Bombshell Genius
Location: Kashyyyk
Objective: Laid to rest
Allies: Silver Jedi [member="Kaden"] [member="Gabriel Volturi"]
Post: 12/37
And now Jessica realizes that the terentateks' lack of agility made them hit their fallen comrades' poisoned tusks, due to their vision being poorly adapted to higher luminosity such as the one she radiated using Force-light, making the security's own job that much easier, killing off another dozen terentateks (or venomous rancors if their dark-sided energy was dispelled beforehand) or so. Of course her luminosity was more akin to that of a strobe beacon in the 1-2 kW range commonly used on low-luminosity planets for marking spaceports than broad daylight. Also, her luminosity is steadily fading as her Force-energy is draining, as did her computational power, which served as her recombination zone. At the same time, the pulse of light-sided energy she emitted at the onset has traveled even farther out from the beach, but at lowered intensity thanks to the inverse-square law. And also the core of the nexus was a little less dark, but its expectation value still stands at a -0.7, still rather dark, and a long way to go until it reached the recommended value of -0.3 (and higher is preferred still, but it will take multiple Force-light pulses).
"We might have warded off the terentatek pack for the time being, just that I have no idea how long it will take you to recharge your Force-batteries... master?" an engineer asked, while seeing Jessica's luminosity fade.
"Just bring me out of the terentateks' range... oh and also position the heavy weapons on the higher levels" she ordered, still reeling in from the headaches her own method of using Force-light incurred, but pleased that the trap has worked with limited casualties.
Objective: Laid to rest
Allies: Silver Jedi [member="Kaden"] [member="Gabriel Volturi"]
Post: 12/37
And now Jessica realizes that the terentateks' lack of agility made them hit their fallen comrades' poisoned tusks, due to their vision being poorly adapted to higher luminosity such as the one she radiated using Force-light, making the security's own job that much easier, killing off another dozen terentateks (or venomous rancors if their dark-sided energy was dispelled beforehand) or so. Of course her luminosity was more akin to that of a strobe beacon in the 1-2 kW range commonly used on low-luminosity planets for marking spaceports than broad daylight. Also, her luminosity is steadily fading as her Force-energy is draining, as did her computational power, which served as her recombination zone. At the same time, the pulse of light-sided energy she emitted at the onset has traveled even farther out from the beach, but at lowered intensity thanks to the inverse-square law. And also the core of the nexus was a little less dark, but its expectation value still stands at a -0.7, still rather dark, and a long way to go until it reached the recommended value of -0.3 (and higher is preferred still, but it will take multiple Force-light pulses).
"We might have warded off the terentatek pack for the time being, just that I have no idea how long it will take you to recharge your Force-batteries... master?" an engineer asked, while seeing Jessica's luminosity fade.
"Just bring me out of the terentateks' range... oh and also position the heavy weapons on the higher levels" she ordered, still reeling in from the headaches her own method of using Force-light incurred, but pleased that the trap has worked with limited casualties.
Vehicles:
12 Irnfall main battle tanks
Infantry:
22 Korriban heavy machineguns (44 men)
24 MiniMag PTL missile launchers (48 men)
167 Silver Rangers
12 Irnfall main battle tanks
Infantry:
22 Korriban heavy machineguns (44 men)
24 MiniMag PTL missile launchers (48 men)
167 Silver Rangers