Judah Dashiell
Salvage Empire
^This, all of this.Captain Larraq said:I actually get a lot of comments that my wares are too expensive. Canon items are sold at canon prices and non-canon items are priced based on judgement calls and comparisons I've made with similar products with existing prices.
I'm not looking forward to the day when my company has to compete wil sales against someone who doesn't do their research and decides to sell star destroyers for 1 million credits, fully believing that such sales are fair and balanced. If your going to do it, do it right, go all out, or don't do it at all. Half measures and implementing systems for the sake of implementing systems will end in disaster for writers and for the board as a whole until someone eventually breaks down and starts trying to fix it.
Hell, just look at the current ship building guidelines and 'standard' fleeting practices. People set a '40,000m fleet limit' or some such none sense and think everything is dandy. If that were the case, I should be able to bring 40,000m of corvettes and go toe to toe with 40,000m of star destroyers. Because that's balanced, right?
Well sadly, it's not. And I'm not looking forward to another system being implemented without individuals putting thought and effort into designing a fair and balanced system that takes all aspects into consideration. That includes factions, navies, planetary governers, companies, and the 'common citizen'.
I'm probably being far more of a dick than I should be, and I'll go ahead and blame alchahol now while I have the chance, but I'm very worried by the idea of this system getting half-assed and thrown onto the board on a whim. Do it right, or let it rest. Don't just go '"I want it, but it's too much effort to make rules that make sense because we'd have to retcon old designs." Which is the response I got when I brought up my issues with starship balancing.
I roleplay as a fleeter and as the CEO of a canon company that I consider to be a 'big deal'. My issues with starships and the factory made me all but quit this board a few months ago. I'm trying to get back into this site because I enjoy the stories I get to tell (when people aren't dicks), and I really have no desire to get told "I'm sorry, you don't make enough money to do that, you can't tell that story." By the same people that drove me away from the factory.
This character is the CEO of a Tier III(hopefully Tier IV in a month or so...) company. I absolutely love working on my company, RPing with it, finding new ways to incorporate it into things, etc etc Its a great way to engage in RPs without going the traditional route of fighting. However, with a currency system, would this character be limited on what he could or couldn't do? That seems pretty unfair not to RP out a thread or work on a major project because credits are an issue. I try to be fairly realistic with Judah's personal and professional wealth but how would wealth in a sense be decided? Does a Tier III CEO get more money than say a solider? How would advancement of the company be able to take place if I'm worried about fake credits?
Personally, I think this is a terrible idea. Its going to suck all the fun out of my business RPs and I see those who chose to have their own company also feel the same. There are too many variables contained within this to successfully pull off for everyone involved.