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Suggestion Superhex Invasion Rule - Sieges

So, disclaimer, I can't entirely take credit for this idea, as it's something me and Darth Prazutis Darth Prazutis brainstormed last week while speculating on what the new map rules would be.

So, with the new Superhexes, we were considering the idea of how to invade them. At current, there aren't any rules stating that invasions would work differently, just invade and take the entire superhex.

I would like to offer an alternative to make superhexes both more defendable, but also make it so that planets within them don't get forgotten, especially for superhexes that hold important canon planets IE, The Deep Core, Manda Cluster.

SIEGES

  • Basic Invasion Rules Apply
  • Rather than having to invade once, A Superhex Siege would take place over 3 successive invasions.
  • To win a superhex, you would need to win 2 out of 3 of the invasions.
  • If a superhex contains a Major Faction's Capital Planet, one of the three invasions must take place on said planet.
  • Each successive invasion takes place one week after the last, giving the majors a week to regroup, and plan for the next week, while the admin team judges each invasion separately.
  • Sieges must be declared as a whole, rather than as three separate invasions. This allows admin teams on both sides to plan around them, rather than having the planets being chosen as a surprise. However, which order the planets are invaded is up to the attacking faction.
  • Factory/Codex entries submitted during a Siege only apply if done during the bye weeks.
 
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I definitely like the idea of making them harder to capture invasion-wise. If they follow current rules, they're not worth taking at all if you can help it. Expanding from them means you can suffer huge cloud break with no risk at all for the attacking Major Faction. Right now, several Major Factions could be seriously neutralized with singular invasions because of that (THe Mandos and Foundation especially).

But it might all be a premature. Maybe through mandates or other mechanics, there will be other updates to take into account. As it stands now, though, there's way too much risk to having one and expanding from it, in my opinion.
 
Hound from the Underground
army-kai.gif

Kiss me I love it
 
I didn't like the idea at first, but tbh it could be fun. Invasion, week off, invasion, week off, invasion - it could be a sick series of threads. Only change I'd say is the invasions would be like, one week instead of the two standard, otherwise you'd be pushing to write a minimum of 9 weeks, which is 2 months and some change. I'd rather it be 5 weeks total - that way it isn't super crazy time commitment wise.
 
I didn't like the idea at first, but tbh it could be fun. Invasion, week off, invasion, week off, invasion - it could be a sick series of threads. Only change I'd say is the invasions would be like, one week instead of the two standard, otherwise you'd be pushing to write a minimum of 9 weeks, which is 2 months and some change. I'd rather it be 5 weeks total - that way it isn't super crazy time commitment wise.
That is something I thought about after posting this, but I figured that would be something for site staff to debate. Huge time commitment, but I think it could be a great way to build a story. Have each invasion build off the last. You start as a defender, you lose the first one? Alright, time to double down with your staff and figure out a new angle. You win the second? Cool. Now it's down to the wire, gotta win that last one.

But it could also mean that, as a player, I don't need to commit to all three. I could pick the one I think best suits me, and only focus on that one.

Even if each invasion was one week, that would still be an endurance run for even the most active factions.
 
I feel like two weeks is only just enough time to put together a cohesive story as it is, so one week invasions would kind of be stretching it. If we're assuming roughly ~24 hours between posts then that is only ~3 posts for each writer in a 1x1 story. You would have invasions ending with people not even having started their duels yet.
 
I feel like two weeks is only just enough time to put together a cohesive story as it is, so one week invasions would kind of be stretching it. If we're assuming roughly ~24 hours between posts then that is only ~3 posts for each writer in a 1x1 story. You would have invasions ending with people not even having started their duels yet.

counter idea - sieges become campaigns. Invasion one is over a planet or objective, invasion two is a response to the first one's win or loss - like was mentioned. It'd turn one invasion brainstorm into a 'campaign' brainstorm, where each invasion is always based on the judgement of the previous until all three (or best two out of three) are done. It'd be unfortunate that people might start their duels yet, but it's also aa bit much to ask that people keep their writing schedules open for almost 3 months just for a super hex invasion.
 
counter idea - sieges become campaigns. Invasion one is over a planet or objective, invasion two is a response to the first one's win or loss - like was mentioned. It'd turn one invasion brainstorm into a 'campaign' brainstorm, where each invasion is always based on the judgement of the previous until all three (or best two out of three) are done. It'd be unfortunate that people might start their duels yet, but it's also aa bit much to ask that people keep their writing schedules open for almost 3 months just for a super hex invasion.
This was the hope. Campaigns rather than single invasions.

I just want to avoid each superhex invasion being about one planet, though there would be nothing in the rules (intentionally so), saying it can't be. A three invasion streak over one planet would be cool, especially over big name planets like Mandalore or Coruscant. But if you win the first invasion as the attacker, you can always then pivot and try and invade a different planet within the superhex, to try and shift the narrative, or have the second invasion be a counter-invasion by the defending faction. Either way, big story potential.
 
Not going to lie, the OP suggestion sounds exhausting. And I feel like the Super Hex will ultimately just go to who has the time in the life to do something this intense for 3 our of the next 6 weeks of their life.

A counter proposal: Super Hexes should be Challenge Hexes, but with bigger requirements. Instead of just a Player Character dies, it is a player character with a certain number of posts. Etc.
 
Not going to lie, the OP suggestion sounds exhausting. And I feel like the Super Hex will ultimately just go to who has the time in the life to do something this intense for 3 our of the next 6 weeks of their life.

A counter proposal: Super Hexes should be Challenge Hexes, but with bigger requirements. Instead of just a Player Character dies, it is a player character with a certain number of posts. Etc.
I mean, there's nothing stating you have to participate in every of the three invasions. Majors would still have a week's warning regardless, and in that time, they would have the opportunity to discuss who wants to participate in what.

If the GA is invading the Maw Cluster for example, the SO can figure out which writers wants to participate in which of the three invasions, based on objectives. Having three different invasions on (potentially) three different planets, makes the opportunity for specialized objectives more appealing, and makes it so that the writers who, say, only want to do duels, can focus on the invasion of the three that is built around that, and can ignore the other two. Tell the story they want to, and dip out for the parts they aren't interested in writing in.

at the end of the day, hexes are just justification for story, and so who wins and loses shouldn't matter as much, as much as having cool story points. At current, the way I see it, superhexes encourage invading forces to hyperfocus on planets of significance rather than diversifying where they invade.

I loathe the idea that every invasion in the future of the deep core is gonna be on Coruscant.
 

Cadre

the NPC bucket
I mean, there's nothing stating you have to participate in every of the three invasions. Majors would still have a week's warning regardless, and in that time, they would have the opportunity to discuss who wants to participate in what.

This does heavily favour larger factions, which could just be the way it is and people gotta take their lumps. It is like Saturday morning sports and the opposition has enough substitutes to play an extra whole team if they want.
 

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