships and tech make very little difference in the end unless it's in a duel; so fleet v fleet in the end is not number crunching or a Dming doing casualties in the background but the players agreeing who shot who. Mind you I'm still going through pages (and much epic)but when folks were going "Hey, we should try and invade here" the response was not how difficult, but how impossible it would be by the opposite faction. Perhaps in the invasion or faction rules, there could be a "armada Limit" that could be used in defending/attacking planets? There's always a garrison force and I like the campaign idea someone had from an earlier post, but a lot of the ways the Rebellion won their fights was distracting the enemy. It's difficult to do here when you need to convince the opponent it's feasible.


I agree with the Force Nerf as far as I've heard it. If a capital ship fires two of it's main guns on a single person, I expect either the person running or forming a crater; the fact there is someone who could by miracle chance deflect two of these seems scary to me and almost supernatural considering the same blasts might rip through a corvette or frigate like paper without shielding because Force. While I know people can perform amazing feats of skill with it, like earlier said it also drains them quite a bit or makes them struggle immensely.Maybe a set of abilities to pick from and as the ranks go up have secondary effects involved? More an idea, I'm not involved with the force skills and lore as much as anything else. This also however was coming up as an ultimate weight in invasion or dominion threads I noticed-the thread of a single squad of Sith or Jedi comes in, and suddenly the several capital ships and armies don't make a damn. If they were that easy to kill in either movies or books minus canon characters, it feels like everyone walked through the canon doorway to perform in epic performances. As to the armor question it helps, but is never the silver bullet as yes you become slower-I'm expecting my own efforts in HK-36's plot to get me with more then a few broken bones as armor takes the hit but doesn't stop it.

Towards the map reset, as an idea perhaps the current factions could be retaining a set four-six planets around a single core planet in this wipe? Upping the number of people you need to be a major faction seems plausible, beyond that perhaps removing some of the terraforming. Half the posts I read currently on the invasion defense is because it's Vong-formed. If it is so powerful and opt to not eating also those on planetside, perhaps these should be seen simply as a disease or a tech unassailable by people in this galaxy. Another idea for the major factions to push their activity is putting up a list of possible things other factions could do if they are friendly or hostile-it allows for some contested planets and also character development that doesn't entirely disrupt the faction's operations.

I'm avoiding this in detail, as I got told dice rolls don't apply here, but might I ask if there is any sort of number crunching, or is it all storyteller resource?
 

Beowoof

Morality Policeman :)
[member="Hessai Venscythe"]

I would like to save your post and publish it all over the board. Everyone should be required to read this upon logging into the site.

Straight from a week-old member.

I like you, good sir.
 
[member="Hessai Venscythe"]
I'm not certain if the impossible references are of me poking fun at Strider and his IC/OOC(?) disposition to leading a campaign against the One Sith. It was made in fun, and most of those kind of things, in context, are not serious representations of how we actually view possible outcomes.
 
[member="Darth Vitium"] I figured there was some back and forth there, but it came up in another verbal discussion and it seemed rather strange was all being that big of a boost. More a point in reference, if they aren't that unstoppable don't mind me.
 
[member="Hessai Venscythe"] Well Said

[member="Tefka"] physical activity is bad for you

[member="Darth Vitium"] you were making fun of me? how dare you? lol. The whole premise around the campaign that I had envisioned was just to have fun. Anyone out there that knows me and has rped with me knows that I care not on who wins or who loses as long as I am not beaten over with drama and obscene amounts of handwavium. I just wanted to try a different hand at war and make a good/epic story our of it. It has gotten traction and activity so, so far its a win win.

Now in the next few days I am gonna try and keep a up with this thread and compress all the main points to the front page for easy glace over and for those that are going to be apart of the conversation with the boss.
 

sabrina

Well-Known Member
[member="Strider Garon"] as one few people who tried to take part in a rebellion, the hardest part I could see at the time. Was keeping people on track to do it, as they did not feel the character would interact with the mandalorians to get post count. This was a problem with them not mandalorians, but for it to work it would need route and stem change. As I think only me and [member="Countess Calum Teramo"], who got anywhere near the requirements to rebel.
 
WAYS TO REDISTRIBUTE THE PLANETS
Ok, as consolidation of ideas was mentioned by [member="Tefka"] & [member="Strider Garon"]. I'm reposting a series of 4-6 or so posts that seemed to have a good response from the community.

Partial Reset

Instead of doing a full reset (everyone drops back to base 3 planets or however many planets a complete reset is considered) we can have each faction have their next check in determine how many planets they get to keep. The more characters check in the more planets they get to keep. Once the tally is made, the factions can choose which planets they wish to keep out of their current territory holdings if they are unable to keep them all.

Notes:
1. All planets chosen must be connected! They cannot pick one planet here, one planet there and not the planets in the middle.
2. We can perhaps put a cap on how many alts per PC can report in for this particular check in (2-3 would be my suggestion) so a single person doesn't flood the check in with dozens of alts simply to increase planet retention. Attempts to circumvent this will result in none of that particular persons PC's being counted.
3. Smaller factions with a high turn out do NOT get to add extra planets to their sphere of influence due to a higher check in than current planets owned.
4. All characters reporting for the check in must have posted some sort of thread with their faction within the last month.

Results:
1. Factions with little to almost no player base will lose most of their spheres of influence due to their lack of activity up to, but not exceeding what would amount to a full reset for them.
2. Smaller active factions would now have more room for their own expansion without the worry of reprisal as they are now only doing dominions instead of actual war/invasion.
3. Active major factions will be able to retain most if not all of their current planets if they prove to have a large enough member base. This will reduce greatly if not negate completely the need to redo dominions for planets previously gained.
4. Cleans up the map and resets according to actual power, and not past glories. The IC reason could be as simple as something akin to the Roman Empire. It was technically never conquered. It just slowly faded away as it weakened and was unable to keep it's territories in line. And this point leads into the next possibility.

Rebellions

Major factions should be allowed to start rebellions in enemy territories as well as brand new factions. They can do so by sending agents to stir up the locals and cause unrest. It is a tactic that has been used throughout history by many civilizations and it would make sense now. It should be noted that I personally am more in favor of major factions starting rebellions as apposed to new groups rebelling. I'll explain why below.

How it would work for existing Major Factions:
Faction A, sends agents into Faction B's territory. The system under attack can be either right on the border or deep within the enemy factions territory. After a period of time, perhaps a thread. A rebellion begins. It would be played like an invasion for all intents and purposes. If the rebellion fails, nothing happens with the map. If the rebellion is successful, the territory changes hands to Faction A.

Now if the system in rebellion is deep into enemy territory, Faction A would have a period of time (say 2 months) to either start more rebellions and/or invasions to try and make a link up to that initial system. If the link up is not made within the allotted time, the system that had successfully rebelled and joined Faction A, would revert back to a neutral system status and be of no use to either faction till dominioned once more. We should probably also include that after a planet has successfully rebelled, that it cannot be attacked for a period of say 1 month. This would make sense IC wise as Faction B would need time to rally a new army and supplies for another counter attack.

How it would work for new minor factions:
The whole process would pretty much be the same thing as above. The difference is, if a minor faction rebels and takes over a system within a major factions territory. They will have that same 2 month period to capture 2 more systems (to basically acquire the three initial planets granted to new major factions). If they cannot, then they have shown they are not yet ready to be a major faction, and will stay minor. If they can, then they will be added to the list of major factions. They will still however, retain that first planet as their capital.

Now again, the first planet to rebel will be the (hopeful) new major faction's capital. If only 1 additional planet is captured, but not the 2nd within the two month period. That 2nd captured planet will revert back to a state of neutral status leaving only the capital world still in their hands.

A Place for Minor Factions

I am also a proponent of the concept that minor factions be allowed to dominion/cause to rebel a single planet for their use as a capital. This will alleviate arguments where two up and coming major factions want the same certain area. But because one faction becomes major first and claims that area, the other is forced to look elsewhere. This is accomplished, because the minor faction can now attack/start a rebellion anywhere it wishes to start. And as long as they can survive possible counter attacks, have a chance to take the territory they first desired.

If the planet desired is unclaimed, it will simply fall to their control in the same way a major faction can gain 3 planets without a fight as long as they start in an unclaimed area.
 

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