[member="Fatty"]
So, say so-and-so bombs the eff out of important structure and it's perma-ruined. The rule you've petitioned for is that, you do the crime, you do the time (by way of community event). And that's fair. Don't start none, won't get none.
But here's the catch. I feel like, more often than not, you're going to see people instantly realize/discover who the culprit it is. Really, if a WMD erupts onworld and decimates a planet, the bulk of the physical evidence will be lost. So, how do we figure out who's responsible?
Ideally, we do an Investigation RP. This has high-potential for Cool, especially with it being such a big environment, it gives the potential for a lot of different leads to a bunch of different dead ends and potentials for Red Herrings. It even lets the bad guy maybe get away. (That said, though, there's very rarely a clearly RP'd 'trail' to follow, as boring parts get glossed over)
But, and maybe I'm cynical, it's rare that I've read a character that isn't already very much "in-the-know" as to what's occurring in the universe. There's also a lot of cross-faction roleplaying with very little IC consequence. All I'm saying is that this is less likely to manifest as an event than a lynch mob.