THE UNDEFEATED
The Draelvasier
OUT OF CHARACTER INFORMATION
- Intent: To keep an up to date, detailing of the The Draelvasier.
- Image Credit: Midjourney
- Canon: N/A
- Permissions: N/A
- Links:
- Name: The Draelvasier
- Designation: Sentient
- Origins: Extra-Galactic & Draemidus Prime
- Average Lifespan: 100-150 years
- One-Four Months: Hatchling
- One to two years: Youngblood
- Three years and thereafter: Drael
Baedurin - 100yrs
- Baedurin are the slowest to develop, taking a total of three months to grow into a young adult, their minds slow to catch up as their bodies develop into puberty at an alarmingly fast rate after passing the three-month period. In their fifth month, Baedurin have fully developed into adults and are expected to find a mate soon before fully committing themselves to their military life. This often results in transactions more than romantic relations.
Aeravalin - 160yrs
- An Aeravalin mind develops faster than the rest of its physical form. Typically, Aeravalin take up to five months to grow into a young adult but their minds are already fully matured shortly into their young adult stages. Puberty comes a month later, and quickly their bodies grow more resistant and constitutional. This is also when most Aeravalin discovers their force sensitivity.
Sraelvun - 29yrs
- Sraelvun develop into fully grown adults within four weeks, almost entirely bypassing a growth period as their bodies rapidly form, their minds infused with more basic military training into their instincts.
- Estimated Population: Scattered
- Description: Draelvasier, tall humanoid beasts of muscle. Flat-faced with broad crowned heads. Adorned with pincer teeth and deep-set gold eyes. Broad-shouldered, armoured with crimson chitin-like scales. Most heavily on their shoulders, forehead, wrists, and legs.
- Breathes: Type I/II/III
- Average Height of Adults: 2.4m
- Average Length of Adults: N/A
- Skin colour:
Males: Burgundy, Carmine, Cinnabar, Crimson, Maroon, Scarlet
Females: Mauve, Thistle, Cinnabar - Hair colour: N/A
- Distinctions:
The Draelvasier are an incredibly durable and strong species, outclassing nearly all recorded species in terms of physical strength. The average Draelvasier has two sets of hearts. They also have shifting plates of bone, protecting their vital organs like a hidden layer of armour.
- Intersex: Draelvasier do not have sexual organs in the same way other species do, but rather can meld two or more Drael's genetic imprints together for the creation of a 'natural birth' hatching. This happens through the mixing of blood, when the pheromones of Drael are 'fully accepting' of one and another, the blood interacts differently and can become part of the amniotic fluid that helps generate a hatchling. Essentially making them their child. This process does not require passion or full acceptance, but this can lead to a healthier mixing of the imprints. Leading to a stronger Drael.
- Adrenaline Surge: The secondary heart acts as an adrenaline and blood-rushing kill switch they can activate at a moment's notice to heighten their senses and fuel their stamina. This secondary heart also activates after a long enough period of time.
- Lung Capacity: They have two sets of lungs, allowing them to conserve air in low oxygen environments for up to thirty minutes.
- Toughness III: Draelvasier stomachs digest all sorts of ceramics and metal nutrients, reinforcing the sinew, bones, muscles, ligaments, cartilage, flesh, and everything else important.
- Strength & Reflex: The Draelvasier are generally one of the physically strongest species in the Galaxy. But with incredible strength and vitality comes powerful reflexes. Their bodies, able to resist heavy whiplash and inertia from quick movements.
- Inheritance: The Draelvasier are highly resistant to heat or plasma. But coincidentally they also despise the cold. They suffer in it, unable to withstand the freezing cold for long periods of time.
- Enate Beast: Due to their beast-like nature, the Draelvasier have an easier time communicating with and taming animals.
- War Whilste: All Draelvasier have an incredibly powerful whistle, a product of a muscle interacting with a whistle bone built into their massive throats, sounding more like a strained warhorn. A secondary language they can communicate with.
- Vision: Some Draelvasier are born with the addition of infrared or ultraviolet vision alongside standard eyesight.
- Telekinesis: Draelvasier force users, regardless of how powerful appear incapable of this typical ability.
- Mutation: Draelvasier take incredibly well to augmentation. Furthermore, due to the nature of their creation, there is the off-chance of mutations upon birth with wildly unpredictable consequences. However, anything too imperfect would not survive past initial inspections.
- Mute: Sraelvun have underdeveloped lungs, meaning that they cannot breathe in Type III atmospheres or speak. They may only communicate through the use of their war whistles.
- Seniority: Whilst all Draelvasier are incredibly strong. That grows with age, as Draelvasier reach the latter stages of their lifespans - their strength and speed continue to improve slowly over time. It is only in the last dozen years of a Draelvasier's life that their health rapidly declines.
- Races:
These race definitions are extremes of a broad spectrum, with many varying in between. The Draelvasier in their new iterations does not follow the previously set agenda of dividing the species into purpose-based roles. Instead, due to the more diverse genetic imprint - The new Draelvasier are more diverse upon a spectrum defined by the extremes of the legacy races. The only exception to this is the Sraelvun.
Aeravalin
Baedurin
Sraelvun
- Force Sensitivity: Rare
- Formidable
- Heightened Reflexes
- Tough | Baedurin: Very Tough
- Fast | Aeravalin: Very Fast
- Heat Resistant | Aeravalin: Less so
- Endurance
- Trained from birth
- Ferocious | Sraelvun: Constant Bloodlust
- Educated
- Fanatic Zeal
- Secretive Communications
- Large target
- Suffer in the extreme cold
- Heavy | Baedurin: Heavier
- Aggressive | Sraelvun: Mindless
- Telegraphed
- Inertia
- Hunted/Hated
- Scattered
- Force Rarity
- Isolated
- Recognisable
CULTURE
- Diet: Omnivores, Draelvasier enjoy a variety of spices and heavily nutritious meals. They have dull tastebuds.
- Communication: Verbal
Draelvasier: The Draelvasier language is a brutalist language with sharp and hard-sounding consonants and flowing vowels. Taught at a young age, full fluency in Draelvasier is required for any Drael. This language remains a mystery to the Galaxy.
War-Whistle: A secondary communication method for all races of the Draelvasier. A shrill, screaming whistle that can be used for psychological warfare or indirect communication that would be incredibly difficult to interpret.
- Technology level: Above Galactic Standard -
The Draelvasier possess an understanding of Genetic Mutation and Augmentation that is unmatched in the known Galaxy.
- Beliefs:
- Outward:
The Draelvasier since their creation have been instilled with the exact same core morals as their creator. The Draelsavier truly believe that might makes right. Their society is meritocratic and militant, seeing anything short of total devotion to strength in all facets as heretical and pathetic. The Draelvasier understand that the Galaxy needs to be saved from itself, and wiped clean to start over.
All Draelvasier hunger for loftier goals, ambition is a well-spread parasite as all search for worthy foes and honourable combat. Something that can sometimes blind those with no wisdom.
- Inward:
The Draelvasier view of themselves is that of brotherhood. There is no place for needless division, but this is what is preached and not always practiced. More often than not, Draelvasier that are 'different' are treated as such. What is pure and what is true is subjective, and it's typically, a trading of blows that settles what is what. The strong lead and the others follow.
This reflects their feeling on talk, Drael prefer actions to words. Only listening to those who've previously proven their mettle.
- Legacy:
Before the fall of the Draelvasier, a caste system existed that dictated the place, purpose and worth of all upon birth. A method of organisation that was undone or set aside for exceptions a dozen times over. In their war and especially now scattered, such concepts feel useless.
Only what is proven is true. - General behavior: Bold, loyal, hostile, proud & ready.
- Baedurin: Blunt, combat-ready, strategic, practical, egoism, comradery, loyal
- Aeravalin: Wise, patient, ambitious, loyal
- Sraelvun: fanatic, unambitious, silent, loyal
790ABY:
Tathra Khaeus begins his studies of genetic mutation, following in the footsteps of his creators. On Kardun, Tathra reforms the now desolate Draelvasier settlement into a research station, turning their technology to better uses as he begins the slow process of recreating the birthing pod he had come from on Draemidus Prime.
824ABY:
A short while longer than thirty years of progress later, Tathra has continued to build the beginnings of civilization. Every building, agricultural dome, medicine supply, and training equipment is crafted by his own two hands as he continues in his research of unlocking a variable genetic template - based on his own and that of tissue samples since retrieved from the birthing pod on Draemidus Prime.
The very first trials of hatched Draelvaiser begin, creating those that would begin the extragalactic domain of the Draelvasier over Kardun. These Drael, known only as 'the three sons' would go on to continue Tathra's work in his absence as the Titan would return to Draemidus Prime six years later.
830ABY:
With the help of new-born Draelvasier, Tathra would begin the process of installing terraforming equipment across the surface of Draemidus Prime, intent on making the land more feasible for training exercises against the beasts that his kin would come to know as he did. Drilling equipment would dig deep underground as the first hatching chambers would be created in a new city known as Xaeldrask.
835ABY:
Tathra Khaeus orders the Drael of Kardun to return, taking the first hatched Draelvasier of Draemidus with them as a show of their success. Tathra begins the construction of a shipyard on Draemidus Prime, and personally trains the first few thousand Draelvasier. Soon, Xaeldrask is expanding as the Draelvasier under his tutelage begin to create more hatching chambers and master Draemidus Prime.
843ABY:
Tathra Khaeus returns to Kardun, meeting the three sons at the head of their own armada. Tathra reveals his plans to manipulate the Galactic Stage into a weakened position. The extra-galactic force at Kardun was to remain a secret as they acted as a manufacturer, supplying the 'Bryn'adul Empire' with weapons, armour, and ships.
Finally the Draelvasier on Draemidus Prime are beginning to look like an army, and under the leadership of Tathra - small teams begin pushing out the borders of their Empire past Draemidus Prime.
854ABY:
Following the battle at Eshan, the arrival of the Draelvasier becomes known to the Galaxy. Tathra Khaeus wages war on the outer rim, killing all in their path. The Galaxy at large, is too embroiled in its own conflicts to take notice of the destruction of the Draelvasier.
867ABY:
A decade on, the Draelvasier have conquered a sixth of the Galaxy. Slaughtering trillions, controlling countless systems and dominating and razing hundreds of planets. However, the Draelvasier had almost grown too big. The Bryn'adul Empire, crumbling under its own weight began to give way to new reforms and the random wishes of Warlords and the Ish'makra governing council. The Tachael-Vemnak, the secret police of the Draelvasier crumbling under the pressure of controlling such a swath of galactic territory.
A disillusioned Tathra Khaeus takes over half of the military assets and armies of the Bryn'adul Empire out from under the ongoing war efforts against the Silver Jedi under the control of Warlord Galak and himself. The two most prolific military leaders of the Draelvasier at the time.
Returning to Kardun, the Draelvasier Chieftain Tathra Khaeus reveals the true origin of the Draelvasier to the Bryn'adul Empire. Revealing the true intent of inducting new species into their ranks. Tathra Khaeus intended on using the new species as living batteries in an array of warships prepared over a decade in making, with the plan of attacking the inner and outer rim in a massive invasion.
This controversial move led to civil war.
At the same time, the Bryn'adul Empire under the leadership of Draelvasier Warlords Sethrak and Osam, the now militarily crippled Bryn'adul Empire broke apart, battered from all sides by galactic powers and in-fighting as an attack by the Eternal Empire saw the death of the new leadership and the breaking of the Empire.
871ABY:
The conclusion of the extra-galactic civil war sees all but a few stragglers killed as Kardun is destroyed in the chaos. Decades of planning collapsed in on themselves. The extra-galactic and galactic armies of the Draelvasier were destroyed.
874ABY:
The Draelvasier new age. A scattered species trying to regain some semblance of power in the Galaxy. Reliant on none but themselves, no hordes of beasts or drones at their back - the Draelvasier break from snobbish habits and embrace new technologies as they become self-sufficient as independent beings in the Galaxy.
Upon Tathra's return, a vision is remade.
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