Star Wars Roleplay: Chaos

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There's a distinct taste of salt in the air...
I don't like salt*.
*This is a lie.

But I ain't hear to complain about your culinary skills, bubs. Nah, I'm here because something has come up.

Usually when my plans for invasions change drastically, it's because someone called in a favor, or because I got sick.
I'm not sick.
No one called in any favors.

There's just a simple 'lil voice in the back of my head saying something.
Saying that it's time.
The Mad Merc will return.
 
I was saying in general that the Sith have known total loss and failure before, it's probably what fuels our desire to return the galaxy to Sith domination like our forefathers have done before.

We will achieve complete victory?

Probably not.

Will we tear ourselves apart if/when the Republic falls and we have no other clear target to vent our hate and rage at?

Most likely.

Will I personally have fun either way?

Yeh.

I want to shank some foos.

[member="Varus Shatterstar"]
 
Mantic Dorn said:
[member="Darth Carach"]

If you are tired of this OS vs GR war story - dont be here. Go write something else that you feel is fun. Nothing forcing you to write here, or even give a damn.

But assuming some sith out there are looking forward to this - I got a saber here ready for a fight! ... hm... just gota find that battery...
Oh, I am looking forward to it. The miss Zeitlin asked a question and I decided to turn the tables, asking her the same question. I always have fun in these invasions.
 
Goodie

At the end of the days invasions dont end factions. Inactivity and boredom does. Thats how chaos works.

There is no agreement on telling a story where the GR is defeated. Chaos is a collaborative writing community where folks are supposed to agree on stories. Invasions are an exception to that rule and offers some spice for "forced" action oriented writing. While it can make some writers shy away from a faction it is hardly meant to destroy factions.

I want to write my characters story inside the framework of the GR. As long as there are folks thinking the same the faction will live on regardless of invasion outcomes.
In truth - Faction wise the OS is not what would end the GR. Silvers and the GA are more of a threat to the GR community since we are drawing on the same types of TP (no criticism, just fact).
If peeps think otherwise they are either on the wrong board or confusing chaos with "Risk the board game."

I am not saying invasions are bad, I like em but I think the effect of their outcome is exaggerated. Its a dot on the map which we all love to see change. Lets be content with that.

My two cents.
 
To be honest, adding to the debate about factions ending, I could see the staff team stepping in and saying that they are making the Republic minor because of all the losses or something.

It would be pretty shit if they did.
 
On a more serious note - I, personally have a personal bond with the two Sith Factions. Sith, as a faction, is an interesting organism. And its one I've been apart of since the beginnings of the Old Sith Empire. The Sith faction either OS and Old are, to me, the most welcoming and free faction I have had the pleasure of being with - and I have been RPing for years across several sites with longstanding characters that have developed from minion to faction admin. Darth Hauntruss is a direct product of the prudence and care given to her story by Moridin, Ashin, [member="Reverance"], [member="Vrag"], [member="Darth Isolda"].

Anyways. About the winning aspect. I'll just leave two things I have noticed.

1. Vengeance is a powerful drug. I remember a time when the Republic gobbled up new members and acted like an "Empire" in of itself, gobbling up worlds in speed dominions and creating grande ententes to box in the Sith Empire in order to choke their advances. We had no mercy our way in IC, as it should be, our capital, which never changed from Dromund Kaas was obliterated into a wasteland via orbital bombardment, our members were pushed away by internal factional in-fighting until, like all factions it fizzled out. But the dream did not. The dream of a dominate Sith Faction never disappeared. All that time we got our teeth kicked in by a rather authoritarian and self-righteous Republci fuels our advance. (This is IC'ly btw, OOCly Old Republic under Tef, Wrathe and Ben was F@CKING A, great opponents. And a lot of fun.)

2. I see people always talking about why OS gets so fanatically hyped about Invasions or Doms or Skirmishes. This I think, and from experience from past Sith Faction, is all down to how characters with in the faction progress in renown and reputation. Sith Factional Development for characters is run on FEATS. Feats of battle, good story telling on a grand scale, schemes and action. Sith are action orientated faction - whether covert or overt. That is the only way to become the powerful Sith ideal we all want to achieve as Sith characters. It is a passion for confrontation and story. Now - does this mean this is always done in a tactful manner that doesn't appear as a emo induced roflstomp - no, its a skill that has to be forged. But do we all RP here like its a tactical RTS - nope. Frankly, without violent but well developed psychos like [member="Darth Vornskr"], [member="Vrag"], [member="Reverance"], Darth Hauntruss and the other powerful Lords and Military Characters that have reached a nefarious reputation of dominance in the site, the impetus for the the just to fight back would not exist.

Because a site without some successful villains is a boring one. AND THAT, THAT...is what truly is boring.
 

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