Mawite Legend
Location: Ool, Infested Farmland
Tags: Alars Keto | Zachariel Steelblood | Khaostra Devoid | Darth Mori | Darth Saevius
At the edge of the forest burbled and churned a river, once a clean and clear irrigation channel used by the Chiss colonists, now so thick with Drengir pollen that it had turned to greenish sludge. The Mongrel did not wish to even consider the dangers of trying to ford it; leave that to those with dark, sorcerous gifts that he lacked, powers that could protect them from this strange plant-based corruption. As such, his first objective in moving into the haunted forest had to be to secure the northwestern bridge, the safest way to cross.
But Kryll - or whatever Collective now ruled his mind - had clearly recognized this vulnerability... and so the race was on to secure the structure. It was a perfect chokepoint for either side, controlling access from the farmland to the woods and vice versa, but the Drengir had far more to gain by delaying tactics; every moment they held back the Maw allowed them more time to grow, consuming the biomass of Ool's forest to create more twisted floral abominations. The Brotherhood had to break through, or they would soon grow too strong.
"FORWARD," The Mongrel demanded, scuttling amid his warriors. Once he had charged at their head, his power and ferocity an example to them. Now he was reduced to this pathetic form, a wretched, crawling thing barely able to interact with the physical world. But he still had his mind, and his Scar Hounds still served him loyally. Despite his present weakness, they looked on him with reverence for the legend he had forged. How long would that last, he wondered? How long before awe turned to disgust, and someone rose to replace him?
No time to ponder it; Kryll had made his move. Out of the trees came vehicles with which The Mongrel was deeply familiar: Raider Walkers, the scavenged two-legged assault craft that had accompanied the Brotherhood in many battles. The Mongrel himself had deployed many of them at Csilla, using them to fill in the gaps between massed marauder ranks during the assault on the NIO trenches. Now he was forced to consider how to counter vehicles that he had once commanded. Fortunately, that meant he knew their strengths... and their weaknesses.
"DEPLOY THE TARAR," The Mongel commanded, and the Tarar Warbands advanced as he directed. These scavenger-warriors carried plasma hand cannons, infantry versions of weapons that were usually mounted on vehicles... or starships. The deadly balls of white-hot plasma they fired were perfect for melting through armor, making the Tarar extremely deadly against light vehicles and heavy infantry. The AT-RTs fell into the former category, and would be ideal victims. But the Drengir growths still concerned the warlord. He had to be sure.
"SCAV KINGS, SUPPORT THEM WITH ROCKETS AND FLAME," he ordered, and his elite bodyguards advanced. The Scav Kings were what every Tarar warrior aspired to become: looters and salvagers so technically skilled that they built their own heavy battleframes, festooned with heavy weapons like missile launchers, concussion rifles, and flamethrowers. They would finish shattering what the Tarar's plasma barrage melted and made weak. They would prove that an infantry army like the Scar Hounds could still bring down vehicles.