Star Wars Roleplay: Chaos

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Techno Union invasion of Rebel Alliance Geonosis

[member="Silara Kuhn"]
Kinetic Bombardment from this sub http://starwarsrp.net/topic/48375-hepf-1-saint/

Though from a physics perspective, could a rod that small even survive re-entry? And a much larger one only had a yield of 11.5 tons to TNT. (9 tons of tungsten carbide) and these are smaller than 10 starfighter sized warheads. They aren't going to be more than 100 kilograms each. So these are completely impractical and basically useless at that size.

For the record, My big walker's gun technically has a yield of 35 Metric tons of TNT, but I don't use them like that. I use them like Heavy Mass Drivers from a capitol ship.
 
Draco Vereen said:
[member="Silara Kuhn"]
Kinetic Bombardment from this sub http://starwarsrp.net/topic/48375-hepf-1-saint/
Kinetic Bombardment by tungsten rods yields a maximum of the equivalent to what would be a .12 kt explosion of TNT, or a 30m radius in damage. Bombardment of these weapons would most certainly not decimate the ground theatre, nor would it provide mass-scaled damage.

https://en.wikipedia.org/wiki/Kinetic_bombardment
http://nuclearsecrecy.com/nukemap/(Type in Las Vega, Nevada, input 0.12 in the Kiloton yield).

The submission makes use of targeting computers for precision hits, meaning only the 30 m radius around the target would be effected. Unlike bombs and nuclear weapons, they would not spread out and create fire-ball effects as they are literally rods of tungsten steel that are dropped out of orbit.
 
[member="Silara Kuhn"] - You should have kept reading your simulation.

Fireball radius: 30 m (3,620 m²)
Maximum size of the nuclear fireball; relevance to lived effects depends on height of detonation. If it touches the ground, the amount of radioactive fallout is significantly increased.


Air blast radius (20 psi): 110 m (0.04 km²)
At 20 psi overpressure, heavily built concrete buildings are severely damaged or demolished; fatalities approach 100%.


Air blast radius (5 psi): 230 m (0.16 km²)
At 5 psi overpressure, most residential buildings collapse, injuries are universal, fatalities are widespread.


Thermal radiation radius (3rd degree burns): 250 m (0.19 km²)
Third degree burns extend throughout the layers of skin, and are often painless because they destroy the pain nerves. They can cause severe scarring or disablement, and can require amputation. 100% probability for 3rd degree burns at this yield is 6.3 cal/cm2.

Also, she dropped 56 of them. Thanks for the resource.
 
Zhol Kash Dinora said:
Fireball radius: 30 m (3,620 m²) Maximum size of the nuclear fireball; relevance to lived effects depends on height of detonation. If it touches the ground, the amount of radioactive fallout is significantly increased.
As a tungsten rod, there is no fireball effect. It is a 30 meter crater, not a fireball the size of 30 meters, as this is a nuclear device simulator.



Zhol Kash Dinora said:
Thermal radiation radius (3rd degree burns): 250 m (0.19 km²) Third degree burns extend throughout the layers of skin, and are often painless because they destroy the pain nerves. They can cause severe scarring or disablement, and can require amputation. 100% probability for 3rd degree burns at this yield is 6.3 cal/cm2.
As with the previous quote, this is not applicable as there is no nuclear and radioactive substances being dropped.



Zhol Kash Dinora said:
Air blast radius (20 psi): 110 m (0.04 km²) At 20 psi overpressure, heavily built concrete buildings are severely damaged or demolished; fatalities approach 100%. Air blast radius (5 psi): 230 m (0.16 km²) At 5 psi overpressure, most residential buildings collapse, injuries are universal, fatalities are widespread.
Both of these have to reach out of the crater, which removes roughly 16 meters of vertical (technically 30 meters of climb) from the range.

Unlike explosives, a kinetic bombardment does not cause spread during the drop of multiple rods. (I wasn't aware there were 56 dropped, however).

You're looking at various areas of significant damage, not a large cloud of damage covering the entire ground area.


On the other hand, this shouldn't be acceptable, this is a crossover of two completely different areas with no reasonable way to react.
 
Lol.

The amount of drama from within a couple days is rather aggravating. It's what always happens when people don't write for the fun of it. :D

If someone wants a duel I'm still there. If there's too much more drama I'll be putting Max down. A hobby that isn't fun isn't worth having.
 
[member="Zhol Kash Dinora"]

Please read what I posted. 9 tons of tungsten had an 11 ton yield. These are starfighter sized. They would have less than a ton yield combined.

In the case of the system mentioned in the 2003 Air Force report above, a 6.1 m × 0.3 m tungsten cylinder impacting at Mach 10 has a kinetic energy equivalent to approximately 11.5 tons of TNT (or 7.2 tons of dynamite). The mass of such a cylinder is itself greater than 9 tons, so it is clear that the practical applications of such a system are limited to those situations where its other characteristics provide a decisive advantage—a conventional bomb/warhead of similar weight to the tungsten rod, delivered by conventional means, provides similar destructive capability and is a far more practical method
 
Draco Vereen said:
Though from a physics perspective, could a rod that small even survive re-entry? And a much larger one only had a yield of 11.5 tons to TNT. (9 tons of tungsten carbide) and these are smaller than 10 starfighter sized warheads. They aren't going to be more than 100 kilograms each. So these are completely impractical and basically useless at that size.
Are we talking about Rods from God?

http://www.popsci.com/scitech/article/2004-06/rods-god
 
I'm here for three reasons:

1. To enjoy a good story

2. To help the Techno Union win

3. To pvp and have fun


Neither of the factions in play are my faction. So I will allow those that run the invasion, the TU and RA, to decide what and how they want to handle this. In the meantime, I'm just going to ignore said bombardment occurred....and sally forth through the thread.
 
I have a log from [member="Cira"] during the battle of Prakith in which she A.) told me I needed to be at the space arena to use on the ground objective, and B.) said that my KEW attack would not actually have the effect of a nuclear bomb. (She quoted something from [member="Raziel"] as well.)

I'm not into double standards here. First I'm told I couldn't even kill a single Chom-Vrone, and now I'm being told I've basically nuked the map?



Then, based on my talks with Rhys who has an astrophysics doctorate, we calculated what kind of damage I am potentially dealing with here. He says that to reach terminal velocity after reviewing the sub and the kinetic bombardment theory that you require at least 20KM to reach terminal velocity -- which i went cool.

Then we determined the amount of damage per tungson rod ( there was no actual reference to a size, so we went by the following measurements of a standard rod of around 7 tonnes, 2m rod, 50cm across.)

Assuming Earth gravity and atmosphere to make this easier ( as every planet is different). That is 30 tonnes 600m/s and after Rhys calculated theoretical max, came to 15GJ or (0.003ktn warhead). Which is a long way from a nuclear strike, and is more in the regions of a normal missile warhead from my Aviation Ordnance background.

So -- In summary, take an extra post to get there and given Rhy's calculations on height required for terminal velocity and the amount of actual kinetic energy and my defenses on the breeding grounds, I know exactly what the damage output will be.
 

Oddball

This is what happens when you tap the glass
[member="Darth Venefica"]

I agree with two of your three points. Number two, it's not about winning, it's about having fun win or lose :)

It's just a fictional planet ^^
 
[member="Krasnaya Xue"]

I think what the main issue is that this is suppose to be a pvp thread, meaning winners are decided on duels and PC engagements. An orbital strike eliminates people from having a chance to counter such an attack, negating the rules of allowing players to react to potential hits.

But it doesn't matter to me, like I said....not my faction involved, not my problem to sort out.
 

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