Ello guys and gals! I shall soon become famous on this forum, for i have waaaay too many questions needing answers. Question of the day: Would a rebound ray cannon be okay? Heres what i was thinking:
Range-Standard turbolaser range
Damage: 0,5x turbolaser damage on 1st bounce, turbolaser damage on second bounce, serious damage (1,5 to 2x turbolaser damage, whatever is reasonable enough)
Bounces: 3x per shot
Bounce range-500 m to 2 km, whatever is reasonable enough
Curved shot tragectory, requires advanced targeting computers to plot shots quickly and reliably
Weak in 1v1 duels
Slow tracking but can bring down three small ships with one shot (rounds are attracted to metal, once within 10- 50 metres from target, the shot veers to the target) Rebounds almost never miss (only ridiculously fast ships can evade cuz speed and attracted to metal)
I really like this concept and the stats can be changed easily. Could a member of staff edit this to something they think is reasonable? PM me with the reply or tag me here if you can answer this question and give e pointers on reasonable stats for this weapon. I want this to be minor production or even limited and im ready to write dev threads about it. Still need to expand my company to do weaponry.