Position: 1>5
Objective: Secure position and hold
Allies: Unspecified, TBD.
Enemies: Unspecified, TBD.
Wrynn signaled for the two men on point to advance into the room at the end of the winding corridor. Both men increased their pace to a quick jog, and Two called out, "Frag out!" across the comm as he snapped a small grade explosive from his belt and chucked it ahead. Several startled sounds came before the weapon gave a low squeal that grew into a scream. The sonic burst caused several figures that Tobias' HUD painted to clutch their ears in agony. "Take them," he commanded.
There were several cultists crowded around a primitive totem, a smattering of malnourished hostages at its foot. They were not tied, curiously. "Mind your aim," Wrynn instructed. "We have VIPs in the firezone." Three took the first shot, his gun set for single fire. Quick bursts of blaster fire were more effective in close quarters, but with the danger of firing on noncombatants, it could not be helped.
A cultist slumped the the floor in a pathetic pile. "Targets locked," the mercenary confirmed. "Four reds in the immediate area. Three hostages." He heard a gasp that the comm indicated had come from four. "Ael, what is it?"
"Human sacrifices," she murmured. Her finger pointed out ahead, where a mutilated carcass had been flayed and peeled open, its intestines and various other visceral accompaniment still spewing from the hollowed cavity. Wrynn frowned. "They're slaughtering-"
"Lock that down, Four," Two called, "we knew this was a possibility when we mobilized. We can mourn for them once the survivors are secured." Wrynn felt his stomach turn as the cultists slowly recovered from the total destruction of their equilibrium. One man screamed out in utter fury as a crimson hued blade erupted to life in his hand. Tobias reacted before Two had time to get carved in half.
The quick shot blew a hole in the cultist's face five inches in diameter.
"You two, stay alert." Wrynn did not leave room for rebuttal. His HUD had picked up the thermal readings just in time to afford a proper response. If he hadn't been wearing it, Two would have been dead. Three was already behind another, and his vibroknife tore deep into the jugular vein and prompted a waterfall of crimson to paint the floor.
"They like brutality," the Commando hissed, "I say we show them some brutality."
"Give 'em hell," Five agreed. The man palmed the head of a cultist, who was still shivering from his eardrums exploding and writhing in agony, With a twist and snap, the lesser man expired. "We need to fortify this position for other refugees," he added. "It appears to have accesses in several directions. This would make an effective choke point."
"Right," Wrynn agreed with a curt nod. "Three, Five, secure the southern and eastern corridor. Two, Four, press with me into the western room and see what we find there. If there are survivors, we need to corral them into this position and hold out until we can affect a proper extraction."
Three headed for the southern corridor and slid through the doorway. (Hallway leading to rooms 9, 10, 11) He took in the aesthetic, riddled with strange runes and various animal remains. The hallway tested negative for atmospheric poisons, so he unlatched his helmet and tugged it off. The dank air entered his lungs, and the commando almost gagged. "It reeks," he complained.
Those helmets were stuffy. Janson hated the things, and without Wrynn watching him, he decided that it would not hurt him to take it off for a spell. He looked around at the dusty hallway and felt a chill rip down his spine. "What the hell..."
Five stood vigilant at the crossroads, where the totem rested. His gaze remained glued to the eastern corridor, and his heavy repeater was trained on the threshold. He almost felt sorry for anyone who decided to wander through.
Almost.
Wrynn, Two, and Four halted their advance at the doorway to (Room 6). The three exchanged glances and Tobias gestured for Two to toss another sonic grenade. "Mark," the mercenary called. Two pulled the weapon from his belt and tossed it into the room. They engaged their sonic dampeners, and the low pitched whine began with a shiver. As it grew, the room they stood in began to shake.
The grenade broke into a banshee wail, and several cultists joined in the melodic suffering.
"Hold..."
Objective: Secure position and hold
Allies: Unspecified, TBD.
Enemies: Unspecified, TBD.
Wrynn signaled for the two men on point to advance into the room at the end of the winding corridor. Both men increased their pace to a quick jog, and Two called out, "Frag out!" across the comm as he snapped a small grade explosive from his belt and chucked it ahead. Several startled sounds came before the weapon gave a low squeal that grew into a scream. The sonic burst caused several figures that Tobias' HUD painted to clutch their ears in agony. "Take them," he commanded.
There were several cultists crowded around a primitive totem, a smattering of malnourished hostages at its foot. They were not tied, curiously. "Mind your aim," Wrynn instructed. "We have VIPs in the firezone." Three took the first shot, his gun set for single fire. Quick bursts of blaster fire were more effective in close quarters, but with the danger of firing on noncombatants, it could not be helped.
A cultist slumped the the floor in a pathetic pile. "Targets locked," the mercenary confirmed. "Four reds in the immediate area. Three hostages." He heard a gasp that the comm indicated had come from four. "Ael, what is it?"
"Human sacrifices," she murmured. Her finger pointed out ahead, where a mutilated carcass had been flayed and peeled open, its intestines and various other visceral accompaniment still spewing from the hollowed cavity. Wrynn frowned. "They're slaughtering-"
"Lock that down, Four," Two called, "we knew this was a possibility when we mobilized. We can mourn for them once the survivors are secured." Wrynn felt his stomach turn as the cultists slowly recovered from the total destruction of their equilibrium. One man screamed out in utter fury as a crimson hued blade erupted to life in his hand. Tobias reacted before Two had time to get carved in half.
The quick shot blew a hole in the cultist's face five inches in diameter.
"You two, stay alert." Wrynn did not leave room for rebuttal. His HUD had picked up the thermal readings just in time to afford a proper response. If he hadn't been wearing it, Two would have been dead. Three was already behind another, and his vibroknife tore deep into the jugular vein and prompted a waterfall of crimson to paint the floor.
"They like brutality," the Commando hissed, "I say we show them some brutality."
"Give 'em hell," Five agreed. The man palmed the head of a cultist, who was still shivering from his eardrums exploding and writhing in agony, With a twist and snap, the lesser man expired. "We need to fortify this position for other refugees," he added. "It appears to have accesses in several directions. This would make an effective choke point."
"Right," Wrynn agreed with a curt nod. "Three, Five, secure the southern and eastern corridor. Two, Four, press with me into the western room and see what we find there. If there are survivors, we need to corral them into this position and hold out until we can affect a proper extraction."
Three headed for the southern corridor and slid through the doorway. (Hallway leading to rooms 9, 10, 11) He took in the aesthetic, riddled with strange runes and various animal remains. The hallway tested negative for atmospheric poisons, so he unlatched his helmet and tugged it off. The dank air entered his lungs, and the commando almost gagged. "It reeks," he complained.
Those helmets were stuffy. Janson hated the things, and without Wrynn watching him, he decided that it would not hurt him to take it off for a spell. He looked around at the dusty hallway and felt a chill rip down his spine. "What the hell..."
Five stood vigilant at the crossroads, where the totem rested. His gaze remained glued to the eastern corridor, and his heavy repeater was trained on the threshold. He almost felt sorry for anyone who decided to wander through.
Almost.
Wrynn, Two, and Four halted their advance at the doorway to (Room 6). The three exchanged glances and Tobias gestured for Two to toss another sonic grenade. "Mark," the mercenary called. Two pulled the weapon from his belt and tossed it into the room. They engaged their sonic dampeners, and the low pitched whine began with a shiver. As it grew, the room they stood in began to shake.
The grenade broke into a banshee wail, and several cultists joined in the melodic suffering.
"Hold..."