Star Wars Roleplay: Chaos

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Thorne's Engineering Station

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
APPROVED SUBMISSIONS
The following is a list of approved submissions for the Chiss Ascendancy
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Weapons

Armors

Vehicles
  • ...

Ships

Other
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
TO DO
The following is a list of standardized (general canon) items and unique items within the Chiss Ascendancy, by Thorne.​
Note: Unique items do not have wiki entries.
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Weapons
Charric weapon image source: [x]
  • Vape Charges [x] [wiki]
  • Demolition Satchel [x] [wiki]
  • Radiation Bomb [x] [wiki]
  • Defoliator [x] [wiki]
  • Parasite Bomb [x] [wiki]

Armors
  • Miniaturized Ysalamiri Packs [x] [wiki]

Vehicles
  • Chiss APC [x] [wiki]
  • Defoliator Deployment Tank [x] [wiki]
  • Ice Barge [x] [wiki]
  • Snow-Flier [x] [wiki]

Ships

Other
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CCA-01 CHISS CHARRIC ASSAULT RIFLE
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: CCA-01
  • Affiliation: Chiss Ascendancy
  • Modularity: Yes; canon or sub attachments (such as scopes or grips) able to be used
  • Production: Mass-Produced
  • Material: Durasteel, ostrine barrel and chamber, maser-particle firing components
TECHNICAL SPECIFICATIONS
  • Classification: Chiss Charric Assault Rifle
  • Size: Average
  • Weight: Light
  • Ammunition Type: Power pack
  • Ammunition Capacity: 50 (power pack), 20 (EM-Charge)
  • Reload Speed: Average
  • Effective Range: Average (optimal ≤120m; max 250m)
  • Rate of Fire: Average (semi or 3-round burst)
  • Stopping Power: Very High
  • Recoil: Average
SPECIAL FEATURES
  • Charric blaster bolts utilizing maser-tech
  • Very accurate
  • Electric shock to metallic armors
  • Stun setting (EM-Charge)
  • Unable to be reflected by lightsabers
Strengths:
  • Charric blaster bolts offer both thermal and kinetic damage, and carry enormous impact per bolt - especially against lightsabers or deflecting weapons.
  • Very accurate weapon, due to the improved firing systems of Charric weaponry compared to standard blasters.
  • Metallic armors receive an electric shock with each hit, capable of disrupting the wearer briefly if not protected against such damage.
  • Able to utilize a personal range stun setting, which deactivates charric bolts and utilizes EM-Charges, capable of affecting neurological patterns in most sentients.
  • Charric bolts are unable to be reflected by lightsabers, resulting in increased difficulty defending when under fire from this type of weapon.
Weaknesses:
  • Lessened ammunition capacity compared to standard blaster rifles, due to higher powered bolts.
  • Lessened maximum range compared to standard blaster rifles, due to higher bolt particle dissipation over distance.
  • Insulated metallic armors will not be affected by electric shock per bolt, making that bolt attribute redundant.
  • EM-Charge stun works on a neurological pattern principal, and may require additional shots to bring down bigger opponents compared to standard stun settings.
  • Unable to maintain rapid auto-fire like other blaster rifles, due to higher powered bolts.
  • Recoil is higher than standard blaster rifles, due to kinetic discharge per bolt.
DESCRIPTION
A standard charric assault rifle created for use within the Chiss Ascendancy, which utilizes advanced maser-particle firing systems that fires blue beams, and includes cooling materials to avoid overheating. Unlike standard blaster weapons, the charric bolts offer increased thermal and kinetic damage, as well as electrical shock to non-insinuated metallic armors, and are unable to be reflected by lightsabers. Additionally, the enormous impact per bolt allows for opponents defending with deflection capable weapons to be physically worn down with repeated attack, with some Jedi and Sith even outright losing their grasp on lightsabers.

Due to the improved nature of the bolts, the weapons accuracy is very high. But also due to the higher particle and kinetic energy of each bolt, the effective range has been affected, and ammunition capacity has been almost halved - compared to standard blaster rifles of a similar type. This means effective range is around 80m, rather than the typical 100m, and maximum range is around 250m, rather than the typical 300m; and this loss over distance can have drastic effects if unaccounted for during combat, and should be kept in mind at all times by Chiss soldiers.

Additionally, the green beam EM-Charge of the stun setting can only be used at personal range effectively, up to 20m, and functions in a way that disrupts neurological patterns directly, resulting in rapid loss of consciousness. However larger opponents may require additional shots of the EM-Charge, to account for a lack of effect to the body itself that most standard stun settings possess.

All in all, the CCA-01 Chiss Charric Assault Rifle is a versatile weapon capable of providing a well-rounded, if stronger, blaster-like weapon for the soldiers of the Chiss Ascendancy.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CHISS HYPERDRIVE
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OUT OF CHARACTER INFORMATION
  • Intent: To submit the advanced Hyperdrive units of the Chiss and Chiss Ascendancy
  • Image Source: pinterest.com
  • Canon Link: Chiss Technology
  • Restricted Missions: N/A
  • Primary Source: Hyperdive
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Speed Classification: 1.25
  • Size: Variable
  • Weight: Variable
  • Hyperdrive Components (but not limited to):

SPECIAL FEATURES
  • Advanced Chiss systems have vastly improved on hyperdrive standards
  • Chiss space homing beacon locations hardwired into all ship navicomputers
  • Highly adaptable in size and weight, allowing for installation in all sized Chiss craft
  • Emergency ejection systems in case of hyperdrive meltdown
  • Incredibly smooth transitions in and out of hyperspace
  • Hyperdrive unit has Nightshadow coating, anti-tampering safeguards, ECM sensor jamming and automated self-destruct sequences in case of capture or retrieval, to protect the Chiss technology
Strengths:
  • The Chiss Hyperdrive (and navicomputer) is engineered for precision, which allows ships to make highly accurate microjumps during combat as tactical maneuvers
  • Hardwired homing beacons located throughout Chiss space are in all Chiss navicomputers, allowing for rapid emergency hyperjumps to specific locations in Chiss regions
  • Due to the precise mechanical application of the Chiss Hyperdrive, it is able to be resized relatively easily, and installed in a range of Chiss ships of varying size classes
  • An emergency system is in place that monitors hyperdrive status, and when meltdown occurs, allows for ejection of the volatile unit for ship safety
Weaknesses:
  • Limited hyperspace travel range, requiring more frequent jumps across larger distances, due to being specialized as a precision unit
  • Speed classification is locked at 1.25 for all craft the hyperdrive is installed on, regardless of smaller size and comparative faster drives
  • Excessive use of microjumps in succession will result in hyperdrive meltdown, which will require ejection of the entire unit to avoid ship destruction
  • Once primary hyperdrive is ejected, applicable ships must rely on a speed class 15 backup
  • Susceptible to interdiction field effects
  • High fuel usage due to advanced systems and setup
  • Requires regular, intense maintenance to remain in working order, and to avoid malfunctions
DESCRIPTION
The Chiss Hyperdrive is a marvel of engineering, by most standards in the galaxy. With the capacity to be fine-tuned to a highly precise operating standard, the hyperdrive is able to utilize more advanced methods of hyperjumps and microjumps than most (if not all) other drives. Even during combat, where the rigors and stress might make using such systems very difficult, the Chiss have attained a level of mechanical ease in which to ensure precision with any jump or calculation made - even while under heavy duress.

From several centuries past, homing beacons remain within Chiss Space. These beacons have remained in place, providing specific locations as anchor points for emergency or rapid hyperjumps by Chiss ships, with this particular system installed. This offers a great advantage when retreat is necessary, but also allows near-automated hyper travel under non-combat situations. Every navicomputer on every Chiss ship has these beacons hard-wired into their databanks, so it becomes a matter of select and jump; especially useful for patrols and transports.

Due to the higher operating speeds, the Chiss Hyperdrives are able to be overheated, and even meltdown, with excessive microjumping. As a safeguard against this, the Chiss have installed ejection protocols and systems, which jettison the volatile unit into space quickly, to avoid damage to the ship. Once this occurs, the affected ship must rely on a considerably slower x15 class hyperdrive unit, until a replacement is installed. When a unit is ejected, it will explode in a spectacularly dangerous manner, and can seriously damage nearby ships within the immediate radius if they haven't vacated that area.

As one of the galaxy's most advanced creations since the Clone Wars, as one would expect, the unit has remained a closely guarded secret. In order to counter sensors or scans by enemy forces, every unit is protected by an anti-sensor coating known as Nightshadow; as well as that, each unit has an ECM package that - should scanners reach it - will deliver incorrect data, protecting the readouts and specifications of said unit. Finally, in order to avoid tampering with the systems and units, each has anti-tampering safeguards and even automated self-destruct sequencing, which becomes active only when a hyperdrive is ejected for meltdown (this ensures a false destruction is impossible).

Like most things in the galaxy, balance is required. As a result of such high levels of precision and operation, the Chiss Hyperdrive has suffered for fuel economy and hyperjump range. Presently, the unit is capable of making a single jump across the length of Chiss space and a short distance into nearby Unknown Regions, however to reach more distant areas of space, multiple jumps are required. In some instances, refueling vessels are needed to join a particularly long voyage, to refuel as required. In comparison, a standard freighter might make a single, long jump from Chiss space into the Mid Rim; but a Chiss Hyperdrive will require at least two jumps, if not three, based on the hyperlanes used.

So while the Chiss Hyperdrive is a wonder when it comes to precision and combat usefulness, it struggles with distance and meltdown threat.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CLR-01 CHISS CHARRIC LIGHT REPEATER RIFLE
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: CLR-01
  • Affiliation: Chiss Ascendancy
  • Modularity: Yes; optional bipod and/or power generator pack
  • Production: Mass-Produced
  • Material: Durasteel, ostrine barrel and chamber, heat sinks, maser-particle firing components
TECHNICAL SPECIFICATIONS
  • Classification: Chiss Charric Light Repeater Rifle
  • Size: Average
  • Weight: Average; Heavy (power generator backpack)
  • Ammunition Type: Power pack; power generator backpack
  • Ammunition Capacity: 20 (power pack), 500 (power generator)
  • Reload Speed: Average
  • Effective Range: Average (optimal ≤180m; max 280m)
  • Rate of Fire: Average (auto)
  • Stopping Power: High
  • Recoil: High; Average (bipod)
SPECIAL FEATURES
  • Charric blaster bolts utilizing maser-tech
  • Ostrine & heat sink components allow for effective suppressive fire
  • Very accurate
  • Electric shock to metallic armors
  • Able to utilize a power generator backpack and bipod
  • Unable to be reflected by lightsabers
Strengths:
  • Charric blaster bolts offer both thermal and kinetic damage, and carry enormous impact per bolt - especially against lightsabers or deflecting weapons.
  • Very accurate weapon, due to the improved firing systems of Charric weaponry compared to standard light repeater rifles.
  • Metallic armors receive an electric shock with each hit, capable of disrupting the wearer briefly if not protected against such damage.
  • Able to utilize a power generator backpack, which extends the firing capacity of the weapon considerably.
  • Charric bolts are unable to be reflected by lightsabers, resulting in increased difficulty defending when under fire from this type of weapon.
Weaknesses:
  • Lessened ammunition capacity compared to standard light repeater rifles, due to higher powered bolts.
  • Lessened maximum range compared to standard light repeater rifles, due to higher bolt particle dissipation over distance.
  • Insulated metallic armors will not be affected by electric shock per bolt, making that bolt attribute redundant.
  • Power generator backpack adds weight and further limits movement with the weapon.
  • Power generator requires recharge time once depleted, for several minutes, before extended firing use can continue.
  • Recoil is higher than standard light repeater rifles, due to kinetic discharge per bolt.
DESCRIPTION
A standard charric light repeater rifle created for use within the Chiss Ascendancy, which utilizes advanced maser-particle firing systems that fires blue beams, and includes additional cooling materials to better manage overheating. Unlike standard blaster weapons, the charric bolts offer increased thermal and kinetic damage, as well as electrical shock to non-insinuated metallic armors, and are unable to be reflected by lightsabers. Additionally, the enormous impact per bolt allows for opponents defending with deflection capable weapons to be physically worn down with repeated attack, with some Jedi and Sith even outright losing their grasp on lightsabers.

Due to the improved nature of the bolts, the weapons accuracy is very high. But also due to the higher particle and kinetic energy of each bolt, the effective range has been affected, and ammunition capacity has been decreased - compared to standard light repeater rifles of a similar type. This means effective range is around 180m, rather than the typical 150m, and maximum range is around 280m, rather than the typical 300m; and this loss over distance can have drastic effects if unaccounted for during combat, and should be kept in mind at all times by Chiss soldiers.

While the power packs offer only 25 shots, those are charric bolts, and have higher damage as a result. The real power of the CLR-01 comes to the fore when connected to a bipod and a power generator backpack. The setup of weapon, bipod and generator can be done in around thirty seconds, allowing for a rapid weapon emplacement deployment; this allows for effective suppressive fire, utilizing the full-auto function to maximum effect. However, given the light repeater rifle is cumbersome to begin with, and requires specific training to use fully, adding a heavy backpack of around twenty-kilograms (40lbs) means even less movement speed and battlefield maneuverability for the wielder. Additionally, once the pack is depleted, it requires at least several minutes to recharge, at which point it can be used again; it's prudent to note that, while the generator is charging, it doesn't require a connection to the weapon, allowing for power pack usage in the meantime.

All in all, the CLR-01 Chiss Charric Light Repeater Rifle is an effective supporting weapon capable of providing limited mobility fire, or greatly effective generator-assisted suppressive fire, for the soldiers of the Chiss Ascendancy.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CHISS VIZITER GAUNTLET
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OUT OF CHARACTER INFORMATION
  • Intent: To create a variation on the Light-Shield for use by the Viziter (Force User) warriors of the Chiss Ascendancy
  • Image Source: sofreakingcool.com; edits by Thorne
  • Canon Link: Light-Shield, Lightsaber
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: CVG-01
  • Affiliation: Chiss Ascendancy; Viziter Members
  • Modularity: Yes; can be made for either left or right arm; able to wear with other armors with simple modification
  • Production: Limited
  • Material: Armorweave, plasteel, lightsaber components, energy fluctuation controls & circuitry, bifurcating cyclical-ignition pulse
TECHNICAL SPECIFICATIONS
  • Classification: Viziter Gauntlet
  • Weight: Light
  • Resistances:
- Blasters: Average
- Kinetic: Low
- Lightsabers: Very Low
- EMP/Ion: Very Low
- Heat: High

SPECIAL FEATURES
  • Light weight armor gauntlet
  • Gauntlet and weave have strong resistance to heat and good resistance to blaster bolts
  • Forearm mounted Light-Shield
  • Able to redirect shield shape into pointed lightsaber blade
  • Internal controls, with safety sequencing, allow for Force-controlled activation
  • Able to activate & function underwater
Strengths:
  • Light, durable, flexible armor gauntlet which allows ease of movement and little weight addition.
  • Has forearm mounted Light-Shield function, which can deflect blaster bolts & lightsabers.
  • Able to alter shape into a forearm mounted lightsaber blade, which can deflect blaster bolts & lightsabers.
  • Internal sequencing activation, consisting of three button 'passwords', allow personal Force activation/deactivation with protection against Mechu Deru users.
  • Bifurcating cyclical-ignition pulse allows use underwater.
  • Allows Viziter to retain hand use when activated.
  • Adaptable fighting style allows for similarities to standard traditional lightsaber forms, except Form II (see below).
Weaknesses:
  • Gauntlet plasteel isn't as strong or durable as some materials, resulting in low resistances to numerous damage types.
  • Gauntlet only resistant against heat, no other elements.
  • Can be disabled with strong EMP/Ion damage for several minutes before rebooting.
  • Light-Shield is unable to expand radius like standard light-shields, to account for advanced blade transition modification.
  • Lightsaber blade has standard weaknesses, such as cortosis, resistant materials & kinetic weaponry.
  • Lightsaber blade tapers to a narrower edge than standard blades, resulting in less defensive coverage.
  • Lightsaber blade is considered shoto length, resulting in less reach than standard blades.
  • Limited blade range of motion doesn't allow for intricate twists of the wrist required for Form II, making it difficult to use with this gauntlet.
  • Shield-to-blade transition takes several seconds, it is not immediate.
  • Requires specialist Viziter training to utilize, otherwise there is severe danger of personal injury or death.
DESCRIPTION
The Viziter gauntlet is a specialized piece of technology developed by the Chiss Ascendancy solely for use by Viziter members. Utilizing the existing knowledge of Light-Shields, Chiss techs worked at incorporating their own version of a lightsaber blade into the functionality of the gauntlet; the aim was to provide a practical military application for defense and offense, without the reliance on Jedi or Sith 'hocus pocus' when building a traditional lightsaber with the Force - as the Chiss Ascendancy view the Force as a tool, not an ideology or mythical entity. Instead, the Chiss used science, and the Viziter Gauntlet was created.

The function of the gauntlet is simple enough. Techs replaced the radius expanding activator of the shield, and instead realigned it to activate as a focus point beyond the hand; this resulted in a blade that, when emitted, tapered into a point that was a little shorter of a traditional blade in length. Unfortunately, the components required for the shield-to-blade activation meant the shield lost the capacity to increase size, instead remaining as a buckler. Additionally, the blade was narrower than a normal lightsaber, as well as shorter, which meant a loss in defense coverage and reach - but ultimately the design was considered a success, as Viziter's were able to utilize both a shield and weapon, without taking up a hand.

Specialist training was required for the Viziter Gauntlet, as having a shield with the properties of a lightsaber strapped to a forearm had some dangers associated with it; so Viziters have become proficient in avoiding personal injury and know how to block without having their shield or blade knocked back onto their person by standard means (saber to saber contact, deflecting bolts, etc). This also meant developing a fighting style that could utilize this design, which involves a blade locked in a front facing position, without the capability to twist or pivot on the arm; and while not ideal when against more intricate lightsaber forms, such as Form II, each Viziter still remains a capable practitioner with this gauntlet and blade combination, and retains a similar - if a little unorthodox - fighting style comparable to other Force Users' forms.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CHISS FRACTAL-PATTERN MATERIAL
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OUT OF CHARACTER INFORMATION
  • Intent: To submit an advanced, environmentally reactive fractal-pattern for use by Chiss Commandos of the Chiss Ascendancy.
  • Image Source: iStyles.com; ABU Camo
  • Restricted Missions: N/A
  • Primary Source: Fractal-Pattern Armor
PRODUCTION INFORMATION
  • Name: Fractal-Pattern Material
  • Manufacturer: Chiss Ascendancy
  • Homeworld (optional): N/A

  • Production: Limited
  • Affiliation: Chiss Ascendancy; Chiss Commando units
  • Modularity: Yes; as a camouflage sheet, can be draped over armor for concealment or applied as coating on armor directly.
  • Material: Elastex, reflec micro-polymers, photosensitive microscopic crystals, static circuitry inlays, belt pouch compartment & retracting components (camo sheet specific)
PHYSICAL SPECIFICATIONS
  • Classification: Textile, Crystal
  • Weight: Very Light
  • Resistances:
    Blasters: None

  • Kinetic: Very Low

  • Lightsabers: None

  • Environment: Very Low

[*]
Color: White; otherwise the same color as the immediate environment

SPECIAL FEATURES
  • Reflects ambient colors around it, to appear almost invisible, including in multiple visible spectrum.
  • Reflec polymers allow for light-warping and sensor blocking.
  • Able to be utilized in two forms; as a camouflage sheet that drapes over armor, or as a coating for armor directly.
  • Static charge from control pad on wearer can temporarily disable reflective effect, allowing normal visual appearance.
Strengths:
  • Utilizes an advanced form of microscopic crystals to reflect ambient light around the user, rendering them nearly invisible.
  • Utilizes an advanced form of micro-inlay reflect, to assist in light-warping and sensor blocking.
  • Able to be used as flexible camouflage sheet over a humanoid form, or as coating for armor directly.
Weaknesses:
  • Little-to-no resistances, as a material.
  • Damage to the material will disrupt the effect; both sheet and armor.
  • Excessive movement will confuse the reflective properties of the crystals, disrupting the effect.
  • Rapidly changing light sources may result in crystal reflection delay, disrupting the effect.
  • Has no effect in environments darker than standard artificial lighting, making it primarily useful in lit environments.
  • Electrical charges can disrupt reflective properties, potentially damaging crystals, disrupting the effect.
  • Very expensive to make, limiting use to Chiss Commandos.
DESCRIPTION
The Chiss Ascendancy wanted to ensure their fractal-pattern armor was updated, so they utilized several newer materials available in microscopic form, in order to improve on the existing technology. By combining reflective crystals and reflec polymers, Chiss techs were able to attain a higher level of light reflection than previous fractal-pattern material was capable. Additionally, the coating process became a lot simpler, as far as applying microscopic coating was concerned, which allowed for the creation of the camouflage sheet - whereas previously, only direct coating to armor was possible.

As a result, the newer camouflage sheet served as an alternative to direct coating, which could preserve the material for a longer period of time; this was done by having the sheet retract rapidly into a compartment on the back of the Commando's belt, where it automatically reeled in neatly. This meant that, should the Commando be seen, removing the camo sheet meant no damage was done to it directly. This also meant the Commando no longer had reflective effects in place, so the offset between options was personal choice - both good and bad.

The direct coating was effective, but even small amounts of damage - such as knocking a gauntlet on duracrete - could result in the coating being disrupted in that location. So long as the Commando was considerate, the coating to the armor would be maintained; however, combat often saw a lot of the fractal-pattern worn off and the effect lost as a result. As far as command were concerned, the more cost effective method of utilizing a camo sheet was preferred; but they also allowed Commandos to determine how they wanted their gear set up.

In either instance, the maximum effect was gained by standing still. Slow walking speeds also provided ample reflective effect, however speeds of anything close or faster to a normal walk would result in lessened effectiveness and higher risk of discovery.

All in all, the Chiss Ascendancy were content with the efforts of the techs, and the Chiss Commandos now had multiple options to pick from for their armor and fractal-pattern application.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
NSSIS-CLASS FANGCRAFT
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OUT OF CHARACTER INFORMATION
  • Intent: To submit a new design of mass-produced Chiss Ascendancy Nssis-Class fighters, known as Fangcraft.
  • Image Source: pinterest.com
  • Canon Link: Nssis-Class Clawcraft
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: Nssis-Class Fangcraft
  • Affiliation: Chiss Ascendancy; House Phalanxes
  • Production: Mass-Produced
  • Material: Trimantium hull and curved wings, transparisteel, starfighter systems & components
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 7.65 meters
  • Width: 3.5 meters
  • Height: 3.5 meters
  • Armament: Very Low
2 Heavy Maser Cannons
  • Defenses: Average
Deflector Shield
  • Squadron Count: Average (12)
  • Maneuverability Rating: Very High
  • Speed Rating: Moderate
  • Hyperdrive Class: N/A
STANDARD FEATURES
  • Standard Communications Array
  • Standard Deflector Shield Generator
  • Standard Ion Engines
  • Standard Life Support Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Hyperwave Transceiver
  • Subspace Transceiver
  • Distress Beacon
  • Ejection Seat
  • Tri-Tracker
ADVANCED SYSTEMS
Strengths:
  • Very maneuverable craft, capable of sudden sharp turns and complex maneuvers with use of mounted control jets on adjustable curved wings.
  • High-grade inertial compensators allow pilots to perform maneuvers with minimal strain.
  • Boasts a good sensor disruption and targeting system.
Weaknesses:
  • Very low armament, only two heavy maser cannons.
  • No hyperdrive, has to rely on transport craft to and from battle.
  • Not as capable of advanced control jet maneuvers as the Nssis-Class Clawcraft, having only two curved wings and two control jets (compared to the usual four).
Description:
Given the cost of producing the more advanced Nssis-Class Clawcraft, the design and development of the Nssis-Class Fangcraft was the solution to compete with opponent's large, disposable squadron counts. The solution was to pull back the original specifications, see what could be adjusted, and ultimately create a new type of Nssis-Class fighter that was more readily produced and supplied to the Chiss Ascendancy and House Phalanxes as a whole.

Unlike other fleets, where pilot safety was seemingly disregarded, the Chiss Ascendancy instead focused on maintaining the standard shielding and maneuverability of the Clawcraft, preferring to remove the additional weaponry - as being able to both absorb and evade fire would result in more attack opportunities for a pilot who was living. Additionally, to further support the Chiss' preference on not wasting life, they included advanced sensor disrupting systems, to assist in giving their pilots as strong a battlefield advantage as possible.

Over the course of development, the Chiss manufacturers discovered that by removing the hyperdrive, they were able to fit additional components into the overall design. This included several transceivers for improved communications, given the reliance of the Fangcraft on transport vessels, as well as a tri-tracker system. The balance of being transported to battle, but having more awareness of the battlefield, seemed to please the Ruling Houses of the Ascendancy, and the final plans were approved, and moved into mass production.

All in all, the Nssis-Class Fangcraft is a low armament maser cannon mounted, but high maneuverability superiority starfighter, with respectable defenses and some additional sensor equipment in place of the hyperdrive.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CHISS DROID FIGHTERS
Xr7em7s.png

OUT OF CHARACTER INFORMATION
  • Intent: To submit a mass-produced droid fighter for the Chiss Ascendancy
  • Image Source: Free3D.com
  • Canon Link: Chiss Droid Fighter
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: CD-01 Chiss Droid Fighter (Mk. IV)
  • Affiliation: Chiss Ascendancy
  • Production: Mass-Produced
  • Material: Durasteel hull, duraplast internal reinforcement, droid processing & operation components
TECHNICAL SPECIFICATIONS
  • Classification: Droid Starfighter
  • Length: 4.5 meters
  • Width: 3.5 meters
  • Height: 3.5 meters
  • Armament: Very Low
    3 Maser Cannons

[*]Defenses: None (no shields)
[*]Squadron Count: Extreme (28)
[*]Maneuverability Rating: Very High
[*]Speed Rating: High
[*]Hyperdrive Class: N/A
STANDARD FEATURES
  • Standard Communications Array
  • Standard Droid Brain
  • Standard Ion Engines
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Hyperwave Transceiver
  • Subspace Transceiver
  • Tri-Tracker
  • Self-destruct mechanism
ADVANCED SYSTEMS
Strengths:
  • Fast, highly maneuverable droid fighter, able to fight in singular or group formation.
  • Robust power plant, and transceiver, allows for considerable operations range.
  • Ionization buffer, and duraplast internal reinforcement, allow for high EMP/Ion resistance.
  • Tactical battle computer software is paired to each droid fighters maser cannons, allowing squads to share tactical data to increase weapon accuracy.
Weaknesses:
  • Low armament, fields no form of ion or torpedo weaponry.
  • No shielding, simply durasteel hull and duraplast internal reinforcement.
  • No hyperdrive capability, requiring transport to and from battle.
  • Very strong EMP/Ion weapons still capable of disrupting droid systems, forcing system reboot.
  • No forms of sensor or scanner jamming, being capable of enemy lock-on and targeting systems.
  • Squadron losses results in battle computer data also being lost, lowering accuracy effectiveness to standard levels with low unit counts.
Description:
The first Chiss Droid Fighters were a very average result, and despite Soontir Fel's best efforts, the project never really gained traction. Still, Chiss techs developed prototypes, which were capable enough, but lacked any real application at the time. Over the course of several generations, the Chiss began to look into alternative methods to conduct battle, which included reconsidering the Droid Fighters.

Applying more advanced technology than was available at the time, the Chiss made some strides in developing a strong droid battle force. Original squad counts were still low, due to a lack of droid-capable transport craft at the time, so the full effectiveness still lacked something to be desired. Not only that, but the inclusion of shields and warhead launchers meant much of the internal space was dedicated to protecting the small craft; and this meant some more advanced systems weren't implemented, and resulted in a very average operation range.

Several hundred years later, a group of Chiss manufacturers recovered the original plans for the droid fighter. They remade it, they improved it, and they created a very capable starfighter based on Soontir Fel's original ideas. The biggest changes were removing both shields and launchers, allowing a significant increase in internal space. From there, system and software upgrades saw much improvement on previous recorded prototype tests, and the inclusion of a tactical battle computer - combined with such large squad numbers - meant weapon accuracy was improved to impressive amounts.

The addition of a power plant allowed a significant increase in operation range, which opened numerous tactical avenues for the Chiss. On top of that, EMP protection was important, and an ionization buffer was combined with duraplast internal layering to provide it. Still, not all degrees could be defended against, and after a point the EMP damage did force a system shutdown and reboot process. The Chiss techs also had to consider costs, and decided anti-sensor equipment just wasn't viable for such a disposable unit, so they opted to rely on sheer numbers instead.

With several further models created, tested and approved over a decade, finally the Chiss Ascendancy had a strong mass-produced droid fighter force. They were fast, highly maneuverable and agile, and could share data for weapon improvement; still, the lack of shielding, low armament, lack of anti-sensor protection and reliance on transport meant sacrifices were made. Yet, the Ruling Houses were content with the effort, and even had some reconsidering their stance on how useless droid combatants actually were.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CACNORVAH-CLASS CHISS STAR DESTROYER
(Apparition-Class)

0xIM46r.png


OUT OF CHARACTER INFORMATION
  • Intent: To submit a limited, elite-class Star Destroyer for the Chiss Ascendancy
  • Image Source: swfanon.wikia.com; edited by Thorne
  • Canon Link: Chiss Star Destroyer
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

[*]Defenses: High

[*]Hangar: Very Low (1)

[*]Maneuverability Rating: Average
[*]Speed Rating: Average
[*]Hyperdrive Class: Average (1.25; class 15 backup)
STANDARD FEATURES

[*]Environmental Systems:

[*]Medical Bay
[*]Navigation System
[*]Ray Shields

[*]Propulsion Systems:

[*]Ion Drives
[*]HIMS
[*]Maneuvering Jets
[*]Repulsorlifts

[*]Sensor and Targeting Systems:

ADVANCED SYSTEMS
Strengths:
  • The Cacnorvah is able to cloak, utilizing a Hibridium Cloaking Device; this allows it to be rendered invisible visually, and to sensors and scanners within a cloaking bubble.
  • Shroud device allows for disruption of tractor beams when counter-measure is launched.
  • Nightshadow coating allows Cocnorvah to avoid sensor detection, when moving at slow speeds.
  • Equipped with Chiss Hyperdrives, the Cocnorvah can make incredibly accurate microjumps in combat.
  • Armed with a shield-disrupting projector, the Cocnorvah can disrupt energy flow to vessel shields in close range.
Weaknesses:
  • The Hibridium Cloaking Device inhibits the Cacnorvah in much the same way as its enemies, being unable to visually see or use sensors and scanners beyond the bubble-like effect; often referred to as a double blind.
  • The Cloaking Device puts a significant drain on the Cacnorvah energy reserves, and can't be used without hindering armaments and dropping shields to support its function.
  • Shroud Device has limited particle bombs installed.
  • Nightshadow coating is rendered redundant as soon as speed is applied to the Cacnorvah.
  • The Chiss Hyperdrive is still susceptible to interdiction effects.
  • Shield-disrupting projector requires close range of enemy vessel.
  • A lack of starfighter support offers a potential weakness to exploit by enemies.
  • Weapon arcs of the Cocnorvah are unable to effectively protect its rear.
Description:
The Cacnorvah-Class Chiss Star Destroyer is a very specialized vessel. It is made primarily for ambush attacks, using it's stealth systems to approach enemy vessels with as minimal detection chance as possible, before unleashing with an array of weaponry. Because of the systems included, such as the Hibridium cloaking device and nightshadow coating, it is a limited production craft, requiring additional time to fully manufacture. And while the Cacnorvah is capable of giving and taking punishment, it is certainly at its strongest when used tactically.

The vessel also has a very specific hangar load-out, fielding an entire squadron of Tether Ships. This allows a variety of strategies for the Cacnorvah to employ, especially when it comes to enemy vessel disruption or interference. Additionally, the close-range shield-disrupting projectors allow for rapid attacks against shielded foes, resulting in excellent combat opportunities being available for the Tether Ships.

Despite the strengths the Cacnorvah boasts, there are some significant weaknesses; such as being forced to move slowly for the nightshadow coating to be effective, or suffering from the double-blind aspect of the cloaking device. This means that, while cloaked, the Cacnorvah is undetectable visually or by sensors or scanners, however it also has the same limitations placed on it. Additionally, shields must be lowered to use the cloaking device, to allow enough power to reach the system.

All in all, a very specialized and tactical vessel, able to perform impressive ambush assaults on enemy vessels; but, those same systems can work against the Cacnorvah, requiring a very precise and careful application of those stealth systems. Overall, a good vessel to add to the ranks of the CEDF, even if it requires support to maximize its potential.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
TS-01 - CHISS TETHER SHIP

JCU5uYe.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a specialized craft for fleet engagements, used by the Chiss Ascendancy
  • Image Source: deviantart.com
  • Canon Link: Tug Class
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: High-Power Tug Class
  • Length: 10 meters
  • Width: 7 meters
  • Height: 3 meters
  • Armament: Very Low
    1 Heavy Maser Canon (swivel 360 degree mount; top of craft)
  • 1 Ion Pulse Missile Launcher

[*]Defenses: High

[*]Squadron Count: Average (12)
[*]Maneuverability Rating: Average
[*]Speed Rating: Very High; Extreme under booster burn (see strengths)
[*]Hyperdrive Class: None
STANDARD FEATURES
  • Standard Communications Array
  • Thermal Shield Generator
  • Reduced Deflector Shield Generator
  • Standard Ion Engines
  • Standard Hyperdrive
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Standard Targeting Systems
  • Hyperwave Transceiver
  • Subspace Transceiver
  • Distress Beacon
  • Ejection Seat
  • Tri-Tracker
ADVANCED SYSTEMS

[*]Fusion disk tow cables, weaved with trimantium reinforcing mesh and layered in Insulfoam
Strengths:
  • Powerful modified engine pods boast a range of power enhancing components, allowing for a 'booster burn' when the system is activated; the power output of this booster burn is designed to compete with thrust power of ships several times their own class, allowing a Tether Ship the capacity to shift the facing of other craft.
  • Strong and durable tow cables, which fuse to surfaces via fusion disks, have been modified and reinforced with trimantium mesh, for additional tensile strength against counter-ion engine strain and radiated heat.
  • Due to primarily attacking engines of enemy craft, the Tether Ships boast very strong heat resistance; this includes an array of dissipation, ablative and even thermal shielding, to avoid being disintegrated when passing through particle clouds from ion engines considerably larger than themselves.
  • Strong individually, able to affect ships up to two classes above them; but considerably stronger as a squadron of twelve, able to affect capital class ships.
Weaknesses:
  • Engine pods are able to perform several boost burns 'safely', but run risks of overheating and even meltdown with continued repeat use.
  • Lack of armament leave Tether Ships open to counter-attack.
  • Focus on heat resistance has left Tether Ships with basic durability to other damage types.
  • Highly specialized squadron that serves a specific purpose, and offers no standard starfighter level support or function beyond that.
  • Required to close distance with larger ships, which can be dangerous given durability shortcomings.
  • Booster burn effectiveness of cruiser class or higher ships wholly reliant on numbers; loss of units results in effect being reduced to eventual redundancy.
Description:
The Chiss Tether Ship is a specialist craft, made for shunting and shifting larger vessels. They are designed primarily for ambushing enemy ships of larger class size, disabling their engines (ideally) and then forcefully tethering to their rear hull plating and moving them with boosted engine pods. Individually, a Tether Ship boasts an impressive capacity for speed, with decent maneuverability, and when engaged in a tethered booster burn is able to compete with maneuvering thrust strengths of frigates and cruisers; and with disabled engines, higher classes are possible. It should be noted that this form of power output isn't designed for 'pulling larger ships away', but rather for forcing unintended angle changes and momentum shifts.

The real strength of the Tether Ships comes into play when an entire squadron attaches to single craft; and with a combined boost burn, are able to shift capital class ship facings and momentum, by overpowering maneuvering thrusters and using its own ion engine power against it. This is more effective if the Tether Ship squad are able to disable engines prior.

Insofar as the Tether Ship itself, it is very lightly armed with only a single maser cannon and a single missile launcher. The cannon is capable of top-mounted three-hundred-and-sixty degree movement, but offers little more than very basic defense against enemy starfighters. The shielding is mainly concerned with thermal and heat resistance, but does offer a reduced deflector shield in case of ambush or counter-attack. Due to the removal of the hyperdrive, every Tether Ship relies on transport to and from battle, however this additional space allowed for the heavy engine pods to be expanded further and to output even more power.

The systems of the engine pods are volatile, when under booster burn. The Chiss techs have put as many safeguards as possible, but ultimately there is real risk of boost system failure with repeated use; simply due to component burnout and overheating. And should the pods begin meltdown, the front partitions can be ejected for safety, while retaining the basic ion engine rear-mounts of the craft for blast radius escape. Several booster burns during the course of a battle are entirely within standard ranges of use, and if given time to cool-down are able to continue for another several burns, and so on.

After the conclusion of battle, Tether Ships are also able to double as tug boats.

All in all, the highly specialized nature of the Chiss Tether Ships offers specific advantages in combat, by being able to manipulate formations of larger craft through powerful engine pods, highly resistant tow cables, and being made to withstand as much radiant ion heat as possible; however the lacking weapon and armor, potential for engine pod meltdown and reliance on numbers for larger ship shunting, means they serve no real purpose in battle beyond their intended operation - other than being capable of acting as tug boats, after battle.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CHISS INFRARED ILLUMIGRID
CkhiGOS.png

OUT OF CHARACTER INFORMATION
  • Intent: To submit a powerful infrared strobe/light for the Chiss Ascendancy
  • Image Source: truck-lite.com
  • Canon Link: Illumigrid
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: IR-01 Chiss Infrared Illumigrid
  • Affiliation: Chiss Ascendancy
  • Modularity: Yes; replacement of damaged or burned out components

  • Production: Mass-Produced
  • Material: Durasteel, Transparisteel, Infrared Light Clusters and components
SPECIAL FEATURES
  • Powerful illumigrids capable of operating in the infrared spectrum
  • Able to be applied securely to most surfaces, including ship hulls
  • Able to be utilized automatically or manually to display individual flashes or complex patterning sequencing
  • Powerful enough to be seen across battlefields
Strengths:
  • Very powerful infrared illumigrid, able to be used for pattern sequencing or alternative communication across large distances.
  • Made from relatively strong common materials.
  • Able to be programmed to operate individually or with complex patterns, or used manually in the same manner.
Weaknesses:
  • Can be damaged by military-grade weapons if not protected adequately.
  • Requires replacement if damaged or destroyed.
  • Only visible in the infrared spectrum.
DESCRIPTION
Powerful illumigrids capable of operating in the infrared spectrum, able to be utilized as alternative communication method in or out of combat when standard communications are jammed or unavailable. Those capable of seeing into the infrared spectrum can see the light flashes or patterns, as well as appropriate scanners or sensors.

All in all, a simple method of overcoming communication obstacles.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CS-OVERSEER SENSOR SUITE
9MSCM0g.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a
  • Image Source: escapistmagazine.com
  • Canon Link:
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
SPECIAL FEATURES
Strengths:
  • Chiss manufactured sensor and scanning systems, which retain typical properties and technical strengths.
  • Using a combination of redundant, non-conductive armorplast and rubber layering, as well as pyronium-insulation on circuitry, the sensor suite is protected from EMP disruption by a Faraday cage-like encasing.
  • Suite boasts a mild superfluous efficiency and technological improvement, by being engineered specifically by Chiss for Chiss military vessel precision standards.
Weaknesses:
  • Can be damaged by military-grade weapons if not protected adequately.
  • Requires replacement if components damaged or destroyed.
  • Offers little more than continued sensor data, if vessel it's installed on is disabled or unable to remain in combat.
  • Ineffective against cloaked vessels.
  • Able to be affected by sensor disruption coatings and technology.
  • Requires integration into Chiss-specific vessel systems, unable to be used on other ship designs.
DESCRIPTION
The CS-Overseer Sensor Suite brings together a number of standard sensor and scanning components, manufactured by Chiss technicians, and placed within an EMP shielded encasing. By applying several protective layers of ceramic-based armorplast and rubber, the manufacturers were able to create a non-conductive Faraday cage for the suite. And by using pyronium-insulated circuitry, the techs were able to dissipate electromagnetic bursts before they reached the sensor suites systems.

This protection acts as a method of retaining sensor data, should the vessel it's part of become disabled or unable to continue in battle.

Overall, the only addition to typical sensors is the inclusion of the Chiss Light Detection and Ranging System, which operates under similar methods to the components of the CS-Seeker Tracking/Targeting System, also manufactured by the Chiss. The only difference being it's primarily used for ranging purposes, to better correlate sensor data and accuracy of the Overseer Sensor Suite. This is achieved by internal sensors that measure distance to a target by illuminating that target with pulsed laser light, before using the reflected pulses as a means of measuring distance.

All in all, standard military-grade systems bundled into a Chiss manufactured suite for use with Chiss military vessels, which offers ease of ship technical listing information.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CS-ECHO COMMUNICATIONS SUITE
9MSCM0g.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a military-grade communications bundle that is used by the Chiss Ascendancy on military vessels
  • Image Source: escapistmagazine.com
  • Canon Link: N/A (Individual components linked to appropriate wiki entries)
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: CS-332 Echo Communications Suite
  • Affiliation: Chiss Expansionary Defense Fleet
  • Modularity: Yes; additional sub-systems or routines can be incorporated around this packages systems

  • Production: Minor
  • Material: Durasteel, electronics, circuitry, insulators, other appropriate materials specific to military-grade systems included
SPECIAL FEATURES
Strengths:
  • Chiss manufactured communications systems, which retain typical properties and technical strengths.
  • Suite boasts a mild superfluous efficiency and technological improvement, by being engineered specifically by Chiss for Chiss military vessel precision standards.
Weaknesses:
  • All systems retain typical properties and technical weaknesses.
DESCRIPTION
The Echo Communications Suite is simply the name of a bundled suite of standard military vessel communication modules and equipment, which is then applied to military-grade CEDF vessels. Each item has been developed by, and manufactured by, the CEDF technician division, and boasts some minor improvements on certain elements due to Chiss ingenuity - such as resizing for more effective vessel integration, mildly more effective system processing, infrared spectrum incorporation, etc.

Additional systems or sub-routines involved with communication will be listed alongside this communications suite on technical data.

All in all, standard military-grade systems bundled into a Chiss manufactured suite for use with Chiss military vessels, which offers ease of ship technical listing information.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CS-SEEKER TRACKING/TARGETING SYSTEM
9MSCM0g.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a military-grade tracking/target system that is able to function differently than standard sensor-based systems, which is used by the Chiss Ascendancy on military vessels
  • Image Source: escapistmagazine.com
  • Canon Link: Targeting Computer; Individual components linked to appropriate wiki entries
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: CS-333 Seeker Tracking/Targeting System
  • Affiliation: Chiss Expansionary Defense Fleet
  • Modularity: Yes; additional sub-systems or routines can be incorporated into or around this packages systems

  • Production: Minor
  • Material: Durasteel, electronics, circuitry, insulators, other appropriate materials specific to military-grade systems included
SPECIAL FEATURES
Strengths:
  • Use of multi-spectrum laser systems for targeting allow improved accuracy against sensor disruption coatings on stealth ships.
  • Non-standard sensor reliant targeting methods that improve firing solutions and enemy transitional data on the battlefield via system-specific targeting computers.
  • Seeker systems able to work either in conjunction with, or independently from, existing Chiss vessel sensors and scanners for improved battle targeting.
Weaknesses:
  • Ineffective against visually-impairing cloaking systems.
  • Individual components and systems retain typical properties and technical weaknesses.
  • Prone to standard weaknesses offered by electronics and machinery, such as EMP.
  • Requires dedicated crew to use, maintain and update data to standard targeting systems of the vessel.
  • Due to specific systems, heavily damaged components require replacement at Chiss shipping yards, limiting field repairs.
  • Requires integration into Chiss-specific vessel systems, unable to be used on other ship designs.
  • Requires adequate system and component space, and cannot be installed on Chiss craft smaller than 500m in length.
DESCRIPTION
The Seeker Tracking/Targeting System is a multi-spectrum laser-based targeting system that is able to target, lock and track multiple vessels at one time - and is especially effective against stealth craft, which use sensor disruption coating technology.

It uses a method of ranged lasers, targeting modules, imaging, tracking and display systems; these work together to pinpoint vessels, gauge range, estimate headings and offer a targeting computer this information for more accurate firing solutions. Also, this system is engineered to work in conjunction with other targeting data, by supplementing standard sensor data sent via Seeker system crew, which can assist with improved battle data and efficiency of weapons and aim. And while the laser systems used are able to overcome sensor disruption coatings, they still retain no effect against visually cloaked targets, which conceal mass, which the laser systems require to 'bounce off'.

The system was created and manufactured by the technicians of the CEDF, and offer a high degree of precision and workmanship. As a result, heavily damaged components require specialist repairs, which limits field repairs. There still remains the standard limitations of electronics and machinery when exposed to unprotected EMP or ion properties. Additionally, this system requires Chiss-specific military craft to be used on; as such, it cannot be installed on other species' designed vessels. Can only be installed on Chiss vessels larger than 500m in length.

Additional standard sensor-based targeting systems or sub-routines involved with tracking or targeting will be listed alongside this targeting system on technical data.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
CS-LASER COMMUNICATION PROJECTOR
k8bAuUI.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a communication method that can bypass jamming attempts, for the Chiss Ascendancy
  • Image Source: systemagaming.com
  • Canon Link: Modulated Laser, Comm Laser
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Model: CS-334 Laser Communication Projector
  • Affiliation: Chiss Ascendancy
  • Modularity: Yes; additional sub-systems or routines can be incorporated into or around this packages systems

  • Production: Minor
  • Material: Hiridiu Crystal, Duraplast, Encryption Module, electronic and communication components
SPECIAL FEATURES
  • Features two specialized methods of communication, which are capable of bypassing EWAR and stellar jamming effects, using military-grade components and systems
Strengths:
  • Two methods of communication in combat, which can bypass and/or pierce jamming sources and EWAR attacks - compressed single frequency and infrared light-signal modulation.
  • Utilizes powerful Hiridiu crystals to amplify communication strength and capacity for jamming avoidance.
Weaknesses:
  • Components can be damaged, if not suitably protected, which can cause operation failure.
  • Requires functioning light-signal demodulator to translate communication.
  • Short-range communications only, around the size of a battlefield.
  • Requires line-of-sight to deliver communications.
DESCRIPTION
The CS-Laser Communication Projector is a fail-safe for the Chiss Expansionary Defense Fleet, should a battlefield be either jammed or EWAR attacked by enemy or friendly forces. This allows ships or units to continue to communicate, so long as they are functional and have line-of-sight with one another. The amplification provided by the Hiridiu crystals allows for a considerable boost to projection power, and encryption modules ensure a more secure form of specialized communication.

The first method compresses all vocal range information into an encrypted compressed single multi-layered frequency communication signal; this is then received by a corresponding laser communication projector, and reverted back into full vocal spectrum, through a process of frequency separation and amplification of sound variances, before being presented in spoken form with a decoder module. The second method acts as a redundant message-duplicator, and converts any vocal range information into collimated infrared light beams, which rapidly project toward corresponding laser communication projectors, and are reconstructed with a module that uses light-conductive filaments and beam-pattern reconstruction sent to a decoder for written visual confirmation.

This is strictly a Chiss fleet applied system, no civilian access.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
- MAJOR FACTION PRE-SUB PREP -
CH'ITTOCEHE'I-CLASS CHISS STAR CARRIER
(Eclipse-Class)

pIVKQ5r.png

OUT OF CHARACTER INFORMATION
  • Intent: To submit a limited, high capacity carrier Star Destroyer for the Chiss Ascendancy
  • Image Source: fractalsponge.net
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

[*]Defenses: High

[*]Hangar: Extreme (34)

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Average (1.25; class 15 backup)
STANDARD FEATURES

[*]Environmental Systems:

[*]Medical Bay
[*]Navigation System
[*]Ray Shields

[*]Propulsion Systems:

[*]Ion Drives
[*]HIMS
[*]Maneuvering Jets
[*]Repulsorlifts

[*]Sensor and Targeting Systems:

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)

Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description:
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Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
TICSUTI-CLASS CHISS STAR DESTROYER
(Patrol-Class)
Ix7Vabk.png
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

[*]Defenses: Moderate

[*]Hangar: Average (2)

[*]Maneuverability Rating: Low
[*]Speed Rating: Low
[*]Hyperdrive Class: Average (1.25; class 15 backup)
STANDARD FEATURES

[*]Environmental Systems:

[*]Medical Bay
[*]Navigation System
[*]Ray Shields

[*]Propulsion Systems:

[*]Ion Drives
[*]HIMS
[*]Maneuvering Jets
[*]Repulsorlifts

[*]Sensor and Targeting Systems:

ADVANCED SYSTEMS
Strengths:
  • The Ticsuti boasts a military-grade sensor jammer, capable of disrupting enemy sensors, targeting computers and communications in the area.
  • Boasts advanced Electronic Warfare systems, aimed at supporting craft by disrupting enemy vessel systems as much as possible.
Weaknesses:
  • Moderate weapons and defenses, certainly not its specialty.
  • The Chiss Hyperdrive is still susceptible to interdiction effects.
  • Prominent bridge makes obvious target.
  • Limited ranged capability with main turret weaponry.
  • Rear of vessel more vulnerable to attack, with limited defensive weaponry angling that direction.
Description:
The Ticsuti-Class Star Destroyer is a very common sight within the Chiss Ascendancy, and primarily serves as a patrol vessel. It is not uncommon to see this ship on the edges of Chiss space, protecting against incursions by hostile forces - usually smaller bands of pirates or criminals. Armed with an impressive array of sensor, targeting computer and communications jamming equipment, its main strength is providing support to more powerful vessels of the CEDF. However, against its usual prey, the Ticsuti is able to handle most small confrontations through its weapon systems and squadron support.

Equipped with the new standards of the Chiss Ascendancy, including targeting and signaling systems and hyperdrives, the Ticsuti is a formidable Star Destroyer capable of defending against smaller enemy vessels or low-scale threats to the boundaries of the Chiss regions. And when reinforcing and offering support for specialist vessels, the Ticsuti proves its worth by disrupting enemy vessels and providing starfighter cover.

All in all, an advanced EWAR using and capable patrol vessel, able to handle small-scale confrontations; though it higher powered weaponry or defenses, has shortcomings against anything larger and must rely on larger vessels to protect it.
 

Matt the Radar Tech

ꜰɪxɪɴɢ ᴛʜᴏsᴇ ʀᴀᴅᴀʀs ᴀɴᴅ sᴛᴜꜰꜰ
DECOY DRONE
deY9cSg.png
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Chiss Ascendancy
  • Affiliation: Chiss Expansionary Defense Force
  • Model: D-7 Decoy Drone
  • Production: Limited
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
  • Classification: Decoy Drone
  • Length: 12.5 meters
  • Width: 4 meters
  • Height: 3 meters
  • Armament: None
  • Defenses: Average
    Deflector Shield
  • Trickster Decoy warheads

[*]Squadron Count: Extreme [28]
[*]Maneuverability Rating: Average
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average
STANDARD FEATURES
  • Standard Communications Array
  • Standard Droid Brain
  • Standard Ion Engines
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Hyperwave Transceiver
  • Subspace Transceiver
  • Tri-Tracker
  • Self-destruct mechanism
ADVANCED SYSTEMS

Strengths:
  • Drone capable of fooling a range of sensors with false readings utilizing mimic sensor decoy technologies improved to modern standards; trickster decoy warheads allow drones to launch false fighter screens.
  • Large squadron count allows for drones to appear as considerable fleet force, complete with appropriate system/ion readings and life-sign pings, as well as adjusting holographics to display false impact and damage information if targeted.
  • Programmable to follow set routes, maintain formations, alter holographic ship classifications, or be manually controlled by operators in-system on other vessels.
  • Capable of hyperspace travel, allowing drones to appear in-system with decoy systems active and prepared, appearing as decoy fleet on reversion to realspace with full readouts and life-signs.
Weaknesses:
  • Decoy systems not as effective in close ranges, likely resulting in mimic systems being proven false by most sensors.
  • Ranged engagement is required for decoy drones to be fully effective.
  • No weaponry on drones, purely a visual and sensory decoy method with little-to-no direct combat application.
  • System communications jamming removes manual control and reverts all drones to standard formation flight, whether from friend or foe.
  • Drones has hulls or shielding ratings appropriate to their size and class - that of a starfighter.
  • Despite ionization buffer, larger vessels ion cannons will overload drone systems easily with multiple direct hits.
  • Requires transportation before launching into systems, usually on (but not limited to) Tsicah-Class Chiss Star Carriers, and out-of-system deployment can take sometime to perform and prepare.
Description:
The Decoy Drones are a well-kept secret within the Chiss Ascendancy, used within the CEDF typically on flagships and command vessels with hangar space, and primarily serves as an enhanced decoy system for fooling enemy forces. The drones themselves can be programmed to follow set paths or formations, allowing them to work concurrently with CEDF fleets without resources put toward maintaining them; however the drones can also be manually controlled if required, to serve specific formation or maneuvering purposes. Yet, if there is communications jamming in the area, the drones are unable to receive manual commands, and revert to inherently programmed fleet movements.

Equipped with a variety of Chiss-created sensor disrupting systems, as well as advanced holographic and false data projectors, the Decoy Drones are made for a sole purpose - to fool the enemy for as long as possible. Each drone is capable of mimicking a range of ships, from starfighters, corvettes and battlecruisers. With the trickster decoy projectiles, the drones are able to launch multiple false decoys of smaller ships, such as visual fighter screens that also give off false readings, which assist in maintaining the facade for as long as possible.

All in all, an effective mimic/decoy squadron of ships, used specifically for deceptive maneuvers and distraction purposes by the CEDF fleet; though lacking weaponry, and having starfighter class hulls and shielding, limits combat application and close ranges will giveaway the decoy effects.
 

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