Dune Rhur
Freedon's Nadds
Before any of you chime in with 'stop being salty because you lost', it's besides the point. The Rebellion system is broken. There are basically no rules whatsoever to stop a group of major faction writers to make alts in a minor faction to gank another group they dislike. And let's no b.s. and claim it doesn't happen. You know it does, I know it does.
You may say 'well what should we do?'. That isn't my job, I am not an RPJ or staff. I can only make a couple suggestions:
1) The RPJ should be one who did not have ANY direct involvement with the thread. Bias exists, stop pretending you are impartial if you were on one side or the other or tried to be.
2) Why are second chances handed out except in the most extreme circumstances. This little addendum just means someone can appeal until they get what they want.
3) Add actual criteria. Another writer said essentially judging a story on how good you find it is is too subjective to properly work. I find myself agreeing in this thread.
4) It should be added in that a faction cannot be rebelled unlimited times in any period. There need to be limits. Rebellions sap writer's attention. Let's be honest, they turn into a total shit show quite often. They are not often fun to write because you almost always end up with people post cutting, hit-calling, metagaming etc. And no, I don't want to cry to a staff member every single damn time. They are people and I can appreciate that they don't wanna deal with that every week. I also don't wanna sit through that crap.
5) Limit who can join on either side. If you have some kind of defensive alliance or something set in actual formal terms IC, absolutely. But why is it that any Tom, Dick or Harry can jump on board? Again, that just promotes ganking. You have beef with a faction, what better time to jump on board against them. Without sounding like a broken record: it happens, stop pretending it doesn't.
5b) You are a minor faction, you should be labouring at a disadvantage. Sorry, but you're a rebel cell, a terrorist/freedom fighter group, a cult or a corporation. If you are going up against a big, multi-world spanning government, you are pretty likely to get squashed. This ties into....
6) Basically, the way it's set up now, being a major faction means you actually have a disadvantage. People have to work to earn major status and this just basically makes it not worth it when you try to expand with a half-decent story you can get side-swiped every bloody month. Again, major faction nemeses can just make alts to get back at you some other way.
At this point it's obvious things need to change. You can ignore it and turn back into the Chaos where people get frustrated and leave like they have very recently. Or you can attempt to not sink into the mire of 'meh' and mediocrity. I leave that up to you.
You may say 'well what should we do?'. That isn't my job, I am not an RPJ or staff. I can only make a couple suggestions:
1) The RPJ should be one who did not have ANY direct involvement with the thread. Bias exists, stop pretending you are impartial if you were on one side or the other or tried to be.
2) Why are second chances handed out except in the most extreme circumstances. This little addendum just means someone can appeal until they get what they want.
3) Add actual criteria. Another writer said essentially judging a story on how good you find it is is too subjective to properly work. I find myself agreeing in this thread.
4) It should be added in that a faction cannot be rebelled unlimited times in any period. There need to be limits. Rebellions sap writer's attention. Let's be honest, they turn into a total shit show quite often. They are not often fun to write because you almost always end up with people post cutting, hit-calling, metagaming etc. And no, I don't want to cry to a staff member every single damn time. They are people and I can appreciate that they don't wanna deal with that every week. I also don't wanna sit through that crap.
5) Limit who can join on either side. If you have some kind of defensive alliance or something set in actual formal terms IC, absolutely. But why is it that any Tom, Dick or Harry can jump on board? Again, that just promotes ganking. You have beef with a faction, what better time to jump on board against them. Without sounding like a broken record: it happens, stop pretending it doesn't.
5b) You are a minor faction, you should be labouring at a disadvantage. Sorry, but you're a rebel cell, a terrorist/freedom fighter group, a cult or a corporation. If you are going up against a big, multi-world spanning government, you are pretty likely to get squashed. This ties into....
6) Basically, the way it's set up now, being a major faction means you actually have a disadvantage. People have to work to earn major status and this just basically makes it not worth it when you try to expand with a half-decent story you can get side-swiped every bloody month. Again, major faction nemeses can just make alts to get back at you some other way.
At this point it's obvious things need to change. You can ignore it and turn back into the Chaos where people get frustrated and leave like they have very recently. Or you can attempt to not sink into the mire of 'meh' and mediocrity. I leave that up to you.