The main problem with the new Battlefront game (or, as I like to call it, "Star Wars Battlefront EA") is not that it is actually boring. In fact, the game is very immersing thanks to the graphic and sound design that truly respect the universe of the series, and it can also be very enjoyable and satisfying.
No, the real problem is the game's content. This game is completely barren of any content whatsoever if you either do not pay for the horribly overcharged Season Pass, which, by the way, costs about 50$ total (basically the price of an used game here in Canada that could maybe be as enjoyable as this game), and much worse if you ever decide to play the game without any way to connect yourself to the Internet.
Without the online portion of the game, you are completely stripped of 85% of the entire game. For a series that previously had a full-fledged campaign with both the Pre-Clone Wars and Post-Clone Wars eras, and bots during offline multiplayer, this is literally spitting at the consumer's face. Survival mode and the various vehicle-based Challenges are way too boring for my taste and, frankly, I would never buy this game to somebody who does not have any sort of Internet connection.
And while having multiplayer in the first place is a bit better, admittedly, it really isn't.
The maps, 4 in total (no, the "map for a specific mode" doesn't count), are all based on the first trilogy and, therefore, we are stuck with the Rebels against the Empire all the time. Not to mention that, for the most part, the Rebels are deeply unbalanced against the Empire, whom have much stronger power-ups and map advantages.
In a game such as Battlefront, you at the least expect to fight with Clones, but, here, it really doesn't seem to be the case. Because of the lack of the Clone Wars, this also completely strippes DICE of many map design ideas they could had ever had.
The guns are mostly identical and, for the majority, they all sound the same. Lots of laziness right there. As far as I know, not all guns sound the same in Star Wars. Also, having only about 11 guns in total in a DICE game when one of their previous games, Battlefield 4, had about almost 50 weapons is just downright mind-boggling.
The vehicles and heroes are power-ups that you find on the ground, which promotes camping on a single spot to farm them and basically take them away from newer, less experienced players. The old Battlefront games had vehicles on the ground and heroes as killstreaks. Why couldn't DICE use the same system again?
There is also this feeling that always hangs around whenever I play this game, which makes me imagine that, if the game was never actually marketed within the Star Wars brand, it would had sold much less.
I can go on, but I prefer not to. If I ever do that, it will simply transform into a full blown rant.
This game is a perfect example of how greedy Electronic Arts and other game publishers can be. As much as I enjoyed this game's very mere content within the beta, I deeply refuse to ever buy this game before the Game of the Year edition ever comes out in about a year or two.