Valiens Nantaris said:
[member="Captain Larraq"] [member="Verz Horak"] [member="Rach Vizla"]
I've picked up on the grape vine that you're unhappy about some of the last turn resolutions of fire.
In this thread? Not really. Last post included Larraq dishing out orders that included ~8.9km of ships opening fire on the larger ships of Exalt Command Group number 2. Your post showed no damage received. Next post by Larraq's going to be a more "meat and potatoes" post as his ships continue forward... you know... "we're shooting, they're shooting, everything's getting damaged. Keep shooting."
Basic crap.
I figured you either overlooked incorporating my last post's weight of fire in on the given unit's status for your last post, or you didn't think the ships had actually fired last turn. Draco saw that and got a bit salty. We both tend to get salty when we shoot at things and nothing happens. He likes to focus his resources and make things go pop in a single hit (and takes his casualties based on how his opposition responds to his attempts to focus fire). Me, I like my pewpew like Ordo likes his duels. Every hit lands, damage output is given the benefit of the doubt, everyone gets good and bloody, and things keep chugging along until something cool enough happens to warrant something blowing up.
Hell, my last naval thread (Roche), the opening enemy salvo was a HLRHVC and a battery of HLRTurbolasers aimed squarely at Larraq's command ship. I wrote it as only bringing the shields down by 20% or so, but that several shots slipped through the shielding and caused significant armor damage with a single shot punching clear through the ship and out the other side.
Everyone does things their own way... But "Heavy Long-Range Hypervelocity Cannons" are no joke. Each and every one is a shipkiller. Their inclusion on a starship's design should be taken seriously and their use in combat should be taken seriously.
If you're in something larger than 1km and taking hits from those, take the freaking hits. Let it punch your shields, pierce your armor, and do some actual damage. By all means, keep limping forward and shoot back. But don't just take token damage to shields and say you're fine.
And if you're in something smaller than 1km... for the love of god, dodge it or let it blow your ship up. Because saying your shields can shrug off that kind of damage is just... silly.
Anyway. Personal preference aside, what does or doesn't get accomplished in the next two to three posts is what's going to determine my opinion of the threat. I'm not paying a huge amount of attention to what's going on elsewhere in the thread (with the exception of that guy stepping into a Meditation Sphere... *death stare*) and the next two-three turns will likely be the highlight of Larraq's contributions for this thread/story. Pass, Fail, or Kaboom, the Dem'adas Fleet wont be in the thread for more than 2-3 more rounds of action.