Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Vaba'hamte

Status
Not open for further replies.
beab20a4a55aeca8f57b9f2f2d488561.png


[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt] [/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Intent:[/SIZE][SIZE=9pt] Create new armor for Adenn Kyramud that addresses prior weaknesses, gives new strengths, and shows the change that has happened to Adenn as a character.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Image Source: [/SIZE]https://www.deviantart.com/b-dunn/art/Soren-Diederik-540983324
[SIZE=10pt]· [/SIZE][SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt] beskar’gam [/SIZE][SIZE=9pt]https://starwars.fandom.com/wiki/Mandalorian_armor/Legends[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt]Adenn’s new beskar’gam ; [/SIZE][SIZE=9pt]http://starwarsrp.net/topic/146885-titan-obvium/?hl=skorvek[/SIZE][SIZE=9pt]; [/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Clan Mortui[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Adenn Kyramud[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Model:[/SIZE][SIZE=9pt] beskar’gam or Mandalorian armor[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] Yes: Jetpack, Wrist Weaponry, holsters, Shoulder Pauldron insignia,color scheme,(more on last 2 below)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Production[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Unique[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Material: [/SIZE][SIZE=9pt]beskar, mandalorium, phrik, cortosis weave(only in vambraces and lower arms), armorweave, duranium[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Classification:[/SIZE][SIZE=9pt] Multi-purpose[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Weight: [/SIZE][SIZE=9pt] Extreme[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Resistances [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High, [/SIZE][SIZE=9pt]Extreme [/SIZE]
[SIZE=9pt]- Blasters (And other plasma type weapons): [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- Lightsabers: [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Sonic[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- EMP/Ion: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Elemental: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Acid: [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt] for areas covered in ‘Slick;' armor plating and important joints, for other areas it’s [/SIZE][SIZE=9pt]Low[/SIZE]; for just cloth areas
[SIZE=9pt]- Electric[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Radiation[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt] when shield is off, [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt] when shield is on[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Pressure[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Heat[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Cold[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Lightside Force: [/SIZE][SIZE=9pt]Low[/SIZE] (due to Adenn's new sword seeping into the armor)
[SIZE=9pt] [/SIZE]
[SIZE=9pt]Standard Features[/SIZE]
[SIZE=9pt]· Battle Computer[/SIZE]
· Weapon hardpoints- 4x wrists, 6x forearms, 1x right shoulder, 2 extra arms, nanite locations(semi weapons)
[SIZE=9pt]· Communications gear[/SIZE]
[SIZE=9pt]· Scanners[/SIZE]
[SIZE=9pt]· Echolocation[/SIZE]
[SIZE=9pt]· ComLink[/SIZE]
[SIZE=9pt]· Polarized Anti-Flash Lenses[/SIZE]
[SIZE=9pt]· Broadband Antenna[/SIZE]
[SIZE=9pt]· Environmental Filter[/SIZE]
[SIZE=9pt]· Oxygen Filtration System[/SIZE]
[SIZE=9pt]· Voice recognition- needed for the helmet and armor to work, anyone not recognized won’t have access to any features of the armor[/SIZE]
[SIZE=9pt]· Voice changer- Alters Adenn’s voice when he speaks[/SIZE]
[SIZE=9pt]· Integrated microwave radar and sonar (semi weapons)[/SIZE]
[SIZE=9pt]· Sound activated sonic dampening field.[/SIZE]
[SIZE=9pt]· Inbuilt capacitors to absorb incoming electrical damage and weaponize it[/SIZE]
[SIZE=9pt]· Gauntlet fingertips contain emitters for stored electrical charge[/SIZE]
[SIZE=9pt]· Vacuum sealed - allows the user to survive in space[/SIZE]
[SIZE=9pt]· Wrist mounted Grappling Hook Launcher(x2) - To ensnare targets and get higher if a jetpack is unavailable[/SIZE]
[SIZE=9pt]· Multi-Frequency Targeting and Acquisition System[/SIZE]
[SIZE=9pt]· Multi-Spectral Target Assessor[/SIZE]
[SIZE=9pt]· Electrobinoculars (X100)- adjustable at will[/SIZE]
[SIZE=9pt]· Range Finder[/SIZE]
[SIZE=9pt]· holo-imager[/SIZE]
[SIZE=9pt]· EM shielding - protect the functions from Electromagnetic pulses[/SIZE]
[SIZE=9pt]· Military Grade HUD[/SIZE]
[SIZE=9pt]· Audio/Visual Recorder[/SIZE]
[SIZE=9pt]· Motion Sensors[/SIZE]
[SIZE=9pt]· Infrared[/SIZE]
[SIZE=9pt]· Radar[/SIZE]
[SIZE=9pt]· High Tension Wire- allows for movement in scenarios where a jetpack or similar would be too loud[/SIZE]
[SIZE=9pt]· C-type Reactive Shielding[/SIZE]
[SIZE=9pt]· Shoulder mounted knife sheath and waist mounted knife sheath[/SIZE]
[SIZE=9pt]· Sword sheath- Adenn has an extra sheath for his personal sword, it can be strapped to his back or at his waist[/SIZE]
[SIZE=9pt]· Ammunition belt[/SIZE]
[SIZE=9pt]· Grav-Boots- To defy the laws of physics, because that’s for regulars[/SIZE]
[SIZE=9pt]· Magno-Grip Soles[/SIZE]
[SIZE=9pt]· Large pouches (x4) - for ammo and supplies[/SIZE]
[SIZE=9pt]· Beskad sheath - for a Baskad and/or sword; is across the back and under the cloak[/SIZE]
[SIZE=9pt]· Built in repulsors: Adenn’s armor has repulsors that allow for more speed, agility, and strength in hand to hand fighting(IE: Kicks and Punches)[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Slick-[/SIZE][SIZE=9pt] Anti acid coating that prevents the degeneration of beskar and helps protect other materials in the armor. [/SIZE]http://starwarsrp.net/topic/144209-slick-anti-acid-coating/?fromsearch=1
[SIZE=10pt]· [/SIZE][SIZE=9pt]Battle Computer- [/SIZE][SIZE=9pt]Manages functions for Adenn so he doesn’t need to worry about it, also helps in combat and controlling the shoulder gun. [/SIZE]http://starwarsrp.net/topic/137708-mandalorian-battle-computer/
[SIZE=10pt]· [/SIZE][SIZE=10pt]Tusks-[/SIZE][SIZE=10pt] The tusks on Adenn’s helmet are specially made so that they have the same properties of vibroblades, IE: these tusks vibrate the same as those blades and can thus cut into objects.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Iron Heart-[/SIZE][SIZE=10pt] The center of Adenn’s personal shield generator, the iron heart holds the heart of Adenn’s defense.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Nanites-[/SIZE][SIZE=10pt] Stored in special pouches and containers around and within Adenn’s armor, these nanites can heal his wounds using bacta and kolto, administer pain reducing meds, make minor repairs to Adenn’s armor, and several other features. They can theoretically be deployed to attack an enemy when in close proximity to them, or become mini sentry guards and send camera feeds to Adenn’s HUD.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Cloak-[/SIZE][SIZE=10pt] Taking the cloak from his prior armor, Adenn’s new armor also has a cloaking system. This cloak hides him from every sensor imaginable along with the naked eye. It can only be used when the personal shield is disabled and Adenn is moving no faster than a walk, otherwise the cloak’s heat hiding will be voided, and will begin to fizzle out and expose Adenn.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Gravitic Vambraces-[/SIZE][SIZE=10pt] These do as stated in the sub. [/SIZE][SIZE=10pt]http://starwarsrp.net/topic/143809-mandalarms-gravitic-vambraces/[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt] Dinu’ul-[/SIZE][SIZE=10pt] Extra protection for Adenn, do as stated in the sub. [/SIZE][SIZE=10pt]http://starwarsrp.net/topic/60702-dinuul/[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt] Arikyrzium Crystal-[/SIZE][SIZE=10pt] Aside from the void stone Adenn always has with him, there are 2 of these inserted into armor pouches at his waist. They can be removed, but Adenn generally leaves them as they are. [/SIZE][SIZE=10pt]http://starwarsrp.net/topic/141393-arikyrzium-crystal/[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Stun Whip-[/SIZE][SIZE=10pt] Do as stated in the sub. [/SIZE][SIZE=10pt]http://starwarsrp.net/topic/137127-savrip-stun-whip/[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Arms of Zardoz(x2)-[/SIZE][SIZE=10pt] Adenn has 2 of these, giving him a total of 4 arms, his 2 natural ones and 2 of these. This allows him even more damage dealing capacity. [/SIZE][SIZE=10pt]http://starwarsrp.net/topic/148654-arms-of-zardoz/[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Exo-Skeleton- [/SIZE][SIZE=10pt]Due to the weight of the armor and the need to carry more gear, there is an internal suit of exo-skeleton(ironic, no?) that helps with weight, movement, and other tasks[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Changer-[/SIZE][SIZE=10pt] The Black and Red color scheme of the armor, along with the Mortui symbol on the shoulder pauldron, can be covered over using a built in changer that gives different colors and symbols rather than the known Mortui scheme.[/SIZE]
· Personal Shield- Located in the Iron Heart on Adenn’s chest plate, this armor incorporates a built in personal shield that can be activated in an instance. Capable of deflecting blaster bolts or slugs, the shield is versatile in any situation and just needs to be changed to accommodate it. The shield can only be active while the stealth generator is off, as it takes up energy that would be needed there. Along with this, it only has a limited duration while under fire, and will burn out after 10 minutes if under continuous fire. Shooting out of the shield takes up some of its energy as well, limiting the amount that Adenn can fire back. If not under fire, it can stay on for half an hour to an hour, depending on how well it's used and maintained.
https://starwars.fandom.com/wiki/Personal_energy_shield/Legends

[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Conductive Boots-[/SIZE][SIZE=9pt] While Adenn will feel any electricity pumped at him to an extent, it’ll travel quickly through conduits and into the ground, allowing him to continue operating through the pain.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Battle Computer-[/SIZE][SIZE=10pt] Does much of the work for Adenn in anticipating enemy attacks[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Systems-[/SIZE][SIZE=10pt] There’s a system for practically any situation in this armor, allowing Adenn to face anything[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Cloak-[/SIZE][SIZE=10pt] This cloak hides Adenn from every sensor and natural sight. However, Adenn can’t move faster than a walk while this is active or it will dissolve[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Personal Shield-[/SIZE][SIZE=10pt] Located in the Iron Heart on Adenn’s chest plate, this armor incorporates a built in personal shield that can be activated in an instance. Capable of deflecting blaster bolts or slugs, the shield is versatile in any situation and just needs to be changed to accommodate it.[/SIZE]

[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Heavy- [/SIZE][SIZE=10pt]The armor is extremely heavy and needs the inner skeleton to help the wearer properly use it[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Heat- [/SIZE][SIZE=10pt]When the shield is up, a lot of heat is given off and Adenn can be spotted using heat detectors, thus nullifying the cloaks ability to hide completely, if active.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Arms- [/SIZE][SIZE=10pt]Adenn has extra arms, however he hasn’t fully mastered them yet, and they are the main EMP weakness of the entire armor. Can be detached quickly with but a thought.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Radiation- [/SIZE][SIZE=10pt]If the personal shield is off, Adenn is affected more by radiation than when it’s on.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt] Time- [/SIZE][SIZE=10pt]It takes time for the armor to be booted up and all its systems to come online, this could potentially leave Adenn vulnerable in a surprise attack, as he won’t be able to fight with everything on.[/SIZE]

[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]During the invasions against the UCM, Adenn was changed irrevocably. Not only in body, but in mind, and determination. To reflect this, he changed his armor to make it have tusks, to symbolize how he’d gouge out his enemies. Keeping that armor for some time, Adenn did indeed do that, but he realized after a few fights with very skilled opponents that his armor was lacking in certain areas. Particularly his fight with Allya Vi’Dreya made him note the several shortcomings of that armor. Deciding to change his armor up even more and make it even more powerful, Adenn had a new armor drawn up for himself that would incorporate everything he needed.[/SIZE]

[SIZE=9pt]That armor drawn up was this armor here, but there was so little time to create it with all the attacks against the Mandalorians. After the Battle of Mandalore, there was finally some time to create the armor, though Adenn had realized he must change again, and a new armor design was drawn up.[/SIZE]

[SIZE=9pt]Said armor was based on a mix of his old armor and some newer armor designs. With several new features, the armor is an embodiment of all that Adenn has become.[/SIZE]

[SIZE=9pt]Helmet- Adenn will take it upon himself to be the executioner of Mandalore.[/SIZE]
[SIZE=9pt]Jaig Eyes- Given to him by his own clan due to all of the invasions Adenn has participated in to protect their aliit.[/SIZE]
[SIZE=9pt]Tusks- Signifying that Adenn will gouge out his enemies, these tusks are specially made to be able to truly gouge others.[/SIZE]
[SIZE=9pt]Shoulder pauldron- Clearly showing Adenn’s loyalties, until it’s disguised, the pauldron is there to both protect Adenn as his clan has protected him, and for Adenn to always hold his clan close to his heart.[/SIZE]
[SIZE=9pt]Iron Heart- With the chest plate comes the usual Iron Heart, though Adenn takes it a step higher, with this heart being the center of his shield, meaning it’s the heart that protects him.[/SIZE]
[SIZE=9pt]Spikes- There are spikes located along Adenn’s armor, particularly the back of the hand, and the vambraces. These spikes signify that no matter what, Adenn can and will stab at his enemies, even as they are also lined with cortosis to help disable any lightsaber attack.[/SIZE]
[SIZE=9pt]Kama- With a shoulder pauldron at his shoulders, it was only natural that Adenn get a kama as well. Thus he had one made that goes down to his knees. The kama is typical of most kamas in that it helps protects the wearers legs from shrapnel, weaker explosive blasts, lesser bolts, and a few more things. It is different however in that it holds several small pouches of nano drones that can be deployed at a moments notice to heal Adenn, scout the area, or disable something for him.[/SIZE]

[SIZE=9pt]OOC Note:[/SIZE]
[SIZE=9pt]Pic doesn't show it, but there is thigh and leg armor, along with tusks on his helmet[/SIZE]

[SIZE=9pt]Built in Weapons[/SIZE]

[SIZE=9pt]Vambraces[/SIZE]
[SIZE=9pt]Shoulder gun[/SIZE]
[SIZE=9pt]Wrist Weapons- Blasters, Wrist Rockets, Flamethrower, Rope, Sonic Gun[/SIZE]
[SIZE=9pt]Vambrace shields[/SIZE]
 
[member="Adenn Kyramud"], hello! I will be working with you through this submission and I hope the review process can go quickly and smoothly so we can go ahead and slap this thing with an approval. But before I can do that, I have just a few things I'd like to clarify and suggest.



Adenn Kyramud said:
[SIZE=10pt]· [/SIZE][SIZE=9pt]Resistances [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High, [/SIZE][SIZE=9pt]Extreme [/SIZE]
[SIZE=9pt]- Blasters (And other plasma type weapons): [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- Lightsabers: [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Sonic[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- EMP/Ion: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Elemental: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Acid: [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt] for areas covered in ‘Slick,’ for other areas it’s [/SIZE][SIZE=9pt]Low[/SIZE]
[SIZE=9pt]- Electric[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Radiation[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt] when shield is off, [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt] when shield is on[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Pressure[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- [/SIZE][SIZE=9pt]Heat[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Cold[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Other: [/SIZE][SIZE=9pt]Low[/SIZE]
This area here is my main concern and what I'd like to draw attention to as everything else in the sub seem aye okay. However, when I put you ratings into the nifty little spreadsheet from the template, it's coming out as "Extremely Overpowered." If you could do me a favor and either tone down the resistances or provide me with a little more clarification about why it is things are laid out this way, it would be greatly appreciated.

As always, please remember to tag me with any edits or clarifications made to this submission
 
[member="Adenn Kyramud"],

It was because i didn't splitting the difference between ratings put on "Acid" and "Radiation" and call it Average. And I did this especially for the Radiation as the personal shield incorporated that allows for this, does not detail any form of limited use.

If you can add a brief bit in regards to shield strength/duration, that would be greatly appreciated.

Furthermore, if you revert the 2 "other" resistances currently marked as "low' to "average" as directed by the spreadsheet, it still shows as Very Overpowered while leaving Radiation at "Average".
 
Ah I see, sorry. I have added more info to the shield generator, below.


Adenn Kyramud said:
Personal Shield- Located in the Iron Heart on Adenn’s chest plate, this armor incorporates a built in personal shield that can be activated in an instance. Capable of deflecting blaster bolts or slugs, the shield is versatile in any situation and just needs to be changed to accommodate it. The shield can only be active while the stealth generator is off, as it takes up energy that would be needed there. Along with this, it only has a limited duration while under fire, and will burn out after 10 minutes if under continuous fire. Shooting out of the shield takes up some of its energy as well, limiting the amount that Adenn can fire back. If not under fire, it can stay on for half an hour to an hour, depending on how well it's used and maintained.

I was also more specific for the acid, hopefully this works? Only the plates are High.


Adenn Kyramud said:
Acid: High for areas covered in ‘Slick;' armor plating and important joints, for other areas it’s Low; for just unarmored areas

Also, sorry, I didn't specify what 'Other' was, I thought I had changed it to say something. That has now been edited to be resistant to Light Side Force instead of simply 'Other.'

Will this work more for the armor? Thanks again

[member="Alden Akaran"]
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom