sabrina said:
1: make dominions harder, increase needed posts and have time limits.
I do not think that would be conducive to breaking the stagnation here at Chaos, but rather, induce the opposite.
sabrina said:
2: make skirmishes have the possibility making the planet fall to neutral
For some reason, I find this suggestion intriguing
sabrina said:
3: let minor factions own a planet
No matter how much you might want it, it simply isn't a feasible idea. The map is meant for the big leagues, and updating the map to reflect tiny dots of people that will probably leave the idea later (let's face it, minor factions have a high casualty rate, and that's why our Major faction system is the way it is, it accommodates the few who survive long enough to be noteworthy), only increasing the workload of Tefka or any potential map updating team
sabrina said:
4: not sure how to make rebellions work, but revisit them completely
I absolutely agree!
sabrina said:
Honestly I believe the size of the map is fine, but I believe how the game is played needs to be changed. The whole topic of discussion here (though under the guise that its solely about resetting the map) is actually a matter of how new activity can be introduced. I believe that this comment from Sabrina, and along with my own do have a value in the decision to reset or not to reset the map. Let me elaborate to you why:
Although Roleplaying is claimed to be about the story, we still have to acknowledge the "playing" part of Roleplay. We are all players in a huge game, even if we don't like to compare it to one since there are many infamous qualities of a game that we don't like sweeping into our writing portion (or the Role of a story). But let's create an analogy here.
Chaos Map Game is a popular game with lots of players, and one of its key features is a map of which territory can be gained and lost by collecting players, in order to drive your imperial expansion to other planets. However, it's filled up and gridlocked, and the developers of the game are worried it will continue indefinitely. So they decide to shake things up with a "new" installment or DLC of the game.
They have two options: Change up the graphics (the state of the map currently), or change up the game play (how the game is played on said map).
Which will have a more meaningful impact to activity? Change the appearance of the things by removing "progress" made by going through "levels" (faction threads) in favor of hopefully getting people to expand again? Or changing how the game is played by making it riskier, edgier, but most importantly, easier and more favorable to the people involved?
In my opinion, a reset doesn't change anything. If Chaos is stagnant, its not because of what we accomplished has become too big, its because we aren't
doing anything with it. Make it easier to do, make the rewards of success better, and make the losses easier to win back, and you will see results: a reward unto itself.