Star Wars Roleplay: Chaos

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Voph's WIP Corner

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  • Intent: To create the C.D.F. Resolve, a Dreadnought class ship used by the Confederacy of Independent Systems and captained by Voph Sitdrisa'yr.
  • Image Source: X
  • Canon Link: N/A
  • Restricted Missions: 1 2 3 | Completed in July 2018
  • Primary Source: N/A
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[*]Support Craft Hangar:


[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Average
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  • All Standard Features
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[*]Communications Relay
[*]ECM/Jamming Suite
[*]CyberWarfare Suite
[*]Enhanced Sensors
[*]Meditation Chamber x2 (one near Flight Bridge, one near Battle Bridge)
[*]Corvette Landing Pads
  • Located in the "Valley" underneath the Flight Bridge, the Resolve features a pair of Landing pads sized appropriately for Corvette sized ships, allowing private ships such as the Arcane Scion to dock with the ship.

[*]Various Docking Ports

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  • Tank: The Resolve was built with one goal in mind: Be the last man standing. It can take beating after beating after beating.
  • Meditation Chamber: The ship features a Meditation chamber from which its captain can practice Battle Meditation, greatly amplifying the ship's effectiveness.
  • Jamming Suite: The Resolve features a jamming suite, enabling it to block enemy sensors within a limited range.
  • Enhanced Sensors: This ship is designed to be a flagship, and as such has the sensors required to acquire and compile the data required to coordinate large fleets.
  • Communications Relay: The Resolve is armed with a state of the art Comms relay, capable of maintaining a connection between all allied forces in the event of a holonet blackout, or other jamming event. The Communications Relay makes it difficult to listen in by encoding the message with a special algorithm designed by Voph himself.
  • CyberWarfare Suite: The Resolve is armed with an advanced CWS, allowing it to withstand all but the most lethal assaults on its computer systems.
  • Resolve Shield Caster: The Resolve is fixed with a Shield Caster Unit, allowing it to broadcast a large bubble shield around itself and an accompanying fleet.
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  • Engine Tower: The Engine tower is relatively unprotected, and makes for an easy target.
  • Nimble: Ballerina, this ship is not. The Resolve is slow to move, and slow to turn.
  • Flight Bridge: The Flight bridge is rather exposed in its location above the "Valley," making it an enticing target.
  • Ventral Defenses: While the ship has some Ventral defenses, it is by far weakest when attacked from below.
  • RSC: The Shield Caster requires that the Resolve remain immobile while the field is up. And though the Resolve is protected by Molecular shielding, the Array only broadcasts regular deflector shields. In addition, it can only effectively shield ships 5,000 meters or smaller.
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It began at Eshan. Once a man seeking peace, Voph brought his small navy to assist the Confederacy in the liberation of their beloved Exarch's homeworld. He never intended to join a war. But deep down he knew that war was inevitable. It called to him. After the events of Eshan, he began preparing. His fleet had been adequate of a pilgrim wandering the stars seeking home. But he was a pilgrim no longer. And so, with the help of the Confederacy of Independent Systems, he began work on a newer, better fleet. The Octarchy Covenant saw limited deployment over the next few months, the first major conflict being the Battle of Zonmira. Under Voph's leadership, and backed by other portions of the CIS fleet, the Octarchy won the most decisive victory in its entire history. This did not go unnoticed.

In the days following the collapse of the First Order, and without direction to deploy elsewhere, Voph sent his task force to the ruins of that once mighty Empire to bring peace to the region, helping planets establish themselves apart from a galactic government. The First Order was a proud and determined people, however, and fighting broke out on numerous occasions. But Voph held the upper hand and he knew it. And so he pressed his advantage, refusing to give the Remnant any quarter. Their days of tyranny were over. No longer would he permit them to terrorize the galaxy. This too did not go unnoticed.

While recovering from his injuries at the Battle of Kuat, he was taken to the Confederacy Shipyards. He was told there was something he needed to see. What he saw was the framework of a new ship, soon to be a flagship. His. The Frame was nearing completion, and the Confederacy needed his input on how best to complete it. Voph spent the rest of his time in recovery working with the design team on the internals and features, followed with a trip to personally speak with John Locke. Voph had an idea. What emerged was the Resolve Shield Caster, the heart and soul of the Resolve. Voph sought one thing: Peace. He would attack without question if he deemed it necessary, but at his soul, he was a defender. The Resolve was built with this in mind, becoming a defensive powerhouse at the hands of the once-feared admiral. Peace was a lie. But that didn't mean it wasn't worth striving for.
 
[member="Voph"]

This is looking mighty solid thus far!

There's not anything stat wise I'd change - just noticed there's some weird bolding going on in the Materials section. Aside from that it's looking good enough to eat!
 
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  • Intent: To create a Dreadnought that serves as a flagship for the Knights Obsidian
  • Image Source: X
  • Canon Link: N/A
  • Restricted Missions: X X X
  • Primary Source: N/A
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  • Classification: Dreadnaught
  • Length: 4000 Meters
  • Width: 3300 Meters
  • Height: 10000 Meters
  • Armament: High
  • Defenses: Extreme
  • Hangar Space:
    10000 Meters: Very Low: 31

[*]Hangar Allocations:
  • Starfighters: 20 squadrons
  • Support Craft: 11 squadrons

[*]Maneuverability Rating: Average
[*]Speed Rating: Average
[*]Hyperdrive Class: Very Fast
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  • All Standard Features
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  • Force Boon: The inclusion of the Obsidia meditation Chambers allows the Nox Obsidia to boast an impressive compliment of Force Abilities alongside its conventional weaponry, provided these facilities are properly staffed.
  • Tank: The Nox Obsidia was built with one goal in mind: Be the last man standing. It can take beating after beating after beating.
  • Jamming Suite: The Nox Obsidia features a jamming suite, enabling it to block enemy sensors within a limited range.
  • Enhanced Sensors: This ship is designed to be a flagship, and as such has the sensors required to acquire and compile the data required to coordinate large fleets.
  • Communications Relay: The Nox Obsidia is armed with a state of the art Comms relay, capable of maintaining a connection between all allied forces in the event of a holonet blackout, or other jamming event. The Communications Relay makes it difficult to listen in by encoding the message with a special algorithm designed by Voph himself.
  • CyberWarfare Suite: The Nox Obsidia is armed with an advanced CWS, allowing it to withstand all but the most lethal assaults on its computer systems.
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  • Atmosphere Dead Zone: The Nox Obsidia cannot enter atmosphere.
  • Hanger Bay: The Nox Obsidia has virtually no hanger space for a dreadnought of its size.
  • Meditation Bomb: The Meditation Chambers employed within the Nox Obsidia can cause severe harm to the users, if the array is in any way damaged or destroyed. This may also adversely affect the crew of the ship.
  • No Fighters: In spite of having the capacity for twenty squadrons worth of fighters, the hanger space is reserved for Knights Obsidian personnel and their personal space craft.
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As part of the Reformation of the Knights Obsidian, and the split from the Confederate Defense Force, the Nox Obsidia was commissioned to be the flagship of the Knights Obsidian, and serve as a mobile base of operations away from Geonosis. Built with help and input from Voph and the Vylmiran Technological Industries, the ship was designed to capitalize on the unique benefits that Force Users offered. In addition to the traditional command vessel functionality, the Nox Obsidia features a special Networked Meditation Chamber system to effectively link multiple Force Users together in order to amplify their power even further. Alongside a host of drawbacks, this is perhaps the Obsidia's most powerful tool, and the rest of the ship was designed to account for this.

In addition to the tools of war, the Nox Obsidia plays host to a number of Knights Obsidian. Featuring all the amenities of a planetary outpost, the Nox Obsidia has forgone fighter capacity in favor of offering hanger space for the various comings and goings of members of the Knights Obsidian. Primarily staffed by combat-minded Wardens, the Nox Obsidia also has facilities catering to the other two branches of the Knights Obsidian, though not as specialized as a dedicated outpost.




OOC: [member="Darth Metus"] I think our boy is ready to go, just need your OK and the Doms to link.
 
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  • Intent: To create a suit of armor for the Knights Obsidian, Executor Branch
  • Image Source: X
  • Canon Link: N/A
  • Primary Source: Obsidian-type Strike Armor
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  • Classification: Multipurpose
  • Weight: Very Heavy
  • Resistances
- Blasters (And other plasma type weapons): Very High
- Kinetic: Very High
- Lightsabers: High
- Sonic: Average
- EMP/ION: Average
- Elemental: Average

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  • Force Imbued: The armor has been alchemized to offer the wearer both a passive and active benefit.

    Passive Force Body Effect: The wearer's body is slightly pushed past its normal limits, causing pain resistance and the ability to fight harder, stronger, faster. (Downside: Wearer is not invincible, despite the pain resistance. While one can fight through injuries, they're still injured.)

  • Limiter Removal: The wearer can "burn through" the armor's energy reserves in one moment to augment either their physical or forceborn prowess temporarily, to a high degree. (Downside: Armor becomes just armor until reserves are restored offscreen. Aka, once per thread.)

[*]
Shoulder Mounted Missile Pod: Capable of firing micro-missiles as a full volley, or individually.

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Acumen HUD Display

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Combat DeIonizer

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Vehicular Slave Circuitry

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Bondar Knuckle Gauntlets

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Phrik Reinforced Gauntlets

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D3-KK Shield

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  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
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  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
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(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
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  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For armor utilizing restricted materials please review their production limits here.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
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  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration. We recommend using this spreadsheet tool to maintain general balance, but its use is not mandatory.Increasing weight, lowering production levels, or reducing resistances gives more room to increase resistance ratings elsewhere, typically on a one-for-one tradeoff basis.)
- Blasters (And other plasma type weapons): How much protection does the armor provide against this type of damage?
- Kinetic: How much protection does the armor provide against this type of damage?
- Lightsabers: How much protection does the armor provide against this type of damage?
- Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)

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  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
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  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
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  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
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(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION

  • Intent: To create a gift and weapon for Srina Talon
  • Image Source: X
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Lightsaber
  • Size: Average
  • Weight: Very Light
SPECIAL FEATURES
  • Custom Interior: The interior of the lightsaber is designed in a unique manner, unlike many standard lightsabers. While fully functional and easily repairable should damage occur, the innards are almost a work of art, owing to their intricacy and detail.
  • Hilt: the hilt of the blade is forged from Songsteel, and covered in etchings and designs that tie to Echani lore and culture.
  • Blade: The blade of Mother's Wrath is a brilliant red, like the Sith blades of old.
  • Emitter Assembly: The Emitter Assembly is tuned to result in a thinner, more agile blade.
  • Focusing Lens: The Focusing Lens is imbued to allow the user to more easily charge the blade with chosen Force Powers, allowing for extra hitting power on a weapon that is otherwise intended for duelists.
  • Power Chamber: The Power Chamber is one of Voph's own design, containing an Isotope-5 Core, granting the blade unparalleled cutting power.
  • Crystal Chamber: The Crystal Chamber contains Voph's signature Three-Crystal Array. The Primary crystal is a Qixoni crystal, with secondary Jenruax and Vexxtal Crystals.
  • BCIP: The lightsaber is built with a Bifurcating cyclical-ignition pulse, enabling it to work underwater.
Strengths:
  • Qixoni: The primary use of the Qixoni crystal results in a red blade that increases the wielder's attunement to the Force, and increases the blade's cutting power.
  • Jenruax: The addition of a Jenruax crystal offers the added benefit of a thinner, more agile blade.
  • Vexxtal: The addition of a Vexxtal crystal offers the added benefit of a lingering corruption, making wounds inflicted with this blade harder to heal.
  • Power Chamber: The use of Isotope-5 in its core boosts the lightsaber's cutting power to unrivaled levels.
  • Focusing Lens: The lens allows the user to more easily imbue the blade with various force powers, offering a wider array of tools during an engagement.
  • Emitter Assembly: The Emitter, paired with the Jenruax crystal, offers the finest of dueling blades, making it a very quick and light blade in the right hands.
  • Hilt: The Songsteel construction in the hilt makes it harder to cut, and more durable against other lightsabers.
  • BCIP: The lightsaber can function when submerged.
Weaknesses:
  • Usual suspects: The lightsaber, as most do, has trouble cutting through certain materials.
  • Cortosis: Contact with the right caliber of Cortosis will short out the blade.
  • Dueling Blade: While the saber is an expert dueling weapon, it fares poorly against blaster warfare.
DESCRIPTION
Voph has little in the way of friends. Fewer in the ways of allies. And yet, Srina Talon is one of precious few in which he will place his trust. The Mother's Wrath was made as a Life Day gift for her, offered with a short message for her eyes only. The blade is an intricate work of art, a perfect blending of the artwork that such a device can host, while still being a deadly weapon of war. The end result is a duelist's weapon, meant for quick, agile strikes, moreso than brute force blows. Offering nods and homages to the recipient's heritage, the blade was designed as a perfect fit for the individual wielding it.
 
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OUT OF CHARACTER INFORMATION

  • Intent: To create a custom lightsaber for Vytal Noctura
  • Image Source: X
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Lightsaber
  • Size: Average
  • Weight: Very Light
SPECIAL FEATURES
  • Hilt: The hilt is designed from Wroshyr Wood coated over a songsteel frame, allowing the lightsaber to be durable, while still remaining pleasing to the eye.
  • Custom Interior: The interior of the lightsaber is designed in a unique manner, unlike many standard lightsabers. While fully functional and easily repairable should damage occur, the innards are almost a work of art, owing to their intricacy and detail.
  • Blade: The blade of Nightmother's Ward is a brilliant emerald color
  • Emitter Assembly: The Emitter Assembly is imbued with the Force, allowing the blade to coat itself in Force Energy
  • Focusing Lens: The Focusing Lens is imbued with the Force, reinforcing the coating of Force Energy upon the blade.
  • Power Chamber: The Power Chamber is one of Voph's own design, containing an Isotope-5 Core, granting the blade unparalleled cutting power.
  • Crystal Chamber: The Crystal Chamber contains Voph's signature Three-Crystal Array. The Primary crystal is a Dantari crystal, with secondary Qixoni and Meditation Crystals.
  • BCIP: The lightsaber is built with a Bifurcating cyclical-ignition pulse, enabling it to work underwater.
Strengths:
  • Power Chamber: The Power Chamber boosts the cutting power of the lightsaber considerably.
  • Crystal Chamber: The three crystals incorporated in the design greatly boost the user's connection to the Force, allowing for vastly superior casting ability. In effect, the lightsaber itself acts as a Focus for force powers.
  • Emitter/Lens: The Emitter and Lens are imbued with the Force, coating the blade in Force Energy. While this does not boost the cutting power of the blade, it does permit the lightsaber to block/mitigate Force Attacks, if utilized properly, and to interact with non-physical entities, such as Force Ghosts.
  • Songsteel Construction: The Songsteel used in the blade's construction prevents damage from other lightsabers.
Weaknesses:
  • Usual Suspects: The lightsaber has difficulty cutting certain materials
  • Cortosis: Contact with the correct grade of Cortosis will short the blade
  • Battle Imbue: The nature of the blade prevents force elements being added, such as lightning infused blades.
DESCRIPTION
Some wars are fought and won with steel and bone. Others are fought with the mind. Sometimes, they are fought with both. While Voph is not a member of the Confederate Mandragora, his time among the Sphere of Mysteries has given him the utmost respect for those that follow his old lifestyle. Nightmother Vytal is one of four beings Voph would count among his friends and allies, and so designed the blade for her as a Life Day gift. It was given to her along with a message for her eyes only. The blade was designed not as a weapon of war, but a tool more suitable for one versed in the ways of the Force, and the combat applications thereof.
 

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