[member="Valiens Nantaris"]
Exactly.
[member="Reshmar"]
RP is about competitive writing and spontaneity, just the same as tabletop. Scripted writing goes better in novel or short story form (I do both, as I have written a novel and love to RP). I don't want scripted when I'm here. I reserve that for my novels.
What I would like to see is Invasions start out one of two ways:
Option 1: The invasion starts with the attacker bringing in their naval fleet and assaulting the defending fleet of the objective planet. This is purely naval combat, though that might involve marines boarding ships. The outcome of the naval action determines whether a second thread would then be started or not. If the attacker wins the naval action, the defending navy must either land their remaining ships or retreat. The attacker then lands their troops on the battlefield and begins orbital bombardment. If the attacker loses, the invasion is over and the attacker loses. (Reasoning: Take a look at our wars here on Earth. Without the ability to dominate the sea between England and mainland Europe, the allies would not have been able to land at Normandy. If you don't own the sea, or space in this case, you can't land your troops. They'd just get shot out of the sky.
Option 2 (Only viable in certain situations): A small force of infiltration specialists lands on a planet and works to bring down the planetary defenses. Once the defenses are down, the attacking fleet arrives, engages the enemy fleet, and deploys drop ships at the same time. (Reasoning: Without either taking down planetary defenses or defeating the enemy fleet first, you cannot land troops without sustaining the kind of casualties that would end an invasion. Think about Normandy without the allied fleet shelling the coast. The allies lost a lot of troops even with the shelling.)
Just my two cents worth.