Walak Tu
Character
@[member="Jay Scott Clark"]: That looks good, i will give more detailed feedback (pm) once i tested the guide. By mock battle i meant, but forgot to mention, the baseline of how a faction is actually run, an explanation of the mapgame and all the options (the rules explain this better than a lot of things, but i still think a guide could give you a checklist for actions (who do i need to send what info, what do rpjudges need to know (do they even need to know?) and so on)) basicly the stuff [member="Alric Kuhn"] mentioned:
However:
Guides can only solve the technical side, the "I don't know how to do this". Motivation is a whole other beast. So I should mention what I would create a faction for: Telling stories. I'm not really a competitive person, I don't mind loosing. Were I to create a faction, it might get wiped out in its first confrontation with a powerfull enemy. So the motivation might be to find something where I don't run into other factions unless I want to. Unless it suits the story. Really the question should not be what benefits do I get from a major faction that I don't get anywhere else, but what stories can I only tell with a major faction.
But thats only me. Others might like the idea of textbased hexconquering, I would just call some friends over for a battletech campaign.
I dont think mentoring is to bad a system either and might help get the nuance through a guide cannot.The issue is theres not really any present way to "teach" people how to run a major faction. We have no resources or guides to it.
However:
Guides can only solve the technical side, the "I don't know how to do this". Motivation is a whole other beast. So I should mention what I would create a faction for: Telling stories. I'm not really a competitive person, I don't mind loosing. Were I to create a faction, it might get wiped out in its first confrontation with a powerfull enemy. So the motivation might be to find something where I don't run into other factions unless I want to. Unless it suits the story. Really the question should not be what benefits do I get from a major faction that I don't get anywhere else, but what stories can I only tell with a major faction.
But thats only me. Others might like the idea of textbased hexconquering, I would just call some friends over for a battletech campaign.