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The Dark Templar, The Guildmaster of the Bounty Hunters' Guild

HK-36

The Iron Lord Protector (Neutral Good)
Posted 05 November 2013 - 02:42 PM

The Dark Templar
Guildmaster

dark_lord_sauron_by_laslolf-d4j994p.jpg


NAME: The Dark Templar, also known as the Guildmaster
FACTION: CIS and the Bounty Hunters' Guild
RANK: Guildmaster
SPECIES: Unknown, presumably human
AGE: Unknown, presumably middle-ages
GENDER: Male
HEIGHT: About 2 meters in armor
WEIGHT: About 120 to 130 kilograms
EYES: Supposedly grey
HAIR: Supposedly dark brown
SKIN: Appears tan when uncovered
FORCE SENSITIVE: No

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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :

Strengths

Extraordinary Physique: The Guildmaster is much stronger than a normal human being, which is not surprising due to his stature, however, what is surprising is that he is capable of sudden bursts of speed, due to the heavy armor he is wearing he is not able to keep it up for long periods of time, however, it can often be enough to overpower his opponent in a swift strike.


Like a Mold: He grows on you. Although he can be rough around the edges, the Guildmaster has something about it that often makes other ease up towards him, as seen in soldiers serving with him and Commander Rostu, who consider the Guildmaster one of their friends.


Respect: Perhaps it is his stature or his deeds, but Guildmaster often commands respect of troops serving under him. He may be rough around the edges, but he gets his job done effectively, and he realizes that his troops trust him and returns the sentiment, there is little he would do for them and his friends.


Veteran: The Guildmaster served in many battles, often commanding squads of Confederate troops in assaults, spearheading their attacks. As such, the Guildmaster accumulated experience in tactical and strategic command of his troops, starfighter piloting, hand-to-hand and melee combat, and proficiency in use of an assault blaster rifle, utilizing his weaponry against both Force-Users and Non-Force-Users.


Valiant: The Guildmaster is not afraid to face his opponents and challenges thrown against him, often leading the charges or pulling some brave/stupid stunts like breaking through the door to rogue Geonosian Queen's palace with his own starfighter. It often places him in necessary danger, but just as often it can prove just an advantage he needs against his opponents.


Connections: The Guildmaster seems to have many connections and a network of information gathering, most often it claims it is based on the shadowports where most of his Guild's offices are placed. He also keeps contact with most of the major factions, keeping his Guild updated on the latest bounty offers and news.


Elusive: Although tall and covered in armor, the Guildmaster has an uncanny ability to disappear. It is not literal, but he is very hard to track, never staying in the same place for too long, irradically and often switching in which office of the Guild he is doing business, making appearances throughout the Galaxy.


Strong Bonds: The bonds of friendship the Guildmaster creates with his friends and comrades can become very strong, they replace the family he never had, and there is very little he would not do for them. Of course, he would not do anything evil or too drastic for them, but he would not be afraid to take a bullet or a hit to keep them safe.


Weaknesses

Force Asbent: The Guildmaster seems to be absent from the Force, he is very hard to sensed through it, as well as he is unable to feel the presence of the Force or use it. This can be used to track him as not many beings are organic and Force absent, it is often a trait of Yuzzhan Vong and Sarges.


Shoot First: The Guildmaster is a type to shoot first and then talk later, often acting harshly and without thinking about consequences. Often this can get him in trouble and win him more enemies than friends, for example when he went to Danger in order to negotiate a pass to speak with his supposed granddaughter, who was in Danger's custody.


Hate Towards Sith: The Guildmaster harbors a great deal of hate towards the Sith, often clouding his judgement and skewing it against them, he rarely cooperates with the Sith and tries to make deals against them, he does not hide his hatred either. Safe to say, he would be crappy in a diplomatic scenario with them.


Brash: Guildmaster loves sex jokes, and innuendos, often not the most appropriate company to keep around, he'll swear, he'll perhaps make others feel uncomfortable, but he is not doing so in malevolent manner, in fact, many consider it to be part of the rough charm he has around himself that makes him grow so on others. Still, it is something he could correct.


Stench: The Guildmaster has an uncomfortable stench of deathsticks around him. It is not strong enough to affect others, but it can seem uncomfortable at times, although those who stick around him long enough seem to get used to the smell. Deathsticks has been known to affecting a person's connection with the Force, distorting it, perhaps it is why he seems to be cut out from the Force.


Take a Bullet: The Guildmaster is quick to put himself in a way of his opponent in order to protect his friends and family. While this is a noble trait, it can be used in order to trap or trick him, such as blackmailing him by kidnapping one of this friends.


Clanker: Considering the heavy thick armor the Guildmaster wears, he is a rather loud being, always clamoring and walking around with a clanking sound accompanying his steps. Safe to say, he is not a very stealthy being.

SHIP:
Hunter of Darkness Sovereign-class Heavy Cruiser

CSX-000 Grunt Starfighter

EQUIPMENT:
The Dark Templar Armor

Vibro-Mace

C-PES Shield

BTI-CC13 Blaster Rifle (Ol' Reliable)

Collection of grenades from the Anti-Force User Grenade Series

2 Nexu M1 M.U.T.T. Droids he uses as escorts and companions

CIS LZR Blaster Pistol

BIOGRAPHY:
It is unknown to public at large who the Guildmaster was or how he looks like beneath his helmet, his face is something he reveals only to those he trusts, and even to them his true identity and past is shrouded in mystery.

The first mentions of a being known as the Dark Templar began appearing shortly before the formation of the Confederacy, supposedly he was an obscure bounty hunter and mercenary with grand dream of reforming the Bounty Hunters' Guild.

Before the Confederacy signed its Articles, the Dark Templar approached Commander Rostu of the Confederacy, the Templar already had large funds, supposedly gathered from his career as mercenary and bounty hunter. The Templar came asking for support from the Confederacy, asking the faction to let his business prosper by setting up his offices in their territory unrestricted from inspections or tariffs.

And so the Templar reformed the Bounty Hunters' Guild, taking the position as the Guildmaster, using the title as his new name, and setting up a network of offices throughout the shadowports in order to gather information and build neutral havens for his hunters.

Ever since, the Guildmaster hunted the criminals for the money offered on their heads, as well as led the Confederate troops in many assaults of expansion, and selling information he gathered during his exploits on the side, acting as a small-time infochant.

KILLS:
None

BOUNTIES COLLECTED:

RC 212 again and Kirill Bratan (Still Leader of Pirate remnants of the infamous deathwatch, collected for the Hutts by their own order, he was encountered together with Kirill Bratan during the signing of the Articles of Confederation when they turned violent and were apprehended by the Guildmaster- Articles of Confederation) 60,000 credits

Zev Stargo (Paid back the bounty that was placed on his head by anonymous sources in the name of revenge) 500,000 credits

Jedi and Representatives of the Republic (The bounty was paid without any combat or conflict by the High Chancellor himself, the bounty had no reason behind it) 400,000 credits

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ROLE-PLAYS:

Meet and Greet- Because It's A Good Idea For Sociopaths To Be Social (The Guildmaster of Bounty Hunters' Guild decides to meet some of his Hunters, including Caile Nemorra, Nicholas DragonsFlame, Skye Mertaal, Kiris Grimoire, Lucious Montross, Yvorre Morcade, and Tusken Sardu. He mentions the new training program preparing them for missions against the infamous Bando Gora Reavers, most of them decide to join the program in order to collect bounties in battles against the Reavers.)

-The Guildmaster of Confederacy story arc begins
Articles of Confederation (Concluded, the Guildmaster attends the signing of Articles of Confederation on Bothawui. The signing is led by leader of Confederacy Genesis Rostu. During signing the topic of housing criminals from bounties is moved, the Guildmaster is one of the strong opposition voices while RC 212 and Kirill Bratan argue for the amendment. The situation turns violent when Kirill tosses grenades towards the audience when supposedly he goes to turn himself in for RC's freedom. During the Chaos the Guildmaster supposedly kills him by shooting him in the head and chases escaping RC. RC is finally captured by the Guildmaster in a courtyard and takes him prisoner, along with Kirill's supposed corpse, transporting them to Black Sun territory)

I'll See Your Pirate, And Raise You Another Pirate (Concluded, the Guildmaster takes the captured RC 212 and Kirill Bratan to Station Six in Hutt Space to turn them both for bounty to Domino. He is paid extra for speedy capture, remembering the station's location for later)

Danger in the City (Concluded, on Tatooine as the Guildmaster led a Confederate team composed of Ember Rekali, Bellalika, and T:N1:LDR in a battle against a horde of Tusken Raiders and assault against pirate base while Genesis Rostu discussed alliance with Danger Arcenau)

Those Who Play God (Concluded, on Kamino the Guildmaster took part of an assault team composed of Shorurra, Circe Savan, T:N1:LDR, Dranok Lussk, Jak Sandrow, Zev Stargo, Xiere, Bellalika, and Genesis Rostu. The assault started smoothly, with the Guildmaster breaking down a door to the facility and the team soon being assaulted and surrounded by a swarm of mutant clones. The battle ended with rescue of clones of Jedi, including Ashiin Veranin, clone of Ashin Veranin, who the Guildmaster identified as a descendant of his adopted organic family. The clones were given to Danger Arcenau)

A Companion Is Not A 'hore (Concluded, on Ryloth the Guildmaster flies air cover for Genesis Rostu and Zev Stargo. He then conducts an ionic bombing run on a pirate facility Genesis and Rostu were assaulting, taking out the pirate weaponry and machines before the two quickly take down the facility. During flying cover the Guildmaster contacts Siara Kai on encrypted channel, the conversation is brief, however, the Guildmaster gives Siara a lead on Circe Savan, a supposed mass murderer Siara is trying to have arrested. The Guildmaster tells Siara about accusations against Circe centering around Endor and involvement of RC 212 on the planet's genocide. He tells her where RC was being transferred to Black Suns, directing her to the station for more information. After the battle, the Guildmaster lands the starfighter nearby the base of Danger Arcenau where the Guildmaster "granddaughter" Ashiin Veranin is held. The Guildmaster demands to speak with his descendant, however Danger denies it, even though the disguised droid gives Ashiin a ropo, he would still love to tap Danger, however)

To Protect The World From Devastation (Concluded, on Geonosis the Confederacy tries to disable a Rogue Geonosian Hive, bent on keeping foreign influences off of the planet and sparking a civil war with the rest of the Geonosians. The Guildmaster is charged in capturing the Rogue Geonosian Queen. He flies the mission solo, in a daring entrance he witnesses as Ashin Veranin tries to help the Rogue Queen escape on one of the Vagrant ships. The Guildmaster confronts her, but allows her to leave, giving her a head start as he fights the Queen's Elite Guards, defeating them one by one. The Guildmaster in the process alerts the Confederate leaver Genesis Rostu about the Queen escaping by means of unknown party. The transport carrying the Queen gives out civilian signal, carrying Geonosian children aboard, however, Rostu orders the transport to be shot down anyway, both Ashin and the Guildmaster observe as the Vagrant crew dies along with Geonosian refuges. Ashin sends out a transmission to Confederate soldiers, informing them of the crime they just committed, the Guildmaster falsely reports there was no one at the spot from which the transmission was sent, allowing Ashin to escape. They agreed to meet and talk at a later time.)

--Shaky Foundations story arc begins
Just Call Me 'Angel', Of The Morning, 'Angel' (Concluded, the Guildmaster, meets with a vigilante named Saint Octavius aboard one of the CIS cruisers. Octavius has been detained in a cell due to his attack against Commander Rostu after Octavius has learned of the crime committed by Rostu against civilians and Geonosian refuges. The Guildmaster persuades Octavius to forgive Rostu and instead focus against the Sith elements of CIS, identifying them as true source of evil in Confederacy. Octavius agrees, planning on joining with the Guildmaster once the vigilante finishes training among the Jedi. Guildmaster identifies himself as "Angel of the Morning" and leaves the cell.)

Dude, Where's My Ethical Code? (Concluded, the Guildmaster meets with Genesis Rostu aboard the CIS Cruiser. They discuss the aftermath of Geonosis, Rostu can barely deal with the guilt of civilian transport being shot down. The Guildmaster points out Rostu's inability to take the guilt, he shows him then the recording of Donyanyd blown up by Darth Apparatus. The Guildmaster questions Rostu whether he would be able to deal with guilt that would come from alliance between CIS and Sith, faction that conducts such atrocities as whole planets being blown away, while Rostu himself can barely deal with one civilian transport being shot down. Rostu agrees, persuaded to turn down alliance with the Sith. Siara Kai then enters, revealing evidence that Circe Savan is guilty of accusations against her about the mass murder of Ewoks on Endor and for selling their pelts as children's toys. Siara has followed leads given to her by the Guildmaster to gather the evidence, springing the trap he begun to set on Circe since witnessing her crimes on Endor. Rostu immediately sets out a warrant on Circe's arrest and the Guildmaster agrees to carry it out in the name of Confederacy.)

I'm Going to Stick My Quantum Harmonizer In Your Photonic Resonations (Concluded, Zev Stargo asks the Guildmaster to meet with him on Geonosis in order to inspect latest ship to enter Confederate arsenal, the grand Geonosian Dreadnaught. The Guildmaster arrives on Geonosis, having a brief talk with Zev about the dealings and politics on Geonosis. The Guildmaster briefly discusses the policies of Confederacy, persuading Zev to back the Guildmaster's efforts in removing Sith influences from the Confederacy, agreeing they are "bad for business", and accepting the Guildmaster's proposition for Zev to join the Confederate Council instead of Circe and Dranok. The Guildmaster looks over the experimental weaponry of the ship, recommending for the researchers to look at Verpine weaponry, noticing similarities between the two weapon models, in order to fix issues they have been having with experimental weapons for the Dreadnaught)

To Unite All People Within Out Nation (Concluded, on Hypori the CIS is requested to put down workers' riots, Genesis Rostu orders the efforts to be non-lethal and without casualties, focused on recovering the Confederacy's reputation after recent incident on Geonosis. The Guildmaster, leads an assault team consisting of Wookiee Shorurra and Human Mistral. The Guildmaster bonds with the two beings over the course of the mission, pushing through large crowds of rioters and barricading themselves inside a manor where their target is kept, they are ordered to clear out the manor and escort their target to safety)
-The Guildmaster of Confederacy story arc ends

-Selling Out Info story arc begins
Deal With The Benevolent Devil (Concluded, the Guildmaster meets in secret with Grand Chancellor of the Republic, Ardak Serifen, and his guard, Zane Watts on Ord Mantel station. In return for information about Isis Fontana, who posted a bounty on heads of Jedi and Republic officials, Ardak agreed to have Republic open up to Non Aggression Pact negotiations with the Confederacy, Ardak also paid for the bounties to be taken down. The Guildmaster single-handedly achieved what no one has ever done between CIS and Republic diplomatic relations and scored a nice sum of credits along with it)
He is a Goodfella (Concluded, the Guildmaster meets with Zev Stargo in order to trade information about whoever put bounty on Stargo's head. For revealing that it was Isis Fontana, the Guildmaster receives high discounts on goods sold by Stargo to his Guild among with a large payment of credits, providing funds and supplies to his Bounty Hunters' Guild)
-Selling Out Info story arc ends

To Denounce The Evils Of Truth And Love (Concluded, on Roon the Guildmaster accompanies the CIS delegation to a pirate stronghold, taking pictures and holovideos of the pirate lord Daritha, taking special interest in his Vong weaponry)

The Quest for Knowledge

A Meet and Greet With Your Friendly Arms Supplier!

Everyone Loves a Party!
Edited by The Dark Templar, 05 November 2013 - 02:45 PM.


 

The Dark Templar

The Guildmaster of the Bounty Hunters Guild (Lawfu
Don't I get a say in this? D;

Besides, ICly he's more keen on helping Jedi than fighting them, he even worked with Republic to identify people posting bounties against them
 

The Shadowlord

Guest
T
Yeah... and I was practicing the color for "The Shadowlord" when I said that XD
 
Vorhi Alestrani said:
You ever want to go a few rounds in a ring, let me know. It's good to have a sparring partner who can actually throw a punch...I'm the only Templar who doesn't play saber-jockey around here. :p
I wanna go a few rounds. 13 need more fights :p

@[member="Vorhi Alestrani"]
 

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