Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship The Midnight

Status
Not open for further replies.
9rAkMhp.png


OUT OF CHARACTER INFORMATION
  • Intent: To finally flesh out the personal shuttle of the Shadow Hand.
  • Image Source: Click
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source:
    Crestfallen II

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Shuttle/Transport
  • Length: 18.7 meters
  • Width: 15.4 meters
  • Height: 37.2 meters
  • Armament: Very High
    Heavy Laser Cannons (4)
  • Double Ion Cannons (2)
  • Aft Heavy Laser Turret (1)
  • Rear Seismic Charge Deployer (1)
  • Concussion Missile Launchers (2) [4 Warheads each]

[*]Defenses: High

[*]Reinforced Armor Hull
[*]Electronic Countermeasures
  • Comm Jammers
  • Missile Jammers
    Anti-Projectile Deflection System

[*]Sensor Jammers


[*]Squadron Count: N/A
[*]Maneuverability Rating: Average
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Very Fast
STANDARD FEATURES
SPECIAL FEATURES
Strengths:
  • Offense: The Midnight is equipped with a number of weapons from laser cannons to a seismic charge deployer, making it a formidable vessel for anything that might stand in its path
  • Defense: As the Shadow Hand's shuttle it is equipped with various state-of-the-art defensive systems from molecular and ionic shields, anti-missile deflection hardware, as well as a reinforced Duranium-Trimantium hull.
  • Hyperdrive: An experimental 0.3 hyperdrive allows the Midnight to reach hyperspace speeds faster than most conventional ships, ensuring that the Shadow Hand can always reach his destination in the as soon as possible.
  • Antimatter Generator: An experimental antimatter generator powers the Midnight giving it an energy output beyond what other ships are capable of.
  • Stealth Capabilities: The Midnight is equipped with all of the latest advanced stealth systems allowing it to avoid most methods of detection even visual detection.

Weaknesses:
  • Stealth Systems: Due to the amount of energy required to power its stealth systems the Midnight is prevented from dedicating energy to its other systems and weapons, it needs to use one or the other. In addition it takes time to redirect that energy to its weaponry leaving it in a vulnerable state.
  • Starfighter Escort: The Midnight requires at least two starfighter squadrons to escort it as it moves through any combat zone, due to the danger it faces as the Shadow Hand's shuttle.
  • Not a Starfighter: Despite its formidable weaponry the Midnight is not a starfighter and its task is to deliver the Shadow Hand, avoiding combat and even ignoring it if possible.
  • Unstable Reactor: Much like its sister ship the power source of the Midnight is dangerous and volatile, it can cause an immense amount of devastation if breached.
  • Physical Projectile: Its shielding is not designed to take on any projectile weaponry.
  • One of a Kind: ​As a one of a kind shuttle with only one other sharing its model, everyone identifies the Midnight with the Shadow Hand. This makes it a target in combat engagements.

Description:

In the past the Shadow Hand made use of ships from the same model as the first Crestfallen, and it featured both their technological advancements as well as their unique design schemes that made it the ideal shuttle for a man of his stature. It quickly became one of the symbols of the unwavering presence and great authority of the men they were associated with.

But as the Shadow Hand of the Sith Empire he was settling into a new role as the de facto second in command, instrument of the Emperor's will, and the Supreme Commander of the Sith-Imperial Military they simply could not measure up to the modern age and the wide ranging demands of his occupation. The Shadow Hand commissioned a new shuttle during the planning process his own nephew [member="Darth Carnifex"] was in with the Crestfallen II.

The Midnight used the same distinctive design that it shared with its sister ship while now including a distinctly Sith aesthetic separating it. Its internal technology was replaced with cutting edge advancements made by Sith-Imperial scientists and engineers and its weapons were upgraded to deliver a stronger punch than its previous stock models.

It's primary sensor node was much like its sister ship housed in its wings allowing it to use long range scanners to monitor enemy communications to avoid hostile encounters. But this was where the Midnight diverged from the Crestfallen II. A wide array of stealth systems were installed from Nightshadow, Spectral Diffusers and Stygium Cloaking Devices to Thrust Thrace Dampeners. The role of the Lord of Lies requires a far greater level of secrecy and the Midnight was equipped with the latest stealth technology allowing him to sneak in and out of dangerous locations.

This came at a cost however as when employing its stealth systems its main weaponry are unable to be used, and the Midnight is left in a vulnerable state when energy is redirected to its weaponry.
 

Alric Kuhn

Handsome K'lor'slug
[member="Darth Prazutis"]

Even as a unique vessel this ship is extremely overturned.

I need you to lower some of the stats.

Two Of your weaknesses also clash with each other and thus don't actually work. The shuttle can't be "lone wolf" if it also requires a shuttle escort.

Please edit this.
 
32bd0e3183bcf52f58435d170d3dd2c8.png

I removed the lone wolf weakness to fix the contradiction but after I plugged in the stats of my shuttle to the factory stat balance sheet it came out as 'Underpowered' actually, so I bumped the rating of the Armament instead up to Very High to improve this.

[member="Alric Kuhn"]
 
Darth Prazutis said:
Nykkalt Exterior Plating

Darth Prazutis said:
Stygium Cloaking System
Darth Prazutis said:
Isotope-5 Generator: A state of the art Isotope-5 Generator powers the Midnight giving it an energy output beyond what other ships are capable of.
There currently appears to be 3 restricted materials in here. At most, there can only be two, and based on their category, they may not be able to bemixed. In this case, Isotope-5 and Stygium cannot be used to together. Let me know which two you'd like to keep, and we'll go from there.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom